Cardfight!! Vanguard ZERO:
Sovereign Star Dragon
[覇道竜星]
[Global Edition] 1st February 2022 — 28th February 2022 (PST)
Feature:
- Sovereign Star Dragon is the 3rd G Series Fighters Box Pickup series which is also the 24th Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Shadow Paladin, Gold Paladin and Link Joker.
- Starting from this set, a new feature: Separate sleeves for G Zone and main deck.
- Upon release, all players will be given a Harmonics Messiah in their present boxes, which can be used in all clans:
-/Messiah/-
G/4/Triple Drive!!!/16000+/1
[STRIDE]
[V]: When placed, unlock any number of locked cards, and discard a card from your hand for each unlocked card.
(Can be used in all clans)
GR
- Upon release, all players will be given new First Vanguards in their present boxes:
United Sanctuary/High Beast/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to put a Blaster from your deck into your hand.
[R]: This unit cannot be retired by your opponent's card effects.
RR
United Sanctuary/Human/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: While you are retiring your rear-guards for the cost of your unit's ability, retiring this unit may be regarded as retiring 2 rear-guards.
[R]: This unit cannot be retired by your opponent's effects.
RR
United Sanctuary/High Beast/Gold Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When your other rear-guard is placed from your deck, [put this unit into your soul], that unit gets [Power] +5000, and the following ability until end of turn.
"[R]: When it's attack hits a vanguard, [C-Blast (1)] to look at 3 cards from the top of your deck, and call a card."
[R]: This unit cannot be retired by your opponent's effects.
RR
United Sanctuary/High Beast/Gold Paladin
-/0/Boost/5000/1
[Soul]: When your Ezel vanguard is placed, [put a card other than Aquamarine Lion, Shyte from your soul into your drop zone] to call this card, draw a card, and this unit gets [Power] +2000 until end of turn.
R
Star Gate/Messiah/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When this unit is unlocked, [put this unit into your soul] to add a grade 3 Messiah from your deck into your hand.
[R]: This unit cannot be retired by your opponent's effects.
RR
:: G Fighters Box Cardlist ::
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [G Persona Blast], until end of turn, this unit gets [Power] +10000 / [Critical] +1, and the following ability.
"[V]: When this unit attacks a vanguard, [choose 3 of your rear-guards, and retire them], if your opponent has 1 or less rear-guards, until end of that battle, when your opponent would activate a sentinel choose a grade 3 or greater card at random from their hand, and discard it. If they do not discard, your opponent cannot activate sentinels. If your opponent has 2 or more rear-guards, choose 2 of your opponent’s rear-guards, and retire them."
GR
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] and [G Persona Blast] and [retire 2 of your rear-guards] to reveal 2 cards from the top of your deck, and add them to your hand. This unit gets [Power] +5000 for each grade 1 card revealed with this effect until end of turn.
GR
United Sanctuary/Human/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, look at 5 cards from the top of your deck, call a card, and that unit gets [Power] +2000 until end of turn.
GR
United Sanctuary/Cosmo Dragon/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When placed, [C-Blast (2)] and [G Persona Blast] to look at 5 cards from the top of your deck, call a card for each face up card in your G zone.
GR
Star Gate/Messiah/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] to unlock any number of locked cards, and this unit gets [Power] +3000 until end of that battle for each unit unlocked. If you unlocked 3 or more, this unit gets [Critical] +1 until end of that battle.
GR
Star Gate/Cyber Dragon/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: [C-Blast (1)] and [G Persona Blast] to choose 1 of your opponent's front row rear-guards, and lock all of your opponent's rear-guards in the same column as that unit.
GR
United Sanctuary/Human/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, call a grade 1 or less card from your deck.
RRR
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: While you are paying the cost to stride a Blaster G unit, the cards in your hand get grade +3.
[V]: When your Dark Dragon, Phantom Blaster "Diablo" strides, retire 1 of your opponent's rear-guards.
[V]: During the turn this unit was placed, [Power] +3000.
RRR
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, [S-Blast (3)] to give your vanguard to get [Power] +10000, and the following ability.
"[V]: When this unit attacks a vanguard, [choose 3 of your rear-guards, and retire them] to draw 2 cards, [C-Charge (3)], and until end of that battle, have your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate."
[V]: When placed, [retire 1 of your rear-guards] to add a Blaster card from your deck into your hand.
RRR
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [1/Turn]: [Choose 2 of your rear-guards, and retire them] to gets [Power] +10000 / [Critical] +1 until end of turn.
[V]: When your G unit strides, [C-Blast (1)] to return any number of non-sentinel grade 1 card from your drop zone to the deck, call a grade 1 from your deck, and that unit gets [Power] +2000 until end of turn.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
United Sanctuary/Cosmo Dragon/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [C-Blast (1)] and [face up a card in your G zone] to look at 3 cards from the top of your deck, and call 2 cards from among them.
