Thursday, May 7, 2026

Cardfight!! Vanguard Divinez Special Series Volume 17 (DZ-SS17):
Inazuma Eleven Start Deck "Nagumohara High"
[タイトルスタートデッキ「イナズマイレブン 南雲原中」]
Official Release Date: 19th June
 2026
Official Price: 1,650 Yen

Number of Cards: 21

Feature:
Inazuma Eleven Start Deck — "Nagumohara High" is the 17th Divinez Special Series released in both the Japanese and English Format.
- Includes cards for the Nation: Inazuma Eleven.
- Each deck includes:
  • 55 cards deck (14 new cards)
  • Play Sheet
  • Energy Counter
  • Fighters coin (Paper)
- Ultimate Skill Deck!
  • Extra deck for Inazuma Eleven with up to 16 Ultimate skill cards!
  • Up to 2 copies of cards with the same name!
  • When attacking, you may flip a face down Ultimate skill card to use it!
- Special parallel cards: Inzuma Rare (IZR) in DZ-BT15 and TDR in Start decks.
- More cards will be included as Collab cards in Set 15! 15 select characters + 15 special moves + other story characters.
:: Cardlist ::

- TDR:


DZ-SS17/001 | 2026
Bold and Fearless Strategist, Unmei Sasanami (大胆不敵な策士 笹波 雲明)
Inazuma Eleven/Nagumohara High - Story
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
Position: Manager
AUTO: When this unit is placed on [V], search your deck for up to one Tactic card, reveal it and put it into your hand, and shuffle your deck.
CONT [V]: During your turn, if you played a Tactic order this turn, all of your front row units get [Power] +5000. If there are two or more different names among Tactic cards in your bind zone, [Power] +10000 instead of +5000.
AUTO [V] [1/Turn]: When this unit attacks, COST[C-Blast (1)], choose one of your <Nagumohara High> rear-guards, return it to your hand, search your deck or drop for up to one <Nagumohara High> unit card, call it to [R], and if you searched your deck, shuffle your deck.
TD
There are 4 copies

DZ-SS17/002 | 2026
Soccer Revivalists, Unmei Sasanami (サッカー復権派 笹波 雲明)
Inazuma Eleven/Nagumohara High - Story
Normal/2/Intercept/10000/5000/1
AUTO: When this unit it placed by riding from "Duel Maniac, Unmei Sasanami", COST[S-Blast (1)], look at the top seven cards of your deck, choose up to one <Story> unit card, reveal it and put it into your hand, choose up to one Tactic card from among them, discard it, and shuffle your deck.
TD
There is 1 copy

DZ-SS17/003 | 2026
Duel Maniac, Unmei Sasanami (決闘マニア 笹波 雲明)
Inazuma Eleven/Nagumohara High - Story
Normal/1/Boost/8000/5000/1
AUTO: When this unit is placed by riding from "New Student who Arrived Days Late, Unmei Sasanami", look at the top five cards of your deck, choose up to one <Story> unit card, reveal it and put it into your hand, and shuffle your deck.
TD
There is 1 copy

DZ-SS17/004 | 2026
New Student who Arrived Days Late, Unmei Sasanami (数日遅れの新入生 笹波 雲明)
Inazuma Eleven/Nagumohara High - Story
Normal/0/Boost/6000/5000/1
AUTO: When this unit is rode upon, if you went second, draw a card.
TD
There is 1 copy

DZ-SS17/005 | 2026
A Foot that Pierces the Sky, Jouji Sakurazaki (天空をつらぬく足 桜咲 丈二)
Inazuma Eleven/Nagumohara High - Story
Normal/3/Twin Drive!!/13000/-/1 | Persona Ride
Position: Forward
AUTO [R]: When this unit attacks a vanguard, if you have a grade 3 or greater vanguard with "Unmei Sasanami" in its card name, this unit gets [Power] +5000 until end of battle, and at the end of that battle, retire this unit, and draw a card. (This effect is mandatory)
AUTO [V/R]: When this unit attacks, if you have a <Story> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies

