Friday, October 1, 2021

Cardfight!! Vanguard ZERO:
Generation Stride
[時空超越]
Duration:
[Japanese Edition] 1st October
 2021 — 31st October 2021 (JPT)
[Global Edition] 1st December 2021 — 31st December 2021 (PST)

Feature:
Generation Stride is the 1st G Series Fighters Box Pickup series which is also the 22nd Fighters Gacha is Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Royal Paladin and Kagero.
- Introducing new clan: Gear Chronicle.
- All other 23 clans will get a similar Grade 0 card to Steam Maiden, Uluru.
- All players will get playset of these new Heal as well as a playsets of two Cray Elemental Strides!
Heat Elemental, Magum
(ヒートエレメント マグム)
-/Elemental/Cray Elemental
G/4/Triple Drive!!!/16000+/1
[STRIDE]
(This card can be used with all clans)
R

Miracle Element, Atmos
(ミラクルエレメント アトモス)
-/Elemental/Cray Elemental
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] to gets [Power] +10000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
(This card can be used with all clans)
R

- Introducing lots of new mechanism, keyword, card type, zone, rarity, material, etc! You can view below for the newly added things to the new Vanguard ZERO!

New Grade (As an actual card that is part of your deck):
[Grade 0]
From G Series onwards, there will be grade 0 added into the game. 

Rule:
  • There can only be a total of 13 total Grade 0 and Grade 3+ in deck.
  • You cannot change the set triggers of the Grade 0.
New Zone:
[G zone]
• There can only be 8 G units, which are outside of the main deck

G Box:
From G series, all new sets are boxes!
- From the start, the number of each card in the box is set.
- If you get all of a card in the box, you will not get anymore of that card, and the card will be shown as dimmed.
- You can reset the box to the start at anytime you want.
Notice:
  • You cannot use the current [Vanguard Packs] in the new [G Box]
  • You can use gems and [G Series packs] in the [G box]
Note: More info incoming in in game news

New Rarity & GR Material:
[Generation Rare (GR)]
GR Material: 
  • You get GR mats by getting more than 4 GR cards from gacha. 
  • Deconstruction also give GR cards. 
  • All GR crystals are the same for all clans. 
  • Exchanging GR crystals to regular mats is also possible.

New Keyword:
[STRIDE]
[STRIDE Step]: If it is the 4th turn or more for the fighter going first or the 3rd turn or more for the fighter going second, if your vanguard is grade 3 or greater, discard 1 or more cards with the sum of their grades being 3 or greater from your hand, and place a face down G unit from your G zone on top of your vanguard. The [STRIDE] vanguard becomes a heart card, and the G unit gains the name and [Power] of the heart. If you [STRIDE], draw a card. At the end of turn, the G unit is returned to the G zone in face-up.

[GB] (Generation Break)
A "GB" ability becomes active or can only be used if the total number of face up G units both on your [V] and in your G zone is equal to or greater than the stated number.
  • For example, one G unit on your [V] plus to 2 face up G units in your G zone is equal to 3 face up G units in total, and will allow you to activate abilities of [GB (3)] or lower. You need to have the stated number or more as soon as the event for an ability would occur, including at the time before a G unit would be put face up.
[G Persona Blast]
Choose a face down card from your G zone with the same name as your G unit on your [V], and turn it face up

