Tuesday, April 19, 2011

Black & White Set 1:
  






Release Date: 25/04/2011
Cards in Set: 115

Features:
An exciting new Pokémon Trading Card Game expansion has arrived! With the Pokémon TCG: Black & White expansion, you can discover a legion of over 70 never-before-seen Pokémon from the newly explored Unova region, including new starter Pokémon Snivy, Tepig, and Oshawott, as well as powerful new Pokémon like Zoroark, Galvantula, Reuniclus, plus many more! The new Pokémon TCG: Black & White expansion comes battle-ready with over 110 cards, including the Legendary Reshiram and Zekrom, both featuring never-before-seen art that covers the entire card! Best of all, only Pokémon from the Unova region appear in the expansion! Enter a bigger Pokémon world with Pokémon TCG: Black & White!

Three Pokémon TCG: Black & White theme decks are at major retail stores across the country. Each theme deck—Green Tornado, Red Frenzy, and Blue Assault—will include a special code to unlock an identical digital deck for play in the recently announced Pokémon TCGO: Trainer Challenge online game! Use any of the three brand-new Pokémon TCG: Black & White theme decks to battle against fourteen virtual TCG players in three exciting Leagues. Pokémon TCGO: Trainer Challenge launches in April at www.pokemontcg.com.

The Pokémon TCG: Black & White expansion 10-card booster packs are now available in major retail stores nationwide. The four boosters feature brand-new Pokémon on their packaging—Reshiram, Zekrom, Zoroark and, Zebstrika—with each booster pack including one guaranteed parallel foil card!

Features of the new Pokémon TCG: Black & White expansion:
- Over 70 never-before-seen Pokémon from the brand-new Unova region
- Reshiram and Zekrom cards feature a unique foil, and for the first time are given a "full art" treatment covering the entire card
- Three new theme decks—Green Tornado, Red Frenzy, and Blue Assault—include a special code to unlock an identical digital deck ready for battle in Pokémon TCGO: Trainer Challenge online game

Ability to Win
Some Pokémon have all-new special skills called Abilities, and cards with these Abilities are extra valuable. Abilities have a wide range of uses, so you can take advantage of them in almost any deck.

For instance, you’ll get a huge advantage with Serperior's Royal Heal Ability, which heals 10 damage from each of your Pokémon between turns. Or use Klinklang's Shift Gear Ability to move Metal Energy from one of your Pokémon to another during your turn. These benefits definitely make Abilities worth seeking out and adding to your next deck!

All in the Numbers
The Pokémon TCG: Black & White expansion introduces a new approach to card numbering that helps you find exactly the card you're looking for. Under the new system, the cards are organized by type first—so all the Grass-type Pokémon are grouped together, for example. Then, the cards are arranged in Pokédex order. This means you’ll always find Lillipup, Herdier, and Stoutland next to each other in the numbering order. With your cards sorted and easier to find, building your next winning deck will be even easier!

Trainer Talk
Non-Pokémon cards such as Trainer, Supporter, and Stadium cards used to be hard to classify, but the Black & White expansion makes it simpler. Now all of these cards are called Trainer cards, and they’re divided into three types—Supporter cards, Stadium cards, and Item cards (the new name for the old Trainer cards, such as Poké Ball and PlusPower). Since all three groups are part of the Trainer class of cards, it’s much easier for you to talk about these cards with other players!

Download the rulebook for the Pokémon TCG: Black & White expansion.

