Cardfight!! Vanguard ZERO:
Divine Dragon Caper
[天舞竜神]
[Global Edition] 1st August 2022 — 31st August 2022 (PST)
Feature:
- Divine Dragon Caper is the 9th G Series Fighters Box Pickup series which is also the 30th Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Angel Feather, Shadow Paladin, Gold Paladin and Aqua Force.
- Introducing a new Keyword that is an exclusive to Shadow Paladin: Ritual (勇敢).
- Further boosting to the keywords: Rescue, Unite and Wave.
United Sanctuary/Angel/Angel Feather
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Rest this unit] to have 1 of your other front row units get [Power] +2000 until end of turn.
[R] [GB (1)]: [Put this unit into your soul] to have 1 of your units get [Power] +2000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
United Sanctuary/Elf/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When retired for the effect or cost of your card, [put this unit into your soul] to have 1 of your units get [Power] +5000 until end of turn.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
United Sanctuary/Human/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Ritual 3]: [Rest this unit] to have 2 of your other units get [Power] +4000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
United Sanctuary/Human/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Ritual 3] [1/Turn]: When your rear-guard is retired, this unit gets [Power]+5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
United Sanctuary/Human/Shadow Paladin
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] and [Discard a card without trigger] to look at the top card of your deck, put it on the top or bottom of your deck, and draw a card. If you have a face up card in your G zone, then one of your units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
Magallanica/Aquaroid/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When your Blue Wave vanguard attacks, [C-Blast (1)] and [put this unit into your soul] to Stand 1 of your rear-guards, if it stood, and it gets [Power] +2000 until end of turn.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Magallanica/Tear Dragon/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Wave - 4th time only]: When this unit attacks a vanguard, it gets [Power] +4000 for each of your other units with the wave ability until end of that battle. At the end of that battle, put this unit into your soul.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
Keyword:
Ritual (勇敢) is an ability remains active, or can only be used, as long as the number of grade 1 cards in your drop zone is the stated number or more. You need to have the stated number or more as soon as the event for the ability would occur, including the card itself if it is in the drop zone. If it activates successfully, then it will resolve even if the requirement is not met after being activated.
:: Fighers' Box Cardlist ::
United Sanctuary/Angel/Angel Feather
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Rescue X]: When placed, [C-Blast (1)] and [turn a card from your G zone face up] to heal the same number of cards +1 as face up Holy Seraph, Altiel in your G zone. For each card healed by this effect, deal 1 damage to yourself.
[V] [GB (3)]: [C-Blast (1)] to have all of your front row units get [Power] +2000.
[G zone]: At the end of your turn, if there are 2 or more face up Holy Seraph, Altiel in your G Zone, return all of the cards put into your drop zone from your damage zone this turn into your deck.
GR
United Sanctuary/Elf/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Ritual 5] [1/Turn]: [C-Blast (1)] and [Turn a card from your G zone face up] to retire any number of your grade 1 rear-guards. For each rear-guard retired by this effect, choose 1 of your opponent's rear-guards at random by prioritizing the back row, and retire them. If a total of 3 or more rear-guards were retired by both fighters with this effect, you draw a card, if 5 or more were retired, draw another card. At the beginning of your opponent's next turn, if your opponent's rear-guards chosen by this effect are less than the rear-guards you retired, your opponent discards cards from their hand equal to the difference. (For example, if you retired 5 cards and your opponent has 2 rear-guards, your opponent discards 3 cards from hand.)
GR
United Sanctuary/Elf/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Ritual 3]: When placed, [S-Blast (1)] and [turn a card from your G zone face up] to call the same number of grade 1 cards as face up Dragdriver, Luard in your G zone, and those units get [Power] +1000 for each grade 1 card in your drop zone until end of turn.
[V] [GB (3)] [1/Turn]: [Put 2 cards without trigger from your drop zone on the bottom of your deck] and [Retire a rear-guard with the ritual ability] to get [Critical] +1 until end of turn.
GR
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [LB (4)]: When this unit attacks, if you have a Raging heart card, it gets the following ability until the end of that battle.
