Cardfight!! Vanguard ZERO:
- Divine Judgement of the Bluish Flames
Witch of Goats, Medb (山羊の魔女 メイヴ)
[Global Edition] 1st September 2021 — 30th September 2021 (PDT)
Feature:
- Divine Judgement of the Bluish Flames is the 19th Fighters Gacha Pickup series introduced in Cardfight!! Vanguard ZERO.
- Features new support for the Clans: Oracle Think Tank, Shadow Paladin, Gold Paladin, Dimension Police, Dark Irregulars, and Pale Moon.
- Introducing new Archetype to the clan:
• Dimension Police: Metalborg
- Features new support for the Archetypes:
• Oracle Think Tank: Battle Sister
• Shadow Paladin: Revenger and Witch
• Gold Paladin: Liberator
• Dark Irregulars: Amon
• Pale Moon: Beast Tamer
- Introducing new character to be using the clan, Gold Paladin: Olivier Gaillard.
- Features new support for Legion.
.
United Sanctuary/Elf/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move it to [R])
[R]: When this unit boosts a vanguard and the attack hits a vanguard, if you are Legion, [put this unit into your soul] to call 2 different cards at random from among Black Crow Witch, Eine, Lizard Witch, Eine, Witch of Black Cats, Milcra, or Witch of Goats, Medb at random from outside of your deck as rest.
[R]: Resist
R
United Sanctuary/Human/Gold Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move it to [R])
[R]: If you have 5 or more Liberator units, this unit gets [Power] +3000.
R
United Sanctuary/High Beast/Gold Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move it to [R])
[R]: When another of your units is placed from your deck, if you are Legion, this unit gets [Power] +3000 until end of turn.
United Sanctuary/Angel/Gold Paladin
-/0/Boost/4000/1
[Forerunner] (When rode upon, move it to [R])
[R]: When you Legion, this unit gets [Power] +5000 until end of turn.
Star Gate/Battleroid/Dimension Police
-/0/Boost/5000/1
[Forerunner] (When rode upon, move it to [R])
[R]: [C-Blast (2)] and [Put 4 of your Metalborg rear-guards into your soul] to ride a card that can Legion with your grade 2 vanguard from your deck, and Legion from your soul. Then, draw 2 cards.
R
Star Gate/Battleroid/Dimension Police
-/0/Boost/5000/1
[Forerunner] (When rode upon, move it to [R])
[R]: [Put this unit into your soul] to have your vanguard get [Power] +4000 until end of turn. If you are Legion, your vanguard gets an additional [Power] +4000.
[R]: Resist
R
Star Gate/Battleroid/Dimension Police
-/0/Boost/4000/1
[Forerunner] (When rode upon, move it to [R])
[R]: When you Legion, this unit gets [Power] +5000 until end of turn.
Only by the Card Ability of Witch of Banquets, Lir and Sharp Fang Witch, Fodla:
United Sanctuary/Elf/Shadow Paladin
-/0/Boost/5000/1
United Sanctuary/Elf/Shadow Paladin
-/0/Boost/5000/1
United Sanctuary/Elf/Shadow Paladin
-/0/Boost/5000/1
United Sanctuary/Elf/Shadow Paladin
-/0/Boost/4000/1
[R]: When placed, if your vanguard is a Witch, if your opponent has 2 or more grade 0 rear-guards, [S-Charge (1) / C-Charge (1)].
:: Cardlist ::
United Sanctuary/Elf/Oracle Think Tank
Trigger/3/Twin Drive!!/11000/1
[LEGION] Battle Sister, Pudding
[V]: When this unit Legion, [C-Blast (3)] to draw a card for each Battle Sister in your center column. After that, choose a card from your hand, and discard it.
[V]: When this unit attacks a vanguard, if you have another unit in your center column, this unit gets [Power] +3000 until end of that battle.
RRR
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Inspection Witch, Deirdre
[V]: When this unit Legion, your opponent's vanguard gets [Power] -5000. If your opponent has 2 or more grade 0 rear-guards, it gets [Power] -10000 instead.
[V] [1/Turn]: [C-Blast (2)] and [Retire a Witch rear-guard] to reveal 5 cards from the top of your opponent's deck, choose a random grade 3 or greater, and call it to an [R] with your opponent's rear-guard. That unit becomes "[Power] 5000, Grade 0 with Boost, No ability". Your opponent's abilities do not activate from the call of this effect.
