Cardfight!! Vanguard Divinez Special Series Volume 18 (DZ-SS18):
Inazuma Eleven Start Deck "Raimon Chronicle"
[タイトルスタートデッキ「イナズマイレブン 雷門中クロニクル」]
Official Price: 1,650 Yen
Number of Cards: 25
- Inazuma Eleven Start Deck "Raimon Chronicle" is the 18th Divinez Special Series released in both the Japanese and English Format.
- Includes cards for the Nation: Inazuma Eleven.
- Each deck includes:
- 55 cards deck (14 new cards)
- Play Sheet
- Energy Counter
- Fighters coin (Paper)
- More cards will be included as Collab cards in Set 15! 15 select characters + 15 special moves + other story characters.
:: Cardlist ::
Legendary Goalkeeper, Mamoru Endou (伝説のゴールキーパー 円堂 守)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
Position: Goalkeeper
AUTO: When this unit is placed on [V] during your ride phase, put a God Hand ticket into your hand.
ACT [V] [1/Turn]: COST[S-Blast (1)], look at the top seven cards of your deck, choose up to one of either a <Chronicle> or a <Raimon Junior High> from among them, call it to [R], and shuffle your deck. If your opponent's vanguard is grade 3 or greater, this unit gets [Power] +5000 until end of turn.
AUTO [V] [1/Turn]: At the end of the battle this unit attacked, COST[C-Blast (1)], choose one of your back row center column <Chronicle> units with a different name from this card, and swap the position of that unit with this unit. Until end of turn, that unit gets [Power] +5000, its grade becomes 3, its drive becomes 1, and it gets "AUTO] [V]: At the end of your turn, choose one of your back row center column "Legendary Goalkeeper, Mamoru Endou", and put it on [V[ as [Rest].".
TD
There are 4 copies
Passionate Guardian, Mamoru Endou (熱血守護神 円堂 守)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/2/Intercept/10000/5000/1
ACT [Soul/Drop]: COST[Put this card that started the game in the ride deck face up in the ride deck], and perform one of the following.
• Choose a "Majin The Hand" from your drop, and put it into your hand.
• COST[C-Blast (1)], search your deck for up to one "God Catch", reveal it and put it into your hand, and shuffle your deck.
TD
There is 1 copy
Successor of Luminous, Arno Victorio (ルミナスの継承者 ヴィクトリオ・アルノ)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed by riding from "Chronicle Traveller, Arno Victorio", look at the top five cards of your deck, choose up to one unit card that is either <Chronicle> or <Raimon Junior High> from among them, reveal it and put it into your hand, and shuffle your deck.
TD
There is 1 copy
Chronicle Traveller, Arno Victorio (クロニクルトラベラー ヴィクトリオ・アルノ)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/0/Boost/6000/5000/1
AUTO: When this unit is rode upon, if you went second, draw a card.TD
There is 1 copy
Flame Striker, Shuuya Gouenji (炎のストライカー 豪炎寺 修也)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
Position: Forward
ACT [Drop]: If you have a grade 3 or greater vanguard with "Mamoru Endou" in its card name, if all of your rear-guards have a different name from this card, COST[S-Blast (1)], and call this card to [R].
AUTO [V/R]: When this unit attacks, if you have a <Chronicle> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies
Genius Playmaker, Yuuto Kidou (天才ゲームメーカー 鬼道 有人)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/2/Intercept/10000/5000/1
Position: Midfielder
AUTO: When this unit is placed on [R], if you have a <Chronicle> vanguard, COST[C-Blast (1)], and draw a card.
CONT [R]: If you have a grade 3 or greater vanguard, this unit gets "Boost" and can intercept from the back row.
AUTO [V/R]: When this unit attacks or boosts, if you have a <Chronicle> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies
Flurry Sprinter, Ichirouta Kazemaru (疾風スプリンター 風丸 一郎太)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/1/Boost/8000/5000/1
Position: Defender
CONT [V/R]: During your turn, if your opponent's vanguard is grade 3 or greater, this unit gets [Power] +5000.
CONT [R]: This unit gets "Intercept" and can intercept from the back row.
AUTO [V/R]: When this unit attacks or boosts, if you have a <Chronicle> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies
Breezy Dreamer, Tenma Matsukaze (そよ風ドリーマー 松風 天馬)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/2/Intercept/10000/5000/1
Position: Midfielder
AUTO [V]: When a Dribble in your Special Move Zone is turned face up, [E-Charge (1)].
CONT [R]: If your vanguard is grade 3 or greater, this unit gets "Boost", and when you would move or swap this unit during your main phase, you can also move it within the same row.
AUTO [V/R]: When this unit attacks or boosts, if you have a <Chronicle> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies
Divine Maestro, Takuto Shindou (神の指揮者 神童 拓人)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/2/Intercept/10000/5000/1
Position: Midfielder
AUTO: When this unit is placed on [R], if you have a <Chronicle> vanguard, you may draw a card. If you drew, choose a card from your hand, discard it, and [E-Charge (1)].
CONT [R]: If your vanguard is grade 3 or greater, this unit gets "Boost".
AUTO [V/R]: When this unit attacks or boosts, if you have a <Chronicle> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies
Sunny Footy Fledgling, Asuto Inamori (太陽のサッカー小僧 稲森 明日人)
Inazuma Eleven/Raimon Junior High - Chronicle
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
Position: Forward
ACT [Drop]: If you have a grade 3 or greater <Chronicle> vanguard, if all of your rear-guards have a different name from this card, COST[C-Blast (1)], and call this card to [R].