DZ-SS17/006 | 2026
Versatile All-Rounder, Heita Kisoji (つなぎのオールラウンダー 木曽路 兵太)
Inazuma Eleven/Nagumohara High - Story
Normal/2/Intercept/10000/5000/1
Position: Midfielder
CONT [R]: If you have a grade 3 or greater vanguard, this unit gets "Boost" and can intercept from the back row.
AUTO [V/R]: When this unit attacks or boosts, if you have a <Story> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies

DZ-SS17/007 | 2026
Dancing Doll of the Field, Raika Shinohara (フィールドのダンシングドール 忍原 来真)
Inazuma Eleven/Nagumohara High - Story
Normal/2/Intercept/10000/5000/1
Position: Forward
AUTO: When this unit is placed on [R], if you have a <Story> vanguard, COST[C-Blast (1)], and draw a card.
AUTO [V/R]: When this unit attacks, if you have a <Story> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies

DZ-SS17/008 | 2026
Giant With Incredible Speed, Kameo Kodoukai (巨体の超俊足 古道飼 亀雄)
Inazuma Eleven/Nagumohara High - Story
Normal/1/Boost/8000/5000/1
Position: Defender
AUTO: When this unit is put on [G], if you have a <Story> vanguard, COST[E-Blast (1) & bind a "Twirling Turtle" from your drop], and this unit gets [Shield] +15000 until end of battle.
CONT [R]: This unit gets "Intercept" and can intercept from the back row.
AUTO [V/R]: When this unit attacks or boosts, if you have a <Story> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies

DZ-SS17/009 | 2026
The Hand That Controls the Divine Wind, Garyuu Shisendou (神風を操る手 四川堂 我流)
Inazuma Eleven/Nagumohara High - Story
Normal/1/Boost/8000/5000/1
Position: Goalkeeper
AUTO [Back Row Center - R]: When your grade 3 or greater <Story> vanguard is attacked, COST[retire this unit], choose an "Icy Grace" from your drop, and call it to [G] as a Grade 0 / [Shield] 15000 trigger unit.
CONT [Back Row Center - R]: When you would discard from your hand for the ability of your "Divine Deflectors", if you have a vanguard with "Unmei Sasanami" in its card name, you may retire this unit. If you did, the number of cards you discard with that ability is reduced by one.
TD
There are 4 copies

DZ-SS17/010 | 2026
Powerful Physique, Suruga Yagyuu (剛健フィジカル 柳生 駿河)
Inazuma Eleven/Nagumohara High - Story
Normal/1/Boost/8000/5000/1
Position: Midfielder
CONT [R]: If you have a grade 3 or greater vanguard, this unit gets "Boost" and "CONT [Back Row - R]: This unit gets [Power] +5000.".
AUTO [V/R]: When this unit attacks or boosts, if you have a <Story> vanguard, COST[E-Blast (2)], choose a face down Special Move card with grade less than or equal to your vanguard from your Special Move zone, and use it.
TD
There are 4 copies

DZ-SS17/011 | 2026
Divine Deflectors (ゴッドフィンガー)
Inazuma Eleven/Special Move - Catch
Normal Order/1/-/-/-/-
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck.)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a normal unit, and it becomes a Grade 1 / [Shield] 0 guardian.
AUTO: When this unit is put on [G], choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
TD
There are 4 copies

DZ-SS17/012 | 2026
Block The Keyman (ブロック・ザ・キーマン)
Inazuma Eleven/Tactic
Normal Order/3/-/-/-/-
This card can be played from drop. Play this if you have a grade 3 or greater vanguard with "Unmei Sasanami" in its card name!
Bind this card, choose one of your opponent's rear-guards, and until the end of your opponent's next turn, that unit cannot intercept, and does not [Stand] during the stand phase.
TD
There are 3 copies

