Cardfight!! Vanguard Divinez Title Booster Set Volume 01 (DZ-TB01):
Future Card Buddyfight
[フューチャーカード バディファイト]
Official Release Date:
Future Card Buddyfight
[フューチャーカード バディファイト]
Official Release Date:
[Japanese Edition] 25th July 2025
[English Edition] 21st November 2025
Official Price: 330 yen per pack / 3.960 yen per box
Total Number of Cards: 120 (? New Cards)
Rarities:
SP: ?
KR: ?
KR: ?
ORR: 1
RRR: ?
RR: ?
RR: ?
R: ?
C: ?
Features:
- Future Card Buddyfight is the 1st Divinez Title Booster Set released in the Japanese Format.
C: ?
Features:
- Future Card Buddyfight is the 1st Divinez Title Booster Set released in the Japanese Format.
- Includes support for the nation, Buddyfight.
- 1 Pack contain 7 cards; 1 Box contains 12 packs.
- Introducing a new rarity, Ultimate Rare (KR)!
- H rarity returns — Rare (R) and Common (C) cards will be able to have the rarity, Holo (H)
- Includes cards Gao Mikado & Drum Bunker Dragon, Tasuku Ryuenji & Jackknife Dragon and Kyoya Gaen & Demonic Demise Dragon, Azi Dahaka.
- The DZ Title Booster will include more ridelines than just these 3!
- Also almost all cards will be stuff up to Future Card Buddyfight Hundred.
- Introducing a new type of Order card: Trigger Order.
— Trigger Orders are played the same as Normal Orders: during your turn.
- Gao Mikado
- Tasuku Ryuenji
- Tetsuya Kurodake
- Zanya Kisaragi
- Kyoya Gaen
- Bolt Fuchigami (aka Ikazuchi)
• Box Topper:
Gauge Zone (ゲージゾーン)
-/-
Ride Deck Crest/-/-/-/-/-
(You may only have one ride deck crest in a ride deck.)
AUTO [Ride Deck]: When you ride, COST[put a <Flag> from soul into the order zone], put this card into the crest zone, and put the top two cards of your deck into gauge face down.
CONT: You have gauge.
AUTO: When this card is put into the crest zone, or at the beginning of your ride phase, COST[put a card from hand into gauge face down], and draw a card.
Buddy Call - ACT [1/Fight]: If your vanguard is grade 3 or greater, choose a Buddy Monster from your order zone, call it to [R], and [C-Charge (1)].
:: Cardlist ::
[111/?]
Mighty Sun Fighter, Gao Mikado (太陽番長 未門 牙王)
Buddyfight/Dragon World/Buddyfighter
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
AUTO [V] [1/Turn]: When this unit attacks, COST[[Rest] one of your rear-guards], and the unit [Rest] for this cost and this unit both become in the Link Attack state until end of battle. (For units in the Link Attack state, total up the [Power].)
At the end of the battle this unit attacked, COST[C-Blast (1)], choose one of your rear-guards in the Link Attack state, [Stand] it, and if your opponent's vanguard is grade 3 or greater, choose one of your rear-guards with "Drum" in its card name, and [Stand] it.
My Buddy! - ACT [V] [1/Turn]: COST[S-Blast (1)], search your deck or drop for up to one "Drum Bunker Dragon", call it to [R], and reduce the cost to pay that unit's original ACT by one gauge until end of turn. If you searched your deck, shuffle your deck.
RRR / KR / SEC
Future Force Possessor, Tasuku Ryuenji (フューチャーフォースの持ち主 龍炎寺 タスク)
Buddyfight/Dragon World/Buddyfighter
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
CONT [V]: All of your rear-guards with "Jackknife" in their card names get [Power] +5000. (Active on opponent's turn too.)
AUTO [V]: When this unit attacks, if it is the first battle this unit performed this turn, COST[C-Blast (1)], choose one of your rear-guards with "Jackknife" in its card name, and [Stand] it.
Jackknife Braveheart - ACT [V] [1/Turn]: COST[Pay a gauge], search your deck or drop for up to one unit card with "Jackknife" in its card name, and call it to [R] without paying its CALL COST or put it into hand.
RRR / KR / SEC
Fifth Omni Dragon Lord, Drum (五角竜王 ドラム)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put either the top card of your deck or a card from your drop into this card's Buddy Soul]
AUTO [R] [1/Turn]: When this unit attacks a grade 3 or greater vanguard, COST[pay a gauge], choose one of your opponent's front row rear-guards, retire it, and this unit gets [Power] +10000 until end of turn.
AUTO [Front Row - V] [1/Turn]: When a card is revealed for your damage check, if you have a grade 3 or greater vanguard with "Gao" in its card name and you do not have another rear-guard with the same name as this unit, your opponent chooses a card from their hand, and discards it.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RRR / KR
Jackknife "Dispersal" (ジャックナイフ “ディアスパシィ”)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put this card on top of a unit with "Jackknife" in its card name]
CONT [R]: If this unit's Buddy Soul has a card with "Jackknife" in its card name, this unit gets [Power] +5000. (Active on opponent's turn too.)
AUTO [R]: When this unit [Stand] by the ability of your grade 3 or greater vanguard with "Tasuku" in its card name, this unit gets [Critical] +1 until end of turn. If your vanguard is armed with a card with "Gold Ritter" in its card name, it also gets [Power] +5000.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RRR / KR
Jackknife Dragon (ジャックナイフ・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge]
ACT [R]: COST[Pay a gauge], search your deck or drop for up to one unit card with "Jackknife" in its card name, call it on top of this unit without paying its CALL COST, and if you searched the deck, shuffle the deck.
RRR / KR / BR
Jackknife "Burn Energy" (ジャックナイフ “バーンエナジー”)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Put this card on top of a unit with "Jackknife" in its card name]
AUTO: When this unit is placed on [R], COST[C-Blast (1)], draw a card, put a card from the top of your deck into gauge face down, choose a card from drop, and put it into gauge face down. If you have a grade 3 or greater vanguard with "Tasuku" in its card name, this unit gets [Power] +5000 until end of turn.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RRR / KR
Drum Bunker Dragon (ドラムバンカー・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put the top card of your deck into this card's Buddy Soul]
ACT [R]: COST[Pay a gauge], search your deck or drop for up to one unit card with "Drum" in its different card name from this unit, call it on top of this unit without paying the CALL COST, and if you searched your deck, shuffle your deck.
CONT: If your opponent's vanguard is grade 3 or greater, your unit with "Drum" in its card name that has this card as Buddy Soul gets [Power] +5000 / [Shield] +5000. (Active on opponent's turn too.)