- Upon release, all players will be given a playset of the new Heal Triggers of all 24 clans in their present boxes:
Healing Pegasus
 (ヒーリング・ペガサス)
United Sanctuary/High Beast/Royal Paladin
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Diviner, Sukunahikona
(神凪 スクナヒコナ)
United Sanctuary/Human/Oracle Think Tank
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Nurse of Sweet Heart
(ナース・オブ・スイートハート)
United Sanctuary/Angel/Angel Feather
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Illegal Alchemist
(イリーガル・アルケミスト)
United Sanctuary/Demon/Shadow Paladin
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Pharmacy Witch
(ファーマシー・ウィッチ)
United Sanctuary/Elf/Gold Paladin
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Goddess of Youth, Hebe
(青春の女神 ヘーベー)
United Sanctuary/Noble/Genesis
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Mother Orb Dragon
 (マザーオーブ・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Stealth Fiend, Zashikihime
(忍妖 ザシキヒメ)
Dragon Empire/Ghost/Nubatama
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Savage Healer
(サベイジ・ヒーラー)
Dragon Empire/Human/Tachikaze
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Stealth Fiend, Yukihime
(忍妖 ユキヒメ)
Dragon Empire/Ghost/Murakumo
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Deity of Love, Kama
(愛の神 カーマ)
Dragon Empire/Noble/Narukami
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Ring Girl, Ai
(ラウンドガール アイ)
Star Gate/Workeroid/Nova Grappler
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Cosmic Hero, Grandrescue
(宇宙勇機 グランレスキュー)
Star Gate/Battleroid/Dimension Police
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Lady Healer of the Torn World
(綻びた世界のレディヒーラー)
Star Gate/Cyberoid/Link Joker
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Magical Manager
(マジカル・マネージャー)
Dark Zone/Elf/Spike Brothers
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Alice of Nightmareland
(悪夢の国のアリス)
Dark Zone/Human/Dark Irregulars
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Tender Breeder
(テンダー・ブリーダー)
Dark Zone/Elf/Pale Moon
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Steam Maiden, Uluru 
(スチームメイデン ウルル)
Dark Zone/Gearoid/Gear Chronicle
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Good Luck Charm Banshee
(おまじないするバンシー)
Magallanica/Ghost/Granblue
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Lover of Hearts, Penelotta
(ハートの恋人 ペンネロッタ)
Magallanica/Mermaid/Bermuda △
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Battle Siren, Carolina
(戦場の歌姫 カロリーナ)
Magallanica/Mermaid/Aqua Force
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Cocoon Healer
(コクーン・ヒーラー)
Zoo/Insect/Megacolony
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Broadcast Rabbit
(ブロードキャスト・ラビット)
Zoo/High Beast/Great Nature
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Fairy Light Dragon
(フェアリーライト・ドラゴン)
Zoo/Forest Dragon/Neo Nectar
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard. (If it is possible to guard with 1 card, it activates before Perfect Guard)
R

Upon release, all players will be given new First Vanguards in their present boxes:
Shining Knight, Millius
(閃きの騎士 ミーリウス)
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to call a grade 2 from your deck.
[R]: Resist.
RR

Knight of Drawn Sword
 (ナイト・オブ・ドローンソード)
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to draw a card, and discard a card from your hand.

Wyvernkid Ragla
(ワイバーンキッド ラグラー)
Dragon Empire/Winged Dragon/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to choose one of your opponent's grade 1 or less rear-guards, and retire it.

Gunnergear Dracokid
(ガンナーギア・ドラコキッド)
Dark Zone/Gear Dragon/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to put a grade 3 card to your hand from your deck.
RR

Brass-winged Gear Hawk 
(真鍮の羽のギアホーク)
Dark Zone/Gear Beast/Gear Chronicle
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +5000 until the end of turn.
R

Timepiece Dracokid
(タイムピース・ドラコキッド)
Dark Zone/Gear Dragon/Gear Chronicle
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [C-Blast (1)] and [Put this unit into your soul] to look at 5 cards from the top of your deck, and put a grade 3 or greater into your hand.


