Cardfight!! Vanguard ZERO:
FIGHTERS COLLECTION
[ファイターズコレクション]
Feature:
- FIGHTERS COLLECTION is the 1st G Series Special Fighters Box Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Includes new G units for all 25 clans.
- 1 pack costs 400 Gems, 1 Box has 54 packs.
- Each pack has 1 RRR+, and All cards are RR+.
- Come examples of the cards you'll find in the Fighters Collection:
- For a limited time, get login bonuses and quests. Get enough packs for an entire box!
Moon Deity Who Governs Night, Tsukuyomi (夜を統べる月神 ツクヨミ)
United Sanctuary/Noble/Oracle Think Tank
[V]: When this unit's attack hits a vanguard, [bind a rear-guard] to call a grade 3 card from your deck. At the end of your turn, return that unit to your deck. If returned it, call the card bound for the cost.
United Sanctuary/Noble/Oracle Think Tank
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Tsukuyomi heart card, [G Persona Blast] and [put a Tsukuyomi from your hand into your soul] to look at 5 cards from the top of your deck, put 2 cards from among them into your hand, and put the rest on the bottom of your deck.
GR
Purgation Lion Emperor, Mithril Ezel (浄罪の獅子王 ミスリルエイゼル)
United Sanctuary/Human/Gold Paladin
United Sanctuary/Human/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Ezel heart card, [C-Blast (1)] and [G Persona Blast] to unlock all of your locked cards, look at 5 cards from the top of your deck, call a card from among them, and increase that unit and this unit's [Power] by the original [Power] of that unit until end of turn.GR
Dragon Empire/Flame Dragon/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: [C-Blast (2)] and [G Persona Blast] to until end of turn, get drive-1, and the following ability.
"[V] [1/Turn]: At the end of the battle that this unit attacked, [discard 2 cards including an Overlord from your hand] to stand this unit, draw a card, and it gets [Power] +5000 until end of turn."
GR
Star Gate/Cyber Golem/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Glendios heart card, [C-Blast (2)] and [G Persona Blast] to activate the following 2 abilities at the beginning of your opponent's next turn.
"Your opponent puts the top card of their deck onto their [R] face down as locked cards for each of your "Я" rear-guards."
"If your damage zone has 5 or more cards, all of your opponent's locked cards cannot be unlocked during their next end phase."
GR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
GR
Magallanica/Tear Dragon/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: When this unit's attack hits a vanguard, if it is the 4th battle of that turn or more, and if you have a Maelstrom heart card, [C-Blast (1)] and [turn a card from your G zone face up] to draw a card, choose 1 of your opponent's rear-guards for each face up Blue Storm Marshal Dragon, Admiral Maelstrom in your G zone, and retire it. Then, if you have a Maelstrom in your soul, it gets [Critical] +1 until end of battle.GR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Blaster heart card, [G Persona Blast] to have 3 of your units get [Power] +5000 until end of turn. Then, if you have 2 or more Blaster in your soul, this unit gets [Critical] +1 until end of turn.
RRR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: If you have a Sanctuary Guard heart card, all of your front row units get [Power] +3000 for each of your grade 1 or less rear-guards.
RRR
United Sanctuary/Angel/Angel Feather
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If your have a Celestial heart card, [C-Blast (1)] to look at the top 3 cards of your deck, put a card from among them into your damage zone, and call a card from your damage zone. That unit gets [Power] +5000 until end of turn. If you called a face down card, turn a face up card from your damage zone face down. Then, if your damage zone has a card with the same name as your heart (can be face down), this unit gets [Critical] +1 until end of turn.RRR
United Sanctuary/Angel/Angel Feather
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, look at 3 cards from the top of your deck, put a card from among them face up into your damage zone, call a card from your damage zone, and that unit gets [Power] +2000 until end of turn. If you called a face down card, turn a face up card from your damage zone face down.
RRR
United Santuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Revenger heart card, [choose 1 of your Revenger rear-guard, and retire it] to call a grade 1 Revenger from your deck, and that unit and this unit gets [Power] +3000 until end of turn.
RRR
United Sanctuary/Noble/Genesis
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, if you have a Regalia heart card, [C-Blast (1)] to [S-Charge (3)] and [C-Charge (1)] for each of your hearts.