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RRR / KR
DZ-TB01/008 | 2025 RRR
Wants The Whole World Join The Craze, Tetsuya Kurodake (全世界を熱狂させたい 黒岳 テツヤ)
Buddyfight/Magic World/Buddyfighter
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
CONT [V]: Each turn, you can play two orders, and you cannot play an order with the same name as an order played this turn.
AUTO: When this unit is placed on [V], choose up to one of either a normal order or a set order from your drop, and put it into your hand.
Great Spell, Saturday Night Devil Fever - AUTO [V]: When this unit attacks COST[C-Blast (1)], choose up to one grade 1 or less <72 Pillars> without sentinel from your drop, and call it to [R]. If your opponent's vanguard is grade 3 or greater, this cost can be paid with "[C-Blast (1) & put two <72 Pillars> without sentinel from your drop on the bottom of your deck", and if you do, choose two instead of one, and call them to [R].
RRR / KR / SEC
Art of Body Duplication! Asmodai (オレ分身の術! アスモダイ)
Buddyfight/Magic World/Buddyfighter
Normal/1/Boost/8000/5000/1
ACT [R]: COST[Retire this unit], choose a card with "Asmodai" in its different card name from this card with grade less than or equal to your vanguard from your drop, and call it to [R].
RRR / KR
Nice one! (ナイスワン! (最高だぜ))
Buddyfight/Magic World/Spell - Magic Power
Normal Order/1/-/-/-/-
Play this with COST[pay a gauge]!
Draw two cards.
RRR / KR
Aspiring "Ninja-user of Justice", Zanya Kisaragi (「正義の忍者使い」を目指す 如月 斬夜)
Buddyfight/Katana World/Buddyfighter
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
CONT [V]: During your opponent's turn, you can play two orders.
ACT [V] [1/Turn]: COST[C-Blast (1)], choose up to one <Ninja Arts> without sentinel and up to one <Ninja> without sentinel from your drop, and put them into hand.
Clear Serenity - ACT [V] [1/Turn]: COST[S-Blast (1)], choose three cards from your drop, and put them into gauge face down.
RRR / KR / SEC
Nanomachine Ninja, Tsukikage (ナノマシン忍者 月影)
Buddyfight/Katana World/Ninja
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is placed on [R], if you did not call another "Nanomachine Ninja, Tsukikage" this turn, COST[pay a gauge & retire this unit], search your deck or drop for up to a total of two grade 2 or less <Ninja> unit cards without sentinel with card names different from this card, reveal them and put them into hand. If you searched the deck, shuffle the deck.
CONT [R]: During your opponent's turn, when this unit would leave [R], you may discard a card from your hand. If you do, leave this unit on [R].
RRR / KR
Demonic Way of Hundred Demons, Akishoki (百鬼魔導 悪鬼正機)
Buddyfight/Katana World/Spell - Demon Way - Hundred Demons
Normal Order/1/-/-/-/-
This card can be played from drop, and play this with COST[pay a gauge]!
Bind this card, draw a card, search your deck for up to one unit card with the "Thunder Mine" ability, discard it, and shuffle the deck. Then, if your damage zone has three or more cards, draw a card.
RRR / KR
Fuuton, Sweeping Whirlwind (風遁 旋風さらい)
Buddyfight/Katana World/Spell - Ninja Arts
Normal Order/1/-/-/-/-
Choose a <Ninja> unit card without sentinel from your drop, and put it into hand.
AUTO: When this card is discarded from hand by a card's ability, put the top card of your deck into gauge face down, and draw a card.
RRR
DZ-TB01/016 | 2025 RRR
DZ-TB01/017 | 2025 RRR
Great Fiend, Yamigedo (大魍魎 ヤミゲドウ)
Buddyfight/Parade of Hundred Demons/Hundred Demons
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
CALL COST[Pay two gauges & put one to three <Hundred Demons> rear-guards into this card's Buddy Soul]
CONT [R]: This unit gets all of the "Thunder Mine" abilities of this unit's Buddy Soul.
AUTO [R]: At the beginning of your main phase, choose a card with the "Thunder Mine" ability from your drop, and put it into this card's Buddy Soul.
"Thunder Mine" - AUTO [R] [1/Turn]: When your unit's attack does not hit, if you have a vanguard with "Ikazuchi" in its card name, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn.
Double Attack - AUTO [R] [1/Turn]: At the end of the battle this unit attacked, if your grade 3 or greater vanguard is [Stand], COST[C-Blast (1)], and [Stand] this unit.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RRR / KR
Lightning of Beginning, Thunder of the End, Ikazuchi (始まりの稲妻、終わりの雷鳴 イカヅチ)
Buddyfight/Parade of Hundred Demons/Buddyfighter
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
ACT [V] [1/Turn]: COST[C-Blast (1)], choose up to two <Hundred Demons> unit cards without sentinel and without "Yamigedo" in their different card names from your drop, and call them to [R].
Hundred Demons Sorcery, Evil Pulse - ACT [V] [1/Turn]: COST[Pay a gauge], choose one of your opponent's rear-guards, and retire it.
RRR / KR / SEC
Future Card Buddyfight (フューチャーカード バディファイト)
-/-
Trigger/0/Boost/5000/50000/1
Over / +100,000,000
(You may only have one Over trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] +100 Million until end of turn! If revealed during drive check this card, activate its additional effect!)
Additional Effect - Choose a normal order from your drop, put it into your hand, choose one of your vanguards, and it gets [Critical] +1 until end of turn. Choose a Buddy Monster from your [R], and it gets [Critical] +1 until end of turn.
ORR
Ultimate Neo Dragon, Drum the Future (究極未来竜 ドラム・ザ・フューチャー)
Buddyfight/Dragon World/Armordragon
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
CALL COST[Pay two gauge]
CONT [R]: During your turn, if your opponent's vanguard is grade 3 or greater, this unit gets [Power] +10000.
AUTO [R] [1/Turn]: When this unit becomes in the Link Attack state, if either you have four or more cards in your damage zone or you persona rode this turn, this unit gets "AUTO [R] [1/Turn]: When this unit attacks, your opponent cannot activate the AUTO abilities of their cards until end of battle, COST[C-Blast (1)], and until end of battle, this unit performs drive checks and gets drive -1." until end of turn.
RR
Jackknife "Thunder Storm" (ジャックナイフ “サンダーストーム”)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put this card on top of a unit with "Jackknife" in its card name]
ACT [R] [1/Turn]: COST[Pay a gauge], choose one of your opponent's front row rear-guards, and retire it. If your vanguard is armed with a card with "Gold Ritter" in its card name, this unit gets [Power] +10000 until end of turn.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RR
Blue Sky Knights, Drum Bunker Dragon (蒼騎士団 ドラムバンカー・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put either the top card of your deck or a card from your drop into this card's Buddy Soul]
AUTO: If your vanguard is "Mighty Sun Fighter, Gao Mikado", this cost is reduced by [C-Blast (1)]. When this unit is placed on [R], COST[C-Blast (1)], and draw a card.