Pokémon TCG: Black & White is the name given to the first main expansion of cards from the Black & White Series of the Pokémon Trading Card Game. The set features significant aesthetic and structural changes, and brings several reworked mechanics and rulings to the game.
Black & White marks the beginning of Pokémon Trading Card Game series of the same name and is the first expansion to feature Generation V Pokémon. Based on Pokémon Black and White and the concept of starting from a new beginning, Black & White is almost entirely composed of newly-introduced Generation V Pokémon; 94 in total, and explores the original roots of the TCG, both in terms of card design and gameplay in effort to engage younger players.
- As with each new Generation, Black & White introduced an updated card design, which included numerous changes:
= The card border returns to a completely yellow border in the English release, and to a completely silver border in the Japanese release. All other graphics on the cards return to a silver color without the gold tinges.
= The unfinished circle used on Basic Pokémon, as well as the evolution circle present on Stage 1 and 2 Pokémon merge with the evolution stage graphic, which is now in the top left, similar to cards from the original era of the TCG.
= The Pokémon name is shifted further to the right as a result and is made more prominent with the addition of a silver frame, the right edge of which is reminiscent of the skewed curve graphic on EX-era cards, which also gains additional layers on higher stage evolution cards. This also separates the Pokémon name and the Hit Points, which returns to having no graphic behind it. The "Evolves from" clause on Stage 1 and 2 Pokémon remains in the illustration window.
= The Weakness, Resistance and Retreat Cost return to the bottom left of the card, and the Pokédex entry returns to the bottom right in its own frame (albeit skewed to the right), as they were on Japanese original era releases. The English cards also adopt this change, and also shorten "retreat cost" to "retreat". As a result, the illustrator bar is no longer present, and the illustrator name itself is at the very bottom to the left of the collection number and expansion symbol.
= For the first time since the Team Rocket expansion in English and the very first set in Japan, the holographic treatment used on rare-holographic cards changed from the 'cosmic' pattern to a more intense horizontal striped pattern. The holographic treatment is also applied to the border of Japanese rare-holographic cards, though this is not the case for the English cards.
= For the first time in the history of the TCG, the English card numbering system changed from ordering cards, specifically Pokémon, alphabetically and by descending rarity (rare-holo, rare, uncommon, common) to conform to the Japanese ordering system based on type (Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Colorless) and National Pokédex number.
= Another first for the TCG was the change of using letters instead of regular shapes to symbolize rarity on Japanese cards. C replaces Common on common cards; U replaces Uncommon on uncommon cards; R replaces Rare on rare-holographic cards; SR replaces symbols such as SuperRare on super-rare cards; UR replaces symbols such as ShinyRare on ultra-rare cards. English cards continued to use the original rarity symbols.
- Black & White also introduces one new game mechanic, while discontinuing several others. Abilities, much like their namesake in the Pokémon games, replace the long-standing Poké-Powers and Poké-Bodies. Abilities essentially merge the active and passive effects of Poké-Powers and Poké-Bodies into one mechanic akin to Pokémon Powers present during the original and Neo eras of the TCG. Pokémon Prime and Pokémon LEGEND are also officially retired, making Black & White the first expansion since Skyridge to not feature powered-up variant Pokémon. The super-rare cards in the expansion take some inspiration from Pokémon LEGEND, in that the artwork covers the entire card and each one has a unique holographic effect; however, they remain exactly the same play-wise as their regular rare-holographic counterparts.
- Several new rule changes also came into effect with the release of Black & White.
= Trainer cards have been renamed Trainer's cards, and the change brought about in Diamond & Pearl that made Supporter and Stadium cards separate classes of card has now been reversed. Supporters, Stadiums (and also Goods cards introduced in the HeartGold & SoulSilver Collection in Japan) now fall under the Trainer's card umbrella but keep their individual color designations. Trainer's cards can also once again be played during the players' first turn.
= Supporter cards are now named Support cards, and the original rule that stipulated to discard them at the end of the players' turn has been changed to require players to discard them immediately after use. This change was likely brought about to avoid confusion between Pokémon Tool cards and Support cards that would have otherwise still been attached to the Active Pokémon.
= The procedure in which Knock Outs are carried out has been slightly altered. Previously, after the player with the Knocked Out Pokémon discards that Pokémon, they would replace that Pokémon with one from their Bench, and the player performing the Knock Out would proceed to take one Prize card. This has been changed to the player performing the Knock Out takes one Prize card, followed by the player with the Knocked Out Pokémon replacing that Pokémon with one from their Bench. This change essentially prevents the player performing the Knock Out from selecting a Prize card based on their opponent's new Active Pokémon.
- The booster pack size for the Japanese expansion was reduced from 11 to 5, plus one card advertising the TCG and several related products (universal to each pack). Each pack now costs 158円 as opposed to 315円, making the packs more within the price range of a younger target audience. Energy cards could not be found in packs, but could be obtained in card boxes sold alongside the expansion. Each of these card boxes feature several themed designs and come with 40 Energy cards. The chance of obtaining a rare-holographic was also reduced to 1 in 2 packs, as opposed to a guaranteed rare-holographic. Mirror cards introduced in the HeartGold & SoulSilver Collection were also discontinued in the Japanese expansion. The pack size for the English expansion remained unchanged at 10 cards per pack.
- The focus of starting afresh and the aim to involve younger children in the TCG in Japan was further emphasized with the redesign of the official Pokémon card website. Much of the new content was simplified and broken down into step-by-step guides with regards to the basics of the TCG. A great deal of past information, including the trading card database was moved to the Pokémon Card Game Network site, accessible only via a Pokémon Daisuki Club account. New online content for regions outside of Japan was introduced in the form of Pokémon Trainer Challenge, an online game that allows users to select an avatar and battle computer-controlled opponents in simulated card battles. Players can select a number of pre-constructed decks to use, including the theme decks accompanying the Black & White expansion which can be unlocked using a code found in the actual retail versions.


