Vanguard ZERO:
Clan Fight Challenge:
Megacolony
[クランファイトチャレンジ: メガコロニー]
[Japanese] 4th May 2022 - 12th May 2022, 4:59 a.m. (JPT)
Features:
- Megacolony is the 13th Clan Fight Challenge in Vanguard ZERO.
- Introducing a new ability which is exclusive to the clan: Dark Device (暗躍)!
- Complete event missions to get Packs, a Sleeve, and Skip Tickets.
- By ranking from 1st~1000th place, get Packs and a Special Banner.
Dark Device (暗躍) is an ability remains active and can only be used as long as your opponent has no units in Stand state in the same column as your unit possessing the ability. It is active even if your opponent has no units in the same column.
:: Exchange Cardlist ::
Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Dark Device] [1/Turn]: [C-Blast (1)] and [Turn a card from your G zone face up] to choose 1 of your opponent's rear-guards for each face up Merciless Mutant Deity, Darkface in your G zone, and this unit gets [Power] +5000 for each chosen unit until end of turn., All of the rear-guards chosen by this effect get the following ability until end of your opponent's next turn
"[R]: This unit cannot intercept, and cannot be chosen by your card effects and costs."
GR
Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When this unit's attack hits a vanguard, [C-Blast (2)] and [G Persona Blast] to Paralyze all of your opponent's vanguard.
RRR
Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When placed, [C-Blast (2)] and [Discard a card from your hand] and your opponent cannot normal call to occupied [R] until end of your opponent's next turn.
RRR
Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, Rest all of your opponent's units. If your opponent has 3 or more Rest units, draw a card, and this unit gets [Power] +5000 until end of turn.
RRR
Zoo/Insect/Megacolony
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: At the end of your turn, [S-Blast (2)] and during your opponent's next turn, the first time your opponent would normal call a rear-guard, they may [C-Blast (2)]. If they do not, Rest that rear-guard.
[V]: When your G unit stride, [C-Blast (1)] to choose 2 of your opponent's rear-guards, Paralyze them, and they get the following ability until end of your opponent's next turn.
"[R]: At the end of your turn, your opponent draw a card."
[V]: During the turn this unit is placed, it gets [Power] +3000.
RRR
Zoo/Insect/Megacolony
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[V] [GB (1)] [Dark Device]: When your unit's attack hits a vanguard, [S-Blast (1)] to return this unit to your hand.
RRR
Zoo/Insect/Megacolony
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [S-Blast (1)] and [turn a card from your G zone face up] to choose 1 of your opponent's units, and Paralyze all of your opponent's rear-guards in that unit's column.
RR
Zoo/Insect/Megacolony
Trigger/3/Twin Drive!!/11000/1
[V/R]: When this unit's attack hits a vanguard, if your vanguard is a grade 3 or greater Giraffa, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and Paralyze it, and it gets the following ability until end of your opponent's next turn.
"[R]: When this unit is retired, choose 1 of your rear-guards, with priority to the back row, and retire it."
RR
Zoo/Insect/Megacolony
-/2/Intercept/9000/1
[R] [GB (1)] [Dark Device]: When placed, if your vanguard is a grade 3 or greater Darkface, this unit gets [Power] +2000 until end of turn, choose 1 of your opponent's rear-guards, Paralyze it, and it gets the following ability until end of your opponent's next turn.
"[R]: At the end of your turn, your opponent draws a card."
RR
Zoo/Insect/Megacolony
-/2/Intercept/8000/1
[V/R]: When placed, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's rear-guards, Paralyze it, and it loses intercept until end of turn.
RR
Zoo/Insect/Megacolony
-/1/Boost/7000/1
[R] [GB (1)] [Dark Device]: At the beginning of your main phase, [put this unit into your soul] to [C-Charge (1)].
[R]: When placed, if your vanguard is a grade 3 or greater Darkface, until end of your opponent's turn, this unit gets "[R]: Resist.". Additionally, choose 1 of your opponent's units in the same column as this unit, and it loses intercepts until end of turn.
RR
Zoo/Insect/Megacolony
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Darkface, [put this unit into your soul] to draw a card, and your vanguard gets [Power] +5000 until end of that battle.
[Trigger Zone]: When your damage check reveals this card, draw a card.
RR
Zoo/Insect/Megacolony
Trigger/3/Twin Drive!!/11000/1
[R] [Dark Device]: When it attacks a vanguard, [C-Blast (1)] to get [Power] +3000 until end of that battle for each of your opponent's rear guards in the same column as this unit.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and put a card with the Dark Device ability from among them into your hand.
R
Zoo/Insect/Megacolony
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When placed, [C-Blast (1)] to choose 1 of your opponent's rear guards, Paralyze it, and it loses intercepts until end of turn.
R
Zoo/Insect/Megacolony
Trigger/3/Twin Drive!!/11000/1
[V/R] [Dark Device]: When placed, [C-Blast (1)] to choose 1 of your opponent's rear-guards in the same column as this unit, and Paralyze it.
[R] [Dark Device]: When placed, choose 1 of your opponent's rear-guards, and Paralyze it.
R
Zoo/Insect/Megacolony
-/2/Intercept/9000/1
[R] [1/Turn]: If your vanguard is a Giraffa, [C-Blast (1)] to gets [Power] +2000 until end of turn. Choose 1 of your opponent's rear-guards, and Rest it.
[Hand]: If your vanguard is Larva Mutant, Giraffa, [discard this card] to ride a Pupa Mutant, Giraffa from your deck.
R
Zoo/Insect/Megacolony
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if this unit is boosted, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and Paralyze it, and it gets the following ability until end of your opponent's next turn.
"[R]: At the end of your turn, your opponent may draw a card."
R
Zoo/Insect/Megacolony
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Dark Device]: [Put this unit into your soul] to choose 1 of your opponent's rear-guards, Paralyze it, and it gets the following ability until end of your opponent's next turn.
"[R]: This unit loses intercepts, and it cannot be chosen by the effects and costs of your cards."
[R]: [Rest this unit] to choose 1 of your opponent's units, and Rest it.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Zoo/Insect/Megacolony
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [Put this unit into your soul] to choose 1 of your opponent's rear-guards, Paralyze it, and it loses intercepts until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Zoo/Insect/Megacolony
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: At the end of your turn, if your opponent has 3 or more Paralyze rear-guards, [return this unit to your deck] to draw 2 cards.
R
Zoo/Insect/Megacolony
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, if all of your opponent's units are at Rest, this unit gets [Power] +3000.
Zoo/Insect/Megacolony
-/2/Intercept/9000/1
[R] [Dark Device]: During your turn, this unit gets [Power] +2000.
Zoo/Insect/Megacolony
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
Zoo/Insect/Megacolony
-/1/Boost/8000/1
Zoo/Insect/Megacolony
-/1/Boost/7000/1
[R] [Dark Device]: When placed, this unit gets [Power] +2000 until end of turn for each of your opponent's rear-guards in the same column as this unit.
Zoo/Insect/Megacolony
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts, if all of your opponent's units are at Rest, this unit gets [Power] +2000 until end of that battle.