Cardfight!! Vanguard ZERO:
Soaring Ascent of Gale & Blossom
[風華天翔]
[Global Edition] 1st January 2022 — 31st January 2022 (PST)
Feature:
- Soaring Ascent of Gale & Blossom is the 2nd G Series Fighters Box Pickup series which is also the 23rd Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Bermuda Triangle, Aqua Force and Neo Nectar.
- This marks for Neo Nectar, moving from an Event Clan to a Clan that can be found in the G Fighters Box!
- Introducing a new Keyword, exclusive to Bermuda Triangle: Harmony.
How Harmony Works?
When your other unit is placed in the same column as this unit, both units become in Harmony until end of turn. It is used as the condition to meet the ability.
Magallanica/Mermaid/Bermuda △
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[Harmony]
[R] [GB (1)]: If this unit is in Harmony, [put this unit into your soul] to return 1 of your other rear-guards to your hand, and draw a card.
[R]: Cannot be retired by your opponent's card ability.
RR
Magallanica/Mermaid/Bermuda △
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: At the end of the battle that this unit boosted, you may return this unit to your hand.
Magallanica/Aquaroid/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to choose 1 of your rear-guards, and it get the following ability until end of turn.
"[R] [1/Turn]: At the end of the battle that it attacked a vanguard, stand this unit. If it stood, it gets [Power] +2000 until end of turn."
[R]: Cannot be retired by your opponent's card ability.
RR
Magallanica/Aquaroid/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When this unit attacks, if it is the 3rd battle of that turn or more, [S-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
Zoo/Bioroid/Neo Nectar
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to call a card with the same name as your grade 2 or less rear-guards from your deck.
RR
Zoo/Bioroid/Neo Nectar
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to choose 1 of your units, and all of your units with the same card name, get [Power] +5000 until end of turn.
R
Zoo/Bioroid/Neo Nectar[R] [GB (1)]: At the beginning of your main phase, this unit get additionally the same card name as your other units until end of turn.
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
R
:: G Fighters Box Cardlist ::
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Meer heart card, [face up a card in your G zone] so you may return 1 of your Duo rear-guards to your hand. Then, add a Meer from your deck to your hand, then if you have a face up Duo Absolute Sister, Meer in your G Zone, add another Meer to your hand.
GR
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When this unit attacks a vanguard, [C-Blast (1)] and [G Persona Blast] to return any number of your rear-guards with different card names to your hand. If you returned 3 or more, call a card each to your front row and back row (2 cards in total) from your hand, and this unit gets [Critical] +1 until end of that battle.
GR
Magallanica/Tear Dragon/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, if it is the 3rd battle of that turn or more, draw a card, and you may call a card from your hand.
GR
Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When this unit attacks a vanguard, if it is the 4th battle of that turn or more, [G Persona Blast] to Stand 2 of your rear-guards. Those units get [Power] +5000 until end of turn.
GR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, call a card with the same name as your rear-guards from your deck, and it gets [Power] +2000 until end of turn.
GR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (2)] and [return 5 cards with no triggers from your drop zone to your deck] to call up to 2 cards each from your deck with the same name as 2 of your rear-guards (4 cards in total).
GR
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, return 1 of your rear-guards to your hand, call a card from your hand, and that unit gets [Power] +3000 until end of turn.
RRR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks a vanguard, it gets the following ability until end of that battle.
"[V]: At the end of the battle, [C-Blast (1)] and [discard 3 cards from your hand] to ride a Duo True Sister, Meer from your soul as Stand, draw 2 cards, and add this card to your hand."
[V] [1/Turn]: [S-Blast (1)] and [C-Blast (1)] to return 1 of your rear-guards to your hand, add a card with the same card name as that unit from your deck to your hand, and put a card from your hand into your soul.
RRR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[Harmony]
[V] [GB (2)] [1/Turn]: When this unit becomes in harmony, 2 of your units gets [Power] +5000, and this unit gets [Critical] +1.
[V]: When your G unit strides, [C-Blast (1)] to return 1 of your rear-guards to your hand. If you do, draw a card.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to return 1 of your rear-guards other than Admired Sparkle, Spica to your hand, call a card from your hand, and that unit gets [Power] +3000 until end of turn.
RRR
Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, if it is the 3rd battle of that turn or more, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and retire it.
RRR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit attacks a vanguard, if it is the 4th battle of that turn or more, it gets [Critical] +1 and your opponent cannot guard with grade 0 until end of turn.
[V]: When your G unit strides, your vanguard get the following ability until end of turn.
"[V]: When your unit attacks a vanguard, if it is the 4th battle of that turn, choose 3 of your opponent's rear-guards, chooses 1 at random from among them, and retire it."