Trivia:
- A fixed selection of five cards from the expansion were available in a Black & White Preview Pack included in the Sneak-Peek Tins roughly seven weeks before the commercial release of the expansion.
- The names of the accompanying theme decks are a reference to the first three Japanese main series games, as well as the types of the Unova Starter Pokémon.
- Several other Trainer's cards released in this expansion also received updated effects and errata. Perhaps the most interesting change was the errata issued for Rare Candy, which now prevents its use on the players' first turn and on the turn a Basic Pokémon was just brought into play. This essentially allows the new rules regarding Trainer's cards to become viable again, as the initial restrictions imposed in Diamond & Pearl were to limit the over-use of Rare Candy, among others.
- The inclusion of Pikachu as an ultra-rare card is a likely reference as to the scarcity of Pikachu and other pre-Generation V Pokémon in the Unova region, which is also referenced in the anime.


Cardlist:
1/114
Snivy
Grass - HP60
Basic Pokémon
[G] Tackle (10)
[G][C] Vine Whip (20)
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common



2/114
Snivy
Grass - HP60
Basic Pokémon
[G][C] Leaf Blade (10+)
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common



3/114
Servine
Grass - HP80
Stage 1 Pokémon (Evolves from Snivy)
[C] Wrap (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[G][C] Tackle (30)
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Uncommon



4/114
Servine
Grass - HP80
Stage 1 Pokémon (Evolves from Snivy)
[G][C] Wring Out (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy attached to the Defending Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Uncommon



5/114
Serperior
Grass - HP130
Stage 2 Pokémon (Evolves from Servine)
[C][C] Vine Whip (40)
[G][G] Leaf Storm (60)
Heal 20 damage from each of your [G] Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: -
Holographic Rare



6/114
Serperior
Grass - HP130
Stage 2 Pokémon (Evolves from Servine)
Ability: Royal Heal
At any time between turns, heal 10 damage from each of your Pokémon.
[G][C] Leaf Tornado (60)
Move as many [G] Energy attached to your Pokémon to your other Pokémon in any way you like.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Holographic Rare



7/114
Pansage
Grass - HP60
Basic Pokémon
[C] Scratch (10)
[G][C][C] Vine Whip (30)
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common



8/114
Simisage
Grass - HP90
Stage 1 Pokémon (Evolves from Pansage)
[G] Seed Bomb (30)
[C][C][C] Fury Swipes (40x)
Flip 3 coins. This attack does 40 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Uncommon