:: Fighter Box Cardlist ::
Holy Dragon, Saint Blow Dragon
 (神聖竜 セイントブロー・ドラゴン)
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When it attacks, [G Persona Blast] to get [Power] +3000 for each of your rear-guards until end of that battle. If there are 2 or more face-up cards in your G zone, this unit gets [Critical] +1 until end of that battle, and all of your grade 2 rear-guards gets the following ability until the start of your next turn.
"[R]: This unit cannot be retired by your opponent's card effects."
GR

Shrouded Divine Knight, Gablade 
(朧の聖騎士 ガブレード)
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, call a grade 2 or greater card from your deck.
GR

Divine Dragon Knight, Mustafa
(神龍騎士 ムスタファー)
Dragon Empire/Human/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [C-Blast (1)] and [Turn a face down card from your G zone face up] to choose 1 of your opponent's rear-guards, retire it, and until end of turn, your units equal to the amount of face up Divine Dragon Knight, Mustafa in your G zone get the following ability.
"[V/R]: When this unit's attack hits a vanguard, [C-Charge (1)]."
GR

Flame Emperor Dragon King, Root Flare Dragon
 (炎帝龍王 ルートフレア・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [G Persona Blast], choose 1 of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit.
GR

Interdimensional Dragon, Faterider Dragon
 (時空竜 フェイトライダー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [No Cost] to put 1 of your rear-guards on bottom of your deck, and call a card that is a grade greater than that unit. Choose 1 of your units for each face up card in your G zone, and they get [Power] +3000 until end of turn.
GR

Interdimensional Dragon, Ragnaclock Dragon
(時空竜 ラグナクロック・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] and [G Persona Blast] to prevent your opponent from guarding with grade 0 until the end of that battle. Then, if there are 2 or more face up cards in G zone, this unit gets [Critical] +1 and choose 1 of your opponent's rear guards, and put that rear guard to the bottom of their deck.
GR

Divine Knight of Flashing Flame, Samuel
 (閃火の聖騎士 サムイル)
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, if your opponent's damage zone has 4 or less cards, and you have exactly 5 rear-guards, [C-Blast (1)] to deal 1 damage to your opponent.
RRR

Blue Sky Knight, Altmile
(青天の騎士 アルトマイル)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, all of the units in your front row get [Power] +5000.
[V]: When your G unit strides, you may call up to 2 cards from your hand. Choose 2 of your units, and they get [Power] +5000 until end of turn. Additionally, you may put a grade 2 card from your drop zone on the bottom of your deck.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR

Knight of Twin Sword
 (ナイト・オブ・ツインソード)
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to call a grade 2 card other than Knight of Twin Sword from your deck.
RRR

Divine Dragon Knight, Mahmud 
(神龍騎士 マフムード)
Dragon Empire/Human/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guards, and retire it.
RRR

Dragonic Blademaster
(ドラゴニック・ブレードマスター)
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, if you have more rear-guards than your opponent's, this unit gets [Power] +5000 / [Critical] +1.
[V]: When your G unit strides, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and retire it.
[V]: During the turn this unit was placed, this unit gets [Power] +3000.
RRR

Dragonic Overlord "The X"
 (ドラゴニック・オーバーロード “The X”)
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGIONDragonic Overlord the End
[V]: When this unit Legion, put a card from your deck with the same card name as your vanguard into your hand.
[V]: At the end of the battle that this unit attacked, if the attack did not hit during that battle, [C-Blast (1)] and [Persona Blast] to choose 2 of your opponent's rear-guards, and retire them.
RRR

Interdimensional Dragon, Chronoscommand Dragon
(時空竜 クロノスコマンド・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [S-Blast (1)] and [C-Blast (2)] to put all of your opponent's rear-guards on the bottom of their deck.
RRR

Interdimensional Dragon, Lost Age Dragon
(時空竜 ロストエイジ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guards, and puts it on the bottom of their deck.
RRR

Chronojet Dragon
(クロノジェット・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit attacks a vanguard, until end of that battle, this unit gets Power +5000 until end of battle, and have your opponent discard a grade 3 or greater at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate.
[V]: When your G unit strides, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR

Ruin Disposal Dragon
 (ルインディスポーザル・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[LEGIONSteam Knight, Puzur-Ili
[V]: When this unit Legion, choose 1 of your opponent's rear-guards, and put it on the bottom of their deck.
[V]: When this unit attacks a vanguard, [C-Blast (1)] to get [Power] +3000 until end of that battle. Choose 1 of your opponent's grade 1 or less rear-guards, and put it on the bottom of their deck.
RRR

