Sunday, February 14, 2016

Cardfight!! Vanguard "G":
Team Format
- Relation Vanguard
(A Relay 3v3 Team Fight Format)
Format:
- 3 person in a team
- Clan Fight Format (each member must use different clan)

The team will then be split into:
- First Player (Vanguard)
- Second Player (Centerfield)
- Third Player (Captain/Team Leader)

How Relay Fight Format Works?
 Relay Fight is a 3-on-3 game format played in the “relay” style.
- In order to have a Relay Fight, you need form a team of 3 Fighters with your friends, and you will play against other 3-player teams.
- Each team member is assigned a position: 1st Fighter, 2nd Fighter and 3rd Fighter, also known as the Vanguard, Centerfield and Captain/Team Leader respectively.
- Within a team, all members must use a clan different from the other members
(Example: the 1st Fighter can use Royal Paladin, the 2nd Fighter can use Neo Nectar and the 3rd Fighter can use Gear Chronicle (refer to the picture on the right).
- Having 2 of the same clan in your team is a no-go.

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How To Start a Relay Fight?

The 1st Fighter of each team takes the stage first, followed by the 2nd Fighter, and finally the 3rd Fighter.
- Once the 1st Fighter loses, the 2nd Fighter takes over, and once the 2nd Fighter loses, the 3rd Fighter takes over.
- The game ends once the 3rd Fighter of either team loses as well.
In this format, players no longer play until their 6th damage.
- The 1st Fighter can take 5 damage before he loses, the 2nd Fighter can take additional 3 damage (8 damage) after taking over, and the 3rd Fighter can take another 3 damage.
- In total, a team can take 11 damage before it loses.
- The first fighter will start the game as normal, drawing 5 cards, then followed by mulligan (optional), and after that, he or she will start the game with stand and draw:
It will goes from First Vanguard -> Grade 1 -> Grade 2 -> Grade 3 as per normal like a normal battle.

• If you are the 1st Fighter at 4 damage, and your opponent hits you with 2 critical, in a Relay Fight, should a situation like that occur, you will take 1 damage, bringing you to a total of 5, and the rest of the damage will be cancelled. All remaining damage checks will not be performed.
(Example: 1st Fighter who's at his or her 4th damage, and he or she received a double critical, the damage will end at 5 instead of 7.)

• When a fighter loses, the attacking side’s turn ends as well.
• All abilities that trigger “when attack hits”, “at the end of the battle”, “at the beginning of the end phase of that turn” will all still trigger and resolve, though!
(Example: When “Divine Dragon Knight, Mahmud” hits the opponent’s vanguard and results in 5 damage for opposing 1st Fighter, the card’s ability (to retire an opponent’s rear-guard) still resolves before the turn ends.)

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Relation Vanguard - Transitioning to the Next Fighter
Due to the nature of this format, some cards will remain on the field, while some others will be retrieved by the previous Fighter.

- The following cards will be retrieved by the owner:
• Remaining cards in the deck
• Face down cards in the G zone
• Cards in the hand

-  The following cards will remain on the field:
• Face up cards in the G zone
• Cards on the field
(Example: vanguard and rear-guard circles)
• Cards in damage zone, drop zone and bind zone

-  These cards remaining on the field are still eligible for use in paying costs for effects. 
- After transition, the next Fighter will place his/her own deck, and draw X+3 cards from the top of their deck, where X is the number of cards in the previous Fighter’s hand before they lost.
(Example: If the 1st Fighter has 4 cards in hand when he loses, the 2nd Fighter will draw 7 cards from their deck when they take over.)
- When the second/third fighter start, he or she will draw X+3 cards, no Mulligan for that player.
- The battle will begin with his or her turn with the standard phase:
Stand -> Draw - Ride/Stride -> Main Phase - Battle Phase.
• The second/third fighter will start the game with their First Vanguard inside their main deck.
• That player can choose to ride another new grade 3 like a normal ride, he or she will start with what ever field the previous player leave behind. He or she can still call units from his or her hand or by card ability during his or her turn.