"[V]: At the end of the battle, [S-Blast (1)] and [C-Blast (1)] and [discard 2 cards including a grade 3 Abyss Dragon from your hand] and [retire 2 rear-guards] to put this unit face up in your G zone, and Stride a True Revenger, Raging Rapt Dragon from your G zone as stand. If you strode, draw a card, that unit gets drive -1 until end of turn. (You draw a card from the stride effect)"
GR
United Sanctuary/Human/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [C-Blast (1)] and [G Persona Blast] and [Discard a card from your hand] to get the following 2 abilities until end of turn.
"[V] [Unite]: When this unit attacks, look at 7 cards from the top of your deck, and call a card from among them."
"[V]: All of your units get [Power] +2000 for each face up Gurguit in your G zone."
GR
Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [Wave - 3rd time or more]: When this unit attacks a vanguard, [C-Blast (1)], until end of that battle, this unit gets [Power] +5000 for each battle that a rear-guard attacked during this turn. Then, have your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel. If they do not discard, your opponent's sentinel does not activate.
[V] [GB (3)]: At the end of the battle this unit attacked, [C-Blast (1)] to choose 1 of your opponent's rear-guards by prioritizing the back row for each battle that a rear-guard attacked during this turn, your opponent chooses 1 of his or her rear-guards, and retire them.
GR
United Sanctuary/Angel/Angel Feather
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Celestial heart card, [Put a Celestial rear-guard into your damage zone] to call a card from your damage zone. Then, choose 3 of your units, and for each card in your damage zone (Including face down) with the same card name as the chosen units, all of your Celestial units get [Power] +3000 until end of turn."
RRR
United Sanctuary/Angel/Angel Feather
Trigger/3/Twin Drive!!/11000/1
[Damage Zone] [GB (1)] [Rescue 1]: [C-Blast (2)] to call this card, it gets [Power] +2000 until end of turn, and put the top card of your deck into your damage zone. If you called a face down card, turn the card put into your damage zone face down. Then, heal one, and deal yourself one damage.
[Hand]: When this card is discarded for the cost of stride, [S-Blast (1)] and [put this card into your damage zone] to heal one.
RRR
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [Retire a rear-guard] to choose one of your opponent's rear-guards at random by prioritizing the back row, and retires it. If you could not retire, all of your front row units get [Power] +4000 until end of turn.
RRR
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [Ritual 3]: At the beginning of your ride phase, [put 2 cards without trigger from your drop zone on the bottom of your deck in any order], and until end of turn, you may stride without paying the cost the next time you would stride.
[V]: When your G unit strides, [C-Blast (1)] and [retire a rear-guard] to call 2 grade 1 or less cards from your deck.
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [Ritual 3]: When this unit attacks a vanguard, it gets [Power] +5000 until end of that battle.
[R] [GB (1)] [Ritual 3]: When this unit's attack hits a vanguard, [C-Blast (1)] to call a grade 1 card from your deck.
[Drop Zone] [GB (1)]: This card's grade gets -1.
RRR
United Sanctuary/Human/Shadow Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, bind this card.
[Drop Zone] [GB (1)] [Ritual 3]: [Put another Dragsaver, Esras from your drop zone on the bottom of your deck] and [Retire a rear-guard] to return this card to your hand.
RRR
United Sanctuary/Human/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [Return a card from your drop zone into your deck] to look at 6 cards from the top of your deck, choose the same number of your units as the number of High Beast and Garmore revealed, they get [Power]+4000 until end of turn. If 2 or more High Beast and Garmore were revealed, then this unit gets [Critical] +1.
[V]: [S-Blast (1)] and [C-Blast (1)], if you have Garmore heart card, look at 3 cards from the top of your deck, and call a card from among them.
(This card is also a《Royal Paladin》)
RRR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [Unite]: During your opponent's turn, all of your rear-guards with the unite ability can intercept from the back row. (Active when 2 or more of your guards are activated this turn.)