RRR
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Witch of Reality, Femme
[V]: If this unit Legion, [C-Blast (3)] and [retire another Witch rear-guard] to reveals 10 cards from the top of your opponent’s deck, chooses 2 random grade 3 or greater, and calls them to an [R] with your opponent’s rear-guard. Those units becomes "[Power] 5000, Grade 0 with Boost, No ability". Your opponent's abilities do not activate from the call of this effect.
[V] [1/Turn]: If your opponent has 2 or more grade 0 rear-guards, [retire a rear-guard with the same name as your vanguard] to draw 2 cards.
RRR
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Blaster Dark Revenger "Abyss"
[V] [1/Turn]: During the turn that this unit Legion, at the end of the battle that this unit attacked a vanguard, [C-Blast (1)] and [retire 3 Revenger rear-guards] to stand this unit, and draw 2 cards.
[V]: When this unit attacks a vanguard, it gets [Power] +2000 until end of battle
RRR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Revenger, [C-Blast (1)] to retire 1 of your opponent's grade 1 rear-guards.
RRR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Oath Liberator, Aglovale
[V]: When this unit Legion, look at 4 cards from the top of your deck, and call a Liberator.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
RRR
United Sanctuary/Cosmo Dragon/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Oath Liberator, Aglovale
[V]: When your rear-guard with the same name as your vanguard is placed from your deck, if this unit is Legion, this unit gets [Power] +3000 / [Critical] +1 until end of turn.
[V] [1/Turn]: [C-Blast (1)] and [Retire a Liberator rear-guard] to look at 4 cards from the top of your deck, and call a Liberator.
RRR
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Liberator, [C-Blast (1)] to look at 3 cards from the top of your deck, and call a Liberator to an empty [R].
RRR
Star Gate/Battleroid/Dimension Police
Trigger/3/Twin Drive!!/11000/1
[LEGION] Metalborg, Lionetter
[V]: When this unit attacks a vanguard, if this unit is Legion, and if its [Power] (including boost) is 30000 or greater, this unit gets [Critical] +1, and the following ability until end of battle.
"[V]: When this unit's attack hits, retire 1 of your opponent's rear-guards."
[V]: When this unit attacks a vanguard, if you have another unit in your center column, this unit gets [Power] +3000 until end of battle.
RRR
Star Gate/Battleroid/Dimension Police
Trigger/3/Twin Drive!!/11000/1
[LEGION] Metalborg, Ur Buster
[V]: When this unit attacks a vanguard, if this unit is Legion, and this unit's [Power] (including boost) is 30000 or greater, until end of that battle, your opponent must discard a grade 3 or greater at random from their hand when activating Sentinel. If they do not discard, it does not activate.
[V]: When this unit attacks a vanguard, if this unit's [Power] (including boost) is 20000 or greater, draw a card.
RRR
Dark Zone/Demon/Dark Irregulars
Trigger/3/Twin Drive!!/11000/1
[LEGION] Demon World Marquis, Amon
[V]: If this unit is Legion, this unit gets [Critical] +1 for every 10 cards in your soul.
[V]: When your opponent's rear-guard is retired by the effect from your card, if you have another Amon unit in your center column, [S-Charge (3)].
RRR
Dark Zone/Human/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[LEGION] Barking Sky Tiger
[V]: When this unit Legion, [C-Blast (3)] to call 3 cards from your soul.
[V]: When your rear-guard is placed from your soul, this unit gets [Power] +3000 until end of turn.
RRR
United Sanctuary/Elf/Oracle Think Tank
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if all your units are Battle Sister, [C-Charge (1)], and 1 of your other units gets [Power] +3000 until end of turn.
RR
United Sanctuary/Human/Oracle Think Tank
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, [C-Blast (1)] to look at 5 cards from the top of your deck, put a grade 3 or greater card from among them into your hand.
RR
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Fighting Spirit Revenger, Macart
[V]: When this unit attacks a vanguard, if this unit is Legion, [C-Blast (1)] and [retire a rear-guard] to get [Critical] +1 until end of that battle.