9/114
Petilil
Grass - HP50
Basic Pokémon
[G] Magical Leaf (10+)
Flip a coin. If heads, this attack does 10 more damage and heal 10 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common



10/114
Lilligant
Grass - HP80
Stage 1 Pokémon (Evolve from Petilil)
[G] Petal Dance (30x)
Flip 3 coins. This attack does 30 damage times the number of heads. This Pokémon is now Confused.
[G][C] Leaf Storm (30)
Heal 20 damage from each of your [G] Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Rare



11/114
Maractus
Grass - HP80
Basic Pokémon
[G] Mega Drain (20)
Heal 20 damage from this Pokémon.
[G][G][C] Pin Missile (20x)
Flip 4 coins. This attack does 20 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Uncommon



12/114
Maractus
Grass - HP90
Basic Pokémon
[G] Constant Rattle
Flip 3 coins. If 1 of them is heads, this attack does 10 damage. If 2 of them are heads, this attack does 30 damage. If all of them are heads, this attack does 60 damage.
[G][G][G] Giga Drain (50)
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Rare



13/114
Deerling
Grass - HP60
Basic Pokémon
[C] Double Kick (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
[G][C] Leech Seed (20)
Heal 10 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common



14/114
Sawsbuck
Grass - HP90
Stage 1 Pokémon (Evolves from Deerling)
[C] Nature Power (20+)
Does 10 more damage for each [G] Energy attached to both your and your opponent's Pokémon.
[G][C][C] Horn Leech (60)
Heal 20 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Rare



15/114
Tepig
Fire - HP60
Basic Pokémon
[R] Tackle (10)
[R][C] Rollout (20)
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common



16/114
Tepig
Fire - HP70
Basic Pokémon
[R][C] Take Down (30)
This Pokémon does 10 damage to itself.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Common



17/114
Pignite
Fire - HP100
Stage 1 Pokémon (Evolves from Tepig)
[C] Flame Charge
Search your deck for a [R] Energy card and attach it to this Pokémon. Shuffle your deck afterward.
[R][R][C] Heat Crash (50)
Weakness: Water (x2)
Resistance: -
Retreat: 3
Uncommon



18/114
Pignite
Fire - HP100
Stage 1 Pokémon (Evolves from Tepig)
[C][C] Rollout (20)
[R][R][C] Flamethrower (70)
Discard an Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 3
Uncommon



19/114
Emboar
Fire - HP150
Stage 2 Pokémon (Evolves from Pignite)
[R][C][C] Heat Crash (50)
[R][R][C][C] Flare Blitz (150)
Discard all [R] Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 4
Holographic Rare



20/114
Emboar
Fire - HP150
Stage 2 Pokémon (Evolves from Pignite)
Ability: Inferno Fandango
As often as you like during your turn (before your attack), you may attach a [R] Energy from your hand to 1 of your Pokémon.
[R][R][C][C] Heat Crash (80)
Weakness: Water (x2)
Resistance: -
Retreat: 4
Holographic Rare



21/114
Pansear
Fire - HP60
Basic Pokémon
[C] Scratch (10)
[R][C][C] Live Coal (30)
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common



22/114
Simisear
Fire - HP90
Stage 1 Pokémon (Evolves from Pansear)
[R] Flame Burst (20)
Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[C][C][C] Fury Swipes (40x)
Flip 3 coins. This attack does 40 damage times the number of heads.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Uncommon



23/114
Darumaka
Fire - HP70
Basic Pokémon
[R] Firebreathing (10+)
Flip a coin. If heads, this attack does 10 more damage.
Flip 3 coins. This attack does 40 damage times the number of heads.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Common



24/114
Darumaka
Fire - HP70
Basic Pokémon
[R] Singe
The Defending Pokémon is now burned.
[C][C] Rollout (20)
Weakness: Water (x2)
Resistance: -
Retreat: 2
Uncommon