RRR
Dragon Empire/Abyss Dragon/Nubatama
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [S-Blast (1)] and [C-Blast (2)] to bind of your opponent's rear-guards, if your opponent has 3 or more cards in their hand, bind a card at random from their hand. If you have a Shura Stealth Dragon heart card, puts those cards into their drop zone. If you do not, at the end of that turn, return those cards from the bind zone to your opponent's hand.
Dragon Empire/Dinodragon/Tachikaze
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: :When placed, if you have a Ancient Dragon heart card, you may call a card. Then, choose 1 of both player's rear-guards, retire them, and increase this unit's [Power]. The increase is the sum of the original [Power] of the units retired by this effect. Then, if the [Power] increased with this effect is 20000 or more, this unit gets [Critical] +1 until end of turn.
RRR
Dragon Empire/Dinodragon/Tachikaze
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [retire a rear-guard] to until end of that battle, get [Power] +5000 and the following ability.
"[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guards, and retire it."
RRR
Dragon Empire/Ghost/Murakumo
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, call a card with the same card name as your heart from your deck. If you have a Shirayuki heart card, at the end of that turn, return that unit to your hand, and discard a card from your hand. If you do not, put that unit on the bottom of your deck.
RRR
Dragon Empire/Demon/Murakumo
G/4/Triple Drive!!!/15000+/1
[STRIDE]
RRR
Dragon Empire/Thunder Dragon/Narukami
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Big Bang Knuckle heart card, [S-Blast (1)] and [C-Blast (1)] and [face up a card in your G zone] to get [Power] +5000 for each face up True Brawler, Big Bang Knuckle Turbo in your G zone. In addition, it gets the following ability."[V]: This unit battles every unit in your opponent's front row in 1 attack. If you have 2 hearts, battle an additional unit in the back-row."
Star Gate/Battleroid/Nova Grappler
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Asura Kaiser heart card, [return a grade 3 card from your drop zone to your deck] to get the following ability until end of turn.
"[V]: When your drive check reveals a grade 3, stand all of your rear-guards."
Star Gate/Battleroid/Dimension PoliceG/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, if you have a Metalborg heart card, [C-Blast (2)] to get the following ability until end of that battle.
"[V]: When this unit's attack hits, draw a card for each of your hearts."
Then, until end of that battle, when your opponent would activate a sentinel, choose a grade 3 or greater card at random from their hand, and discard it. If they do not discard, your opponent cannot activate sentinels. Then, if you have 2 or more hearts, this unit gets [Critical] +1 until end of battle.
RRR
Dark Zone/Ogre/Spike Brothers[V] [1/Turn]: If you have a Dudley heart card, [C-Blast (1)] and [G Persona Blast] to get the following ability until end of turn.
G/4/Triple Drive!!!/15000+/1
[STRIDE]
"[V]: When your rear-guard attacks, it gets [Power] +5000 until end of that battle. At the end of that battle, put that unit on the bottom of your deck."
Then, if there are 2 or more face up cards in your G zone, it gets the following ability until end of turn.
"[V]: Your rear-guards can attack a vanguard from the back row."
Dark Zone/Demon/Dark Irregulars
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Amon heart card, [C-Blast (1)] to have 2 of your Amon rear-guards get [Power] +3000 for every 5 cards in your soul until end of turn. Next, if you have 5 or more cards in your soul, retire 1 of your opponent’s rear-guards at random by prioritizing the back row, if you have 10 or more cards in your soul, then this unit gets [Critical] +1 until end of turn, if you have 15 or more cards in your soul, then retire 1 of your opponent's rear-guards.
RRR
Dark Zone/Elf/Pale Moon
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Luquier heart card, [put 2 of your rear-guards into your soul] to [S-Charge (2)], and call 2 Silver Thorn from your soul.
RRR
Dark Zone/Elf/Pale Moon[V]: When this unit's attack hits a vanguard, call a grade 2 or less card from your soul, and that unit gets [Power] +2000 until end of that turn.
G/4/Triple Drive!!!/15000+/1
[STRIDE]
RRR
Magallanica/Skeleton/Granblue[V]: If you have a Cocytus heart card, [C-Blast (1)] to put 3 cards from the top of your deck into your drop zone, and call a card from your drop zone. Then, if a Cocytus was called by this effect, choose 1 of your opponent's rear-guards, retire it, call a grade 1 or less card from your drop zone, and that unit gets [Power] +4000 until end of turn.