AUTO [R] [1/Turn]: When this unit attacks a grade 3 or greater vanguard, either [S-Charge (1)] or put the top card of your deck face down as a gauge.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RR
DZ-TB01/024 | 2025 RR
Jackknife Gift (ジャックナイフ・ギフト)
Buddyfight/Dragon World/Spell - Green Dragon
Normal Order/2/-/-/-/-
Play this if you have a vanguard with "Tasuku" in its card name!
Perform one of the following.
• Choose a unit card with "Jackknife" in its card name from your drop, and put it into the Buddy Soul of your rear-guard with "Jackknife" in its card name. If you put a card, search your deck or drop for up to one "Jackknife "Gold Ritter"", reveal it and put it into hand, and if you searched the deck, shuffle the deck.
• If your vanguard is armed with "Jackkniife "Gold Ritter"", draw a card, and put this card into gauge face down.
RR
Dragowisdom, Knowledge of the Fifth Omni (ドラゴウィズダム 五角の知恵)
Buddyfight/Dragon World/Spell - Dragon
Normal Order/1/-/-/-/-
This card can be played from drop, and play this if you have either a vanguard with "Gao" in its card name or a rear-guard with "Fifth Omni" in its card name!
Bind this card, put the top card of your deck face down as a gauge, and draw a card.
RR
Hundred Demons Formation, Thunder Mine Stance (百鬼陣 爆雷の構え)
Buddyfight/Dragon World/Spell - Summon - Hundred Demons
Set Order/1/-/-/-/-
(After a set order is played, put it into the order zone.)
CONT: You can only put one "Hundred Demons Formation, Thunder Mine Stance" in your order zone.
ACT [Order Zone] [1/Turn]: COST[Pay a gauge], choose up to one grade 2 or less card with the "Thunder Mine" ability from your drop, call it to [R], and if your vanguard is grade 3 or greater, that unit gets [Power] +5000 until end of turn.
RR
Jackknife "Gold Ritter" (ジャックナイフ “ゴルドリッター”)
Buddyfight/Dragon World/Armordragon - Dragon Knight - Weapon
Normal Order/3/-/-/-/-
Arms - Grade 3 or greater card with "Tasuku" in its card name (If a new Item is armed, put this card into drop.)
CONT: This card cannot be played.
ACT [Hand]: If you have a grade 3 or greater vanguard with "Tasuku" in its card name, and your opponent's vanguard is grade 3 or greater, COST[retire a rear-guard with "Jackknife" in its card name and two or more cards in its Buddy Soul], and arm this card to your vanguard.
CONT [V]: Your vanguard cannot be chosen by your opponent's card effects, its original [Power] becomes 20000, and it gets "Triple Drive". (Active on opponent's turn too.)
AUTO [V]: At the end of the battle the unit armed with this card attacked, if it is the first battle that unit attacked this turn, [Stand] that unit, and its drive becomes 0 until end of turn.
RR
Sun Fist, Sunshine Impact (太陽学 サンシャイン・インパクト)
Buddyfight/Dragon World/Item - Weapon
Normal Order/1/-/-/-/-
Arms - Vanguard (After being played, your vanguard arms it. If a new Item is armed, put this card into drop.)
Play this with COST[pay a gauge]!
CONT [V]: During your turn, your vanguard gets [Power] +5000, and if you have a grade 3 or greater vanguard with "Gao" in its card name, all of your front row rear-guards with "Drum" in their card names get [Power] +5000.
AUTO [V] [1/Turn]: When your vanguard attacks a grade 3 or greater unit, if your Buddy Monster rear-guard is in the Link Attack state, COST[discard a "Sun Fist, Sunshine Impact" from your hand], and until end of battle, increase your vanguard's [Power] to ∞ (Infinity), and it gets [Critical] +1 until end of battle.
RR
Second Omni Demon Lord, Asmodai (二角魔王 アスモダイ)
Buddyfight/Magic World/72 Pillars
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
CALL COST[Pay two gauge]
CONT [R]: You cannot call units with the same name as this card, and if you have a grade 3 or greater vanguard with "Tetsuya" in its card name, this unit gets [Power] +10000. (Active on opponent's turn too.)
AUTO: When this unit leaves [R], put the top card of your deck into your damage zone.
CONT [R]: During your opponent's turn, when this unit would leave [R], you may discard a card from your hand. If you do, leave this unit on [R].
Double Attack - AUTO [R] [1/Turn]: At the end of the battle this unit attacked, if your grade 3 or greater vanguard is [Stand], COST[C-Blast (1)], and [Stand] this unit.
AUTO [R]: At the end of the battle this unit is attacked by a rear-guard, retire the unit that attacked this unit.
RR
Dance! Asmodai (踊るぜ! アスモダイ)
Buddyfight/Magic World/72 Pillars
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge]
AUTO: When this unit is placed on [R], draw a card.
RR
User of Darkness, Dunstan (闇使い ダンスタン)
Buddyfight/Magic World/Wizard - Hundred Demons
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge]
AUTO: When this unit is placed on [R], search your deck, drop or face up damage zone cards for up to one <Hundred Demons> set order, and put it into the order zone. If you searched the deck, shuffle the deck. If you put a card from the damage zone, put the top card of your deck into the damage zone.
RR
Eliminator, Glasya Labolas (殲滅者 グラシャラボラス)
Buddyfight/Magic World/72 Pillars - Hundred Demons
Normal/1/Boost/8000/5000/1
"Thunder Mine" - AUTO [R] [1/Turn]: When your opponent's rear-guard's [Power] is reduced by your card's "Thunder Mine" ability, if you have a vanguard with "Ikazuchi" in its card name, that opponent's unit gets [Power] -5000 until end of turn. Then, COST[C-Blast (1)], and draw a card.
RR
Demon Lord, Asmodai (魔王 アスモダイ)
Buddyfight/Magic World/72 Pillars
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed on [R], COST[C-Blast (1)] and perform one of the following.
• Choose one of your opponent's circles, and retire all rear-guards on that circle.
• Search your deck for up to one <72 Pillars> order card, reveal it and put it into your hand, and shuffle your deck.
AUTO [R]: When this unit attacks a grade 3 or greater unit, if you have a grade 3 or greater vanguard with "Tetsuya" in its card name, this unit gets [Power] +5000 until end of battle. Then, if your [R] has a "Second Omni Demon Lord, Asmodai", it gets [Power] +10000 instead of +5000.