25/114
Darmanitan
Fire - HP120
Stage 1 Pokémon (Evolves from Darumaka)
[R][C] Fire Fang (20)
The Defending Pokémon is now burned.
[R][C][C] Thrash (70+)
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Rare



26/114
Reshiram
Fire - HP130
Basic Pokémon
[C][C] Outrage (20+)
Does 10 more damage for each damage counter on this Pokémon.
[R][R][C] Blue Flare (120)
Discard 2 [R] Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Holographic Rare



27/114
Oshawott
Water - HP60
Basic Pokémon
[W] Tackle (10)
[W][C] Water Gun (20)
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Common



28/114
Oshawott
Water - HP60
Basic Pokémon
[W][C] Razor Shell (20+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Common



29/114
Dewott
Water - HP90
Stage 1 Pokémon (Evolves from Oshawott)
[C][C] Water Gun (30)
[W][W][C] Razor Shell (40+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Uncommon



30/114
Dewott
Water - HP90
Stage 1 Pokémon (Evolves from Oshawott)
[C][C] Aqua Tail (30+)
Flip a coin for each [W] Energy attached to this Pokémon. This attack does 10 more damage for each heads.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Uncommon



31/114
Samurott
Water - HP140
Stage 2 Pokémon (Evolves from Dewott)
[C][C] Pike (30)
Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[W][W][C] Surf (80)
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Holographic Rare



32/114
Samurott
Water - HP140
Stage 2 Pokémon (Evolves from Dewott)
Ability: Shell Armor
Any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
[C][C][C] Hydro Pump (70+)
Does 10 more damage for each [W] Energy attached to this Pokémon.
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Holographic Rare



33/114
Panpour
Water - HP60
Basic Pokémon
[C] Scratch (10)
[W][C][C] Water Gun (30)
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Common



34/114
Simipour
Water - HP90
Stage 1 Pokémon (Evolves from Panpour)
[W] Scald (20)
The Defending Pokémon is now Burned.
[C][C][C] Fury Swipes (40x)
Flip 3 coins. This attack does 40 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Uncommon



35/114
Basculin
Water - HP70
Basic Pokémon
[W][W] Crunch (30)
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Uncommon



36/114
Ducklett
Water - HP60
Basic Pokémon
[W] Water Gun (10)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Common



37/114
Swanna
Water - HP90
Stage 1 Pokémon (Evovles from Ducklett)
[C] Feather Dance
During your next turn, each of this Pokémon's attack does 40 more damage (before applying Weakness and Resistance).
[W][C] Aqua Ring (40)
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Rare



38/114
Alomomola
Water - HP100
Basic Pokémon
[C][C] Pound (20)
[W][W][C][C] Wave Splash (60)
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Uncommon



39/114
Alomomola
Water - HP100
Basic Pokémon
[W][C] Water Pulse (20)
The Defending Pokémon is now Asleep
[C][C][C] Hydro Pump (40+)
Does 10 more damage for each [W] Energy attached to this Pokémon.
Weakness: Lightning (x2)
Resistance: -
Retreat: 3
Rare



40/114
Blitzle
Lighting - HP60
Basic Pokémon
[L][C] Rear Kick (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common



41/114
Blitzle
Lighting - HP60
Basic Pokémon
[C] Stomp (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common



42/114
Zebstrika
Lighting - HP90
Stage 1 Pokémon (Evolves from Blitzle)
[C][C] Stomp (20+)
Flip a coin. If heads, this attack does 20 more damage.
[L][L][C] Wild Charge (70)
This Pokémon does 10 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Uncommon



43/114
Zebstrika
Lighting - HP90
Stage 1 Pokémon (Evolves from Blitzle)
[C] Rear Kick (30)
[L][L][L] Electrispark (70)
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Rare



44/114
Joltik
Lighting - HP40
Basic Pokémon
[L] Stun Needle (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common



45/114
Joltik
Lighting - HP30
Basic Pokémon
[C] Leech Life (10)
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common



