Cardfight!! Vanguard ZERO:
- Neon Messiah
[Global Edition] 1st November 2021 — 30th November 2021 (PDT)
Feature:
- Neon Messiah is the 21st Fighters Gacha Pickup series introduced in Cardfight!! Vanguard ZERO.
- Features new support for the Clans: Royal Paladin, Gold Paladin, Kagero, Narukami and Link Joker.
- Introducing new Archetype to the clan:
• Link Joker: Deletor
- Features new support for the Archetypes:
• Royal Paladin: Seeker and Jewel Knight
• Gold Paladin: Liberator
• Kagero: Perdition and Overlord
• Narukami: Brawler
• Link Joker: Star-vader
- Features new support for Legion.
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When your other rear-guard is placed by your card effect, if you have 4 or more Jewel Knight rear-guards, that unit gets [Power] +3000 until end of turn.
R
United Sanctuary/Human/Gold Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If you are Legion, [C-Blast (1)] and [put this unit into your soul] to look at 3 cards from the top of your deck, and call a Liberator to [R].
[R]: Resist
RR
Dragon Empire/Flame Dragon/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When you Legion, [put this unit into your soul] to choose one of your vanguards, and it get the following ability until end of turn.
"[V]: When this unit's attack hits, retire 1 of your opponent's rear-guards."
Star Gate/Alien/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When your opponent's vanguard is deleted, [put this unit into your soul] to draw a card, and [C-Charge (1)].
[R]: Resist
RR
Star Gate/Cyber Beast/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When an attack hits a vanguard during the battle that this unit boosted, if you are Legion, [C-Blast (1)] and [put this unit into your soul] to prevent 1 of your opponent's locked card from being unlocked during their next end phase.
[R]: Resist
R
Star Gate/Alien/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [C-Blast (1)] and [Put this unit into your soul] to look at 5 cards from the top of your deck, and put one grade 3 or greater into your hand.
Star Gate/Cyber Beast/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: When this unit boosts a vanguard, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if the boosted [Power] is equal to or greater than battle opponent's)
- When a vanguard is deleted, it is turned face down and retains its standing or resting state.
- At the end of the owner's turn, the deleted vanguard is turned face up and ceases to be deleted.
- While that unit is deleted, its original power becomes 0 and it loses all abilities. However, its original card name, grade, skill icons, and other characteristics are not lost.
- The deleted vanguard can still get effects from other cards, its power can be increased by effects, also it can attack and be boosted during its owner's turn.
FAQs on Brawler, Big Bang Knuckle Buster vs Resist
Question: The ability to "choose multiple units, and this unit battles them in one attack", can I choose to attack a unit with "Resist"?
Answer: Yes, you may. This is because the ability is to change "the rules of choosing units to be attacked" during the battle phase.
:: Gacha Rate-Up Cardlist ::
Prevail Jewel Knight, Yvain (勝機の宝石騎士 イーヴァン)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Jewel Knight, Swordmy
[V]: During your turn, if this unit is Legion, if you have 4 or more Jewel Knight , this unit gets [Power] +5000 / [Critical] +1 until end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a Jewel Knight, Swordmy from your deck.
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Blaster Blade or Blaster Blade Seeker
[V]: During your turn, if this unit is Legion, this card gets [Power] +1000 for each of your other Seeker. Then, if you have is 5 rear-guards, this unit gets [Critical] +1.
[V]: [C-Blast (2)] to call a Seeker from your deck, and it gets the following ability until end of turn.
"[R]: This unit cannot be retired by your opponent's card effects."
RRR
United Sanctuary/Cosmo Dragon/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Regulation Liberator, Aglovale
[V]: When your rear-guard is placed from your deck, if this unit is Legion, [C-Blast (1)] and [discard a Bluish Flame from your hand] to get [Critical] +1 and the following ability.
"[V]: During the battle that this unit attacks, your opponent discards a random grade 3 or greater card when activating a Sentinel. If they do not discard, it does not activate. (This effect does not stack)"
[V] [1/Turn]: [C-Blast (1)] and [Retire 1 of your Liberator rear-guards] to look at 4 cards from the top of your deck, and call a Liberator.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGION] Perdition Dragon, Dragonic Neoflame
[V] [1/Turn]: At the end of the battle that this unit attacked a rear-guard, if this unit is Legion, [C-Blast (1)] and [discard 2 cards from your hand] to stand this unit, and draw two cards.
[V]: When this unit's attack hits, [retire 1 of your rear-guards with the same name as your vanguard] to retire 1 of your opponent’s rear-guards.
RRR
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: When placed, this unit gets the following ability until end of turn.
