Cardfight!! Vanguard ZERO:
Moonlit Dragonfang
[月煌竜牙]
[Global Edition] 1st April 2022 — 30th April 2022 (PST)
Feature:
- Moonlit Dragonfang is the 5th G Series Fighters Box Pickup series which is also the 26th Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- The story arc will be based on GIRS Crisis arc of the Anime series.
- Further boosting to the clans: Granblue, Aqua Force and Pale Moon.
- Introducing new Keyword:
• Hollow (亡霊) for the clan, Granblue. It is an ability only activates when the unit possessing it is placed on [R]. When it does, you may have it become hollowed state, and it remains in hollowed state until end of turn. However, you must retire all of your units that are in hollowed state at the end of any turn.
• Wave (連波) for the clan, Aqua Force. It is an ability is active during a battle if the stated number of battles have occurred during the same turn (including the current battle).
• Magia (奇術) for the clan, Pale Moon. It is an ability allows you to call a specified card from your soul to any of your rear-guard circles. At the end of that turn, put all units that were called by this ability from the field into your soul. It may also include additional benefits such as an increase in resources and power to the unit called. Most of the "Magia" abilities also require you to Soul Charge before calling any card from the soul.
Dark Zone/Warbeast/Pale Moon
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When your other rear-guard is placed from your soul, if your vanguard is a grade 3 or greater Harri, [put this unit into your soul] to draw a card, and [S-Charge (1)].
[R]: This unit cannot be retired by your opponent's effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
Dark Zone/High Beast/Pale Moon
-/0/Boost/5000/1
[Soul] [GB (1)] [Magia]: When your unit is placed on [V], call this unit. At the end of that turn, put this unit into your soul.
[R] [GB (1)] [Magia]: When placed from the soul, call a card from your soul other than Cat Knight in High Boots. At the end of that turn, put the unit called with this effect into your soul.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dark Zone/High Beast/Pale Moon
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When your other rear-guard is put into your soul, [put this unit into your soul] to give 3 of your other units to get [Power] +3000 until end of turn.
[R]: This unit cannot be retired by your opponent's effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Undying Departed, Grenache (死せざる死者 グルナッシュ)
Magallanica/Ghost/Granblue
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When this unit is retired from [R] with the hollow ability, [C-Charge (2)].
[R]: This unit cannot be retired by your opponent's card effect.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
Magallanica/Vampire/Granblue
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [Hollow]
[Drop Zone]: When your G unit strides, [C-Blast (1)] to call this card, and this unit gets the following ability until end of turn.
"[R]: If this unit is hollowed, it gets [Power] +5000."
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Magallanica/Ghost/Granblue
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to look at 10 cards from the top of your deck, and put 3 cards with the hollow ability from among them into your drop zone.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Magallanica/Tear Dragon/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: If your vanguard is a Blue Wave, [C-Blast (1)] and [put this unit into your soul] to have your vanguard get the following 2 abilities until end of turn.
"[V] Wave (2nd time or more)]: When this unit attacks a vanguard, draw a card."
"[V] [Wave (5th time or more)]: When this unit attacks a vanguard, it gets [Critical] +1 until end of that battle."
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Magallanica/Aquaroid/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Wave (3rd time or more)]: When your vanguard attacks, if your vanguard is a grade 3 or greater Thavas, [put this unit into your soul] to call a grade 3 Thavas from your deck. At the end of that turn, return that unit to your hand.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dark Zone/Elf/Pale Moon
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (3)] [Magia]: When this unit attacks a vanguard, [C-Blast (2)] and [turn a card from your G zone face up] and [put a rear-guards into your soul] to call to call up to 3 cards from your soul. Then, choose 2 of your opponent's rear-guards, and puts them into their soul. At the end of that turn, put the units called with this effect into your soul.
[V]: All of your rear-guards get [Power] +1000 for each face up Dragon Masquerade, Harri in your G zone.
GR
Dark Zone/Abyss Dragon/Pale Moon
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When your rear-guard is placed from your soul, that unit gets [Power] +2000 until end of turn.