CONT [V]: During your turn, all of your front row units with either "Asuto Inamori", "Ryouhei Haizaki", or "Yuma Nosaka" in its card name get [Power] +5000.
AUTO [V/R]: When this unit attacks, if you have a <Chronicle> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies
God Catch (ゴッドキャッチ)
Inazuma Eleven/Special Move - Catch
Normal Order/1/-/-/-/-
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a normal unit, and it becomes a Grade 1 / [Shield] 0 guardian.
AUTO: When this unit is put on [G], choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
TD
There are 4 copies
To the Start of this Thrilling Chronicle (激アツクロニクル開始点へ)
Inazuma Eleven/-
Normal Order/1/-/-/-/-
Play this if you have a <Chronicle> vanguard!
Bind this card, reveal cards from the top of your deck until you reveal a normal unit with grade less than or equal to your vanguard, and call that revealed normal unit with grade less than or equal to your vanguard to [R]. Shuffle your deck.
TD
There are 3 copies
Land of Ice (アイスグランド)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Critical / +10000
(When revealed as a trigger, choose one of your units, and it gets [Critical] +1 until end of turn! Then, choose one of your units, and it gets [Power] +10000!)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 15000 guardian.
TD
There are 4 copies
Rolling Slide (キラースライド)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Draw / +10000
(When revealed as a trigger, draw a card, choose one of your units, and it gets [Power] +10000 until end of turn.)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 5000 guardian.
TD
There are 3 copies
Spinning Cut (スピニングカット)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Front / +10000
(When revealed as a trigger, all of your front row units get [Power] +10000 until end of turn!)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 15000 guardian.
TD
There are 4 copies
Majin the Hand (マジン・ザ・ハンド)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Heal / +10000
(You may only have up to four cards with "Heal" in a deck. When revealed as a trigger, choose one of your units, and it gets [Power] +10000 until end of turn. Then, if you have the same number of cards or more in your damage zone than your opponent, choose a card from your damage zone, and heal it!)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 15000 guardian.
TD
There are 4 copies
Inazuma Break (イナズマブレイク)
Inazuma Eleven/Special Move - Shoot
Trigger Order/0/-/-/-/-
Over / +100,000,000
(You may only have one Over trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] +100 Million until end of turn! If revealed during drive check this card, activate its additional effect!)
Additional Effect - [E-Charge (10)]. Choose one of your units, and it gets [Critical] +1 until end of turn.
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 50000 guardian.
TD
There is 1 copy
Fire Tornado (ファイアトルネード)
Inazuma Eleven/Special Move - Shoot
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Front row unit with "Shuuya Gouenji" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, the unit using this Special Move gets [Power] +5000 until end of battle. If the unit being attacked is grade 3 or greater, choose a unit with either "Mamoru Endou", "Yuuto Kidou", "Shirou Fubuki", or "Toramaru Utsunomiya" in its card name, and it gets [Power] +5000 until end of turn.
TD
There are 2 copies
Illusory Ball (イリュージョンボール)
Inazuma Eleven/Special Move - Dribble
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Unit with "Yuuto Kidou" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, choose a unit being attacked, and it gets [Power] -5000 until end of battle. If your vanguard is grade 3 or greater, until end of battle, when your opponent would call cards from hand to [G] for the battle this unit attacked, they must call two or more cards at the same time.
TD
There are 2 copies
Flurry Dash (疾風ダッシュ)
Inazuma Eleven/Special Move - Dribble
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Unit with "Ichirouta Kazemaru" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, choose a unit being attacked, and it gets [Power] -5000 until end of battle. Your opponent cannot intercept until end of battle.
TD
There are 2 copies
Easy Breezy (そよかぜステップ)
Inazuma Eleven/Special Move - Dribble
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Unit with "Tenma Matsukaze" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, choose a unit with "Tenma Matsukaze" in its card name, and it gets [Power] +5000 until end of battle. If your vanguard is grade 3 or greater, choose a face down "Easy Breezy" from your Special Move Zone, and you may turn it face up. If you turned it face up, then that unit gets an additional [Power] +5000 until end of battle.
TD
There are 2 copies
Fortissimo (フォルテシモ)
Inazuma Eleven/Special Move - Shoot
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Front row unit with "Takuto Shindou" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, the unit using this Special Move gets [Power] +5000 until end of battle. If your vanguard is grade 3 or greater, it gets [Power] +10000 instead of +5000.
TD
There are 2 copies
Flash Dash (イナビカリダッシュ)
Inazuma Eleven/Special Move - Dribble
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Unit with "Asuto Inamori" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, the unit using this Special Move gets [Power]+5000 until end of battle, and if your vanguard is grade 3 or greater, until end of battle, when your opponent would call cards from hand to [G] for the battle this unit attacked, they must call two or more cards at the same time.
TD
There are 2 copies
God Hand (ゴッドハンド)
Inazuma Eleven/Special Move - Catch
Blitz Order/1/-/-/-/-
(This is a ticket card, and cannot be put in a deck)
Choose a unit being attacked, and it gets [Power] +5000 until end of battle for each card in your damage zone.
TD
There are 2 copies
DZ-SS18/T02 | 2026
Energy Generator (エネルギージェネレーター)
Ride Deck Crest/-
-/-
(You may only have one ride deck crest in a ride deck)
AUTO [Ride Deck]: When you ride, put this card into the crest zone, and if you went second, [E-Charge (3)].
CONT: You may have up to ten energy.
AUTO: At the beginning of your ride phase, [E-Charge (3)].
ACT [1/Turn]: COST[E-Blast (7)], and draw a card.
TD
There is 1 copy




