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: At the end of the battle this unit attacked a vanguard, if boosted, [C-Blast (1)] to Stand this unit, and if it Stand, it gets [Power] +2000 until end of turn.
RRR
Zoo/Forest Dragon/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [G Persona Blast] to have 1 of your rear-guards get the following ability until end of the next turn.
"[R]: All of your units get [Power] +2000 for each unit with the same card name as this unit."
RRR
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[LEGION] Maiden of Trailing Rose
[V]: When this unit Legion, [discard a card from your hand] to return 2 cards with the same card name as your vanguard from your drop zone to your deck. Add a card with the same name as your vanguard to your hand, and call another card.
[V]: When placed, [S-Blast (2)]. You may call a grade 1 or less card from your hand. Call from your deck a card with the same name as 1 of your grade 1 or less rear-guards.
RRR
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, this unit gets [Power] +5000, and rear-guards with another unit with the same name get [Power] +5000.
[V]: When your G unit strides, [C-Blast (1)] so you may call a card from your hand. Call a card from your deck with the same card name as your rear-guard, and that unit gets [Power] +2000 until end of turn.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[V]: During your turn, this unit gets [Power] +5000 for each face up School Etoile, Olyvia in your G zone.
[V]: When School Etoile, Olyvia strides, reveal 7 cards from the top of your deck, and if the revealed cards have different card name not named Cheerfully Etoile, Olyvia or a sentinel or a grade 0 card, call 2 cards from among them, and put 1 card from your hand into your soul.
RR
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R] [GB (1)]: When it is returned to your hand, [C-Blast (1)] to draw a card.
[V/R]: Resist
RR
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[Harmony]
[R] [GB (1)] [1/Turn]: When this unit becomes in Harmony, look at 5 cards from the top of your deck, and add a grade 3 or greater to your hand.
RR
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Lauris from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Image Master, Kukuri in your drop zone, [C-Charge (1)].
RR
Magallanica/Mermaid/Bermuda △
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Lauris, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: At the end of the battle that this unit attacked a vanguard, if it is the 3rd battle of that turn or more, [C-Blast (1)] to get 1 of your rear-guards to get [Power] +2000 until end of turn, and exchange the positions of 2 of your rear-guards.
RR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, if it is the 1st battle of that turn, [C-Blast (1)] to get [Power] +2000. At the end of the battle, this unit exchanges positions with your rear-guard in the same column.
[R] [1/Turn]: [C-Blast (1)], and until end of turn, this unit can attack while ignoring intercept if it is the 1st battle of that turn
RR
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Thavas from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Magallanica/Mermaid/Aqua Force
-/1/Boost/6000/1
[R] [GB (1)]: This unit can attack from the back row.
[Back Row - R]: When this unit attacks, it gets [Power] +3000 until end of that battle.
RR
Magallanica/Aquaroid/Aqua Force
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Ocean Keeper, Plato in your drop zone, [C-Charge (1)].
RR
Magallanica/Aquaroid/Aqua Force
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Thavas, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When it's attack hits a vanguard, [C-Blast (1)] to call a card with the same name as your rear-guards from your deck other than Maiden of Frilldrod.
RR
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if boosted, [C-Blast (1)] to call a card from your deck with the same card name as 1 of your other rear-guards.
RR
Zoo/Forest Dragon/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Charge (2)].
RR
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Ranunculus from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Maiden of Passionflower in your drop zone, [C-Charge (1)].
RR
Zoo/Bioroid/Neo Nectar
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Ranunculus, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[Harmony]
[V/R] [GB (1)] [1/Turn]: When this unit's attack hits a vanguard, if this unit is in Harmony, [C-Blast (1)] to return 1 of your other rear-guards to your hand, call a card from your hand, and that unit gets [Power] +5000 until end of turn.
R
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[Harmony]
[V] [GB (1)]: During your turn, this unit gets [Power] +5000 for each of your units in harmony.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and add a card with the Harmony ability to your hand.
R
agallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[V/R]: When this unit attacks a vanguard, [discard a grade 3 card from your hand] to get [Power] +5000 until end of that battle. If this unit is in Harmony, look at 5 cards from the top of your deck, and put 1 grade 3 or greater into your hand.
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When your other rear-guards is returned to your hand, if your vanguard is a Duo, [C-Blast (1)] to get [Power] +5000 until end of turn. Then, if you have 3 or more cards with the same name as the unit returned to your hand in your hand, [C-Charge (1)].
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[R] [GB (1)]: When this unit's attack hits a vanguard, return 1 of your other rear-guards to your hand, and if this unit is in Harmony, call a card from your hand.
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[Harmony]
[R] [GB (1)] [1/Turn]: When this unit becomes in Harmony, [C-Blast (1)] to draw a card.