"[R]: When your opponent's rear-guard in the same column as this unit is retired, [C-Blast (1)] to retire 1 of your opponent's rear-guards in the same column as this unit."
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[LEGION] Brawler, Big Bang Slash Buster
[V] [1/Turn]: If this unit is Legion, [C-Blast (1)] and [put a Big Bang Knuckle card from your hand into your soul], draw a card, and this unit gets [Power] +5000 and the following ability until end of turn.
"[V]: This unit battles 4 of your opponent's units in 1 attack. (Can also attack the back row)"
[Cross Ride] Brawler, Big Bang Knuckle Dragon
RRR
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V]: [C-Blast (2)] and [Put a Deletor rear-guards into your soul] to Delete all of your opponent's vanguards, and this unit gets [Power] +10000 until end of turn.
[V]: At the beginning of your opponent's ride phase, if your opponent's vanguard is deleted, your opponent may discard a card from their hand. If your opponent does not, your opponent cannot normal ride during that ride phase.
RRR
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/11000/1
[LEGION] Juxtapose Deletor, Gaele
[V]: When this unit Legion, [C-Blast (1)] and [discard a Deletor from your hand] to delete all of your opponent's vanguards. At the beginning of your opponent's ride phase, if your opponent's vanguard is deleted, your opponent may discard a card from their hand. If your opponent does not, your opponent cannot normal ride during that ride phase.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
RRR
Star Gate/Human/Link Joker
Trigger/3/Twin Drive!!/11000/1
[LEGION] Companion Star Star-vader, Photon
[V]: If this unit is Legion, [S-Blast (2)] and [C-Blast (2)] and [lock 1 of your Star-vader rear-guards] and [discard a Star-vader from your hand] to lock all of your opponent's rear-guards, and retire your opponent's legion mates.
[V]: When this unit attacks a vanguard, [put a card from your hand with the same name as your vanguard into your soul] to get [Critical] +1 until end of that battle.
RRR
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/11000/1
[LEGION] Star-vader, Sword Viper
[V]: At the end of the battle that this unit attacked a vanguard, if this unit is Legion, [C-Blast (1)] for each of your opponent's locked cards to stand 1 of your rear-guards
[V]: If you have another unit in your middle column, [C-Blast (1)] to lock 1 of your opponent's back row rear-guards.
RRR
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/11000/1
[LEGION] Star-vader, Astro-reaper
[V]: When this unit Legion, [C-Blast (1)] to prevent all of your opponent's locked cards from being unlocked during their next end phase.
[V] [1/Turn]: [C-Blast (2)] and [Discard a card with the same card name as a unit in your vanguard from your hand] to lock 1 of your opponent's front row and back row rear-guards.
RRR
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Seeker, Light Blaze Dragon
[V] [1/Turn]: If this unit is Legion, [C-Blast (2)] to have 3 of your units get [Power] +5000 until end of turn.
[V]: When this unit's attack hits a vanguard, [C-Blast (2)] and [discard a card from your hand] to call a Seeker from your deck.
RR
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Brave Stride Seeker, Cherin
[V] [1/Turn]: If this unit is Legion, [C-Blast (2)] to call a Seeker from your deck. Then, if you have more units than your opponent, [C-Charge (1)].
[V]: When this unit attacks a vanguard, if you have another unit in the center column, it gets [Power] +3000 until end of that battle.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, [C-Blast (1)] to look at 5 cards from the top of your deck, and add a grade 3 or greater card to your hand.
RR
Blowing Jewel Knight, Altgaro (涼風の宝石騎士 アルトガロ)
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if you have 4 or more Jewel Knight rear-guards, [S-Blast (1)] to call a grade 1 or less Jewel Knight card from your deck.
RR
Jewel Knight, Swordmy (宝石騎士 そーどみー)
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/9000/1
[R]: When placed, [C-Blast (1)] to call a grade 1 or less Jewel Knight from your deck.
RR
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, if your vanguard is a Seeker, [C-Charge (1)], and 1 of your other units gets [Power] +2000 until end of turn.
RR
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/7000/1
[R]: When this unit boosts a Seeker and the attack hits a vanguard, [retire this unit] to call a Seeker from your deck as rest.
RR
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Bluish Flame, this unit gets [Power] +2000.
[R]: When placed from your deck, [S-Blast (1)] to look at 5 cards from the top of your deck, and add a Bluish Flame to your hand.
RR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGION] Perdition Dragon Knight, Tarayev
[V]: If this unit is Legion, [C-Blast (3)] to choose 1 of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit. Then, if your opponent has 2 or less rear-guards, [C-Charge (1)].
[V]: When this unit attacks a vanguard, if you have another unit in the middle column, this unit gets [Power] +3000 until end of that battle.