[V]: When your G unit strides, [S-Blast (1)] and [C-Blast (1)] to look at 4 cards from the top of your deck, call a card from among them. If you called a unit with the unite ability, then call the top card of your deck as Rest.
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
Magallanica/Tear Dragon/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: If you have a Maelstrom heart card, [G Persona Blast] to add a Maelstrom from your deck into your hand. If you have a Maelstrom in your soul, then until end of turn, this unit gets [Critical] +1, and all of your front row units get [Power] +5000 until end of turn.
RRR
Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your Blue Wave rear-guards attacks, that unit gets [Power] +3000 until end of that battle.
[V] [1/Turn]: [Put a Blue Wave from your soul into the drop zone], if you have a Blue Wave heart card, put a grade 3 Blue Wave from your deck as a heart. If you do not have a Blue Wave heart card, look at 7 cards from the top of your deck, and put a grade 3 Blue Wave from among them as a heart. Return all of your heart cards other than the card put into your deck.
RRR
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, [C-Blast (1)], until end of turn, your vanguard gets [Power] +10000, draw a card, and it gets the following ability.
"[V] [Wave - 4th time or more]: When this unit attacks a vanguard, choose one of your opponent's rear-guards, retire it, and until end of that battle, your opponent cannot guard with grade 0 cards."
[V] [Wave - 3rd time or more]: When this unit's attack hits a vanguard, add a Maelstrom from your deck into your hand.
RRR
United Sanctuary/Angel/Angel Feather
Trigger/3/Twin Drive!!/11000/1
[R]: When placed from your damage zone, if your vanguard is a Celestial, this unit gets [Power] +3000 until end of turn.
[Damage Zone]: If your vanguard is a Celestial, and you have a card in your damage zone with the same card name as your vanguard (Including face down), [C-Blast (1)] to call this card to an open [R], and put the top card of your deck into your damage zone.
RR
United Sanctuary/Angel/Angel Feather
-/2/Intercept/9000/1
[R] [GB (1)]: When the rescue ability is activated during your turn, [C-Blast (1)] to call the card put into your drop zone by that rescue ability to a [R] in the same column as this unit.
RR
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Ritual 3]: This unit gets [Power] +5000 for each grade 1 card in your drop zone.
RR
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)] [Ritual 3]: When this unit attacks a vanguard, [retire 2 rear-guards] to draw 2 cards, and get [Power] +3000 until end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, add a card with the ritual ability from among them to your hand.
RR
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V]: When this unit rides a Revenger, [C-Blast (1)] and [discard a card from your hand] to ride a Revenger, Raging Form Dragon from your deck. If you rode, add this card from your soul to your hand.
RR
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: [S-Blast (1)] and [Retire another rear-guard in the same column as this unit] to draw a card.
[R] [Ritual 3]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
RR
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/9000/1
[R] [Ritual 3] [1/Turn]: If your vanguard is a Luard, [C-Blast (1)] to choose a grade 1 card from your drop zone, and increase this unit's power until end of turn. The increase is the power of the chosen card. Then, you may put that card on the bottom of your deck.
[R] [GB (1)]: When this unit's attack hits, [retire another rear-guard] to draw a card.
RR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Charge (2)].
RR
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to draw a card.
RR
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a Luard from your deck to your hand.
[R] [Ritual 3]: When retired for the effect or cost of your Luard, [C-Charge (1)]. (This ability can only be activated once per turn, including by other cards with the same card name)
RR
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/6000/1
[R]: [Rest this unit] to reveal 5 cards from the top of your deck, and add a Revenger, Raging Form Dragon from among them into your hand. If you did not add to hand, one of your other units gets [Power] +2000 until end of turn.
RR
United Sanctuary/High Beast/Shadow Paladin
-/0/Boost/4000/1
Critical / +5000
[Drop Zone] [GB (1)] [Ritual 3]: At the end of your turn, if your vanguard is a Luard, put this card on the bottom of your deck.
[R]: When retired for the effect or cost of your card, if your vanguard is a Luard, draw a card.