R
Magallanica/Mermaid/Bermuda △
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your other rear-guard is returned to your hand, if your vanguard is a Duo, [C-Blast (1)] and [return this unit to your deck] to add a card with the same card name as the unit returned to hand from your deck to your hand.
R
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When your rear-guard attacks a vanguard, if it is the 3rd battle of that turn or more, that unit gets [Power] +3000 until end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a card from your hand, and it get the following 2 abilities until end of turn.
"[R]: When this unit attacks a vanguard, if it is the 1st battle of that turn, stand this unit."
"[R] [1/Turn]: [C-Blast (1)], and until end of turn, this unit can attack while ignoring intercept if it is the 1st battle of that turn."
R
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +6000 until end of that battle.
[R]: At the end of the battle that this unit attacked a vanguard, this unit exchanges positions with your rear-guard in the same column.
R
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks, if it is the 3rd battle of that turn or more, [S-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: When an attack hits a vanguard during the battle that this unit boosted, if it is the 4th battle of that turn or more, choose 1 of your opponent's rear-guards, and retire it.
R
Magallanica/Mermaid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: At the end of the battle that this unit boosted a rear-guard, [S-Blast (1)] and [C-Blast (1)] to stand the boosted unit, and that unit gets [Power] -5000 until end of turn.
[R]: Resist
R
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: When an attack hits a vanguard during the battle that this unit boosted, if it is the 4th battle of that turn or more, draw a card.
R
Magallanica/Aquaroid/Aqua Force
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: At the end of the battle that this unit attacked, [return this unit to your deck] to exchanges the [R] of 1 of your rear-guard with this unit.
R
Zoo/Forest Dragon/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: At the beginning of your main phase, [C-Blast (1)] to call a Vegetable Avatar Dragon from your deck.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a card with the same name as your grade 2 or less rear-guards from your deck.
R
Zoo/Forest Dragon/Neo Nectar
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to look at 5 cards from the top of your deck, and call 2 cards from with the same name as your units from your deck.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: At the end of your turn, [S-Blast (1)] and [C-Blast (1)] and [return this unit to your deck] to call 2 Knight of Transience, Marehope from your deck.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: [Return a card without triggers from your drop zone to your deck], and this unit get additionally the same card name your other units until end of turn.
R
Zoo/Dryad/Neo Nectar
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: If you vanguard is a grade 3 or greater Ranunculus, [return 2 cards without triggers from your drop zone to your deck] choose 1 of your units, and all of your units with the same card name, get [Power] +3000 until end of turn.
R
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: [Return this card to your deck] to call a Knight of Transience, Maredream from your deck.
R
Zoo/Bioroid/Neo Nectar
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When placed, [return this unit to your deck] to choose 1 of your units, and 1 of your units with the same card name, get [Power] +5000 until end of turn.
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[R]: [C-Blast (1)] to move this unit to 1 of your open [R], and it t gets [Power] +1000 until end of turn.
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[R] [GB (1)]: During your turn, if this unit is in Harmony, this unit gets [Power] +3000.
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[R]: When you ride a grade 3, this unit gets [Power] +10000 until end of turn.
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[Harmony]
[Front Row - R] [GB (1)]: During your turn, if this unit is in harmony, this unit gets [Power] +3000.
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[R] [GB (1)]: At the end of your turn, if this unit is as rest, [S-Blast (1)] to return this unit to your hand.
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[V/R]: During your opponent's turn, it gets [Power] +5000.
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[Harmony]
[R] [GB (1)]: When this unit boosts, if this unit is in Harmony, this unit gets [Power] +4000 until end of that battle.
Magallanica/Golem/Aqua Force
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Magallanica/Mermaid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/8000/1
[R] [GB (1)]: At the end of the battle that this unit attacked a vanguard, if it is the 4th battle of that turn or more, [retire this unit] to draw 2 cards.
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks, if it is the 3rd battle of that turn or more, [S-Blast (1)], and until end of that battle, this unit gets [Power] +5000.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Magallanica/Tear Dragon/Aqua Force
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, this unit gets [Power] +4000 until end of that battle.
Magallanica/Dragonman/Aqua Force
-/1/Boost/6000/1
[V/R]: During your opponent's turn, it gets [Power] +5000.
Zoo/Forest Dragon/Neo Nectar
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Zoo/Dryad/Neo Nectar
-/2/Intercept/9000/1
[R]: During your turn, if you have another Barrage Warrior, Watermelock rear-guard, this unit gets [Power] +2000.
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to choose 1 of your units, and all of your units with the same card name, get [Power] +5000 until end of turn.
Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, this unit gets [Power] +4000 until end of that battle.