46/114
Galvantula
Lighting - HP80
Stage 1 Pokémon (Evolves from Joltik)
[L] Electroweb (20)
The Defending Pokémon can't retreat during your opponent's next turn.
[C][C] Leech Life (40)
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Rare



47/114
Zekrom
Lighting - HP130
Basic Pokémon
[C][C] Outrage (20+)
Does 10 more damage for each damage counter on this Pokémon.
[L][L][C] Bolt Strike (120)
This Pokémon does 40 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Holographic Rare



48/114
Munna
Psychic - HP70
Basic Pokémon
[C] Hypnosis
The Defending Pokémon is now Asleep.
[P][P] Dream Eater (60)
If the Defending Pokémon is now Alseep, this attack does nothing.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Uncommon



49/114
Musharna
Psychic - HP90
Stage 1 Pokémon (Evolves form Munna)
[P] Hypnotic Ray (20)
The Defending Pokémon is now Asleep.
[P][P] Dream Eater (90)
If the Defending Pokémon is now Alseep, this attack does nothing.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Rare



50/114
Woobat
Psychic - HP50
Basic Pokémon
[C] Gust (10)
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Common



51/114
Swoobat
Psychic - HP80
Stage 1 Pokémon (Evolves from Woobat)
[C] Attract
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
[P][C] Heart Stamp (40)
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon



52/114
Venipede
Psychic - HP70
Basic Pokémon
[P] Ram (10)
[C][C][C] Rollout (30)
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Common



53/114
Whirlipede
Psychic - HP90
Stage 1 Pokémon (Evolves from Venipede)
[P][C] Poison Sting (20)
The Defending Pokémon is now Poisoned.
[P][C][C] Rollout (50)
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Uncommon



54/114
Scolipede
Psychic - HP150
Stage 2 Pokémon (Evolves from Whirlipede)
[C][C][C] Steamroller (60)
This attack's damage isn't affected by Resistance.
[P][P][C][C] Poison Claws (80)
The Defending Pokémon is now Poisoned.
Weakness: Psychic (x2)
Resistance: -
Retreat: 3
Rare



55/114
Solosis
Psychic - HP30
Basic Pokémon
[P] Cell Culture
Search your deck for Solosis and put it onto your Bench. Shuffle your deck afterward.
[P][C] Rollout (20)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common



56/114
Duosion
Psychic - HP60
Stage 1 Pokémon (Evolves from Solosis)
[C] Recover
Discard an Energy attached to this Pokémon and heal all damage from this Pokémon.
[P][C] Rollout (30)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Uncommon



57/114
Reuniclus
Psychic - HP90
Stage 2 Pokémon (Evolves from Duosion)
Ability: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another of your Pokémon.
[P][P][P] Psywave (30+)
Does 10 more damage for each Energy attached to the Defending Pokémon.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Holographic Rare


58/114
Timburr
Fighting - HP60
Basic Pokémon
[F][F] Pound (30)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common


59/114
Timburr
Fighting - HP70
Basic Pokémon
[C] Low Kick (10)
[F][C] Pound (20)
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Common


60/114
Gurdurr
Fighting - HP80
Stage 1 Pokémon (Evolves from Timburr)
[C] Bulk Up (20)
During your next turn, each of this Pokémon's attacks does 20 more damage (before applying Weakness and Resistance).
(F)(F)(C) Pound (60)
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Uncommon


61/114
Throh
Fighting - HP100
Basic Pokémon
[F][C] Circle Throw (30)
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[F][F][C] Storm Throw (80)
This attack's damage isn't affected by Resistance.
Weakness: Psychic (x2)
Resistance: -
Retreat: 3
Rare


62/114
Sawk
Fighting - HP90
Basic Pokémon
[F] Low Sweep (20)
[F][F] Beatdown (40)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Rare


63/114
Sandile
Fighting - HP70
Basic Pokémon
[F] Sand Tomb (10)
The Defending Pokémon can't retreat during your opponent's next turn.
[F][C][C] Bite (30)
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 2
Common