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: At the end of your turn, [S-Blast (1)] and [C-Blast (1)] to look at 4 cards from the top of your deck, and put a card into your drop zone. This unit gets [Power] +5000 until end of your opponent's next turn. If you put a trigger into your drop zone, get an additional [Power] +5000.
[V]: When your G unit strides, [C-Blast (1)] to look at 4 cards from the top of your deck, call a card, and that unit gets [Power] +2000 until end of turn.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, ifboosted, [C-Blast (1)] to look at 3 cards from the top of your deck, and call a card.
RRR
Star Gate/Messiah/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, choose 1 of your opponent’s back row rear-guard, and lock it. Then, you may unlock a locked card.
RRR
Star Gate/Messiah/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [1/Turn]: When a locked card is unlocked, [S-Blast (1)] to draw a card.
[V]: When your G unit strides, [C-Blast (1)] to choose 1 of both player's rear-guards, and lock them. Your vanguards gets [Power] +5000 until end of turn. At the beginning of your opponent's next battle phase, unlock your opponent's cards locked by this ability.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Star Gate/Messiah/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Messiah, this unit gets [Power] +2000 and the following ability until end of turn.
"[R]: At the end of the battle that this unit attacked a vanguard, [lock this unit] to choose 1 rear-guard in either player's back row rear-guard, and lock it."
RRR
United Sanctuary/Elf/Shadow Paladin
-/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to call a grade 1 or less card from your deck.
RR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if boosted, [C-Blast (1)] to call a grade 1 card from your deck.
RR
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Claret Sword Dragon from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Giant/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a hand from your hand] to add a grade 3 Blaster Dark from your deck into your hand.
[R]: While you are retiring your rear-guards for the cost of your unit's ability, if your vanguard is a grade 3 or greater vanguard Blaster, retiring this unit may be regarded as retiring 2 rear-guards.
RR
United Sanctuary/Demon/Shadow Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Karma Collector in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Elf/Shadow Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Claret Sword Dragon, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [LB (5)]: When this unit rides a grade 3 or greater Ezel, until end of turn, it gets [Power] +10000, and your opponent cannot guard with cards other than sentinels.
RR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When it's attack hits a vanguard, [C-Blast (1)] to look at 4 cards from the top of your deck, and call a card.
RR
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Gurguit, [S-Blast (1)] and [C-Blast (1)] to look at 3 cards from the top of your deck, and call a card. This unit get [Power] +2000 until end of turn.
RR
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Gurguit from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Elf/Gold Paladin
United Sanctuary/High Beast/Gold Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Gurguit, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Messiah, [choose 1 of your other rear-guard, and lock it] to choose 1 of your opponent's rear-guard, and lock it. At the beginning of your opponent's next battle phase, unlock your opponent's cards locked by this ability.
RR
Star Gate/Messiah/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit is unlocked during your turn, Stand 1 of your other rear-guards, and that unit gets [Power] +2000 until end of turn.
RR
Star Gate/Cyber Beast/Link Joker
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Messiah from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Star Gate/Messiah/Link Joker
-/1/Boost/7000/1
[R] [GB (1)]: When another rear-guard is locked during your turn, if your vanguard is a grade 3 or greater Messiah, [lock this unit] to [C-Charge (1)], and 1 of your other units gets [Power] +3000 until end of turn.
RR
Star Gate/Cyberoid/Link Joker
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Flowers in Vacuum, Cosmo Wreath in your drop zone, [C-Charge (1)].
RR
Star Gate/Messiah/Link Joker
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Messiah, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
United Sanctuary/Golem/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When it attacks a vanguard, [choose 1 of your grade 1 rear-guard, and retire it] to gets [Power] +5000 / [Critical] +1 until end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a grade 1 card from your deck.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, if your vanguard is a grade 3 or greater Blaster, this unit gets [Power]+2000.
[R] [GB (1)]: When this unit attacks a vanguard, if your vanguard is a grade 3 or greater Blaster, and if it is boosted by a Claudas, [C-Charge (1)].
R
United Sanctuary/High Beast/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, if you have 1 or less back row rear-guards, this unit gets [Power] +2000.
[R] [GB (1)]: When this unit's attack hits a vanguard, [S-Charge (1)] and [C-Charge (1)].
R
United Sanctuary/High Beast/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Claret Sword, [S-Blast (1)] and [C-Blast (1)] to call a grade 1 card from your deck, and this unit gets [Power] +2000 until end of turn.
R
United Sanctuary/Golem/Shadow Paladin
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/7000/1
[R] [GB (1)]: When placed, [C-Blast (1)] and [discard a card from your hand] to draw 2 cards.
R
United Sanctuary/Angel/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Blaster, [S-Blast (1)] to call a grade 1 or less card other than Dark Heart Trumpeter from your deck.
R
United Sanctuary/High Beast/Shadow Paladin
Trigger/0/Boost/4000/1
Stand / +5000
[R]: [Return this unit to your deck] to call 2 cards from the top of your deck to open [R] as rest. At the end of that turn, retire those units.