Note:
• When you are at 5 damage, and you have to heal 1 damage, you will remain as the active Fighter, and continue the Relay Fight as per normal!
- The previous Fighter does not take over the game from you if that happens.

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Special Rules of Relay Fight

In addition to above-mentioned rules, there are also some special rules for Relay Fight:
- First Vanguard
• As the 2nd and 3rd Fighters continue the game from the previous Fighter, they will already have a vanguard on the field.
• Their first vanguard cards should therefore be shuffled into their decks.

- “Lord” Ability
• As there will be a mixture of clans on the field, the restrictions of the “Lord” ability do not apply to the 3 clans in a team. (The clan of the First, Second and Third Fighters)
• All other restrictions, such as requiring a card of a specific clan, race, or card name, still apply as per normal.
Example:
Auto [R]: [Counter Blast (1)] When this unit attacks, if you have a 《Kagero》 vanguard, you may pay the cost.

--- OR ---

Auto [R]: When this unit attacks, if you have a vanguard with "Overlord" in its card name, this unit gets [Power] +3000 until end of that battle.
Note: The restriction will still take place, so you must have that condition to fulfil the effect.

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Cards Belong to the Owner
• After transition to the next fighter, there will be some cards from the previous player remaining on the field.
• If a card effect or cost would send cards from the drop zone back to the deck, and you choose to return cards that do not belong to you, they are instead returned to the owner’s deck.
• Cards that do not belong to you cannot be returned to your hand either.
= Examples:
• Example 1 - “Doctoroid Refros”:
* When cards are returned to the deck from the damage zone, the cards are returned to the owner’s deck, but shuffle the current fighter’s deck.
* After that, take the cards from the current fighter’s deck to the damage zone, and then draw a card from the current fighter’s deck as well.
• Example 2 - Legion:
* When a card is returned to the deck from the drop zone due to Legion’s cost, the card is returned to the owner’s deck, but the Legion mate is searched from the fighter’s deck.
• You cannot search for cards from other members’ decks either!
- Additional victory conditions, such as those of Star-vader, “Omega” Glendios and Original Deletor, Egorg, can also still be used as per normal.
Note:
• If you are on the receiving end of Star-vader, “Omega” Glendios or Original Deletor, Egorg’s effects, you lose the game, but your teammates can still play on!
• If you lose at 4 or less damage due to these effects, the 2nd Fighter and 3rd Fighter can still only take 3 damage each!!
Example:
• If First Fighter loses at 4 damage due to the effect of Star-vader, “Omega” Glendios or Original Deletor, Egorg  the Second Fighter will have +3 damage (7 damage) and the Third Fighter too will have +3 damage (10 damage). So it will not end the game at the 11 damage if the player received a special winning condition from Star-vader, “Omega” Glendios or Original Deletor, Egorg.
• If the Second Fighter loses at 6 damage due to the effect of Star-vader, “Omega” Glendios or Original Deletor, Egorgthe Third Fighter will have +3 damage (9 damage). So it will not end the game at the 11 damage if the player received a special winning condition from Star-vader, “Omega” Glendios or Original Deletor, Egorg.
• If any Fighter runs out of cards of cards in the deck, the same thing happens just like if you lose due to the special winning condition from Star-vader, “Omega” Glendios or Original Deletor, Egorg.
- The team whose player decks out transitions to the next Fighter.
• Discussion between team members is allowed, and it should be decided or done before the game begins.
• At the end of the fight do remember to return the cards to the correct team member. 
• All the new Perfect Guard can be passed on to the next player as there's no clan restriction on the card for the usage of it, as it don't require a certain named or clan for it.

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If you have any questions on Relay Fight, please feel free to contact Bushiroad SEA's support team at sg_support@bushiroad.com.
Note: The Relay Fight will NOT be the tournament format for upcoming Bushiroad Spring Fest.