G/4/Triple Drive!!!/15000+/1
[STRIDE]
RRR
G/4/Triple Drive!!!/15000+/1
[STRIDE]
RRR
Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Machining heart card, [C-Blast (1)] to Paralyze 1 of your opponent's rear-guards. Then, if you have 4 or more Machining rear-guards, and all of your opponent's rear-guards are at rest, paralyze your opponent's vanguard.
RRR
Zoo/High Beast/Great Nature
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, if you have a Leo-pald heart card, Stand 1 of your rear-guards, until end of turn, that unit gets [Power]+4000, and the following abilities.
"[R]: At the end of your turn, retire this unit. Then, call this card to an open [R]."
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Cecilia heart card, [C-Blast (1)] and [choose 2 of your Musketeer rear-guards, and retire them] to look at up to 5 cards from the top of your deck, and call 3 Musketeer from among them.
RRR
-/Elemental/Cray Elemental
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, if your heart have a card with original [Power] is 10000 or less, return a grade 3 card from your drop zone into your hand.
(Can be used in all Clans)
RRR
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Altmile from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Elf/Royal Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Holy Knight Guardian in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Cosmo Dragon/Oracle Think Tank
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: At the end of the battle that this unit attacked a vanguard, [C-Blast (1)] to return 3 cards from your hand to your deck, and draw a card for each card returned.
RR
United Sanctuary/Noble/Oracle Think Tank
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Susanoo from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Noble/Oracle Think Tank
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Arbitrator, Ame-no-Sagiri in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Angel/Angel Feather
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Gavrail from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Angel/Angel Feather
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Black Record, Israfil in your drop zone, [C-Charge (1)].
RR
United Santuary/Human/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, [retire 1 of your rear-guards] to get [Power] +7000, and the following ability until end of turn.
"[V]: When this unit's attack hits a vanguard, choose 1 one of your opponent's rear-guard, and retire it."
RR
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Claret Sword Dragon from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Demon/Shadow Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Karma Collector in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Cosmo Dragon/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your rear-guards is placed from your deck, that unit and this unit gets [Power] +5000 until end of turn.
RR
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Gurguit from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Elf/Gold Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Holy Mage, Bryderi in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Angel/Genesis
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [S-Blast (3)] to have 2 of your rear-guards get [Power] +5000 until end of turn, and if your soul has 2 or less cards, [S-Charge (3)].
RR
United Sanctuary/High Beast/Genesis
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Fenrir from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Noble/Genesis
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Goddess of Decline, Hel in your drop zone, [C-Charge (1)].
RR
Dragon Empire/Human/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your opponent's rear-guard is retired by your other card effects, [C-Blast (1)] to choose 1 of your opponent's rear-guard, and retire it.
RR
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Dragonic Blademaster from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Protect Orb Dragon in your drop zone, [C-Charge (1)].
RR
Dragon Empire/Abyss Dragon/Nubatama
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)], and at the beginning of your opponent's next turn, your opponent discards a card from their hand.
RR
Dragon Empire/Warbeast/Nubatama
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Shiranui from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade+2.
RR
Dragon Empire/Demon/Nubatama
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Stealth Rogue of Veils, Kurenai in your drop zone, [C-Charge (1)].
RR
Dragon Empire/High Beast/Tachikaze
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Gaia from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade+2.
RR
Dragon Empire/Human/Tachikaze
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Savage Guardian in your drop zone, [C-Charge (1)].
RR
Dragon Empire/Demon/Murakumo
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Yasuie from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade+2.
RR
Dragon Empire/Warbeast/Murakumo
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Stealth Beast, White Heron in your drop zone, [C-Charge (1)].
RR
Dragon Empire/Noble/Narukami
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, choose 1 of your opponent’s rear-guards at random by prioritizing the back row for each of your Noble rear-guards, retire them, and bind them. If 3 or more units were bound, it gets [Critical] +1 until end of that battle.
RR
Dragon Empire/Thunder Dragon/Narukami
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Vanquisher from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade+2.
RR
Dragon Empire/Human/Narukami
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Dragon Dancer, Anastasia in your drop zone, [C-Charge (1)].
RR
Star Gate/Battleroid/Nova Grappler
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your rear-guard Stand by your card effect, [C-Blast (1)] to have that unit get [Power] +2000 until end of turn, choose 1 of your opponent's rear-guards with equal or less [Power] than that unit's [Power], and retire it.
RR
Star Gate/Battleroid/Nova Grappler
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Victor from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Star Gate/Alien/Nova Grappler
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Lady Cyclone in your drop zone, [C-Charge (1)].
