Vanguard ZERO:
Clan Fight Challenge:
Spike Brothers
Clan Fight Challenge:
Spike Brothers
[クランファイトチャレンジ: スパイクブラザーズ]
Features:
- Spike Brothers is the 9th Clan Fight Challenge in Vanguard ZERO.
- Introducing a new ability which is exclusive to the clan: Charge (突撃).
- Complete event missions to get Packs, a Sleeve, and Skip Tickets.
- By ranking from 1st~1000th place, get Packs and a Special Banner.
Keyword:
Charge (突撃): An ability only activates when the unit possessing it is placed on [R] due to any effect. When it does, you may have it become charging state, and it remains in charging state until end of turn. However, you must put any unit that is in charging state from the field on the bottom of your deck, at the end of any battle in which that unit has participated, either because it attacked or boosted.
:: Cardlist ::
Dark Zone/Demon/Spike Brothers
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, [C-Blast (1)] and [G Persona Blast] to get the following 2 abilities until end of turn.
"[V]: When your rear-guard is put into your deck, one of your units gets [Power] +5000 until end of turn."
"[V] [GB (3)]: When your rear-guard is put into your deck, [S-Blast (2)] to call a card from your hand to an open [R]."
GR
Dark Zone/Vampire/Spike Brothers
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, you may call a card with the charge ability from your hand. Until end of turn, that unit gets [Power] +5000 and the following ability.
"[R]: When this unit is put into the deck, draw a card."
RRR
Dark Zone/Battleroid/Spike Brothers
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (3)]: When this unit attacks a vanguard, [C-Blast (2)] and [turn a card from your G zone face up] and [put a card from your hand into your soul] to call any one card from your deck for each face up card in your G zone to an open [R].
RRR
Dark Zone/Ogre/Spike Brothers
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: :When this unit attacks a vanguard, [put a card from your hand into your soul] to call any 1 card from your deck to an open [R].
[V]: When your G unit strides, your vanguard gets the following ability until end of turn.
"[V]: When this unit attacks a vanguard, [C-Blast (1)] and [put a card from your hand, into your soul] to call any one card from your deck to an open [R]. That unit gets [Power] +5000 until end of turn."
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
Dark Zone/Workeroid/Spike Brothers
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[R]: [Charge]
[R] [GB (1)]: When this unit's attack hits a vanguard, if it is charging, [discard a card from your hand] to return this unit to your hand.
RRR
Dark Zone/Demon/Spike Brothers
Trigger/3/Twin Drive!!/11000/1
[R]: [Charge]
[R] [GB (1)]: When this unit is put into the deck, if this unit is charging, [C-Blast (1)] to call a card from your hand to an open [R].
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and put a card with the charge ability into your hand.
RR
Dark Zone/Ogre/Spike Brothers
-/2/Intercept/9000/1
[R]: [Charge]
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Rising, [S-Blast (1)] and [C-Blast (1)] to bind 1 of your other rear-guards, and call it to an open [R]. Then, if this unit is charging, that unit and this unit get [Power] +5000 until end of turn.
RR
Dark Zone/Warbeast/Spike Brothers
-/2/Intercept/9000/1
[R]: [Charge]
[R] [GB (1)]: When this unit's attack hits a vanguard, if it is charging, draw a card, choose 1 of your opponent's rear-guards, and retire it.
RR
Dark Zone/Succubus/Spike Brothers
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if it is boosted, [C-Blast (1)] and [put a card from your hand into your soul] to call a card other than Wink-killer Misery from your deck to an open [R]. That unit gets [Power]+5000 until end of turn.
RR
Dark Zone/Workeroid/Spike Brothers
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When another of your rear-guards is put into your deck during your turn, [put this unit into your soul] to bind 1 of your rear-guards, and call it to an open [R]. That unit gets [Power] +3000 until end of turn.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
Dark Zone/Succubus/Spike Brothers
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Rising, [put this unit into your soul] to draw a card, and your vanguard gets [Power] +5000 until end of that battle.
[Trigger Zone]:When your damage check reveals this card, draw a card.
RR
Dark Zone/Giant/Spike Brothers
Trigger/3/Twin Drive!!/11000/1
[R]: [Charge]
[R] [GB (1)]: If this unit is charging, it gets [Power] +10000.
R
Dark Zone/Workeroid/Spike Brothers
-/2/Intercept/9000/1
[R]: [Charge]
[R] [GB (1)]: If this unit is charging, it gets [Power] +10000.
R
Dark Zone/Ogre/Spike Brothers
-/1/Boost/7000/1
[R] [GB (1)]: When your unit with the charge ability is placed in the same column as this unit by your card effect, if your vanguard is a grade 3 or greater Rising, stand this unit.
R
Dark Zone/High Beast/Spike Brothers
-/1/Boost/7000/1
[R]: [Charge]
[R] [GB (1)]: If this unit is charging, it gets [Power] +4000.
[R] [GB (1)]: When this unit is put into your deck, if it is charging, 1 of your rear-guards get [Power] +4000 until end of turn.
R
Dark Zone/Demon/Spike Brothers
Trigger/0/Boost/4000/1
Stand / +5000
[R]: [Charge]
[R] [GB (1)]: When this unit attacks or boosts, if this unit is charging, [S-Charge (1)] and [C-Charge (1)], and it gets [Power] +3000 until end of that battle.
R
Dark Zone/Demon/Spike Brothers
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
Dark Zone/Ogre/Spike Brothers
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
Dark Zone/Demon/Spike Brothers
-/2/Intercept/6000/1
[R]: When this unit attacks a vanguard, [S-Blast (1)] to double this unit's [Power] until end of that battle. At the end of that battle, put this unit on the bottom of your deck.
Dark Zone/Elf/Spike Brothers
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a rear-guard with the charge ability, that unit gets [Power] +5000 until end of that battle. At the end of that battle, put that unit on the bottom of your deck.