Cardfight!! Vanguard ZERO:
Soul Strike Against The Supreme
[討神魂撃]
[Global Edition] 1st March 2022 — 31st March 2022 (PST)
Feature:
- Soul Strike Against The Supreme is the 4th G Series Fighters Box Pickup series which is also the 25th Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Royal Paladin, Angel Feather, Shadow Paladin, Link Joker, Gear Chronicle and Neo Nectar.
- Starting from this set, a new feature: All First Vanguard’s errata where at the start of the turn, if you go first, draw one.
So for all fights barring story and challenge fights.
— You will now draw 2 if you go first.
— NO change in the draw one of the second player.
- Upon release, all players will be given new First Vanguards in their present boxes:
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[Front Row - R] [GB (1)]: If you have 2 or more other grade 1 or less rear-guards, this unit gets [Power] +5000 and intercept.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
United Sanctuary/Angel/Angel Feather
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to put the top card of your deck into your damage zone, and put a card from your damage zone into your hand. If you put a face down card, turn the card put into your damage zone face down.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
United Sanctuary/Human/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When this unit is retired for the cost of your unit's ability, [C-Blast (1)] to get your vanguard to get [Power] +5000, and the following ability until end of turn.
"[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guard, and retire it."
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dark Zone/Gearoid/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [Put this unit into your soul] to get your vanguard to get [Power] +5000, and the following ability until end of turn.
"[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guard, and put it on the bottom of their deck."
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if you are in Legion, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guard, and put it on the bottom of their deck.
R
Note: It is not part of the Fighter’s Box. It is obtainable when you get the Legion Leader: Nixie Number Dragon when you open the Fighter’s Box.
:: Fighter’s Box Cardlist ::
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: All of your units in your front row gets [Power] +3000.
[V] [GB (2)]: When placed, [G Persona Blast] to call a grade 2 from your deck, and that unit gets [Power] +5000 until end of turn.
GR
United Sanctuary/Angel/Angel Feather
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [G Persona Blast] to heal one.
GR
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [Turn a card from your G zone face up] and [Choose 3 of your rear-guards, and retire them] to reveal 2 cards from the top of your deck, and add them to your hand. If there is 1 or more Supremacy Black Dragon, Aurageyser Dragon face up in your G zone, for each grade 1 or less card revealed with this effect, choose 1 of your opponent's rear-guard, and retire it. If there are 3 or more Supremacy Black Dragon, Aurageyser Dragon face up in your G zone, this unit gets [Critical] +1 until end of turn.
GR
Star Gate/Messiah/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] and [turn a card from your G zone face up] to unlock any number of locked cards. All of your units unlocked with this effect get [Power] +3000 until end of turn. If you have 2 or more Genesis Dragon, Amnesty Messiah face up in your G zone, retire all of your opponent's units unlocked with this effect, and if you unlocked 3 or more units with this effect, this unit gets [Critical] +1 until end of that battle.
GR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: At the end of the battle that this unit attacked a vanguard, if you have Chronojet Dragon heart card, [C-Blast (1)] and [G Persona Blast] and [discard 3 cards from your hand] to put this unit to your G zone face up, Stand your vanguard, and draw 2 cards.
GR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: At the start of your battle phase, if you a rear-guard with a rear-guard with the same card name as it, all of your front row units gets [Power] +5000 until end of turn.
[V] [GB (2)] [1/Turn]: [G Persona Blast] to call a card with the same card name as your rear-guard from your deck, until end of turn, that unit gets [Power] +2000, and can attack from the back row.
GR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Sanctuary Guard heart card, [C-Blast (1)] to have 1 of your grade 1 or less rear-guards get the following 2 abilities until end of turn.
"[R]: This unit gets [Power] +3000 for each of your grade 1 or less rearguards."
"[R]: When this unit's attack hits a vanguard, your vanguard gets [Power] +10000 / [Critical] +1 until end of turn."
RRR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Altmile, [S-Blast (1)] and [C-Blast (1)] to call a grade 2 card other than Knight of Refinement, Benizel from your deck. This unit get [Power] +2000 until end of turn.
RRR
United Sanctuary/Angel/Angel Feather
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, [S-Blast (2)] to return all cards from your damage zone to your deck. For each card returned with this effect, put the top card of your deck into your damage zone face up.
RRR
United Sanctuary/Angel/Angel Feather
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When a card is put into your damage zone, this unit gets the following ability until end of turn.
"[V]: All of your units in your front row get [Power] +2000."
[V]: When your G unit strides, [C-Blast (1)] to look at the top 3 cards of your deck, put a card into your damage zone, and call a card from your damage zone. If you called a face down card, turn the card put into your damage zone face down.