RR
Noisy Danceroom (ノイジィ・ダンスルーム)
Buddyfight/Magic World/Spell - 72 Pillars
Set Order/3/-/-/-/-
CONT [Order Zone]: If you have a grade 3 or greater vanguard with "Tetsuya" in its card name, all of your front row <72 Pillars> get "Intercept" and [Power] +5000. (Active on opponent's turn too.)
ACT [Order Zone] [1/Turn]: COST[Pay a gauge], choose a <72 Pillars> on your [R], and return it to your hand.
RR
Ghoul Deity, Gojinmaru (鬼神 剛刃丸)
Buddyfight/Katana World/Ninja
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put a unit with "Tsukikage" in its card name and a unit with "Byakuya" in its card name each from your [R] into this card's Buddy Soul]
AUTO [R]: When this unit attacks, if this unit's Buddy Soul has a <Ninja>, this unit gets [Power] +5000 until end of turn.
Shadow Dive - CONT [R]: During the battle this unit attacked, your opponent cannot intercept.
Double Attack - AUTO [R] [1/Turn]: At the end of the battle this unit attacked, if your grade 3 or greater vanguard is [Stand], COST[C-Blast (1)], and [Stand] this unit.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
RR
DZ-TB01/037 | 2025 RR - A Katana World Card
Nanomachine Ninja, Byakuya (ナノマシン忍者 白夜)
Buddyfight/Katana World/Ninja
Normal/2/Intercept/10000/5000/1
Shadow Dive - CONT [R]: During the battle this unit attacked, your opponent cannot intercept.
AUTO [R] [1/Turn]: When your grade 3 or greater vanguard with "Zanya" in its card name attacked, COST[discard a card from hand], and [Stand] this unit.
AUTO [R]: When this unit attacks a grade 3 or greater unit, if you have a rear-guard with "Tsukikage" or "Gojinmaru" in its card name, this unit gets [Power] +5000 until end of turn.
RR
Electron Ninja, Shiden (電子忍者 紫電)
Buddyfight/Katana World/Ninja
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed on [R], COST[pay a gauge & discard a <Ninja Arts> from your hand], and draw two cards.
RR
Art of Explosive Hades Fall (爆殺奈落送りの術)
Buddyfight/Katana World/Spell - Ninja Arts
Set Order/1/-/-/-/-
(After a set order is played, put it into the order zone.)
Play this with COST[pay a gauge]!
AUTO: When this card is put into the order zone, search your deck for up to one card, put it into this card's Buddy Soul face down, and shuffle the deck.
AUTO [Order Zone]: When your opponent's rear-guard is placed during their main phase, COST[discard a card from this card's Buddy Soul], if the grade of the card discarded for this cost is the same as that placed unit's grade, retire that unit. (The placed unit's abilities are not nullified.)
RR
DZ-TB01/041 | 2025 RR
DZ-TB01/042 | 2025 RR
DZ-TB01/043 | 2025 RR
DZ-TB01/044 | 2025 RR
Hasted Evolution, Yamigedo (進化の胎動 ヤミゲドウ)
Buddyfight/Parade of Hundred Demons/Hundred Demons
Normal/0/Boost/0/5000/1
"Thunder Mine" - AUTO [R] [1/Turn]: When your opponent's grade 3 or greater vanguard attacks, if you have a vanguard with "Ikazuchi" in its card name, that unit that attacked gets [Power] -5000 until end of that battle.
RR
Buddy Charge (バディチャージ)
Buddyfight/Generic/Spell - Magic Power
Trigger Order/0/-/-/-/-
Front / +10000
Put this card face down as a gauge.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian, and gets "AUTO: When this unit is retired from [G], you may put this card into your soul.".
RR
Crimson Battler, Drum Bunker (紅蓮闘士 ドラムバンカー・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put either the top card of your deck or a card from your drop into this card's Buddy Soul]
AUTO [R] [1/Turn]: When this unit either attacks or becomes in the Link Attack state, if you have a grade 3 or greater vanguard with "Gao" in its card name, this unit gets [Critical] +1 until end of turn.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
R / H
Jackknife "Berserker" (ジャックナイフ “バーサーカー”)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
R
Thunder Knights, Drum Bunker Dragon (迅雷騎士団 ドラムバンカー・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/2/Intercept/10000/5000/1
CALL COST[Pay a gauge & put either the top card of your deck or a card from your drop into this card's Buddy Soul]
AUTO: When this unit is moved from [R] to [G], until end of battle this unit gets [Shield] +5000, then it gets an additional [Shield] +5000 for each of this unit's Buddy Soul.
AUTO [R] [1/Turn]: When this unit either attacks a grade 3 or greater unit or becomes in the Link Attack state, this unit gets [Power] +5000 until end of turn.
CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)
R
Thunder Knights, Halberd Dragon (迅雷騎士団 ハルバード・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/1/Boost/6000/0/1
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
AUTO: When this unit is put on [G], choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
R
Dragon Knight, Faust (竜騎士 ファウスト)
Buddyfight/Dragon World/Dragon Knight - Hundred Demons
Normal/1/Boost/6000/0/1
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
AUTO: When this unit is put on [G], choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
R
Gedo Shield (ゲドウシールド 悪鬼の盾)
Buddyfight/Dragon World/Spell - Defense - Hundred Demons
Blitz Order/1/-/-/-/-
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
Play this with COST[discard a card from hand] if your order zone has a "Parade of Hundred Demons"!
Choose one of your units, and it cannot be hit until end of that battle. Remove this card. COST[Pay a gauge], choose one of your opponent's rear-guards, and it gets [Power] -5000 until end of turn.
R
Blue Dragon Shield (ドラゴンシールド 青竜の盾)
Buddyfight/Dragon World/Spell - Blue Dragon
Blitz Order/1/-/-/-/-
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
Play this with COST[discard a card from your hand]!
Choose one of your units, and it cannot be hit until end of that battle. If you have no face up cards in your damage zone, [C-Charge (1)]. Remove this card.
R / H
Gargantua Punisher!! (ガルガンチュア・パニッシャー!!)
Buddyfight/Dragon World/Impact - Dragon
Normal Order/3/-/-/-/-
CONT: This card cannot be played, and you can use its ability if you did not resolve the ability of an Impact order this fight!
AUTO [Hand]: At the end of your turn, if your opponent's damage zone has four or more cards, and you persona rode this turn, COST[C-Blast (1) & discard this card & pay four gauge & declare "Final Phase"], choose one of your vanguards, [Stand] it, and it attacks your opponent's vanguard.