R
United Sanctuary/High Beast/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When your rear-guards is placed from your deck, that unit and this unit get [Power] +3000 until end of turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 4 cards from the top of your deck, and call a card.
R
United Sanctuary/High Beast/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to look at 4 cards from the top of your deck, and call a card.
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a grade 3 Ezel, and it is at stand, you may ride an Ezel from your deck. That unit gets [Power] +5000 until end of turn.
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R] [1/Turn]: When another rear-guard is placed from your deck, if you vanguard is a Liberator, until end of turn, this unit gets [Power] +2000, and the following ability.
"[R]: When this unit's attack hits a vanguard, [C-Charge (1)]."
R
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/8000/1
[R] [GB (1)]: When placed from your deck, call the top card of your deck.
R
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
R
United Sanctuary/Human/Gold Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When placed from your deck, [return this unit to your deck] to look at 4 cards from the top of your deck, add a Bluish Flame card to your hand.
R
United Sanctuary/Giant/Gold Paladin
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When your other rear-guards is placed from your deck, [return this unit to your deck] to draw a card, and that unit gets [Power] +5000 until end of turn.
R
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When it attacks a vanguard, unlock up to 2 locked cards. If 2 cards were unlocked, this unit gets [Power] +3000 / [Critical] +1 until end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's rear-guards in the back row, and lock it.
R
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (1)] and [choose a rear-guard, and lock it] to choose 1 of your opponent's grade 2 or less rear-guards, and lock it. At the beginning of your opponent's next battle phase, unlock your opponent's cards locked by this ability.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks, you may unlock a locked card. If you unlocked, this unit gets [Power] +4000 until end of battle.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, when this unit is unlocked, [C-Blast (1)] to choose q1 of your opponent's locked cards, and that card cannot be unlocked during their next end phase.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and lock it.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
R
Star Gate/Cyber Dragon/Link Joker
-/2/Intercept/8000/1
[R] [GB (1)]: When placed, [C-Blast (1)] and [discard a card from your hand] and [choose 1 of your other rear-guards in the same column, and lock it] to draw a cards.
R
Star Gate/Cyber Fairy/Link Joker
-/1/Boost/6000/1
[R] [GB (1)]: When placed, [C-Blast (1)] and [discard a card] and [choose 1 of your other rear-guards in the same column, and lock it] to draw a card.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, it gets [Power] +3000 until end of that battle.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: During your turn, if your vanguard grade 3 or greater Blaster, this unit gets [Power] +2000
[R] [GB (1)]: When this unit boosts a Dorint, if your vanguard grade 3 or greater Blaster, it gets [Power] +2000 until end of that battle.
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When it attacks a vanguard, it gets [Power] +3000 until end of that battle.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When placed, this unit gets [Power] +4000 until end of turn.
United Sanctuary/Golem/Shadow Paladin
-/1/Boost/6000/1
[V/R]: When placed, if you have 4 or less cards in your damage zone, put the top card of your deck into your damage zone face down. At the end of that turn, return a card from your damage zone to your deck at random, prioritizing face down.
United Sanctuary/Angel/Shadow Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When placed, [C-Blast (1)] to call a grade 0 card from your deck.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, it gets [Power] +4000 until end of that battle.
United Sanctuary/Human/Gold Paladin
-/2/Intercept/10000/1
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, it gets [Power] +3000 until end that battle.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When placed from your deck, choose 2 of your other units, and they gets [Power] +2000 until end of turn.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: If your vanguard is a Liberator, [C-Blast (1)] and [retire this unit] to look at 3 cards from the top of your deck, call a card to a [R] without a unit, and put the rest of the cards into your drop zone.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When placed, if your vanguard is a Ezel, [S-Charge (1)] and [C-Charge (1)].
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When placed from your deck, draw a card.
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[R]: When placed, choose 1 of your other unit, and that unit gets [Power] +2000 until end of turn.
United Sanctuary/Elf/Gold Paladin
-/1/Boost/6000/1
[R]: When placed from your deck, [S-Blast (1)] to get [Power] +5000 until end of turn.
Star Gate/Cyber Beast/Link Joker
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1))]: During your turn, when this unit is unlocked, [C-Blast (1)] and [retire this unit] to call 2 Mirror-world Lion from your deck.
Star Gate/Cyber Dragon/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: [Choose 1 of your other rear-guard, and lock it] to get [Power] +4000 until end of turn.
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R] [GB (1)]: During your turn, when this unit is unlocked, [C-Blast (1)] and [retire this unit] to call 2 Divide Monk of the Shattering Fist from your deck.
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R] [GB (1)]: When it attacks, you may unlock a locked card. If you unlocked, this unit gets [Power] +4000 until end of that battle.
Star Gate/Cyber Beast/Link Joker
-/1/Boost/6000/1
[V/R]: During your opponent's turn, this unit gets [Power] +5000.