Knight of Fragment
 (ナイト・オブ・フラグメント)
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, if you have 2 or more grade 2 rear-guards, this unit gets [Power] +2000 and the following ability.
"[R]: When this unit's attack hits a vanguard, [S-Charge (1)] and [C-Charge (1)]."
RR

Starlight Violinist
 (スターライト・ヴァイオリニスト)
United Sanctuary/Angel/Royal Paladin
-/2/Intercept/8000/1
[V/R]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a grade 2 from your deck other than Starlight Violinist.
RR

Laurel Knight, Sicilus
 (月桂の騎士 シシルス)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Altmile from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR

Holy Knight Guardian
 (ホーリーナイト・ガーディアン)
United Sanctuary/Elf/Royal Paladin
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Holy Knight Guardian in your drop zone, [C-Charge (1)].
RR

Bringer of Dreams, Belenus 
(夢の運び手 ベレヌス)
United Sanctuary/Sylph/Royal Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Altmile, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR

Double Perish Dragon
 (ダブルペリッシュ・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (2)] to choose 1 of your opponent's rear-guards, and retire it.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's grade 1 or less rear-guards, and retire it.
RR

Energy Flame, Aethonic
 (英気の炎 アエトニキ)
Dragon Empire/Salamander/Kagero
-/1/Boost/7000/1
[R]: When your opponent's rear-guard is retired by your card effect, [put this unit into your soul] to [C-Charge (2)].
RR

Lava Flow Dragon
 (ラーヴァフロウ・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Dragonic Blademaster from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR

Protect Orb Dragon
 (プロテクトオーブ・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Protect Orb Dragon in your drop zone, [C-Charge (1)].
RR

Dragon Knight, Jannat
 (ドラゴンナイト ジャンナット)
Dragon Empire/Human/Kagero
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Dragonic Blademaster, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR

Interdimensional Dragon, Mystery-flare Dragon 
(時空竜 ミステリーフレア・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [C-Blast (4)] to reveal 3 cards from the top of your deck, if the revealed cards have 3 or more different grades, you get an additional turn. If not, [C-Charge (4)].
RR

Distance-running Gear Horse
 (万里を駆けるギアホース)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, [C-Charge (1)].
RR

Glimmer Breath Dragon
 (グリマーブレス・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Chronojet, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's rear-guards, puts it on the bottom of their deck, and this unit gets [Power] +2000 until end of turn.
RR

Relic Master Dragon
 (レリックマスター・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[V/R]: When placed, [C-Blast (2)] to put 1 of opponent's grade 2 or less rear-guard on the bottom of their deck.
RR

Steam Maiden, Ishin 
(スチームメイデン イーシン)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, [C-Blast (1)] to get the following ability until end of turn.
"[R]: When this unit attacks a vanguard, your opponent cannot guard with grade 0 until the end of that battle."
[R]: Resist
RR

Steam Breath Dragon
(スチームブレス・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Chronojet from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR

Steam Maiden, Arlim
 (スチームメイデン アルリム)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Steam Maiden, Arlim in your drop zone, [C-Charge (1)].
RR

Heart Thump Worker
(ドキドキ・ワーカー)
Dark Zone/Workeroid/Gear Chronicle
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Chronojet, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR

Knight of Greatspear 
(ナイト・オブ・グレートスピア)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (2)] to have 2 of your units to get [Power] +5000 until end of the turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a Knight of Greatspear from your deck.
R

Knight of Sincerity
(ナイト・オブ・シンセリティ)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to call a grade 2 unit from your deck.
[V]: When your G unit strides, your vanguards gets [Power] +5000 until end of turn.
R

Aurashooter Dragon
 (オーラシューター・ドラゴン)
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to call a grade 2 or greater card from your deck.
R

Mithrilguard Lion (ミスリルガード・ライオン)
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R

Techgal 
(てっくがる)
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/8000/1
[R] [GB (1)]: This unit has "Boost".
R

