Vanguard ZERO:
Clan Fight Challenge:
Great Nature
[クランファイトチャレンジ: グレートネイチャー]
Clan Fight Challenge:
Great Nature
[クランファイトチャレンジ: グレートネイチャー]
Features:
- Great Nature is the 7th Clan Fight Challenge in Vanguard ZERO.
- Complete event missions to get Packs, a Sleeve, and Skip Tickets.
- By ranking from 1st~1000th place, get Packs and a Special Banner.
:: Clan Fight Challenge Exchange Cardlist ::
Zoo/Wild Dragon/Great Nature
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [G Persona Blast] to until end of turn, have 1 of your rear-guards get [Power] +4000 and the following ability.
"[R]: When this unit attacks a vanguard, if it's [Power] (Including boost) is 20000 or more, have your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate."
GR
Zoo/Royal Beast/Great Nature
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, you may have 2 of your rear-guards get [Power] +4000 until end of turn. If you do, at the end of turn, draw a card, and retire those units.
RRR
Zoo/Warbeast/Great Nature
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit attacks a vanguard, you may have 1 of your rear-guard get [Power] +4000 until end of turn. If you do, at the end of that turn, draw a card, and retire that unit.
[V]: When your G unit strides, [C-Blast (1)] to until end of turn, have two of your rear-guards get [Power] +4000 and the following ability.
"[R]: When a unit's attack in the same column as this unit (Including itself) hits a vanguard, if that unit's [Power] (Including boost) is 20000 or greater, draw a card."
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
Zoo/High Beast/Great Nature
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: When this unit attacks a vanguard, if it is boosted, [C-Blast (1)] to Stand 1 of your rear-guards other than Crayon Tiger. At the end of that turn, draw a card, and retire that unit.
RRR
Zoo/High Beast/Great Nature
-/2/Intercept/9000/1
[R] [GB (1)]: When placed during your main phase, 1 of your other rear-guards gets the following ability until end of turn.
"[R]: When this unit is retired during your end phase, draw a card, and [C-Charge (1)]."
RR
Zoo/High Beast/Great Nature
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, you may have 1 of your other rear-guards get [Power] +4000 until end of turn. At the end of that turn, retire that unit.
[R]: Resist
RR
Zoo/High Beast/Great Nature
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Bigbelly from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Zoo/Warbeast/Great Nature
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Contradictory Instructor, Shell Master in your drop zone, [C-Charge (1)].
RR
Zoo/High Beast/Great Nature
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Bigbelly, [put this unit into your soul] to draw a card, and your vanguard gets [Power] +5000 until end of that battle.
[Trigger Zone]: When your damage check reveals this card, draw a card.
RR
Zoo/Warbeast/Great Nature
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)] [1/Turn]: When this unit's attack hits a vanguard, [C-Blast (1)] to Stand 1 of your other rear-guards, and it gets [Power] +4000 until end of turn. At the end of that turn, retire that unit.
R
Zoo/High Beast/Great Nature
-/1/Boost/7000/1
[R] [GB (1)]: When placed during your main phase, 1 of your other rear-guards gets the following ability until end of turn.
"[R]: At the end of the battle that this unit attacked a vanguard, if this unit's [Power] (Including boost) is 20000 or greater, [S-Charge (1)] and [C-Charge (1)]."
R
Zoo/High Beast/Great Nature
-/1/Boost/7000/1
[R]: When placed during your main phase, 1 of your other rear-guards gets the following ability until end of turn.
"[R]: When this unit is retired during your end phase, [C-Charge (1)]."
R
Zoo/High Beast/Great Nature
-/1/Boost/7000/1
[Forerunner] (When rode upon, move to [R].)
[R] [GB (1)]: When an attack that this unit boosted hits a vanguard, you may have 1 of your other rear-guards get [Power] +4000 until end of turn. If you do, at the end of that turn, draw a card, and retire that unit.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Zoo/High Beast/Great Nature
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When this unit is retired during your end phase, [C-Blast (1)] to put a Protractor Orangutan from your deck into your hand. If you do, return this card from your drop zone to your deck.
R
Zoo/High Beast/Great Nature
-/2/Intercept/10000/1
Zoo/Warbeast/Great Nature
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
Zoo/High Beast/Great Nature
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
Zoo/High Beast/Great Nature
-/1/Boost/8000/1
Zoo/High Beast/Great Nature
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts, if the boosted unit's [Power] (Including boost) is 19000 or more, it gets [Power] +4000 until end of that battle.