[V]: During the turn this unit is placed, [Power] +3000.
RRR
United Sanctuary/Angel/Angel Feather
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [Put 1 of your rear-guards into your damage zone face up] to call a card from your damage zone. Then, if your soul have a Crimson Impact, Metatron, that unit gets [Power] +3000, and the following ability until end of turn.
"[R]: When this unit's attack hits a vanguard, [C-Blast (1)] and [put this unit into your damage zone] to add a card from your damage zone into your hand."
[V] [1/Turn]: [Put 1 of your rear-guards into your soul] to put a card from your soul into your damage zone, and call a card from your damage zone. If you called a face down card, turn the card put into your damage zone face down.
RRR
United Sanctuary/Angel/Angel Feather
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if boosted, [C-Blast (1)] to look at the top 3 cards of your deck, put a card into your damage zone, and call a card from your damage zone. If you called a face down card, turn the card put into your damage zone face down.
RRR
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Little Skull Witch, Nemain in your drop zone, draw a card, and at the beginning of your next turn, discard a card from your hand.
RRR
Star Gate/Alien/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V]: When placed, [C-Blast (2)] and [discard 2 Deletors from your hand] to delete your opponent's vanguard, choose up to 2 of your opponent's rear guards, and lock them.
[V]: When this unit attacks a vanguard, it gets [Power] +3000 until the end of that battle.
RRR
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, you may have this unit get [Power] +4000 until end of that battle. If you do, at the end of that battle, return this unit to your deck, and call a grade 1 card as Rest from your deck.
RRR
Zoo/Bioroid/Neo Nectar
-/2/Intercept/8000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (2)] to draw a card for each of your units with the same card name as this unit. Then, if you have another unit with the same card name as this unit, [C-Charge (1)].
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit attacks a vanguard, [S-Blast (1)] and [C-Blast (1)] to call a grade 2 card from your deck.
[V]: When placed, [S-Blast (1)], and you may call a card from your hand. 1 of your units gets [Power] +5000 until end of turn.
RR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, all of your grade 1 or less units get [Power] +5000.
[V]: When your Sanctuary Guard strides, [discard a card from your hand] to call a grade 1 or less card from your deck, and that unit and your vanguard get [Power] +3000 until end of turn.
RR
United Sanctuary/Golem/Angel Feather
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to look at the top 3 cards of your deck, put a card into your damage zone, and call a card from your damage zone. If you called a face down card, turn the card put into your damage zone face down.
RR
United Sanctuary/Angel/Angel Feather
-/2/Intercept/9000/1
[Damage Zone] [GB (1)]: When your rear-guard other than Medical Bomber Nurse is placed from your damage zone, [C-Blast (2)] to call this card, and put the top card of your deck into your damage zone. Then, if this card is face up, call this card to [R]. If you called a face down card, turn the card put into your damage zone face down.
RR
United Sanctuary/Workeroid/Angel Feather
-/1/Boost/7000/1
[Damage Zone] [GB (1)]: When your rear-guard other than Doctoroid Premas is placed from your damage zone, [C-Blast (2)] to call this card, and put the top card of your deck into your damage zone. If you called a face down card, turn the card put into your damage zone face down.
RR
United Sanctuary/Angel/Angel Feather
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Gavrail, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
United Sanctuary/Abyss Dragon/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit is retire for the cost of your ability, if your vanguard is a grade 3 or greater Claret Sword, call a Darkquartz Dragon from your deck, and it gets [Power] +3000 until end of turn. If you called a unit, [C-Charge (1)].
RR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your opponent has 2 or more grade 0 rear-guards, this unit gets [Power] +2000.
[R]: When this unit's attack hits a vanguard, if your vanguard is a Witch, [C-Charge (1)].
RR
United Sanctuary/Demon/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your other rear-guard is retire for the cost of your ability, if your vanguard is a grade 3 or greater Claret Sword, [C-Charge (1)], and this unit gets [Power] +3000 until end of turn.
RR
Star Gate/Cyber Beast/Link Joker
-/1/Boost/7000/1
[R] [GB (1)]: When this unit is unlocked during your turn, [C-Charge (1)].
[R]: Resist
RR
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[LEGION] Steam Knight, Xang
[V]: When your opponent's rear-guard is put into their deck by your card effect, if you are in Legion, this unit gets the following ability until end of turn.
"[V]: When this unit attacks a vanguard, have your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate"
[V]: When this unit attacks a vanguard, if you have another unit in your middle column, it gets [Power] +3000 until end of that battle.
RR
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to choose 1 of your opponent's rear-guard in the front row, and put it on bottom of their deck.
[V]: When your G unit strides, your vanguard gets the following ability until end of turn.