R / H
Dragonic Punisher (ドラゴニック・パニッシャー)
Buddyfight/Dragon World/Impact - Dragon
Normal Order/3/-/-/-/-
CONT: This card cannot be played, and you can use its ability if you did not resolve the ability of an Impact order this fight!
AUTO [Hand]: At the end of your turn, if you have a rear-guard with "Jackknife" in its card name, COST[C-Blast (1) & discard this card & pay two gauge & declare "Final Phase"], choose one of your rear-guards with "Jackknife" in its card name, [Stand] it, and it attacks your opponent's vanguard.
R
Starved Yamigedo (飢えたるヤミゲドウ)
Buddyfight/Danger World/Spell - Charge - Hundred Demons
Set Order/1/-/-/-/-
(After a set order is played, put it into the order zone.)
CONT: You can only put one "Starved Yamigedo" in your order zone.
AUTO [Order Zone]: When this card is put into your order zone, your damage check reveals a card, or your unit is retired from [R], choose up to one <Hundred Demons> from your drop, and put it into gauge face down.
R
Let's Play! Asmodai (遊ぶぜ! アスモダイ)
Buddyfight/Magic World/72 Pillars
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed on [R], choose up to one card with "Asmodai" in its card name from your drop, and put it face down as a gauge.
AUTO: When this unit intercepts, if you have a vanguard with "Tetsuya" in its card name, this unit gets [Shield] +5000 until end of battle.
R
Street Racer, Eligos (走り屋 エリゴス)
Buddyfight/Magic World/72 Pillars
Normal/1/Boost/6000/0/1
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
AUTO: When this unit is put on [G], choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
R
Devil Advantage (デビルアドバンテージ)
Buddyfight/Magic World/Spell - Magic Power
Normal Order/1/-/-/-/-
Play this with COST[pay a gauge]!
Choose two <72 Pillars> normal units without sentinel with the same name from your drop. If you chose two cards, put them into your hand.
R
Solomon's Shield (ソロモンの盾)
Buddyfight/Magic World/Spell - Magic Power
Blitz Order/1/-/-/-/-
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
Play this with COST[discard a card from your hand]!
Choose one of your units, and it cannot be hit until end of battle. Choose a normal order from your drop, put it into your hand, and remove this card.
R
Diabolical Hardcore! (ディアボリカル・ハーコー!)
Buddyfight/Magic World/Impact - 72 Pillars
Normal Order/1/-/-/-/-
CONT: You cannot play this card, and you can use this ability if you have not resolved the ability of your impact order this fight!
AUTO [Hand]: At the end of your turn, if your opponent has four or less cards in their damage zone, and you have three or more <72 Pillars> rear-guards, COST[discard this card & pay three gauges & declare "Final Phase"], choose one of your opponent's vanguards, and deal one damage to it.
R
Nanomachine Ninja, Tsukikage "SD" (ナノマシン忍者 月影 “SD”)
Buddyfight/Katana World/Ninja
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed on [R], COST[pay a gauge], choose up to one "Nanomachine Ninja, Byakuya "SD"" from your drop, and call it to [R].
ACT [R]: Choose one of your <Ninja> rear-guards, if that unit's Buddy Soul does not have a card with the same card name as this unit, put this unit into that card's Buddy Soul.
CONT: If your opponent's vanguard is grade 3 or greater, your unit with this card in its Buddy Soul gets [Power] +5000 / [Shield] +5000. (Active on opponent's turn too.)
R
Nanomachine Ninja, Byakuya "SD" (ナノマシン忍者 白夜“SD”)
Buddyfight/Katana World/Ninja
Normal/1/Boost/8000/5000/1
Shadow Dive - CONT [R]: During the battle this unit attacked, your opponent cannot intercept.
AUTO [R]: When this unit attacks or boosts, if your opponent's vanguard is grade 3 or greater, and you have a rear-guard with "Tsukikage" or "Gojinmaru" in its card name, this unit gets [Power] +5000 until end of that battle.
R
Accelerate Ninja, Hayate (加速忍者 疾風)
Buddyfight/Katana World/Ninja
Normal/1/Boost/6000/0/1
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
AUTO: When this unit is put on [G], choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
R
Art of Body Replacement (うつせみの術)
Buddyfight/Katana World/Spell - Ninja Arts
Blitz Order/1/-/-/-/-
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
Play this with COST[discard a card from hand]!
Choose one of your units, and it cannot be hit until end of that battle. Choose a <Ninja> without sentinel from your drop, and put it into hand. Remove this card.
R
Sword Skill Bare Hand Intercept (真剣白刃取り)
Buddyfight/Katana World/Spell - Ninja Arts
Blitz Order/1/-/-/-/-
Choose a unit being attacked, and it gets [Power] +15000 until end of that battle. If your opponent's attacking unit is a vanguard, you may draw a card.
R
Ninja Arts, Snake Gaze (忍法 蛇睨み)
Buddyfight/Katana World/Spell - Ninja Arts
Blitz Order/1/-/-/-/-
Choose a unit being attacked, and it gets [Power] +15000 until end of that battle. Then, COST[discard a card from hand], choose an attacking rear-guard, and it gets "CONT [R]: This unit does not [Stand]." until end of turn.
R
Five Heavenly Swords, Onimaru (天下五剣 鬼丸)
Buddyfight/Katana World/Item - Japanese Blade - Weapon
Normal Order/1/-/-/-/-
Arms - Vanguard (After being played, the vanguard arms it. If a new Item is armed, put this card into drop.)
Play this with COST[pay a gauge]!
AUTO [V]: When the unit armed with this card attacks, until end of that battle, that unit gets [Power] +5000, COST[S-Blast (1)], it also gets [Critical] +1, and at the end of that battle, put this card into drop.
R
Secret Sword, Lethal Formation (秘剣 絶命陣)
Buddyfight/Katana World/Impact - Ninja Arts
Set Order/3/-/-/-/-
CONT: This card cannot be played.
AUTO [Hand]: At the end of your turn, if you have a grade 3 or greater vanguard with "Zanya" in its card name, and your order zone does not have a "Secret Sword, Lethal Formation", COST[pay three gauges & declare "Final Phase"], and put this card into the order zone.
AUTO: When this card is put into the order zone, search your deck or drop for up to one card, put it face down as this card's Buddy Soul, and if you searched the deck, shuffle the deck.
CONT [Order Zone]: When your opponent's drive check would reveal a trigger card other than Heal and Over, if this card's face down Buddy Soul has the same trigger icon as that revealed card, you may turn it face up. If you do, nullify the [Power] increase effect from your opponent's trigger effects, and perform one of the following according to that trigger icon.
• Critical ‐ Your opponent's vanguard gets [Critical] -1 until end of that battle.