RR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGION] Perdition Dragon Knight, Nazel
[V]: When your drive check reveals a card with the same name as your vanguard, if this unit is Legion, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of battle.
RR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[R]: When placed, if your vanguard is a Brawler, [C-Blast (1)] to retire 1 of your opponent's front row rear-guards.
RR
Dragon Empire/Thunder Dragon/Narukami
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Big Bang Knuckle, this unit gets [Power] +2000.
[R]: When your Big Bang Knuckle vanguard’s attack hits, this unit gets [Power] +3000 until end of turn.
RR
Dragon Empire/Human/Narukami
-/2/Intercept/9000/1
[R] [1/Turn]: If your vanguard is a Brawler, and you are Legion, [C-Blast (1)] to have this unit get the following ability until end of this turn.
"[R]: When your vanguard's attack hits, this unit gets [Power] +5000 until the end of turn."
[R]: Resist
RR
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V]: At the end of the battle that this unit attacked, if your drive check revealed a grade 3 card, [retire one of your grade 3 Deletor rear-guards] to delete your opponent's vanguard.
[V]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
RR
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/10000/1
[R]: When this unit's attack hits a vanguard, if your opponent's vanguard is deleted, lock 1 of your opponent’s back row rear-guards.
RR
Star Gate/Alien/Link Joker
-/2/Intercept/9000/1
[V/R]: When its attack hits a vanguard, [C-Charge (1)].
RR
Star Gate/Alien/Link Joker
-/2/Intercept/9000/1
[R]: When placed, if your opponent's vanguard is deleted, lock 1 of your opponent's front row rear-guards.
RR
Star Gate/Cyber Golem/Link Joker
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, [S-Blast (1)] to look at 5 cards from the top of your deck, and add a card with the same card name as a unit in your vanguard from among them to your hand.
[R]: Resist
RR
Star Gate/Alien/Link Joker
-/1/Boost/7000/1
[R]: When an attack hits a vanguard during the battle that this unit boosted, if your opponent's vanguard is deleted, lock 1 of your opponent's back row rear-guards.
RR
Star Gate/Alien/Link Joker
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V]: [C-Blast (2)] to ride an Alfred from your deck. If you rode, choose your vanguard, and your vanguard gets [Power] +5000 until end of turn.
[V]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R]: When placed, if you are Legion, [C-Blast (1)] to have this unit and another of your units get [Power] +4000 until end of turn.
R
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, if your vanguard is Blaster Blade Seeker, [C-Blast (1)] to get [Power] +1000 for each of your other Seeker until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
United Sanctuary/Cosmo Dragon/Royal Paladin
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if your vanguard is a Seeker, 1 of your other units gets [Power] +5000 until end of turn.
R
Heat Wind Jewel Knight, Cymbeline (熱風の宝石騎士 シンベリン)
United Sanctuary/Elf/Royal Paladin
-/1/Boost/7000/1
[R]: When placed, if you have 4 or more Jewel Knight rear-guards, [rest this unit] to have 1 of your other Jewel Knight rear-guards get [Power] +10000 until end of turn.
R
United Sanctuary/Elf/Royal Paladin
-/1/Boost/7000/1
[R]: When placed, if you have 3 or more front row Seeker,[S-Blast (2)] to draw a card.
R
United Sanctuary/Human/Royal Paladin
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to draw a card.
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, [C-Blast (1)] and [put this unit into your soul] to look at 3 cards from the top of your deck, and call a unit to an open [R].
R
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When an attack hits a vanguard during the battle that this unit boosted, [C-Blast (1)] and [put this unit into your soul] to look at 3 cards from the top of your deck, and call a card to an open [R].
United Sanctuary/Elf/Gold Paladin
-/1/Boost/6000/1
[R] [1/Turn]: When your other Liberator rear-guard is placed from your deck, [discard a card from your hand] to draw a card.
R
Dragon Empire/Demon/Kagero
-/2/Intercept/9000/1
[V/R]: When placed, if your opponent has no rear-guards in the same column as this unit, [S-Blast (1)] to have another of your units get [Power] +4000 until end of turn.
R
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[R]: When placed, if your opponent has no rear-guards in the same column as this unit, [C-Blast (1)] to get [Power] +5000 until end of turn.
R
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[R]: When your opponent's rear-guard in the same column as this unit is retired by your card effect, if you are Legion, this unit gets [Power] +5000 until end of turn.
R
Dragon Empire/Dragonman/Kagero
-/2/Intercept/9000/1
[R]: When your opponent's rear-guard in the same column as this unit is retired by your card effect, if your vanguard is a Perdition, look at 5 cards from the top of your deck, put a card with the same name as your vanguard into your hand.