[V]: When placed, [G Persona Blast] to get the following 2 abilities until end of turn.
"[V]: When this unit attacks a vanguard, [put 2 rear-guards into your soul] to choose 1 of your opponent's rear-guards at random by prioritizing the back row, and put it into their soul."
"[V] [GB (3)]: During your turn, this unit gets [Critical] +1."
GR
Magallanica/Vampire/Granblue
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When this unit attacks a vanguard, [C-Blast (2)] and [G Persona Blast] to call a card each to your front row and back row from your drop zone. Then, this unit gets [Critical] +1 until end of turn.
GR
Magallanica/Vampire/Granblue
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, call a card from your drop zone, and that unit gets [Power] +2000 until end of turn.
GR
Magallanica/Tear Dragon/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Wave (2nd time only)]: This unit can attack ignoring intercept.
[V] [GB (2)] [Wave (1st to 3rd time only)]: When this unit attacks a vanguard, if you have a Blue Wave as your heart, [C-Blast (1)] and [G Persona Blast] to until end of turn, gets drive -1 and the following ability.
"[V] [Wave (4th time only)]: At the end of the battle that your rear-guard attacked a vanguard, [discard a card from your hand] to Stand this unit, and draw a card."
GR
Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [G Persona Blast] to give 1 of your rear-guards to get [Power] +5000, and the following ability until end of turn.
"[R]: This unit can attack from the back row."
And until end of turn, this unit gets the following ability.
"[V] [GB (3)] [Wave (4th time only)]: When your unit attacks a vanguard, choose 3 of your opponent's rear-guards, your opponent chooses one rear-guard from among them, and retires it."
GR
Dark Zone/Elf/Pale Moon
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Magia]: When this unit's attack hits a vanguard, [S-Charge (1)], call a card from your soul, and that unit gets [Power] +5000 until end of turn. At the end of that turn, put the unit called with this effect into your soul.
RRR
Dark Zone/Elf/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit’s attack hits a vanguard, call a card from your soul, and that unit get [Power] +3000 until end of turn.
[V] [Magia]: When your G unit strides, [C-Blast (1)] to [S-Charge (1)], call a card from your soul, and that unit gets [Power] +5000 until end of turn. At the end of that turn, put that unit into your soul.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Dark Zone/Elf/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if it is boosted, [C-Blast (1)] to [S-Charge (1)], and call a grade 2 or less card other than Card Dealer, Jacqueline from your soul.
RRR
Dark Zone/Warbeast/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)] [Magia]: When placed, if you vanguard is a grade 3 or greater Harri, [S-Blast (1)] and [C-Blast (1)] to [S-Charge (1)], call a card from your soul, that unit gets [Power] +5000 until end of turn, and this unit gets [Power] +2000 until end of turn. At the end of that turn, put the unit called with this effect into your soul.
RRR
Dark Zone/Chimera/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)] [Magia]: When placed, if your vanguard is a grade 3 or greater Harri, [S-Charge (1)], and call a card from your soul to another [R] in the same column as this unit. At the end of that turn, put the unit called with this effect into your soul.
RRR
Magallanica/Ghost/Granblue
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, put any 3 cards from your deck into your drop zone. If 2 or more cards with the hollow ability were put into the drop zone, you may call a Ghostie with no triggers from the drop zone to a [R] in the same column as this unit.
RRR
Magallanica/Vampire/Granblue
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [1/Turn]: During your turn, when your rear-guard is retired, [put 3 cards from the top of your deck into the drop zone] to call that card.
[V]: When your G unit strides, [C-Blast (1)] to call a card from your drop zone.
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Magallanica/Vampire/Granblue
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if it is boosted, [C-Blast (1)] to call a card other than Pirate Swordsman, Colombard from your drop zone.
RRR
Magallanica/Demon/Granblue
-/2/Intercept/9000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Nightrose, [S-Blast (1)] and [C-Blast (1)] to call a grade 2 or less card other than Witch Doctor of Languor, Negrolazy from your drop zone, and it gets [Power] +2000 and the following ability until end of turn.