• Draw - Your opponent chooses a card from their hand, and discards it.
• Front ‐ All of your opponent's front row units get [Power] -10000 until end of turn.
R
Ice Prison Emperor, Cocytus Greed (氷獄王 コキュートスグリード)
Buddyfight/Ancient World/Dragon Lord - Hundred Demons
Normal/2/Intercept/10000/5000/1
"Thunder Mine" - AUTO: When this unit is placed on [R], you may put the top two cards of your deck into gauge face down.
ACT [R]: COST[Pay three gauges], choose one of your opponent's rear-guards, and retire it.
AUTO [R]: When this unit attacks, if your vanguard is grade 3 or greater, this unit gets [Power] +5000 until end of that battle.
R
DZ-TB01/071 | 2025 R
DZ-TB01/072 | 2025 R
Stranger Dilemma (ストレンジャー・ジレンマ)
Buddyfight/Hero World/Darkhero - Hundred Demons
Normal/1/Boost/8000/5000/1
"Thunder Mine" - AUTO [R] [1/Turn]: When your opponent plays a normal order, if you have a vanguard with "Ikazuchi" in its card name, choose one of your opponent's rear-guards, and it gets [Power] -5000 until end of turn.
R
Shrine of the Corrupted Fuchigami (汚されし淵神の祠)
Buddyfight/Parade of Hundred Demons/Spell - Draw - Hundred Demons
Set Order/1/-/-/-/-
(After a set order is played, put it into the order zone.)
CONT: You can only put one "Shrine of the Corrupted Fuchigami" in your order zone.
AUTO [Order Zone] [1/Turn]: When your rear-guard with the "Thunder Mine" ability is placed, draw a card.
R
Thunder Claw, Narukami (雷爪 ナルカミ)
Buddyfight/Parade of Hundred Demons/Item - Weapon - Hundred Demons
Normal Order/3/-/-/-/-
Arms - Vanguard (After being played, the vanguard arms it. If a new Item is armed, put this card into drop.)
CONT: This card can be played from drop.
CONT [V]: During your turn, all of your front row units get [Power] +5000.
ACT [V] [1/Turn]: Choose one of your rear-guards. If you chose a unit, retire that unit, and your vanguard gets [Critical] +1 until end of turn.
R
Buddy Help (バディヘルプ)
Buddyfight/Generic/Spell - Water
Trigger Order/0/-/-/-/-
Draw / +10000
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 5000 guardian, and gets "CONT: If your opponent's vanguard is grade 3 or greater, this unit gets [Shield] +5000.".
R
Damage Control (ダメージ・コントロール)
Buddyfight/Generic/Spell - Battle Deity Robo
Trigger Order/0/-/-/-/-
Front / +10000
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian, and gets "CONT: If your opponent's vanguard is grade 3 or greater, this unit gets [Shield] +5000.".
R
Ultimate Buddy! (アルティメット・パディ!)
Buddyfight/Generic/Spell - Enhance
Trigger Order/0/-/-/-/-
Critical / +10000
Choose one of your rear-guards, and put this card into that unit's Buddy Soul.
CONT: If this card is in your rear-guard's Buddy Soul, that unit gets "CONT: Soulguard (When this unit would leave a [R], you can put a card from this unit's Buddy Soul into drop to have it stay on the [R].)".
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian
R
Genius Buddyfighter, Tasuku Ryuenji (天才バディファイター 龍炎寺 タスク)
Buddyfight/Dragon World/Buddyfighter
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is rode upon by a grade 3 card with "Tasuku" in its card name, COST[S-Blast (1)], choose up to one card with "Jackknife" in its card name from your drop, and put it into hand.
Mikado Style Aiki Jiu-Jitsu, Gao Mikado (未門流合気柔術の達人 未門 牙王)
Buddyfight/Dragon World/Buddyfighter
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is placed on [V], look at the top seven cards of your deck, choose up to one card with "Drum" in its card name or up to one Item card from among them, reveal it and put it into your hand, and shuffle your deck.
Thousand Rapier Dragon (サウザンドレイピア・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/1/Boost/8000/5000/1
AUTO [R]: When this unit attacks, COST[C-Blast (1)], and this unit gets [Critical] +1 until end of battle.
Circleknife Dragon (サークルナイフ・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/1/Boost/8000/5000/1
ACT [R]: COST[Retire this unit], choose a unit card from your drop with "Jackknife" in its card name, and put it into your hand.
Jackknife Dragon "Baby" (ジャックナイフ・ドラゴン “ベビー”)
Buddyfight/Dragon World/Armordragon
Normal/1/Boost/8000/5000/1
AUTO [Drop]: When your rear-guard with "Jackknife" in its different card name from this card is placed, COST[S-Blast (1)], and call this card to a [R] in the same column as that placed unit.
Aibo Academy, Gao Mikado (相棒学園 未門 牙王)
Buddyfight/Dragon World/Buddyfighter
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed by riding from "Dragon World", perform one of the following.
• Look at the top seven cards of your deck, reveal up to one <Armordragon> or Item card from among them, put it into your hand, and shuffle your deck.
• Search your deck for up to one "Sun Fist, Sunshine Impact", arm it to this unit without paying the cost, and shuffle your deck.
Buddy Police Boy, Tasuku Ryuenji (少年バディポリス 龍炎寺 タスク)
Buddyfight/Dragon World/Buddyfighter
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed by riding from "Dragon World", look at the top seven cards of your deck, choose up to one card with "Jackknife" in its card name from among them, reveal it and put it into hand, and shuffle the deck.
Drum Bunker Dragon "SD" (ドラムバンカー・ドラゴン “SD”)
Buddyfight/Dragon World/Armordragon
Normal/1/Boost/8000/5000/1
AUTO [Drop]: When your rear-guard with "Drum" in its different card name from this unit is placed, COST[S-Blast (1)], and perform one of the following.
• Put this card into that unit's Buddy Soul.
• Call this card to an [R] in the same column as that placed unit.
Boomerang Dragon (ブーメラン・ドラゴン)
Buddyfight/Dragon World/Armordragon
Normal/0/Boost/6000/5000/1
AUTO [R]: At the end of the battle this unit attacked or boosted, if you have a vanguard with "Gao" in its card name, return it to your hand.
Dragon World (ドラゴンワールド)
Buddyfight/Dragon World/Flag
Normal/0/Boost/0/-/0
AUTO [V]: When you Stand Up!!, COST[say "Raise The Flag"], and you become a Buddyfighter! (When you become a Buddyfighter, put a Buddy Monster from the ride deck into the order zone.)
CONT: You may only have one <Flag> in a deck.