RR
United Sanctuary/Cosmo Dragon/Gold Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Unite]: When this card is put into your G zone, [S-Charge (1)] and [C-Charge (1)].
[V]: This unit gets [Power] +3000 for each of your rear-guards.
RR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)] [Unite]: When this unit's attack hits a vanguard, [C-Blast (1)] to look at 4 cards from the top of your deck, call a card from among them, and that unit gets [Power] +3000 until end of turn.
RR
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R] [Unite]: If your vanguard is a Gurguit, this unit gets [Power] +4000.
[R] [GB (1)]: When placed, [discard a card from your hand] to look at 3 cards from the top of your deck, and call a card from among them.
RR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V]: When your Blue Wave G unit strides, you may call a Blue Wave from your hand. 1 of your Blue Wave rear-guards gets the following ability until end of turn.
"[R]: At the end of the battle that this unit attacked a vanguard, exchange positions with one of your other rear-guards in the same column as this unit."
RR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V/R] [Wave - 3rd time or more]: When this unit's attack hits a vanguard, if your vanguard is a Blue Storm, draw a card, choose 1 of your opponent's rear-guards, and retire it.
RR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[R] [GB (2)] [Wave - 3rd time or more]: When your vanguard attacks, [C-Blast (1)] to Stand this unit. If it stood, and your vanguard has the wave ability, this unit gets [Power] +2000 until end of turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and add a card with the wave ability from among them into your hand.
RR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Maelstrom, this unit gets [Power] +2000.
[R]: At the end of the battle that this unit attacked a vanguard, if your vanguard is a Maelstrom, and it is the first battle of that turn, exchange positions with one of your rear-guards in the same column as this unit.
[R] [1/Turn]: [C-Blast (1)], and until end of turn, this unit can attack while ignoring intercept if it is the first battle of that turn.
RR
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Maelstrom, this unit gets [Power] +2000.
[R] [Wave - 2nd time only]: When this unit attacks, if your vanguard is a Maelstrom, it gets [Power]+3000 until end of that battle.
[Hand]: While paying the cost for stride, if your vanguard is a Maelstrom, this card gets grade +2.
RR
United Sanctuary/Angel/Angel Feather
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)] [1/Turn]: When the rescue ability is activated during your turn, [S-Blast (1)] and [C-Blast (1)] to call the card put into the drop zone by that rescue ability to another [R] in the same column as this unit, and that unit gets [Power] +2000 until end of turn.
R
United Sanctuary/Angel/Angel Feather
-/1/Boost/7000/1
[Damage Zone]: At the beginning of your ride phase, if your vanguard is a grade 3 or greater Celestial, [put a Celestial from your soul into the drop zone] and [turn this card face down] to put this card into your drop zone, put the top card of your deck into your damage zone face up, and 1 of your vanguards gets the following ability until end of turn.
"[V]: While you are paying the cost for stride, all of the grades in your hand get +2."
R
United Sanctuary/Angel/Angel Feather
-/1/Boost/7000/1
[R] [GB (1)] [Rescue 2] [1/Turn]: If you have 5 cards in your damage zone, [C-Blast (1)] and [Rest this unit] to heal 2 cards, and deal yourself 2 damage.
R
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [Ritual 3]: When your other rear-guard is retired, this unit gets [Power] +2000 until end of turn.
[V/R]: When placed, [retire a grade 1 rear-guard] to draw a card.
R
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)] [Ritual 3]: When this unit attacks a vanguard, [retire another rear-guard] to get [Power] +3000 until end of that battle. At the end of that battle, choose one of your opponent's rear-guards at random by prioritizing the back row, and retire it.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R]: When you legion, [C-Blast (1)] to have your vanguard get the following ability until end of turn.
"[V]: When this unit attacks a vanguard, if your opponent has no rear-guards, have your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, your opponent's Sentinel does not activate (This effect does not overlap). If your opponent has a rear-guard, choose 1 of your opponent's rea-guards, and retire it."
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R]: When placed, if the number of your rear-guards is more than or equal to your opponent's, [discard a card from your hand] to draw a card.