RR
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If this unit's [Power] is 34000 or greater, [C-Blast (1)] to choose one of your opponent's units, and it gets [Power] -5000 until end of turn. Retire that rear-guard with [Power] 0 or less.
RR
Star Gate/Battleroid/Dimension Police
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Gallop from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Star Gate/Battleroid/Dimension Police
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Cosmic Hero, Grandguard in your drop zone, [C-Charge (1)].
RR
Star Gate/Cyber Dragon/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] to have all of your front row units get [Power] +5000 for each locked card until end of that battle.
RR
Star Gate/Cyber Beast/Link Joker
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Messiah from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Star Gate/Cyberoid/Link Joker
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Flowers in Vacuum, Cosmo Wreath in your drop zone, [C-Charge (1)].
RR
Dark Zone/Ogre/Spike Brothers[V]: When this unit's attack hits a vanguard, [put a card from your hand into your soul] to call any card from your deck, and that unit gets [Power] +5000 until end of the turn.
G/4/Triple Drive!!!/15000+/1
[STRIDE]
RR
Dark Zone/Ogre/Spike Brothers
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Rising from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dark Zone/Vampire/Spike Brothers
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Kiss-mark, Alma in your drop zone, [C-Charge (1)].
RR
Dark Zone/Demon/Dark Irregulars
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: During your main phase, when a card is put into your soul, this unit gets the following ability until end of turn.
"[V]: During your turn, all your front row units get [Power] +1000."
RR
Dark Zone/Succubus/Dark Irregulars
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Scharhrot from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dark Zone/Human/Dark Irregulars
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Flag Breaker in your drop zone, [C-Charge (1)].
RR
Dark Zone/Warbeast/Pale Moon
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Harri from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dark Zone/Succubus/Pale Moon
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Darkside Mirror Master in your drop zone, [C-Charge (1)].
RR
Dark Zone/Gear Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, if you have a Chronojet heart card, your opponent returns all of their grade 1 or greater rear-guards to their deck. Randomly choose cards with the same grade as the returned rear-guards from your opponent's deck, and call them each to the same [R]. Your opponent's cards called by this effect cannot activate their effects when placed.
RR
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Chronojet from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Steam Maiden, Arlim in your drop zone, [C-Charge (1)].
RR
Magallanica/Demon/Granblue[V] [1/Turn]: [C-Blast (1)] to call 2 cards from your drop zone to [R] with a rear-guards.
G/4/Triple Drive!!!/15000+/1
[STRIDE]
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[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Nightrose from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
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Magallanica/Demon/Granblue
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Waterspout Djinn in your drop zone, [C-Charge (1)].
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Legend of the Glass Shoe, Amoris (ガラスの靴の伝説 アモーリス)
Magallanica/Mermaid/Bermuda △
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, you may return up to 2 of your rear-guards to your hand.
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Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Lauris from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
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Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Image Master, Kukuri in your drop zone, [C-Charge (1)].
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Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your unit attacks a vanguard, if it is the 3rd battle of that turn or more, [C-Blast (1)] to have that unit get [Power] +5000 until end of that battle.
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Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Thavas from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
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Magallanica/Aquaroid/Aqua Force
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Ocean Keeper, Plato in your drop zone, [C-Charge (1)].
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Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, choose a rear-guard in your opponent's front row and back row (2 in total), and paralyze those units.
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Zoo/Insect/Megacolony
-/1/Boost/7000/1
Zoo/Insect/Megacolony
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Rebel Mutant, Starshield in your drop zone, [C-Charge (1)].
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Zoo/Wild Dragon/Great Nature
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, draw a card, and 1 of your rear-guards gets [Power] +4000 until end of turn.
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Zoo/High Beast/Great Nature
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Bigbelly from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
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Zoo/Warbeast/Great Nature
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Contradictory Instructor, Shell Master in your drop zone, [C-Charge (1)].
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Zoo/Forest Dragon/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your rear-guard is placed, all of your other units with the same name as that unit get [Power] +5000 until end of turn.
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Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Ranunculus from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
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Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Maiden of Passionflower in your drop zone, [C-Charge (1)].
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-/Elemental/Cray Elemental
-/1/Boost/7000/1
[R] [GB (1)]: When your vanguard is attacked, if the attacked unit's [Power] is 10000 or less, it gets [Power] +1000 until end of that battle.
[R]: This unit cannot be retired by your opponent's card effects.
(Can be used in all Clans)
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