CONT [V/Order Zone]: This card cannot be affected by other abilities or effects, and when you would ride, call, or play the ability of a card with only <Buddyfight>, if that is a <Dragon World> or <Generic> card, you can ride it, call it, or play its ability.
Dragonic Charge (ドラゴニック・チャージ)
Buddyfight/Dragon World/Spell - Dragon
Normal Order/1/-/-/-/-
Put the top two cards from your deck face down in your gauge zone.
Dragobond (ドラゴ・ボンド)
Buddyfight/Dragon World/Spell - Gold Dragon
Blitz Order/1/-/-/-/-
Perform one of the following.
• Choose one of your vanguards, and it gets [Power] +20000 until end of battle.
• Choose one of your rear-guards, it cannot be hit until end of battle, and if you have no face up cards in your damage zone, [C-Charge (1)].
Dragoenergy (ドラゴエナジー)
Buddyfight/Dragon World/Spell - Dragon
Trigger Order/0/-/-/-/-
Critical / +10000
Choose one of your <Armordragon>, and it gets [Power] +3000 until end of turn.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Dragonic Trust (ドラゴニック・トラスト)
Buddyfight/Dragon World/Spell - Dragon
Trigger Order/0/-/-/-/-
Critical / +10000
Play this with COST[pay a gauge]!
Choose one of your grade 2 or less rear-guards, and put this card into that unit's Buddy Soul.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Dragonic Grimoire (ドラゴニック・グリモ)
Buddyfight/Dragon World/Spell - Golden Dragon
Trigger Order/0/-/-/-/-
Draw / +10000
Play this if you have four or more cards in your damage zone, with COST[C-Blast (1) & discard all cards from your hand]!
Draw two cards.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 5000 guardian.
Dragon Barrier (ドラゴン・バリアー)
Buddyfight/Dragon World/Spell - Dragon
Trigger Order/0/-/-/-/-
Front / +10000
Put this card face down as a gauge.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Green Dragon Shield (ドラゴンシールド 緑の肩)
Buddyfight/Dragon World/Spell - Green Dragon
Trigger Order/0/-/-/-/-
Heal / +10000
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
AUTO: When this card is put on [G], if you have no face up cards in your damage zone, COST[discard a card from your hand], and [C-Charge (1)].
Poisonous Water Dragon, Zazamera (毒水竜 ザザメラ)
Buddyfight/Danger World/Duel Dragon - Hundred Demons
Normal/2/Intercept/10000/5000/1
"Thunder Mine" - AUTO [R] [1/Turn]: When your opponent's grade 2 rear-guard is placed, if you have a vanguard with "Ikazuchi" in its card name, that placed unit gets [Power] -5000 until end of turn.
DZ-TB01/097 | 2025 - A Danger World Card
Hundred Demons Destructive Power Raiga (百鬼壊力雷牙)
Buddyfight/Danger World/Spell - Recovery - Hundred Demons
Trigger Order/0/-/-/-/-
Heal / +10000
Choose one of your rear-guards. If you chose, retire that unit, and [C-Charge (1)].
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Demon Sommelier, Zagan (悪魔ソムリエ ザガン)
Buddyfight/Magic World/72 Pillars
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is placed on [R], until end of turn, the next time you would play an order, reduce its cost by one gauge.
DZ-TB01/100 | 2025 - A Magic World Card
Dance Contest Victor, Tetsuya Kurodake (ダンスコンテスト優勝 黒岳 テツヤ)
Buddyfight/Magic World/Buddyfighter
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is rode upon by a grade 3 with "Tetsuya" in its card name, look at the top seven cards of your deck, choose up to two <72 Pillars> without sentinel from among them, reveal them, choose one of the revealed cads, put it into your hand, discard the rest of the revealed cards, and shuffle your deck.
Aibo Academy, Tetsuya Kurodake (相棒学園 黒岳 テツヤ)
Buddyfight/Magic World/Buddyfighter
Normal/1/Boost/8000/5000/1
AUTO: When this unit is rode upon by "Dance Contest Victor, Tetsuya Kurodake", look at the top five cards of your deck, choose up to one of either an order card or a <72 Pillars> without sentinel from among them, revealit and put it into your hand, and shuffle your deck.
Demon Doctor, Buer (悪魔医師 ブエル)
Buddyfight/Magic World/72 Pillars
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed on [R], you may put the top card of your deck face down as a gauge. If you did, at the end of turn, put this unit into drop.
Demon Realm Architect, Gamigin (魔界建築士 ガミジン)
Buddyfight/Magic World/72 Pillars
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed on [R], COST[pay a gauge], search your deck for up to one Set Order, reveal it and put it into your hand, and shuffle your deck.
Magic World (マジックワールド)
Buddyfight/Magic World/Flag
Normal/0/Boost/0/-/0
AUTO [V]: When you Stand Up!!, COST[say "Raise The Flag"], and you become a Buddyfighter! (When you become a Buddyfighter, put a Buddy Monster from the ride deck into the order zone.)
CONT: You may only have one <Flag> in a deck.
CONT [V/Order Zone]: This card cannot be affected by other abilities or effects, and when you would ride, call, or play the ability of a card with only <Buddyfight>, if that is a <Magic World> or <Generic> card, you can ride it, call it, or play its ability.
Great Spell, Devil's Rock'n Roll (大魔法 デビルズロッケンロール)
Buddyfight/Magic World/Spell - 72 Pillars
Normal Order/2/-/-/-/-
Play this with COST[pay two gauges]!
Look at the top five cards of your deck, choose up to two <72 Pillars> cards without sentinel from among them, reveal them and put them into your hand, and shuffle your deck.
Mind of Hardcore (ハーコー・オブ・マインド)
Buddyfight/Magic World/Spell - Charge
Normal Order/1/-/-/-/-
Play this if you have two or more <72 Pillars> rear-guards!
Choose up to three <72 Pillars> from your drop, and put it face down as gauges.
Trio! (トゥリオ!)
Buddyfight/Magic World/Spell - Get
Trigger Order/0/-/-/-/-
Critical / +10000
Play this with COST[C-Blast (1)]!
Choose a unit card without sentinel from your drop, and call it to [R].
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Bastin Caps (バスティン・キャップス)
Buddyfight/Magic World/Spell - Destruction
Trigger Order/0/-/-/-/-
Critical / +10000
Play this with COST[pay two gauges]!
Choose one of your opponent's grade 2 or greater rear-guards, and retire it.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Key of Solomon, Second Volume (ソロモンの鍵 下巻)
Buddyfight/Magic World/Spell - Magic Power
Trigger Order/0/-/-/-/-
Draw / +10000
Play this if you played "Key of Solomon, First Volume" this turn!
[C-Charge (1)].