R
Dragon Empire/Dragonman/Kagero
-/2/Intercept/8000/1
[R]: When you Legion, this unit gets [Power] +10000 until end of turn.
R
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R]: When placed, if your vanguard is a Perdition, and your opponent has no rear-guards in the same column as this unit, [S-Blast (1)] to [C-Charge (2)].
R
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[R]: When your Brawler vanguard's attack hits, this unit gets [Power] +3000 until end of turn.
R
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V]: When this unit attacks a vanguard, if the battle opponent's [Power] is 12000 or greater, this unit gets [Power] +10000 until end of that battle.
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
Star Gate/Alien/Link Joker
-/2/Intercept/10000/1
R
Star Gate/Alien/Link Joker
-/2/Intercept/9000/1
[R]: When placed, if your opponent's vanguard is deleted, [C-Blast (2)] to call a Deletor other than Clipping Deletor, Evo from your deck.
R
Star Gate/Alien/Link Joker
-/2/Intercept/9000/1
[R]: When your opponent's vanguard is deleted, this unit gets [Power] +5000 until end of turn.
R
Star Gate/Alien/Link Joker
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Deletor, this unit gets [Power] +3000.
R
Star Gate/Cyber Golem/Link Joker
-/2/Intercept/9000/1
[R]: When its attack hits a vanguard, if you are Legion, and your opponent has a locked card, lock 1 of your opponent's rear-guards.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: When placed, if you are Legion, and your opponent has 2 or more locked cards, add a Star-vader, Blaster Joker from your deck to your hand.
R
Star Gate/Alien/Link Joker
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to draw a card.
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R]: [S-Blast (1)] to get [Power] +1000 until end of turn.
United Sanctuary/Elf/Royal Paladin
-/1/Boost/7000/1
[R]: When placed, if your vanguard is Blaster Blade Seeker, [S-Blast (2)] to get [Power] +1000 for each of your other Seeker until end of turn.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/7000/1
[Front Row - R]: If you have 3 or more front row Seeker, this unit gets [Power] +3000.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to have 1 of your other units get [Power] +5000 until end of turn.
United Sanctuary/Giant/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When it attacks, [S-Blast (1)] and [C-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/8000/1
[R]: When you Legion, this unit gets [Power] +10000 until end of turn.
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[V/R]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dragon Empire/Human/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: When it attacks, [S-Blast (1)] and [C-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: [S-Blast (1)] to get [Power] +1000 until end of turn.
Dragon Empire/Demon/Kagero
-/1/Boost/7000/1
[V/R]: When placed, if your opponent has no rear-guards in the same column as this unit, [S-Blast (1)] to have another of your units get [Power] +4000 until end of turn.
Dragon Empire/Human/Narukami
-/2/Intercept/9000/1
[V/R]: During your turn, if your opponent has no front row rear-guards, this unit gets [Power] +3000.
Dragon Empire/Thunder Dragon/Narukami
-/1/Boost/7000/1
[R]: When your opponent's rear-guard is retired during your turn, [S-Blast (1)] to get [Power] +2000 until end of turn.
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[V/Front Row - R]: During your turn, if your opponent's has no front row rear-guards, this unit gets [Power] +3000.
Dragon Empire/Thunder Dragon/Narukami
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to have one of your other units get [Power] +5000 until end of turn.
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/10000/1
[R]: When this unit's attack hits a vanguard, choose another of your other units, and that unit gets [Power] +3000 until end of turn.
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R]: When it attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Cyber Dragon/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R]: When it attacks, [S-Blast (1)] and [C-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Cyberoid/Link Joker
-/2/Intercept/8000/1
[R]: When you Legion, this unit gets [Power] +10000 until end of turn.
Star Gate/Alien/Link Joker
-/2/Intercept/8000/1
[R]: When placed, 1 of your other units gets [Power] +2000 until end of turn.
Star Gate/Alien/Link Joker
-/1/Boost/8000/1
Star Gate/Alien/Link Joker
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Deletor, this unit gets [Power] +3000.
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R]: If you Legion, [rest this unit] to choose your vanguard named Star-vader, Blaster Joker, and it gets [Power] +10000 until end of turn.
Star Gate/Alien/Link Joker
-/1/Boost/6000/1
[R]: When this unit boosts a Daunting Deletor, Oksizz, if your opponent's vanguards is deleted, it gets [Power] +5000 until end of that battle.
Star Gate/Alien/Link Joker
-/1/Boost/6000/1
[R]: [Rest this unit] to have 1 of your other units get [Power] +2000 until end of turn.
Star Gate/Cyber Beast/Link Joker
-/1/Boost/6000/1
[V/R]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)