"[R]: When this unit is retired by the effect of a hollow ability, [S-Charge (1)] and [C-Charge (1)]."
RRR
Magallanica/Aquaroid/Aqua Force
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, if you have a Ripple as your heart, [G Persona Blast] to look at 5 cards from the top of your deck, and call 2 Ripple from among them.
RRR
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [Wave (2nd time only)]: When this unit's attack hits a vanguard, Stand 1 of your rear-guards, if it stood, that unit gets [Power] +10000 until end of turn.
[V]: When your Blue Wave Marshal Dragon, Tetra-boil Dragon strides, your vanguard gets the following ability until end of turn.
"[V] [Wave (2nd time only)]: When this unit attacks a vanguard, stand two of your rear-guards."
[V]: During the turn this unit is placed, this unit gets [Power] +3000.
RRR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[LEGION] Thundering Ripple, Genovious
[V]: When this unit attacks a vanguard, if this unit is legion, and you have 3 or more units that are Rest in your front row, Stand 1 of your rear-guards, and [C-Charge (1)]. Then, if you have 3 or more units that are Rest in your back row, draw a card.
[V]: When placed, [C-Blast (1)] to look at three cards from the top of your deck, put a Ripple from among them into your hand, and put the rest into your drop zone.
RRR
Magallanica/Mermaid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Thavas, [S-Blast (1)] and [C-Blast (1)] to get [Power] +2000, and the following ability until end of turn.
"[R] [1/Turn]: At the end of the battle that this unit attacked a vanguard, Stand this unit."
RRR
Dark Zone/Elf/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit's attack hits a vanguard, [C-Blast (1)] to [S-Charge (1)], and call a grade 2 or less card from your soul.
RR
Dark Zone/Chimera/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [Magia]: When this unit's attack hits a vanguard, [C-Blast (1)] to [S-Charge (1)], call a card with the magia ability from your soul, and that unit gets [Power] +2000 until end of turn. At the end of that turn, put that unit into your soul.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, put a card with the magia ability from among them, into your hand.
RR
Dark Zone/Ogre/Pale Moon
-/2/Intercept/8000/1
[V/R] [Magia]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a grade 2 or less card from your soul, and that unit gets [Power] +5000 until end of turn. At the end of that turn, put the unit called with this effect into your soul.
RR
Dark Zone/Warbeast/Pale Moon
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Harri from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Dark Zone/Warbeast/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)]: At the end of the battle this unit boosted a rear-guard that attacked a vanguard, if your vanguard is a grade 3 or greater Harri, [C-Blast (1)] and [put the rear-guard this unit boosted into your soul] to call a card with the magia ability from your soul.
RR
Dark Zone/Succubus/Pale Moon
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Darkside Mirror Master in your drop zone, [C-Charge (1)].
RR
Dark Zone/Succubus/Pale Moon
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Harri, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Magallanica/Vampire/Granblue
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: At the end of the battle that this unit attacked a vanguard, if this unit is hollowed, [C-Blast (1)] to call a card other than Mighty Rogue, Nightstorm from your drop zone to a [R] this unit is not on.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and put a card with the hollow ability from among them into your hand.
RR
Magallanica/Ghost/Granblue
-/2/Intercept/9000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When this unit attacks a vanguard, [put 2 cards from the top of your deck into the drop zone] to get [Power] +2000 until end of turn.
[R] [GB (1)]: During your opponent's turn, if there are 4 or more cards with the hollow ability in your drop zone, this unit gets [Power] +5000.
RR
Magallanica/Skeleton/Granblue
-/2/Intercept/9000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When placed from your drop zone, if this unit is hollowed, [C-Blast (1)] to draw a card, choose 1 of your opponent's rear-guards, retire it.
RR
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Nightrose from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
Magallanica/Demon/Granblue
-/1/Boost/7000/1
[R] [GB (1)]: At the end of the battle that this unit boosted a rearguard, if your vanguard is a Nightrose, [C-Blast (1)] to retire the unit that was boosted during this battle, and call a card from your drop zone with the hollow ability.