Knight of Reform, Pir
(変革の騎士 ピール)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your other grade 2 rear-guard is placed, if your vanguard is a grade 3 or greater Altmile, have 2 of your units in the same column as this unit (including this unit) to get [Power] +2000 until end of turn.
R

Encourage Angel 
(エンカレッジ・エンジェル)
United Sanctuary/Angel/Royal Paladin
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When placed, [return this unit to your deck] to have 2 of your units get [Power] +3000 until end of turn.
R

Dragon Knight, Soheil
 (ドラゴンナイト ソヘイル)
Dragon Empire/Human/Kagero
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When your opponent's rear-guard is retired by your card effect in the same column as this unit, this unit gets [Power] +5000 until end of turn.
R

Twilight Arrow Dragon 
(トワイライトアロー・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and retire it.
R

Demonic Dragon Berserker, Putana
 (魔竜戦鬼 フタンナ)
Dragon Empire/Dragonman/Kagero
-/2/Intercept/8000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] and [retire this unit] to choose 2 of your opponent's rear-guards, and retire them.
R

Dragon Knight, Berger
(ドラゴンナイト ベルガー)
Dragon Empire/Human/Kagero
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R

Dragon Knight, Mahmit
 (ドラゴンナイト ムーミート)
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect in the same column as this unit, until end of turn, this unit gets [Power] +2000 and the following ability.
"[R]: When an attack hits a vanguard during the battle that this unit boosted, [S-Charge (2)]."
R

Lizard Soldier, Grom
(リザードソルジャー グローム)
Dragon Empire/Dragonman/Kagero
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to [C-Charge (2)].
R

Lizard Soldier, Veira
 (リザードソルジャー ベイラー)
Dragon Empire/Dragonman/Kagero
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect, [return this unit to your deck] to choose 1 of your units, and it get [Power] +10000 until end of turn.
R

Divergence Dragon
(ディヴァージェンス・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and puts it on the bottom of their deck.
[V]: When your G unit STRIDE, and your vanguard gets [Power] +5000 until end of turn.
R

Fate Wheel Dragon
 (フェイトホイール・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When this unit attacks a vanguard, [C-Blast (1)] to prevent your opponent from guarding with grade 0 until the end of that battle.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to put 1 of your opponent's grade 1 or less rear-guards on the bottom of your opponent's deck.
R

Steam Knight, Ubara-tutu
 (スチームナイト ウバル・トゥトゥ)
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to choose 1 of your opponent's grade 2 or less rear-guards, and put it on the bottom of their deck.
R

Steam Fighter, Amber 
(スチームファイター アンバー)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When it attacks a vanguard, if boosted, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and puts that unit on the bottom of their deck.
R

Steam Knight, Puzur-Ili
 (スチームナイト プズル・イリ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R]: When it attacks a vanguard, [S-Blast (1)] so that your opponent cannot guard with grade 0 until end of that battle.
R

Great Carapace, Gear Turtle
(山盛り甲羅のギアタートル)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/8000/1
[R]: During your opponent's turn, it gets [Power] +5000.
R

Gadget Maiden Maki
(ガジェットメイデン・マキ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[V/R]: When placed, [S-Charge (1)].
R

Steam Fighter, Mesh-he
(スチームファイター メスヘデ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your opponent's rear-guard is put into their deck by your card effect from one of your cards, [S-Blast (1)] to [C-Charge (1)].
R

Steam Maiden, Ul-nin
 (スチームメイデン ウルニン)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed from your hand, if your opponent has 2 or less rear-guards, [discard a card from your hand] to draw a card.
R

Steam Scara, Gigi
 (スチームスカラー ジジ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to draw a card.
R

Wakey Wakey Worker
(ワクワク・ワーカー)
Dark Zone/Workeroid/Gear Chronicle
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: At the end of the battle that this unit boosted, [return this unit to your deck] to choose a face up G unit in your G zone, and you may turn it face down.
R

