Cardfight!! Vanguard ZERO:
Generation Stride
[時空超越]
[Global Edition] 1st December 2021 — 31st December 2021 (PST)
Feature:
- Generation Stride is the 1st G Series Fighters Box Pickup series which is also the 22nd Fighters Gacha is Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Royal Paladin and Kagero.
- Introducing new clan: Gear Chronicle.
- All players will get playset of these new Heal as well as a playsets of two Cray Elemental Strides!
-/Elemental/Cray Elemental
G/4/Triple Drive!!!/16000+/1
[STRIDE]
(This card can be used with all clans)
R
-/Elemental/Cray Elemental
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] to gets [Power] +10000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
(This card can be used with all clans)
R
- Introducing lots of new mechanism, keyword, card type, zone, rarity, material, etc! You can view below for the newly added things to the new Vanguard ZERO!
New Grade (As an actual card that is part of your deck):
From G Series onwards, there will be grade 0 added into the game.
Rule:
- There can only be a total of 13 total Grade 0 and Grade 3+ in deck.
- You cannot change the set triggers of the Grade 0.
New Zone:
[G zone]
• There can only be 8 G units, which are outside of the main deck
G Box:
From G series, all new sets are boxes!
- From the start, the number of each card in the box is set.
- If you get all of a card in the box, you will not get anymore of that card, and the card will be shown as dimmed.
- You can reset the box to the start at anytime you want.
Notice:
- You cannot use the current [Vanguard Packs] in the new [G Box]
- You can use gems and [G Series packs] in the [G box]
Note: More info incoming in in game news
New Rarity & GR Material:
GR Material:
- You get GR mats by getting more than 4 GR cards from gacha.
- Deconstruction also give GR cards.
- All GR crystals are the same for all clans.
- Exchanging GR crystals to regular mats is also possible.
New Keyword:
[STRIDE Step]: If it is the 4th turn or more for the fighter going first or the 3rd turn or more for the fighter going second, if your vanguard is grade 3 or greater, discard 1 or more cards with the sum of their grades being 3 or greater from your hand, and place a face down G unit from your G zone on top of your vanguard. The [STRIDE] vanguard becomes a heart card, and the G unit gains the name and [Power] of the heart. If you [STRIDE], draw a card. At the end of turn, the G unit is returned to the G zone in face-up.
A "GB" ability becomes active or can only be used if the total number of face up G units both on your [V] and in your G zone is equal to or greater than the stated number.
- For example, one G unit on your [V] plus to 2 face up G units in your G zone is equal to 3 face up G units in total, and will allow you to activate abilities of [GB (3)] or lower. You need to have the stated number or more as soon as the event for an ability would occur, including at the time before a G unit would be put face up.
[G Persona Blast]
• Choose a face down card from your G zone with the same name as your G unit on your [V], and turn it face up
- Upon release, all players will be given a playset of the new Heal Triggers of all 24 clans in their present boxes:
United Sanctuary/High Beast/Royal Paladin
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
United Sanctuary/Human/Oracle Think Tank
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
United Sanctuary/Angel/Angel Feather
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
United Sanctuary/Demon/Shadow Paladin
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
United Sanctuary/Elf/Gold Paladin
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
United Sanctuary/Noble/Genesis
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dragon Empire/Flame Dragon/Kagero
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dragon Empire/Ghost/Nubatama
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dragon Empire/Human/Tachikaze
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dragon Empire/Ghost/Murakumo
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dragon Empire/Noble/Narukami
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Star Gate/Workeroid/Nova Grappler
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Star Gate/Battleroid/Dimension Police
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Star Gate/Cyberoid/Link Joker
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dark Zone/Elf/Spike Brothers
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dark Zone/Human/Dark Irregulars
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dark Zone/Elf/Pale Moon
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Dark Zone/Gearoid/Gear Chronicle
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Magallanica/Ghost/Granblue
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Magallanica/Mermaid/Bermuda △
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Magallanica/Mermaid/Aqua Force
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Zoo/Insect/Megacolony
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Zoo/High Beast/Great Nature
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
Zoo/Forest Dragon/Neo Nectar
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R
- Upon release, all players will be given new First Vanguards in their present boxes:
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to call a grade 2 from your deck.
[R]: Resist.
RR
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to draw a card, and discard a card from your hand.
Dragon Empire/Winged Dragon/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to choose one of your opponent's grade 1 or less rear-guards, and retire it.
Dark Zone/Gear Dragon/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to put a grade 3 card to your hand from your deck.
RR
Dark Zone/Gear Beast/Gear Chronicle
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +5000 until the end of turn.