RR
Magallanica/Demon/Granblue
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Waterspout Djinn in your drop zone, [C-Charge (1)].
RR
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Nightrose, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [Wave (3rd time only)]: When this unit attacks a vanguard, if your vanguard is a Blue Wave, [C-Blast (1)] to gets [Power] +2000 until end of turn. At the end of that battle, Stand this unit.
RR
Magallanica/Mermaid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [Wave (3rd time or more)]: When this unit attacks a vanguard, if your vanguard is a grade 3 or greater Thavas, [C-Blast (1)] to draw a card, and this unit gets [Power] +5000 until end of that battle.
[R]: Resist
RR
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R] [Wave (4th time or more)]: At the end of the battle that this unit boosted, if your vanguard is a Blue Wave, put grade 3 card from your drop zone into your hand.
RR
Magallanica/Mermaid/Aqua Force
-/1/Boost/7000/1
[R]: When placed from hand, [put another rear-guard into your soul] to ride a Ripple with the same grade as your vanguard from your deck. If you rode, call a card from your soul with the same grade as your vanguard.
RR
Magallanica/Aquaroid/Aqua Force
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[R] [Wave (3rd time or more)]: At the end of the battle that this unit boosted, if your vanguard is a Blue Storm, [S-Blast (1)] to return this unit to your hand.
RR
Dark Zone/Abyss Dragon/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [Magia]: At the beginning of your main phase, [S-Blast (1)] to call a card from your soul. At the end of that turn, put the unit called with this effect into your soul.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a card from your soul.
R
Dark Zone/Elf/Pale Moon
Trigger/3/Twin Drive!!/10000/1
[V] [GB (1)] [Magia]: When this unit attacks a vanguard, this unit gets [Power] +6000 until end of that battle.
[V]: When placed, [C-Blast (2)] to [S-Charge (1)], and call a grade 2 or less card from your soul.
R
Dark Zone/Human/Pale Moon
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, you may it get [Power] +5000 until end of that battle. If it got [Power] +5000, at home the end of that battle, put this unit into your soul.
R
Dark Zone/Human/Pale Moon
-/2/Intercept/9000/1
[R]: When your other rear-guard is placed from your soul, this unit gets [Power] +1000 until end of turn. Then, if it was placed due to a magia ability, this unit gets [Power] +1000 until end of turn.
R
Dark Zone/Abyss Dragon/Pale Moon
-/1/Boost/7000/1
[R]: When placed, [S-Charge (1)]. If a grade 3 card was put into your soul by this ability, this unit gets the following ability until end of turn.
"[R]: When this unit attacks a vanguard, it gets [Power] +10000 until end of that battle."
R
Dark Zone/Human/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)] [Magia]: When this unit is placed due to the effect of your magia ability, if your vanguard is a grade 3 or greater Harri, [S-Charge (1)], and you may call a card other than Cutie Paratrooper from your soul to separate [R] in the same column as this unit. That unit gets [Power] +5000 until end of turn. At the end of that turn, put that unit into your soul.
R
Dark Zone/Dark Elf/Pale Moon
-/1/Boost/6000/1
[R] [Magia]: At the beginning of your main phase, [put this unit into your soul] to call a grade 2 or greater card from your soul. At the end of that turn, put that unit into your soul.
R
Dark Zone/Elf/Pale Moon
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When this card is put into soul, [return this unit to your deck] to put a card from your deck into your soul other than Prankster Girl of Mirrorland.
R
Magallanica/Ghost/Granblue
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When this unit attacks a vanguard, [put 2 cards from the top of your deck into the drop zone] to get [Power] +3000 until end of that battle, if this unit is hollowed, then, it gets [Power] +5000.
[Drop Zone]: [C-Blast (1)] and [Retire a grade 2 or greater rear-guards] to call this card.
R
Magallanica/Vampire/Granblue
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: (During both turns,) If there are 4 or more cards with the hollow ability in your drop zone, this unit gets [Power] +2000. Then, if this unit is hollowed, it gets [Power] +2000.