Profound Sage, Kunron 
(碩学の賢者 クンロン)
United Sanctuary/Giant/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)

Absolute Blade Knight, Livarot 
(絶剣の騎士 リヴァーロ)
United Sanctuary/Human/Royal Paladin
-/2/Intercept/10000/1

Transmigration Knight, Brede 
(流転の騎士 ブレードゥ)
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

Lunar Crescent Knight, Felax 
(繊月の騎士 フェレックス)
United Sanctuary/Human/Royal Paladin
-/1/Boost/8000/1

Archer of Heaven's Tower 
(天駆ける塔のアーチヤー)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

Gigantech Shot Putter 
(ギガンテック・ショットプッター)
United Sanctuary/Giant/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: [C-Blast (1)] and [Retire this unit] to get 2 of your unit to get [Power] +5000 until end of turn.

Knight of Shield Bash 
(ナイト・オブ・シールドバッシュ)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.

Knight of Steel Wing
 (ナイト・オブ・スチールウイング)
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[V/R]: During your opponent's turn, it gets [Power] +5000.

Milky Way Unicorn
 (ミルキーウェイ・ユニコーン)
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, it gets [Power] +4000 until end of that battle.

Wyvern Strike, Doha
 (ワイバーンストライク ドーハ)
Dragon Empire/Winged Dragon/Kagero
-/2/Intercept/10000/1

Dragon Knight, Jabad
 (ドラゴンナイト ジャバード)
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

Hulkroar Dragon
 (ハルクロアー・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: When your opponent's rear-guard is retired by your card effect, [C-Blast (2)] to choose 1 of your opponent's rear-guards, and retire it.

Dragon Knight, Tanaz
 (ドラゴンナイト タンナーズ)
Dragon Empire/Human/Kagero
-/2/Intercept/8000/1
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +5000 until end of turn.

Wyvern Strike, Garan
 (ワイバーンストライク ギャラン)
Dragon Empire/Winged Dragon/Kagero
-/1/Boost/8000/1

Dragon Knight, Monireth 
(ドラゴンナイト モニーレフ)
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

Dragon Knight, Mafdi
 (ドラゴンナイト マフディ)
Dragon Empire/Human/Kagero
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, this unit gets [Power] +4000 until end of that battle.

Dragon Monk Gyokuryu
 (ドラゴンモンク ギョク
リュウ)
Dragon Empire/Human/Kagero
-/1/Boost/6000/1
[R] [GB (1)]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +5000 until end of turn.

Volcano Gale Dragon
 (ボルカノゲイル・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/6000/1
[R] [GB (1)]: At the end of your turn, if this unit is at rest, [S-Blast (1)] to return this unit to your hand.

Smithereen Colossus 
(剛腕粉砕の時空巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)

Smokegear Dragon
 (スモークギア・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/10000/1

Mechanized Gear Tiger 
(機械仕掛けのギアタイガー)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/9000/1
[R]: When this unit attacks, if your vanguard is a G unit, [S-Blast (1)] to gets [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)

Twinmaser Dragon
 (ツインメーザー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

Iron-fanged Gear Hound
 (鉄の牙のギアハウンド)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/8000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +5000 until the end of turn.

Masergear Dragon
 (メーザーギア・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/8000/1

Brasswing Dragon 
(ブラスウイング・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.

Steam Rider, Dizkal 
(スチームライダー ディズカル)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of battle.

Summit Crest Gear Wolf 
(頂に立つギアウルフ)
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +3000 until end of turn.

Mist Geyser Dragon
 (ミストゲイザー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/6000/1
[R] [GB (1)]: When your opponent's rear-guard is put into their deck by your card effect, this unit gets [Power] +5000 until the end of turn.

Steam Rider, Burnham 
(スチームライダー バーナム)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, it gets [Power] +4000 until end of that battle.

Steam Soldier, Tauge 
(スチームソルジャー トーゲ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[V/R]: During your opponent's turn, it gets [Power] +5000.