[V]: When this unit attacks a vanguard, if you have another unit in your middle column, it gets [Power] +3000 until end of that battle.
RR
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/9000/1
[V/R]: When placed, [C-Blast (1)] to call 2 different cards from among Black Crow Witch, Eine, Lizard Witch, Eine, Witch of Black Cats, Milcra, or Witch of Goats, Medb from outside of your deck.
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Witch, [C-Blast (2)] to choose a random grade 3 or greater from your opponent's drop zone, and call it to an [R] with your opponent's rear-guard. That unit becomes "[Power] 5000, Grade 0 with Boost, No ability". Your opponent's abilities do not activate from the call of this effect.
RR
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed, if your vanguard is a Witch, [C-Blast (2)] to choose a random grade 3 or greater from your opponent's drop zone, and call it to an [R] with your opponent's rear-guard. That unit becomes "[Power] 5000, Grade 0 with Boost, No ability". Your opponent's abilities do not activate from the call of this effect.
RR
United Sanctuary/Giant/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Liberator of Royalty, Phallon
[V]: If this unit is Legion, and if you have 3 or more Liberator rear-guards, [C-Blast (2)] to get [Power] +5000 / [Critical] +1 until end of turn.
[V]: When this unit attacks a vanguard, if you have another unit in your center column, this unit gets [Power] +3000 until end of that battle.
RR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] Shower Liberator, Trahern
[V]: If this unit is Legion, [C-Blast (2)] and [discard a card from your hand with the same name as your vanguard] to look at 4 cards from the top of your deck, call 2 cards, and those units get [Power] +5000 until end of turn.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
RR
United Sanctuary/Angel/Gold Paladin
-/2/Intercept/9000/1
[R]: When you Legion, [C-Blast (1)] to look at 4 cards from the top of your deck, and call a Liberator.
RR
Star Gate/Battleroid/Dimension Police
Trigger/3/Twin Drive!!/11000/1
[V]: [C-Blast (1)] and [S-Blast (1)] to ride a card with Legion from your deck, and your vanguard gets [Power] +3000 until end of turn.
[R]: If your vanguard is a Metalborg, [S-Blast (1)] to get [Power] +2000 until end of turn.
RR
Star Gate/Battleroid/Dimension Police
-/2/Intercept/9000/1
[R]: When you Legion, until end of turn, your vanguard gets [Power] +4000, and get the following ability until end of turn.
"[V]: When this unit attacks a vanguard, retire 1 of your opponent's rear-guards."
RR
[R]: When placed, if your vanguard is a Metalborg, [C-Blast (1)] to have your vanguard get the following ability until end of turn.
"[V]: When this unit's attack hits a vanguard, draw a card. If you are Legion, additionally [C-Charge (1)]."
RR
Dark Zone/Human/Dark Irregulars
Trigger/3/Twin Drive!!/11000/1
[LEGION] Psychic of Dust, Izaya
[V]: When this unit attacks a vanguard, if this unit is Legion, and you have 6 or more cards in your soul, [C-Blast (2)] to retire 2 of your opponent's rear-guards. Then, if you have 10 or more cards in your soul, retire additional 1.
[V] [1/Turn]: [Put a card with the same name as your vanguard from your soul into your drop zone] to [S-Charge (5)].
RR
Dark Zone/Elf/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [C-Blast (2)] to call a card from your soul for each of your Beast Tamer units.
[V]: When placed, put a card from your deck into your soul.
RR
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[LEGION] Comet Witch Serva
[V]: When this unit attacks a vanguard, if this unit is Legion, this unit gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/10000/1
R
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if your vanguard is a Witch, [C-Blast (1)] to reveal 5 cards from the top of your opponent's deck, choose a grade 3 or greater card at random, and call it to an opponent's [R] with a rear-guard. That unit becomes "[Power] 5000, Grade 0 with Boost, No ability". Your opponent's abilities do not activate from calls by this effect.
R
United Sanctuary/Elf/Shadow Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Witch, this unit gets [Power] +3000.
R
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed, if your opponent has 2 or more grade 0 rear-guards, you may discard a card from your hand. If you discarded, draw a card.
R
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V]: When placed, [C-Blast (1)] and [S-Blast (1)] to add a Bluish Flame Liberator, Percival from your deck into your hand.