R
Dark Zone/Gear Dragon/Gear Chronicle
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [C-Blast (1)] and [Put this unit into your soul] to look at 5 cards from the top of your deck, and put a grade 3 or greater into your hand.
:: Fighter Box Cardlist ::
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When it attacks, [G Persona Blast] to get [Power] +3000 for each of your rear-guards until end of that battle. If there are 2 or more face-up cards in your G zone, this unit gets [Critical] +1 until end of that battle, and all of your grade 2 rear-guards gets the following ability until the start of your next turn.
"[R]: This unit cannot be retired by your opponent's card effects."
GR
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, call a grade 2 or greater card from your deck.
GR
Dragon Empire/Human/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [C-Blast (1)] and [Turn a face down card from your G zone face up] to choose 1 of your opponent's rear-guards, retire it, and until end of turn, your units equal to the amount of face up Divine Dragon Knight, Mustafa in your G zone get the following ability.
"[V/R]: When this unit's attack hits a vanguard, [C-Charge (1)]."
GR
Dragon Empire/Flame Dragon/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [G Persona Blast], choose 1 of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit.
GR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [No Cost] to put 1 of your rear-guards on bottom of your deck, and call a card that is a grade greater than that unit. Choose 1 of your units for each face up card in your G zone, and they get [Power] +3000 until end of turn.
GR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] and [G Persona Blast] to prevent your opponent from guarding with grade 0 until the end of that battle. Then, if there are 2 or more face up cards in G zone, this unit gets [Critical] +1 and choose 1 of your opponent's rear guards, and put that rear guard to the bottom of their deck.
GR
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, if your opponent's damage zone has 4 or less cards, and you have exactly 5 rear-guards, [C-Blast (1)] to deal 1 damage to your opponent.
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, all of the units in your front row get [Power] +5000.
[V]: When your G unit strides, you may call up to 2 cards from your hand. Choose 2 of your units, and they get [Power] +5000 until end of turn. Additionally, you may put a grade 2 card from your drop zone on the bottom of your deck.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to call a grade 2 card other than Knight of Twin Sword from your deck.
RRR
Dragon Empire/Human/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guards, and retire it.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, if you have more rear-guards than your opponent's, this unit gets [Power] +5000 / [Critical] +1.
[V]: When your G unit strides, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and retire it.
[V]: During the turn this unit was placed, this unit gets [Power] +3000.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGION] Dragonic Overlord the End
[V]: When this unit Legion, put a card from your deck with the same card name as your vanguard into your hand.
[V]: At the end of the battle that this unit attacked, if the attack did not hit during that battle, [C-Blast (1)] and [Persona Blast] to choose 2 of your opponent's rear-guards, and retire them.
RRR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [S-Blast (1)] and [C-Blast (2)] to put all of your opponent's rear-guards on the bottom of their deck.
RRR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guards, and puts it on the bottom of their deck.
RRR
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit attacks a vanguard, until end of that battle, this unit gets Power +5000 until end of battle, and have your opponent discard a grade 3 or greater at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate.
[V]: When your G unit strides, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[LEGION] Steam Knight, Puzur-Ili
[V]: When this unit Legion, choose 1 of your opponent's rear-guards, and put it on the bottom of their deck.
[V]: When this unit attacks a vanguard, [C-Blast (1)] to get [Power] +3000 until end of that battle. Choose 1 of your opponent's grade 1 or less rear-guards, and put it on the bottom of their deck.
RRR
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, if you have 2 or more grade 2 rear-guards, this unit gets [Power] +2000 and the following ability.
"[R]: When this unit's attack hits a vanguard, [S-Charge (1)] and [C-Charge (1)]."
RR
United Sanctuary/Angel/Royal Paladin
-/2/Intercept/8000/1
[V/R]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a grade 2 from your deck other than Starlight Violinist.
RR
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Altmile from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Elf/Royal Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Holy Knight Guardian in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Sylph/Royal Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Altmile, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (2)] to choose 1 of your opponent's rear-guards, and retire it.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's grade 1 or less rear-guards, and retire it.
RR
Dragon Empire/Salamander/Kagero
-/1/Boost/7000/1
[R]: When your opponent's rear-guard is retired by your card effect, [put this unit into your soul] to [C-Charge (2)].
RR
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Dragonic Blademaster from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Protect Orb Dragon in your drop zone, [C-Charge (1)].
RR
Dragon Empire/Human/Kagero
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Dragonic Blademaster, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [C-Blast (4)] to reveal 3 cards from the top of your deck, if the revealed cards have 3 or more different grades, you get an additional turn. If not, [C-Charge (4)].