[V/R]: When placed, [put two cards from the top of your deck into the drop zone] to get [Power] +2000 until end of turn.
R
Magallanica/Vampire/Granblue
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [1/Turn]: [C-Blast (1)] to call a card from your drop zone, and that unit gets [Power] +5000 until end of turn. At the end of that turn, retire the unit called with this effect.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a card from your drop zone.
R
Magallanica/Ghost/Granblue
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (2)] to call a card from your drop zone, and that unit gets [Power] +2000 until end of turn.
[V]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
R
Magallanica/Zombie/Granblue
-/2/Intercept/9000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When placed from your drop zone, until end of turn, this unit gets [Power] +3000 and the following 2 abilities.
"[R]: When this unit's attack hits a vanguard, [S-Charge (1)] and [C-Charge (1)]."
"[R]: If this unit is hollowed, it gets [Power] +3000."
R
Magallanica/Ghost/Granblue
-/1/Boost/7000/1
[R] [GB (1)]: [Hollow]
[Drop Zone] [GB (1)]: [C-Blast (1)] and [Retire 1 of your rear-guards] to call this card.
[R]: When this unit is placed due to this card's effect, if this unit is hollowed, until end of turn, it gets [Power] +2000 and the following ability.
"[R]: When this unit is retired due to the effect of the hollow ability, [C-Charge (1)]."
R
Magallanica/Ghost/Granblue
-/1/Boost/7000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When placed from your drop zone, this unit gets [Power] +3000 until end of turn. If this unit is hollowed, then, one of your other units get [Power] +3000 until end of turn.
R
Magallanica/Ghost/Granblue
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When placed from your drop zone, if this unit is hollowed, one of your other units get [Power] +5000 until end of turn. Then, this unit gets the following ability.
"[R]: When this unit is retired due to the effect of the hollow ability, return this unit to your deck."
R
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [Wave - 3rd time or more]: When this unit attacks a vanguard, if your are in legion, [C-Blast (1)] to draw a card, and this unit gets [Power] +3000 until end of that battle.
R
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[V/R] [Wave (3rd time or more)]: When this unit's attack hits a vanguard, [S-Charge (1)] and [C-Charge (1)].
R
Magallanica/High Beast/Aqua Force
-/2/Intercept/8000/1
[R] [Wave (2nd time only)]: When this unit attacks, this unit gets [Power] +3000 until end of that battle.
[R]: Resist
R
Magallanica/High Beast/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [Wave (4th time or more)]: At the end of the battle that this unit boosted, return this unit to your hand.
[R]: When placed, [S-Blast (1)] to get 1 of your other unit to gets [Power] +3000 until end of turn.
R
Magallanica/High Beast/Aqua Force
-/1/Boost/7000/1
[R] [Wave (3rd time or more)]: When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is a Blue Storm, put a grade 3 card with legion ability into your hand.
R
Magallanica/Dragonman/Aqua Force
Trigger/0/Boost/4000/1
Critical / +5000
[R]: If your vanguard is a Blue Wave, [return this unit to your deck] to have your vanguard get the following ability until end of turn.
"[V] [Wave (2nd time or more)]: When this unit attacks a vanguard, draw a card."
R
Magallanica/Aquaroid/Aqua Force
Trigger/0/Boost/4000/1
Critical / +5000
[R]: At the end of the battle that this unit boosted, if you have 2 or more other Ripple that are Rest, [return this unit to your deck] to look at 5 cards from the top of your deck, put a Ripple from among them into your hand.
R
Magallanica/Aquaroid/Aqua Force
Trigger/0/Boost/4000/1
Stand / +5000
[R] [Wave (1st time only)]: At the end of the battle that this unit attacked a vanguard, if you are in legion, [return this unit to your deck] to move one of your other rear-guards to the [R] this unit was on. That unit gets [Power] +5000 until end of turn.
R
Dark Zone/Chimera/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit attacks, [C-Blast (1)] to gets [Power] +3000 until the end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dark Zone/Winged Dragon/Pale Moon
Trigger/3/Twin Drive!!/10000/1
[V] [Magia] [1/Turn]: [C-Blast (1)] to call a card from your soul. At the end of that turn, put that unit into your soul.