"[V] [1/Turn]: [C-Blast (1)] to put a Chronojet Dragon from your deck on your [V] as a heart card, and put a Steam Fighter, Balih heart card on the bottom of your deck."
RR
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your opponent's rear-guard is put into their deck by 1 of your card's effect, if your vanguard is a grade 3 or greater Chronojet, [C-Charge (1)].
RR
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: When your other rear-guard is placed, this unit gets additionally the same card name as that unit until end of turn.
[R]: Resist.
RR
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Ranunculus, [S-Blast (1)] and [C-Blast (1)] to call a card with the same card name as 1 of your other rear-guards from your deck, and this unit get [Power] +2000 until end of turn.
RR
-/Elemental/Cray Elemental
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [C-Blast (1)] and [Turn a card from your G zone face up] to get [Power] +5000 for each face up card in your G zone until end of turn.
(This card can be used in all clans)
RR
United Sanctuary/Angel/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: If you have 2 or more other grade 1 or less rear-guards, this unit gets [Power] +2000, and "[R]: Resist.".
R
United Sanctuary/Giant/Royal Paladin
-/1/Boost/6000/1
[R]: When placed from your deck, [S-Blast (1)] to draw a card.
R
United Sanctuary/Human/Royal Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: At the end of your turn, if your vanguard is a Jewel Knight, and you have 4 or more Jewel Knight rear-guards, draw a card, and return this unit to your deck.
R
United Sanctuary/Angel/Angel Feather
-/2/Intercept/9000/1
[R] [GB (1)]: When your card is put into your damage zone, your vanguard and this unit get [Power] +2000 until end of turn.R
United Sanctuary/High Beast/Angel Feather
-/2/Intercept/8000/1
[R]: When placed, [C-Blast (2)] to heal one.
[R]:When this unit leaves the [R], put the top of your deck into your damage zone.
[R]: Resist
R
United Sanctuary/High Beast/Angel Feather
-/1/Boost/7000/1
[R]: When placed, if your vanguard is a Celestial, put a card with the same card name as your vanguard into your damage zone from your deck. If a card was put, heal one.R
United Sanctuary/Angel/Angel Feather
-/1/Boost/5000/1
[R] [1/Turn]: When a card is put into the drop zone from your damage zone during your turn, [S-Blast (1)] to draw a card.R
United Sanctuary/High Beast/Angel Feather
Trigger/0/Boost/4000/1
Critical / +5000
[Damage Zone]: If your vanguard is a Celestial, [return this face up card to your deck] to look at 3 cards from the top of your deck, put a card from among them into your damage zone, and put the rest into your drop zone. If a face down card was returned to your deck for the cost, turn the card put into your damage zone face down.
R
United Sanctuary/Workeroid/Angel Feather
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: [C-Blast (1)] and [Return this unit to your deck] to to return a card from your damage zone to your deck, and put the top card of your deck into your damage zone. Draw a card. This ability may only be used by a card with the same card name once a turn.
R
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: At the end of the battle that this unit attacked a vanguard, [C-Blast (1)] and [retire another rear-guard] to choose 1 of your opponent's rear-guards, and retire it.
R
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [1/Turn]: [Retire 2 of your rear-guards] to get [Power] +5000, and the following ability until end of turn.
"[V]: When this unit's attack hits a vanguard, choose 2 of your opponent's rear-guards, and retire them."
[V]: When your G unit strides, your vanguard gets [Power] +5000 until end of turn.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, if your vanguard is a grade 3 or great Blaster, [C-Blast (1)] to call a grade 1 or less card from your deck.
R
United Sanctuary/Abyss Dragon/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Claret Sword, your vanguard and this unit get [Power] +3000 until end of turn.
R
United Sanctuary/Elf/Shadow Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: If your opponent has 2 or more grade 0 rear-guards, [return this unit to your deck] to have your opponent's vanguards get [Power] -5000 until end of turn.
R
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, if your vanguard is a grade 3 or greater Messiah, [lock another rear-guards] to choose 1 of your opponent's rear-guard, and lock it. At the start of your opponent's next battle phase, unlock your opponent's cards locked with this effect.
R
Star Gate/Alien/Link Joker
-/1/Boost/7000/1
[R]: When an attack this unit boosted hits a vanguard, if your opponent's vanguard is deleted, [S-Blast (2)] to draw a card.
R
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts, you may unlock a locked card. If you unlocked, this unit gets [Power] +4000 until end of that battle.
R
Star Gate/Alien/Link Joker
Trigger/0/Boost/4000/1
Stand / +5000
[R]: When placed, if your opponent has a deleted vanguard, [S-Blast (1)] to draw a card.
R
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (2)] to choose 1 of your opponent's rear-guards, and puts it on the bottom of their deck.