64/114
Krokorok
Fighting - HP90
Stage 1 Pokémon (Evolves from Sandile)
[C] Torment (10)
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
[F][C][C] Bite (50)
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 2
Uncommon


65/114
Krookodile
Fighting - HP140
Stage 2 Pokémon (Evolves from Krokorok)
[C][C] Torment (30)
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
[F][F][C][C] Krookoroll (60+)
If the Defending Pokémon already has any damage counters on it, this attack does 40 more damage.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 3
Holographic Rare


66/114
Purrloin
Darkness - HP60
Basic Pokémon
[C] Scratch (10)
[C][C] Slash (20)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common


67/114
Liepard
Darkness - HP80
Stage 1 Pokémon (Evolves from Purrloin)
[C] Taunt
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.
[C][C] Sucker Punch (30+)
If this Pokémon has any [D] Energy attached to it, this attack does 30 more damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Rare


68/114
Scraggy
Darkness - HP60
Basic Pokémon
[C] Heatbutt (10)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common


69/114
Scrafty
Darkness - HP90
Stage 1 Pokémon (Evolves from Scraggy)
[D] Spit Acid (20)
The Defending Pokémon is now Burned. Flip a coin. If heads, the Defending Pokémon is also Paralyzed.
[D][D][C] High Jump Kick (70)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Rare


70/114
Zorua
Darkness - HP60
Basic Pokémon
[C][C] Lunge (30)
Flip a coin. If tails, this attack does nothing.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common


71/114
Zoroark
Darkness - HP100
Stage 1 Pokémon (Evolves from Zorua)
[D] Nasty Plot
Search your deck for a card and put it into your hand. Shuffle your deck afterward.
[C][C] Foul Play
Choose 1 of the Defending Pokémon's attacks and use it as this attack.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Holographic Rare


72/114
Vullaby
Darkness - HP60
Basic Pokémon
[D] Surprise Attack (20)
Flip a coin. If tails, this attack does nothing.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon


73/114
Mandibuzz
Darkness - HP90
Stage 1 Pokémon (Evolves from Vullaby)
[D] Blindside
Does 50 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Restance for Benched Pokémon.)
[D][C][C] Punishment (40+)
If the Defending Pokémon is a Stage 2 Pokémon, this attack does 60 more damage.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Rare


74/114
Klink
Metal - HP60
Basic Pokémon
[M] Bind (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Common


75/114
Klang
Metal - HP80
Stage 1 Pokémon (Evolves from Klink)
[M] Bind (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[M][C][C] Gear Grind (60x)
Flip 2 coins. This attack does 60 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Uncommon


76/114
Klinklang
Metal - HP140
Stage 2 Pokémon (Evolves from Klang)
Ability: Shift Gear
As often as you like during your turn (before your attack), you may move a [M] Energy attached to 1 of your Pokémon to another another of your Pokémon.
[M][C][C] Gear Grind (80x)
Flip 2 coins. This attack does 80 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Holographic Rare


77/114
Patrat
Colorless - HP50
Basic Pokémon
[C] Tackle (10)
[C][C] Bite (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


78/114
Patrat
Colorless - HP60
Basic Pokémon
[C] Hyper Fang (30)
Flip a coin. If tails, this attack does nothing.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


79/114
Watchog
Colorless - HP90
Stage 1 Pokémon (Evolves from Patrat)
[C][C] Confuse Ray
The Defending Pokémon is now Confused.
[C][C] Hyper Fang (60)
Flip a coin. If tails, this attack does nothing.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Uncommon


80/114
Lillipup
Colorless - HP50
Basic Pokémon
[C] Pickup
Put an Item card from your discard pile into your hand.
[C] Bite (10)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


81/114
Lillipup
Colorless - HP60
Basic Pokémon
[C] Collect
Draw a card.
[C][C] Tackle (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


82/114
Herdier
Colorless - HP80
Stage 1 Pokémon (Evolves from Lillipup)
[C][C] Collect
Draw 3 cards.
[C][C][C] Bite (50)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Uncommon