DZ-SS17/013 | 2026
Twirling Turtle (ダンシングタートル)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Critical / +10000
(When revealed as a trigger, choose one of your units, and it gets [Critical] +1 until end of turn! Then, choose one of your units, and it gets [Power] +10000!)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 15000 guardian.
TD
There are 4 copies

DZ-SS17/014 | 2026
Killer Slide (キラースライド)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Draw / +10000
(When revealed as a trigger, draw a card, choose one of your units, and it gets [Power] +10000 until end of turn.)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 5000 guardian.
TD
There are 3 copies

DZ-SS17/015 | 2026
Spinning Cut (スピニングカット)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Front / +10000
(When revealed as a trigger, all of your front row units get [Power] +10000 until end of turn!)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 15000 guardian.
TD
There are 4 copies

DZ-SS17/016 | 2026
Icy Grace (アイスダンス)
Inazuma Eleven/Special Move - Block
Trigger Order/0/-/-/-/-
Heal / +10000
(You may only have up to four cards with "Heal" in a deck. When revealed as a trigger, choose one of your units, and it gets [Power] +10000 until end of turn. Then, if you have the same number of cards or more in your damage zone than your opponent, choose a card from your damage zone, and heal it!)
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 15000 guardian.
TD
There are 4 copies

DZ-SS17/017 | 2026
Inazuma Break (イナズマブレイク)
Inazuma Eleven/Special Move - Shoot
Trigger Order/0/-/-/-/-
Over / +100,000,000
(You may only have one Over trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] +100 Million until end of turn! If revealed during drive check this card, activate its additional effect!)
Additional Effect - [E-Charge (10)]. Choose one of your units, and it gets [Critical] +1 until end of turn.
CONT: During your opponent's turn's guard step, this card can be called to [G] as a trigger unit, and it becomes a Grade 0 / [Shield] 50000 guardian.
TD
There is 1 copy

DZ-SS17/018 | 2026
Force Flash (剛の一閃)
Inazuma Eleven/Special Move - Shoot
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Front row unit with "Jouji Sakurazaki" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, the unit using this Special Move gets [Power] +5000 until end of battle. If the unit being attacked is grade 3 or greater, [Power] +10000 instead of +5000.
TD
There are 2 copies

DZ-SS17/019 | 2026
Clone Faker (分身フェイント)
Inazuma Eleven/Special Move - Dribble
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Unit with "Heita Kisoji" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, choose one of your opponent's units being attacked, and it gets [Power] -5000 until end of battle. If your vanguard is grade 3 or greater, until end of battle, when your opponent would call cards from hand to [G] for the battle this unit attacked, they must call two or more cards at the same time.
TD
There are 2 copies

DZ-SS17/020 | 2026
Swirly Shot (ぐるぐるシュート)
Inazuma Eleven/Special Move - Shoot
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Front row unit with "Raika Shinohara" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, until end of battle, the unit using this Special Move gets [Power] +5000 and your opponent cannot intercept.
TD
There are 2 copies

DZ-SS17/021 | 2026
Ball Lightning (ラウンドスパーク)
nazuma Eleven/Special Move - Dribble
Blitz Order/2/-/-/-/-
(This card can only be included in the Special Move deck, and you can include up to two cards with the same name)
Usage Condition - Front row unit with "Suruga Yagyuu" in its card name.
AUTO [Special Move Zone]: When this Special Move is used, choose one of your opponent's front row rear-guards that isn't being attacked, and retire it.
TD
There are 2 copies

DZ-SS17/T01 | 2026
Energy Generator (エネルギージェネレーター)
Ride Deck Crest/-
-/-
(You may only have one ride deck crest in a ride deck)
AUTO [Ride Deck]: When you ride, put this card into the crest zone, and if you went second, [E-Charge (3)].
CONT: You may have up to ten energy.
AUTO: At the beginning of your ride phase, [E-Charge (3)].
ACT [1/Turn]: COST[E-Blast (7)], and draw a card.
TD
There is 1 copy