Vanguard ZERO:
Clan Fight Challenge:
Narukami
Clan Fight Challenge:
Narukami
[クランファイトチャレンジ: なるかみ]
Features:
- Narukami is the 10th Clan Fight Challenge in Vanguard ZERO.
- This is the 2nd Clan Fight Challenge for Narukami!
- Introducing a new ability which is exclusive to the clan: Thunderstrike (雷激)!
- Complete event missions to get Packs, a Sleeve, and Skip Tickets.
- By ranking from 1st~1000th place, get Packs and a Special Banner.
Keyword:
Thunderstrike (雷激): An ability remains active and can only be used, as long as the number of cards in your opponent's bind zone is greater than or equal to the stated number.
:: Cardlist ::
Dragon Empire/Thunder Dragon/Narukami
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: When placed, [G Persona Blast] to get the following 2 abilities until end of turn.
"[V]: When this unit's attack hits a vanguard, choose 1 of your opponent’s rear-guards at random by prioritizing the back row, retire it, and bind 2 cards from your opponent's drop zone."
"[V] [GB (3)]: All of your front row units get [Power] +2000 for each card in your opponent's bind zone.".
GR
Dragon Empire/Thunder Dragon/Narukami
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: [C-Blast (1)] and [Turn a card from your G zone face down] to get the following ability until end of turn.
"[V]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +5000 / [Critical] +1 until end of turn."
Then, if you have a Gauntlet Buster heart card, choose 1 of your opponent’s rear-guards at random by prioritizing the back row, and retire it.
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When placed, [C-Blast (2)] to retire all rear-guards (Including yours).
[V]: During your turn, if your opponent has no rear-guards, this unit gets [Power] +10000.
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, until end of turn, your vanguard gets [Power] +10000 and the following 2 abilities.
"[V]: When this unit attacks a vanguard, if your opponent has no front row rear-guards, [C-Blast (2)] to until end of that battle, have your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate."
"[V]: If your opponent has no back row rear-guards, this unit gets [Critical] +1."
[V]: When placed, [S-Blast (1)] to choose 1 rear-guard from both players each at random by prioritizing the back row, and retire them.
RRR
Dragon Empire/Demon/Narukami
-/2/Intercept/9000/1
[V/R]: When placed, [put another Eradicator rear-guard into your soul] to choose 1 of your opponent's front row rear-guards, and retire it.
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/10000/1
[R]: When placed, if your damage zone has 4 or less card, and your vanguard is an Eradicator, put the top card of your deck into your damage zone face down. If that card is an Eradicator in its card name, choose 1 of your opponent’s rear-guards at random by prioritizing the back row, and retire it. At the end of that turn, heal one.
RR
Dragon Empire/Demon/Narukami
Trigger/3/Twin Drive!!/10000/1
[V/R]: When placed, [put another Eradicator rear-guard into your soul] to choose 1 of your opponent's front row rear-guards, and retire it.
RR
Dragon Empire/Human/Narukami
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a grade 3 or greater Vanquisher, [S-Blast (1)] and [C-Blast (1)] to choose 1 of your opponent's rear-guards at random by prioritizing the back row, retire it, choose a card at random from your opponent's drop zone, and bind it. This unit gets [Power] +2000 until end of turn.
RR
Dragon Empire/Human/Narukami
-/2/Intercept/8000/1
[R]: This unit cannot be retired by your card effects.
[R]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power] +1000 for each of open [R] (Including the opponent's) until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
RR
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[R] [1/Turn]: When your opponent's front row rear-guard is retired during your main phase, if your vanguard is an Eradicator, [S-Blast (1)] to [C-Charge (1)].
RR
One Strike Two Hits Djinn (一挙両得のジン)
Dragon Empire/Demon/Narukami
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)] [1/Turn] [Thunderstrike 2]: [S-Blast (1)] and [C-Blast (1)], until end of turn, this unit gets [Power] +2000 and the following ability.
"[V/R]: When this unit would attack a vanguard, it battles with an additional rear-guard. (Can also attack the back row)"
R
Dragon Empire/Noble/Narukami
Trigger/3/Twin Drive!!/10000/1
[V]: When this unit attacks a vanguard, [C-Blast (1)] to choose 1 of your opponent’s rear-guards at random by prioritizing the back row for each of your Turbulence Deity Howl, Rudra rear-guards, and retire them.
[V]: This unit gets [Power] +1000 for each of your other Noble.
R
Dragon Empire/Human/Narukami
-/2/Intercept/9000/1
[R] [1/Turn]: When your opponent's rear-guard is retired by your card effect, if your vanguard is an Eradicator, choose 1 rear-guard from both players each at random by prioritizing the back row, and retire them.
R
Hammerknuckle Dragon (ハンマーナックル・ドラゴン)
Dragon Empire/Thunder Dragon/Narukami
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Detonix, this unit gets [Power] +2000.
[R]: If your vanguard is a Detonix, this unit cannot be retired by your card effects.
R
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[R] [GB (1)] [Thunderstrike 2]: When this unit boosts, [S-Blast (1)] to until end of that battle, get [Power] +3000 and the following ability.
"[V/R]: When the attack this unit boosted hits a vanguard, [C-Blast (1)] to choose 1 of your opponent’s rear-guards at random by prioritizing the back row, retire it, choose a card at random from your opponent's drop zone, and bind it."
R
Dragon Empire/Thunder Dragon/Narukami
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: At the end of the battle that your Eradicator vanguard attacked, if the attack did not hit, [C-Blast (1)] and [put this unit into your soul] to have 2 of your other units get [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dragon Empire/Human/Narukami
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [Put this unit into your soul] to choose a card at random from your opponent's drop zone, and binds it. 1 of your units gets the following ability until end of turn.
"[V/R] [Thunderstrike 2]: This unit gets [Power] +5000."
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dragon Empire/Sylph/Narukami
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When this unit is retired by your card effect, look at 3 cards from the top of your deck, put an Eradicator from among them into your hand, and return this card to your deck.
R
Dragon Empire/Thunder Dragon/Narukami
-/2/Intercept/9000/1
[R] [GB (1)] [Thunderstrike 2]: When placed, this unit get [Power] +2000 for each card in your opponent's bind zone until end of turn.
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[R]: When your opponent's rear-guard is retired by your card effect, if your vanguard is an Eradicator, [S-Blast (1)] to have 1 of your other units and this unit get [Power] +2000 until end of turn.