[V]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
R
United Sanctuary/Cosmo Dragon/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[LEGION] Unbending Liberator, Keredic
[V]: When this unit attacks a vanguard, if this unit is Legion, this unit gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/10000/1
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: When placed from your deck, if you are Legion, 2 of your other units to get [Power] +3000 until end of turn.
R
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/8000/1
[R]: When this unit's attack hits a vanguard, if you are Legion, [C-Blast (1)] to draw a card.
R
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When placed, if you have 5 or more Liberator units, you may discard a card from your hand. If you discarded, draw a card.
R
Star Gate/Battleroid/Dimension Police
Trigger/3/Twin Drive!!/11000/1
[LEGION] Metalborg, Diggerion
[V]: When this unit attacks a vanguard, if this unit is Legion, this unit gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
R
Star Gate/Battleroid/Dimension Police
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Metalborg, this unit gets [Power] +3000.
R
Star Gate/Battleroid/Dimension Police
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, [C-Blast (1)] to have your vanguard get [Power] +4000 until end of turn. If you are Legion, it gets an additional [Power] +4000.
R
Star Gate/Battleroid/Dimension Police
-/1/Boost/7000/1
[R]: When placed, [C-Blast (1)] to have your vanguard get [Power] +4000 until end of turn. If you are Legion, it gets an additional [Power] +4000.
R
Dark Zone/Human/Dark Irregulars
Trigger/3/Twin Drive!!/11000/1
[LEGION] Psychic of Dust, Izaya
[V]: When this unit attacks a vanguard, if this unit is Legion, and if your soul has 6 or more cards, this unit gets [Power] +5000 until end of that battle. Then, if your soul has 10 or more cards, 2 of your units gets [Power] +5000 until end of turn.
[V] [1/Turn]: [Put a grade 3 or greater card from your soul into your drop zone] to [S-Charge (2)].
R
Dark Zone/Human/Dark Irregulars
-/2/Intercept/9000/5000/1
[R]: During your main phase, when a card is put into your soul, if you are Legion, this unit gets [Power] +3000 until end of turn.
R
Dark Zone/Chimera/Pale Moon
-/2/Intercept/9000/1
[R]: When your other rear-guard is placed from your soul, if you are Legion, this unit gets [Power] +3000 until end of turn.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[V/R]: During your turn, if your opponent has 2 or more grade 0 rear-guards, this unit gets [Power] +3000.
United Sanctuary/High Beast/Shadow Paladin
-/2/Intercept/8000/1
[V/R]: [C-Blast (2)] to get [Power] +4000 until end of turn.
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[V/Front Row - R]: During your turn, if you have less units than your opponent, this unit gets [Power] +3000.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/7000/1
[R]: When this unit boosts a Blaster Dark Revenger "Abyss, this unit gets [Power] +3000 until end of that battle.
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Witch, this unit gets [Power] +3000.
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/7000/1
[R]: When placed, if your vanguard is a Witch, and if you are Legion, [retire another Witch rear-guard] to have your opponent's vanguard get [Power] -5000 until end of turn.
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: If you have 5 different name rear-guards, [C-Blast (1)] to get [Power] +10000 until end of turn.
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: When placed from your deck, if you are Legion, this unit gets [Power] +5000 until end of turn.
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: During your turn, if you have 4 or more other Liberator units, this unit gets [Power] +3000.
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/8000/1
[R]: During your turn, if you are Legion, this unit gets [Power] +4000.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: [C-Blast (1)] to get [Power] +1000 until end of turn.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[V/Front Row - R]: If you have 4 or more other Liberator units, this unit gets [Power] +3000.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When placed from your deck, if you are Legion, this unit gets [Power] +5000 until end of turn.
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if you are Legion, this unit gets [Power] +4000 until end of that battle.
Star Gate/Battleroid/Dimension Police
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Battleroid/Dimension Police
-/2/Intercept/8000/1
[R]: During your turn, if you are Legion, this unit gets [Power] +4000.
Star Gate/Battleroid/Dimension Police
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Metalborg, this unit gets [Power] +3000.
Star Gate/Battleroid/Dimension Police
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if you are Legion, this unit gets [Power] +4000 until end of that battle.