83/114
Stoutland
Colorless - HP140
Stage 2 Pokémon (Evolves from Herdier)
[C][C] Odor Sleuth
Flip 3 coins. For each heads, put a card from your discard pile into your hand.
[C][C][C][C] Giga Impact (90)
This Pokémon can't attack during your next turn.
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Rare


84/114
Pidove
Colorless - HP50
Basic Pokémon
[C] Quick Attack (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Common


85/114
Tranquill
Colorless - HP70
Stage 1 Pokémon (Evolves from Pidove)
[C] Gust (20)
[C][C] Quick Attack (20+)
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon


86/114
Unfezant
Colorless - HP120
Stage 2 Pokémon (Evolves from Tranquill)
[C][C] Fly (50)
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
[C][C][C] Cutting Wind (70)
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Rare


87/114
Audino
Colorless - HP80
Basic Pokémon
[C][C] Doubleslap (30x)
Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Uncommon

88/114
Minccino
Colorless - HP60
Basic Pokémon
[C] Tail Slap (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


89/114
Cinccino
Colorless - HP90
Stage 1 Pokémon (Evolves from Minccino)
[C] Tail Slap (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
[C][C] Do the Wave (20x)
Does 20 damage times the number of your Benched Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Rare


90/114
Bouffalant
Colorless - HP90
Basic Pokémon
[C][C] Horn Attack (20)
[C][C][C] Double Stomp (30+)
Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Uncommon


91/114
Bouffalant
Colorless - HP100
Basic Pokémon
[C][C] Revenge (20+)
If any of your Pokémon was Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 70 more damage.
[C][C][C][C] Head Charge (80)
Flip a coin. If tails, this Pokémon does 20 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Rare

92/114
Energy Retrieval
Trainer - Item
Put 2 basic Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


93/114
Energy Search
Trainer - Item
Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Common


94/114
Energy Switch
Trainer - Item
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


95/114
Full Heal
Trainer - Item
Remove all Special Conditions from your Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


96/114
PlusPower
Trainer - Item
During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


97/114
Poké Ball
Trainer - Item
Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


98/114
Pokédex
Trainer - Item
Look at the top 5 cards of your deck and put them back on top of your deck in any order
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


99/114
Pokémon Communication
Trainer - Item
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


100/114
Potion
Trainer - Item
Heal 30 damage from 1 of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Common


101/114
Professor Juniper
Trainer - Supporter
Discard your hand and draw 7 cards.
You may play only 1 Supporter card during your turn (before your attack).
Uncommon



102/114
Revive
Trainer - Item
Put a Basic Pokémon from your discard pile into your Bench.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


103/114
Super Scoop Up
Trainer - Item
Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


104/114
Switch
Trainer - Item
Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Common

105/114
Grass
Energy - Basic
Common


106/114
Fire
Energy - Basic
Common


107/114
Water
Energy - Basic
Common


108/114
Lighting
Energy - Basic
Common


109/114
Psychic
Energy - Basic
Common


110/114
Fighting
Energy - Basic
Common


111/114
Darkness
Energy - Basic
Common


112/114
Metal
Energy - Basic
Common


113/114
Reshiram
Fire - HP130
Basic Pokémon
[C][C] Outrage (20+)
Does 10 more damage for each damage counter on this Pokémon.
[R][R][C] Blue Flare (120)
Discard 2 [R] Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Holographic Rare (Full Art)

114/114
Zekrom
Lighting - HP130
Basic Pokémon
[C][C] Outrage (20+)
Does 10 more damage for each damage counter on this Pokémon.
[L][L][C] Bolt Strike (120)
This Pokémon does 40 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Holographic Rare (Full Art)


115/114
Pikachu
Lighting - HP130
Basic Pokémon
[L] Energize
Attach a [L] Energy card from your discard pile to this Pokémon.
[L][C][C] Thunderbolt (80)
Discard all Energy attached to this Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Holographic Rare (Secret)