R
United Sanctuary/Angel/Shadow Paladin
-/2/Intercept/9000/1
[R]: When retired for a cost, if your vanguard is a grade 3 or greater Revenger, [C-Blast (1)] to call a grade 1 Revenger from your deck. At the end of that turn, retire that unit.
R
United Sanctuary/Abyss Dragon/Shadow Paladin
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, if your vanguard is a Raging, it gets [Power] +2000 until end of that battle.
[R]: At the end of your turn, [C-Blast (1)] and [retire this unit] to add an Abyss Dragon with [LB (4)] from your deck into your hand.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/8000/1
[V/R] [Ritual 3]: (During both turns,) This unit gets [Power] +2000.
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +5000.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/8000/1
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +10000.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/8000/1
[R]: When placed, [discard a grade 1 or less card] to reveal 3 cards from the top of your deck, add a card with the lowest grade from among them to your hand, and put the rest into your drop zone.
R
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[R] [Ritual 3]: When placed from your deck, this unit gets [Power] +2000 until end of turn.
[R] [GB (1)]: At the end of the battle that this unit boosted, [C-Blast (1)] and [retire another rear-guard in the same column as this unit] to draw a card.
R
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When placed from your deck, [discard a card from your hand] to draw a card, and one of your other units gets [Power] +2000 until end of turn.
R
United Sanctuary/Human/Shadow Paladin
-/1/Boost/6000/1
[R]: When placed, if your vanguard is a grade 3 or greater Revenger, [C-Blast (1)] to add card with the same card name as your vanguard from your deck into your hand.
R
United Sanctuary/Human/Shadow Paladin
-/0/Boost/4000/1
Stand / +5000
[R] [GB (1)] [Ritual 3]: When placed from hand, this unit gets the following ability until end of turn.
"[R]: When retired for the effect or cost of your card, look at 2 cards from the top of your deck, add a card from among them to your hand, and put the rest into your drop zone."
R
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed from your deck, you may have this unit get [Power] -2000 until end of turn. If you do, it gets boost until end of turn
R
United Sanctuary/Elf/Gold Paladin
-/2/Intercept/8000/1
[R] [GB (1)] [Unite]: This unit gets [Power] +2000.
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +5000.
R
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R] [GB (1)] [Unite]: This unit gets [Power] +1000 for each of your units with the unite ability.
R
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/10000/1
[R]: Resist
[V/R]: When this unit attacks, this unit gets [Power] +2000 for each of your other units with the wave ability or "Resist" until end of that battle.
R
Magallanica/Mermaid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)] [Wave - 3rd time or more]: When this unit attacks a vanguard, if your vanguard is a Thavas, [S-Blast (1)] o get [Power] +4000 until end of that battle for each of your other units with the wave ability.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [1/Turn]: If your vanguard is a grade 3 or greater Blue Wave, [C-Blast (1)] to get [Power] +2000 and the following ability until end of turn.
"[R] [Wave - 2nd time only]: At the end of the battle that this unit attacked a vanguard, stand this unit."
R
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: If you have a card with Blue Wave in its original card name as your heart and vanguard, this unit can attack from the back row.
R
Magallanica/Aquaroid/Aqua Force
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When this unit boosts a Maelstrom vanguard, if it is the fourth battle of that turn or more, until end of that battle, your opponent cannot guard with grade 0 cards. At the end of that battle, return this unit to your deck.
R
United Sanctuary/Angel/Angel Feather
-/2/Intercept/9000/1
[Damage Zone]: When this card is put into your damage zone during your turn, if your vanguard is a Celestial, [turn this card face down] to put this card into your drop zone, look at 4 cards from the top of your deck, and put a card other than Artistic Celestial Machariel from among them into your damage zone.
United Sanctuary/High Beast/Angel Feather
-/1/Boost/6000/1
[R]: When placed, 2 of your other units with the rescue ability get [Power] +2000 until end of turn.
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [Ritual 3]: When this unit attacks a vanguard, if it is boosted, it gets [Power] +3000 until end of that battle.