[V]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
R
Dark Zone/Cyber Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [Put a grade 0 rear-guard on the bottom of your deck] to call a grade 3 card from your deck, and that unit gets [Power] +5000 until end of turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's grade 1 or less rear-guards, and put it on the bottom of their deck.
R
Dark Zone/Gear Beast/Gear Chronicle
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)] [1/Turn]: When your opponent's rear-guard is put into their deck by your card effect, [return this unit to your deck] to have 1 of your units get [Power] +10000 until end of turn.
R
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [1/Turn]: [C-Blast (1)] to choose 1 of your unit, and all of your units with the same card name as that unit get [Power] +3000 until end of turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a card with the same card name as 1 of your grade 2 or less rear-guards from your deck.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if you have another Wisteria Knight rear-guards, this unit gets [Power] +2000, and the following ability until end of that battle.
"[R]: When this unit's attack hits, [C-Blast (1)] to draw a card."
R
-/Elemental/Cray Elemental
-/2/Intercept/9000/1
[R]: When placed, if there is a face up 《Cray Elemental》 in your G zone, [S-Blast (1)] to unlock 1 of your locked cards.
(This card can be used in all clans)
R
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 for each of your grade 1 or less rear-guards until end of that battle.
[R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R]: During your opponent's turn, if you have 4 or more Jewel Knight rear-guards, this unit gets [Power] +5000.
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Sanctuary Guard, this unit gets [Power] +2000.
[R]: When placed, if your vanguard is a Sanctuary Guard, [C-Blast (2)] to call a grade 1 or less card from your deck.
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, choose 1 of your other rear guards, and that unit gets [Power] +5000 until end of turn.
United Sanctuary/Angel/Angel Feather
-/2/Intercept/9000/1
[R]: When a card is put into your damage zone, if your vanguard is a Celestial, this unit gets [Power] +2000 until end of turn, if you have a card with the same card name as your vanguard in your damage zone (Can be face down), your vanguard gets [Power] +2000 until end of turn.
United Sanctuary/Angel/Angel Feather
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
United Sanctuary/Angel/Angel Feather
-/2/Intercept/8000/1
[R]: If you have a card with the same card name as your vanguard in your damage zone (Can be face down) and you have no front row rear-guards, this unit gets [Power] +8000 and can attack from the back row.
United Sanctuary/Angel/Angel Feather
-/1/Boost/8000/1
United Sanctuary/High Beast/Angel Feather
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts, this unit gets [Power] +1000 for each face up card in your damage zone until end of that battle.
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/10000/1
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When you called a grade 1 or less unit, this unit gets [Power] +3000 until end of turn.
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R]: During your opponent's turn, if you 1 or less back row rear-guards, this unit gets [Power] +5000.
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When you called a grade 0 unit, this unit gets [Power] +3000 until end of turn.
United Sanctuary/Human/Shadow Paladin
-/1/Boost/6000/1
[R]: When this unit boosts a Blaster, if your vanguard is a Blaster, [S-Blast (1)] to get [Power] +5000.
(It does not activate if the boosted [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts, if you have less rear-guards than your opponent, it gets [Power] +4000 until end of that battle.
United Sanctuary/Workeroid/Shadow Paladin
-/1/Boost/5000/1
[R]: When placed, if your opponent has 2 or more grade 0 rear-guards, [discard a Witch from your hand] to draw 2 cards.
Dark Zone/Cyberoid/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dark Zone/Cyberoid/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: During your turn, this unit gets [Power] +3000 for each face up card in your G zone.
[V]: When placed, [S-Blast (1)], and you may call a card from your hand. 1 of your units get [Power] +5000 until end of turn.
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, [C-Blast (1)] to get the following ability until end of turn.
"[R]: When this unit attacks a vanguard, your opponent cannot guard with grade 0 until the end of that battle."
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, this unit gets [Power] +4000 until end of turn.
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When placed, this unit gets [Power] +4000 until end of turn.
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/6000/1
[V/R]: When this unit attacks a vanguard, your opponent cannot guard with grade 0 until the end of that battle.
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts, it gets [Power] +3000 until end of that battle.
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[R] [GB (1)]: At the end of the battle that this unit boosted, you may discard a card. If you discarded, draw a card.
Zoo/Dryad/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts, this unit gets [Power] +2000 for each other 3 Apple Sisters rear-guards until end of that battle.
Zoo/Dryad/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: At the beginning of your main phase, call a Warrior of Grief, Onion from your deck.
-/Elemental/Cray Elemental
-/1/Boost/7000/1
[R]: During your turn, this unit gets [Power] +1000 for each face up 《Cray Elemental》 in your G zone.
(This card can be used in all clans)