Dark Zone/Elf/Pale Moon
-/2/Intercept/10000/1
Dark Zone/High Beast/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, look at 3 cards from the top of your deck, and put a card from among them into your soul.
Dark Zone/Giant/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)]: When your other unit is placed from your soul, and your vanguard and this unit get [Power] +2000 until end of turn.
Dark Zone/Elf/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
Dark Zone/Human/Pale Moon
-/1/Boost/8000/1
Dark Zone/High Beast/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)]: When placed, look at 3 cards from the top of your deck, and put a card from among them into your soul.
Dark Zone/Goblin/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)]: When placed from your soul, this unit gets [Power] +5000 until end of turn.
Dark Zone/Elf/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
Dark Zone/Winged Dragon/Pale Moon
-/1/Boost/6000/1
[R]: When this unit boosts a unit with the magia ability, you may have it get [Power] +5000 until end of that battle. If you do, at the end of that battle, put this unit into your soul.
Magallanica/Skeleton/Granblue
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit attacks, [C-Blast (1)] to gets [Power] +3000 until the end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Magallanica/Ghost/Granblue
-/2/Intercept/10000/1
Magallanica/Demon/Granblue
-/2/Intercept/9000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When this unit attacks, this unit gets [Power] +2000 until end of that battle, and if this unit is hollowed, this unit gets [Power] +5000 until end of that battle.
Magallanica/Skeleton/Granblue
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
Magallanica/Ghost/Granblue
-/1/Boost/8000/1
Magallanica/Zombie/Granblue
-/1/Boost/7000/1
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
Magallanica/Zombie/Granblue
-/1/Boost/7000/1
[R] [GB (1)]: [Hollow]
[R] [GB (1)]: When placed, if this unit is hollowed, put any one card from your deck into your drop zone, and if not, put the top card of your deck into your drop zone.
Magallanica/Skeleton/Granblue
-/1/Boost/7000/1
[Front Row - R] [GB (1)]: [Hollow]
[R] [GB (1)]: During your turn, this unit gets [Power] +2000. If this unit is hollowed, then it gets [Power]+5000.
Magallanica/Vampire/Granblue
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts a vanguard, it gets [Power] +4000 until end of that battle.
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[V/R] [Wave (2nd time or more)]: When your other unit attacks, this unit gets [Power] +2000 until end of turn.
Magallanica/Golem/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)] [Wave (1st or 2nd time)]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power]+ 2000 until end of that battle. At the end of that battle, look at 4 cards from the top of your deck, and call a card with the wave ability from among them to the [R] this unit on. If you called, put this unit on the bottom of your deck.
Magallanica/Mermaid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)] [Wave (2nd time or more)]: When this unit's attack hits a vanguard, draw a card.
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)] [Wave (1st or 2nd time)]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power]+ 2000 until end of that battle. At the end of that battle, look at 4 cards from the top of your deck, and call a card with the wave ability from among them to the [R] this unit on. If you called, put this unit on the bottom of your deck.
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [GB (1)] [Wave (2nd time or more)]: When this unit's attack hits a vanguard, choose up to 1 of your opponent's rear-guards, and retire it.
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R]: When this unit attacks, if you have 2 or more other rest Ripple, it gets [Power] +3000 until end of turn.
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [Wave (3rd time or more)]: When this unit attacks, [S-Blast (1)] to get [Power] +10000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[Front Row - R] [Wave (2nd time only)]: During your turn, this unit gets [Power] +3000.
[R]: Resist
Magallanica/High Beast/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [Wave (1st or 2nd time)]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power]+ 2000 until end of that battle. At the end of that battle, look at 4 cards from the top of your deck, and call a card with the wave ability from among them to the [R] this unit on. If you called, put this unit on the bottom of your deck.
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R] [GB (1)] [Wave (3rd time or more)]: When this unit attacks, [S-Blast (1)] to get [Power] +10000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)