United Sanctuary/Demon/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +4000 until end of that battle.
[V/R] [Ritual 3]: [Retire a rear-guard] to get [Power] +4000 until end of turn.
United Sanctuary/Golem/Shadow Paladin
-/2/Intercept/10000/1
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if your vanguard is a Raging, [C-Blast (1)] to have your vanguard and this unit get [Power] +5000 until end of turn.
United Sanctuary/Abyss Dragon/Shadow Paladin
-/2/Intercept/8000/1
[R] [GB (1)]: When your grade 1 or less rear-guard is placed, that unit and this unit get [Power] +2000 until end of turn.
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)] [Ritual 3]: When this unit boosts a unit with the ritual ability, it gets [Power] +2000 until end of that battle.
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)] [Ritual 3] [1/Turn]: [C-Blast (1)] to get [Power] +1000 for each of your units with the ritual ability.
[R]: At the beginning of your main phase, [S-Blast (1)] and [retire this unit] to [C-Charge (1)].
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R] [Ritual 3]: When retired for the effect or cost of your card, 1 of your units gets [Power ]+5000 until end of turn. (Include this card in the number of cards for ritual too)
United Sanctuary/Abyss Dragon/Shadow Paladin
-/1/Boost/7000/1
[R]: When your other rear-guard is retired for the effect or cost of your card, if your vanguard is a Raging, this unit gets [Power] +3000 until end of turn.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts, you may have it get [Power] +4000 until end of that battle. If you do, retire this unit at the end of that battle.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R]: When retired for the effect or cost of your card, [discard a card from your hand] to draw a card.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R]: When placed, 1 of your other units in the same column as this unit gets [Power] +2000 until end of turn. Then, if that unit has the ritual ability, 1 of your units gets [Power]+2000 until end of turn.
United Sanctuary/Human/Shadow Paladin
-/1/Boost/6000/1
[R] [Ritual 3]: When placed, 1 of your other units gets [Power] +3000 until end of turn.
United Sanctuary/Elf/Gold Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [Unite]: [C-Blast (1)] to have 1 of your other units and this unit get [Power] +2000 until end of turn.
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[R]: When your rear-guard is placed from your deck, [C-Blast (1)] to have that unit get boost until end of turn.
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +4000 until end of that battle.
[R] [Wave - 4th time only]: When this unit's attack hits a vanguard, [C-Blast (1)] to Stand this unit.
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R]: When your grade 3 Blue Wave vanguard attacks, [C-Blast (1)] to give [Power] +2000 to your vanguard, this unit and another rear guard until end of turn.
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[V/R] [Wave - 1st or 2nd time only]: When this unit attacks a grade 3 or greater vanguard, it gets [Power] +2000 until end of that battle.
[R] [GB (1)]: At the end of the battle that this unit attacked a vanguard, [C-Blast (1)] to exchange positions with another of your rear-guards with the wave ability.
Magallanica/Mermaid/Aqua Force
-/1/Boost/7000/1
[R]: When placed, [discard a grade 3 card] to add a Blue Storm Dragon, Maelstrom from your deck into your hand.
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: When placed, if you have a card with Blue Wave in its original card name as your heart and vanguard, [C-Blast (1)] to have 1 of your other units and this unit get [Power] +4000 until end of turn.
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [Wave - 3rd time or more]: When this unit attacks or boosts, [S-Blast (1)] to have 2 of your units get [Power] +2000 until end of turn.
Magallanica/Mermaid/Aqua Force
-/1/Boost/6000/1
[R] [GB (1)] [Wave - 1st or 2nd time only]: When this unit attacks a vanguard, [C-Blast (1)] to get [Power] +5000 until end of turn.
Magallanica/High Beast/Aqua Force
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)] [Wave - 1st or 2nd time only]: When this unit attacks a vanguard, if your vanguard is a Thavas, [S-Blast (1)] to get [Power] +7000 until end of that battle. At the end of that battle, draw a card, and put this unit on the bottom of your deck.