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 5000 guardian.
Key of Solomon, First Volume (ソロモンの鍵 上巻)
Buddyfight/Magic World/Spell - Magic Power
Trigger Order/0/-/-/-/-
Front / +10000
Put the top two cards of your deck face down as gauges.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
DZ-TB01/112 | 2025 - A Magic World Card
Chillax! (チェレックス!)
Buddyfight/Magic World/Spell - Defense
Trigger Order/0/-/-/-/-
Heal / +10000
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
AUTO: When this card is put on [G], COST[pay a gauge], and you get "When your unit is attacked, that unit gets [Power] +5000 until end of battle, and you lose this ability." until end of turn.
Top of the Elementary Ranks, Zanya Kisaragi (初等部ランキング第1位 如月 斬夜)
Buddyfight/Katana World/Buddyfighter
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is rode upon by a grade 3 card with "Zanya" in its card name, look at the top five cards of your deck, choose up to one <Ninja Arts> or <Ninja> without sentinel from among them, reval it and put it into hand, and shuffle the deck.
Aibo Academy, Zanya Kisaragi (相棒学園 如月 斬夜)
Buddyfight/Katana World/Buddyfighter
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed by riding from "Katana World", COST[reveal a grade 3 card with "Zanya" in its card name from the ride deck], and put a Shinobi Scrolls token into your order zone.
Katana World (カタナワールド)
Buddyfight/Katana World/Flag
Normal/0/Boost/0/-/0
AUTO [V]: When you Stand Up!!, COST[say "Raise The Flag"], and you become a Buddyfighter! (When you become a Buddyfighter, put a Buddy Monster from the ride deck into the order zone.)
CONT: You may only have one <Flag> in a deck.
CONT [V/Order Zone]: This card cannot be affected by other abilities or effects, and when you would ride, call, or play the ability of a card with only <Buddyfight>, if that is a <Katana World> or <Generic> card, you can ride it, call it, or play its ability.
Secret Arts, Dance of the Guardian Swords! (奥義 護国闘神剣の舞!)
Buddyfight/Katana World/Spell - Ninja Arts
Trigger Order/0/-/-/-/-
Critical / +10000
Play this with COST[pay four gauge] if your vanguard is armed with a <Weapon>!
Retire all of your opponent's front row rear-guards.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Ninja Arts, Steel Ball (忍法 玉鋼)
Buddyfight/Katana World/Spell - Ninja Arts
Trigger Order/0/-/-/-/-
Critical / +10000
Choose one of your <Ninja>, and it gets [Power] +3000 until end of turn.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
DZ-TB01/119 | 2025 - A Katana World Card
Water Technique, Minawagakushi (水術 水泡隠し)
Buddyfight/Katana World/Spell - Ninja Arts
Trigger Order/0/-/-/-/-
Draw / +10000
Choose one of either player's rear-guards, and return it to hand.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 5000 guardian.
Demon Way, Geppakugiri (鬼道 月白斬り)
Buddyfight/Katana World/Spell - Demon Way
Trigger Order/0/-/-/-/-
Front / +10000
Play this with COST[C-Blast (1)]!
Choose one of your opponent's rear-guards, and retire it.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
Demon Way, Blood-sucking Bird (鬼道 血喰い鳥)
Buddyfight/Katana World/Spell - Demon Way / Executioners
Trigger Order/0/-/-/-/-
Heal / +10000
Put this card face down as a gauge, and put the top card of your deck face down as a gauge.
CONT: During the Guard Step of your opponent's turn, this card can be called an a trigger unit, and becomes a grade 0 / [Shield] 15000 guardian.
DZ-TB01/123 | 2025
DZ-TB01/124 | 2025
Purplish Green Dragon, Peluda (緑紫竜 ペルーダ)
Buddyfight/Legend World/Wydar Sarkal - Hundred Demons
Normal/1/Boost/8000/5000/1
"Thunder Mine" - AUTO [R] [1/Turn]: When your opponent's grade 1 rear-guard is placed, if you have a vanguard with "Ikazuchi" in its card name, that placed unit gets [Power] -5000 until end of turn.
DZ-TB01/126 | 2025
DZ-TB01/127 | 2025
DZ-TB01/128 | 2025
Superhuman Might, Ikazuchi (入間離れした力を持つ イカヅチ)
Buddyfight/Parade of Hundred Demons/Buddyfighter
Normal/2/Intercept/10000/5000/1
AUTO: When this unit is placed by riding from "Leader of the Hundred Demons, Ikazuchi", look at the top five cards of your deck, choose up to one card with the "Thunder Mine" ability from among them, reveal it and put it into hand, and shuffle the deck.
Leader of the Hundred Demons, Ikazuchi (百鬼を率いる イカヅチ)
Buddyfight/Parade of Hundred Demons/Buddyfighter
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed by riding from "Parade of Hundred Demons", look at the top seven cards of your deck, choose up to one card from among them, put it into drop, and shuffle the deck.
Parade of Hundred Demons (百鬼夜行)
Buddyfight/Parade of Hundred Demons/Flag
Normal/0/Boost/0/-/0
AUTO [V]: When you Stand Up!!, COST[say "Raise The Flag"], and you become a Buddyfighter! (When you become a Buddyfighter, put a Buddy Monster from the ride deck into the order zone.)
CONT: You may only have one <Flag> in a deck.
CONT [V/Order Zone]: This card cannot be affected by other abilities or effects, and when you would ride, call, or play the ability of a card with only <Buddyfight>, if that is a <Parade of Hundred Demons> or <Generic> card, or have <Hundred Demons> in its race, you can ride it, call it, or play its ability.
Shinobi Scrolls (忍び巻物)
Buddyfight/Katana World/Ninja Arts
Set Order/1/-/-/-/-
(This represents a Shinobi Scrolls token, and cannot be put in a deck)
ACT [Order Zone] [1/Turn]: COST[Pay a gauge & put a card from hand into this card's Buddy Soul face down], and draw a card.
ACT [Order Zone] [1/Turn]: Choose a <Ninja Arts> order other than blitz order from this card's Buddy Soul, and play it. (Playing that order counts towards the order limit.)
AUTO [Order Zone]: At the end of your turn, if you have a grade 3 or greater vanguard with "Zanya" in its card name, and your order zone does not have a "Secret Sword, Lethal Formation", COST[pay three gauges & declare "Final Phase"], choose a "Secret Sword, Lethal Formation" from this card's Buddy Soul, and put it into the order zone.
AUTO [Order Zone] [1/Turn]: When your vanguard is attacked, choose a <Ninja Arts> blitz order from this card's Buddy Soul, and play it. (Playing that order counts towards the order limit.)
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