RR
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, [C-Charge (1)].
RR
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Chronojet, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's rear-guards, puts it on the bottom of their deck, and this unit gets [Power] +2000 until end of turn.
RR
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[V/R]: When placed, [C-Blast (2)] to put 1 of opponent's grade 2 or less rear-guard on the bottom of their deck.
RR
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, [C-Blast (1)] to get the following ability until end of turn.
"[R]: When this unit attacks a vanguard, your opponent cannot guard with grade 0 until the end of that battle."
[R]: Resist
RR
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Chronojet from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Steam Maiden, Arlim in your drop zone, [C-Charge (1)].
RR
Dark Zone/Workeroid/Gear Chronicle
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Chronojet, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (2)] to have 2 of your units to get [Power] +5000 until end of the turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a Knight of Greatspear from your deck.
R
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to call a grade 2 unit from your deck.
[V]: When your G unit strides, your vanguards gets [Power] +5000 until end of turn.
R
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to call a grade 2 or greater card from your deck.
R
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/8000/1
[R] [GB (1)]: This unit has "Boost".
R
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your other grade 2 rear-guard is placed, if your vanguard is a grade 3 or greater Altmile, have 2 of your units in the same column as this unit (including this unit) to get [Power] +2000 until end of turn.
R
United Sanctuary/Angel/Royal Paladin
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When placed, [return this unit to your deck] to have 2 of your units get [Power] +3000 until end of turn.
R
Dragon Empire/Human/Kagero
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When your opponent's rear-guard is retired by your card effect in the same column as this unit, this unit gets [Power] +5000 until end of turn.
R
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and retire it.
R
R
Dragon Empire/Human/Kagero
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect in the same column as this unit, until end of turn, this unit gets [Power] +2000 and the following ability.
"[R]: When an attack hits a vanguard during the battle that this unit boosted, [S-Charge (2)]."
R
Dragon Empire/Dragonman/Kagero
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to [C-Charge (2)].
R
Dragon Empire/Dragonman/Kagero
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect, [return this unit to your deck] to choose 1 of your units, and it get [Power] +10000 until end of turn.
R
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and puts it on the bottom of their deck.
[V]: When your G unit STRIDE, and your vanguard gets [Power] +5000 until end of turn.
R
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit attacks a vanguard, [C-Blast (1)] to prevent your opponent from guarding with grade 0 until the end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to put 1 of your opponent's grade 1 or less rear-guards on the bottom of your opponent's deck.
R
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to choose 1 of your opponent's grade 2 or less rear-guards, and put it on the bottom of their deck.
R
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and puts that unit on the bottom of their deck.
R
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R]: When it attacks a vanguard, [S-Blast (1)] so that your opponent cannot guard with grade 0 until end of that battle.
R
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[V/R]: When placed, [S-Charge (1)].
R
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your opponent's rear-guard is put into their deck by your card effect from one of your cards, [S-Blast (1)] to [C-Charge (1)].
R
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed from your hand, if your opponent has 2 or less rear-guards, [discard a card from your hand] to draw a card.
R
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to draw a card.
R
Dark Zone/Workeroid/Gear Chronicle
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: At the end of the battle that this unit boosted, [return this unit to your deck] to choose a face up G unit in your G zone, and you may turn it face down.
R
United Sanctuary/Giant/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Human/Royal Paladin
-/2/Intercept/10000/1
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
United Sanctuary/Giant/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: [C-Blast (1)] and [Retire this unit] to get 2 of your unit to get [Power] +5000 until end of turn.
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[V/R]: During your opponent's turn, it gets [Power] +5000.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, it gets [Power] +4000 until end of that battle.
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: When your opponent's rear-guard is retired by your card effect, [C-Blast (2)] to choose 1 of your opponent's rear-guards, and retire it.
Dragon Empire/Human/Kagero
-/2/Intercept/8000/1
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +5000 until end of turn.
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Dragon Empire/Human/Kagero
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, this unit gets [Power] +4000 until end of that battle.
リュウ)
Dragon Empire/Human/Kagero
-/1/Boost/6000/1
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +5000 until end of turn.
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/6000/1
[R] [GB (1)]: At the end of your turn, if this unit is at rest, [S-Blast (1)] to return this unit to your hand.
Dark Zone/Gear Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/9000/1
[R]: When this unit attacks, if your vanguard is a G unit, [S-Blast (1)] to gets [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/8000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +5000 until the end of turn.
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/8000/1
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of battle.
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +3000 until end of turn.
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/6000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +5000 until the end of turn.
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, it gets [Power] +4000 until end of that battle.