Cardfight!! Vanguard ZERO:
Transcension of Blade and Blossom
[刃華超克]
[Global Edition] 1st May 2022 — 31st May 2022 (PST)
Feature:
- Transcension of Blade and Blossom is the 6th G Series Fighters Box Pickup series which is also the 27th Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- The story arc will be based on GIRS Crisis arc of the Anime series.
- Further boosting to the clans: Royal Paladin, Shadow Paladin, Kagero, Link Joker, Gear Chronicle and Neo Nectar.
- Introducing new Keyword:
• Brave (勇敢) for the clan, Royal Paladin. It is an ability remains active, or it can be used, as long as the number of cards in your hand is three or fewer. You need to have three or fewer cards as soon as the event for the ability would occur, including the card itself when it is in the hand. If it activates successfully, then it will resolve even if the requirement is not met after being activated.
• Time Leap (時翔) for the clan, Gear Chronicle. It is an ability that allows you to bind the specified rear-guards, and in so doing, for each card that was bound, search your deck for up to one card that is one grade greater than its respective card bound this way (stated as "grade+1"), call it to any of your rear-guard circles, and shuffle your deck. At the end of that turn, put the unit that was called, from the field on the bottom of your deck, and if you do that, call the card that was bound with this time leap to any of your rear-guard circles, if possible. In the case where the called unit stops being treated as the same unit, it cannot be returned to the deck.
• Bloom (開花) for the clan, Neo Nectar. It is an ability only activates when another of your units who has same card name as the unit possessing it is placed on the specified circle. When it does, it allows you to perform the effects specified on it, such as power increase or getting new abilities (after paying any cost required).
United Sanctuary/Giant/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your vanguard is an Alfred, [C-Blast (1)] and [Put this unit into your soul] to call a grade 2 or less from your deck.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
United Sanctuary/Human/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: If your vanguard is a grade 3 or greater Claret, [put this unit into your soul] to remove a grade 1 card from your deck, and put it on the top of your deck. Then, [C-Charge (1)].
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
United Sanctuary/High Beast/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When this unit is retired for a cost, if your vanguard is a Blaster or Diablo, call a card with Blaster Dark in its card name, from your deck.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dragon Empire/Dragonman/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to put an Overlord from your deck into your hand.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
Star Gate/Alien/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When this unit is retired for a cost of a Deletor, choose 1 of your opponent's back row rear-guard, lock it, randomly choose 1 card from your opponent's bind zone, and vanish delete.
[R]: Resist.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
Star Gate/Cyberoid/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your opponent has a locked card, [put this unit into your soul] to call a grade 1 Star-vader from your deck other than Involution Star-vader, Carbon.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When put into your bind zone, [put this unit into your soul] to call a grade 3 or greater card Chronojet from your deck. At the end the battle that unit attacked, or at the end of that turn, return the unit called with this effect to your hand.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RRR
Dark Zone/Workeroid/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Time Leap]: At the end of the battle that your other rear-guard attacked, [put this unit into your soul] to time leap that unit.
RR
Dark Zone/Gearoid/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When put into your bind zone, 1 of your rear-guards gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
Maiden of Noisette (メイデン・オブ・ノワゼット)
Zoo/Bioroid/Neo Nectar
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your vanguard is a Maiden of, [C-Blast (1)] to get 2 of your other Maiden of, and they get the following ability until end of turn.
"[V/R]: When this unit's attack hits a vanguard, draw a card."
:: Fighters Box Cardlist ::
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When placed, if you have a Altmile heart card, [C-Blast (1)] and [turn a card from your G zone face up] to get the following 2 abilities until end of turn.
"[V]: When this unit attacks a vanguard, call a grade 2 from your deck, and that unit gets [Power] +5000 until end of turn."
"[V]: All of the units in your front row get [Power] +2000 for each face up Aerial Divine Knight, Altmile in your G zone."
GR
United Sanctuary/Abyss Dragon/Shadow Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [Turn a card from your G zone face up] and [Retire 1 of your rear-guard] to get the following ability until end of turn.
"[V] [GB (3)] [1/Turn]: At the end of the battle that this unit attacked a vanguard, [C-Blast (2)] and [retire 2 of your rear-guards] to Stand this unit, and it gets drive-2 until end of turn. If you have a Dark Dragon, Spectral Blaster "Diablo" in your G zone, this unit gets [Critical] +1. "
Then, if you have a Diablo heart card, call a grade 1 from your deck.
GR
Dragon Empire/Flame Dragon/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [G Persona Blast] to get the following 2 abilities until end of turn.
"[V]: When this unit attacks a vanguard, your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate."
"[V]: If your opponent has 5 cards in their damage zone, all of your opponent's trigger effects are nullified."
GR
Star Gate/Cyber Golem/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [C-Blast (1)] and [G Persona Blast] to get the following 2 abilities.
"If you have a Chaos heart card, at the beginning of your opponent's next turn, your opponent puts 1 card from their hand on [R] as a locked card."
"If you have 2 or more face up cards in G zone, choose 1 of your opponent's rear-guards, and lock it."
GR
Interdimensional Beast, Metallica Phoenix (時空獣 メタリカ・フェニックス)
Dark Zone/Gear Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Time Leap]: When this unit attacks a vanguard, if you have a Chronojet heart card, [turn a card from your G zone face up] to time leap 1 of your rear-guards.
GR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: If you have a Ranunculus heart card, [C-Blast (1)] and [turn a face down card from your G zone face up] to call 1 card with the same name as 1 of your units from your deck, and all of the unit with the same name as that unit gets [Power] +5000 for each face up Dream-spinning Ranunculus, Ahsha in your G zone until end of turn.
[V] [GB (2)]: If you have a rear-guard with the same name as this unit, all unit with the same name as this unit (including itself) gets [Critical] +1.
GR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[LEGION] King of Knights, Alfred
[V]: If you are in legion, [S-Blast (2)] and [discard a card with the same name as your vanguard] to call up to 1 grade 0 - grade 2 from your deck. (There may be grade that do not call)
[V]: If you are in legion, this unit cannot be boosted.
RRR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Alfred, this unit gets [Power] +2000.
[R]: When this unit's attack hits a vanguard, if your vanguard is a Alfred, [C-Blast (1)] to call a card with Blaster Blade in its card name to [R] that this unit is on, and that that ability's cost becomes [No Cost] until the next time it is paid.
RRR
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When your Diablo G unit strides, call a grade 1 from your deck. Then, if your vanguard is a Dark Dragon, Spectral Blaster "Diablo", call a grade 1 from your deck. The units called with this effect get [Power] +3000 until end of turn.
[V]: When placed, [C-Blast (1)] to call a grade 1 from your deck.
RRR
Dragon Empire/Flame Dragon/Kagero
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [turn a card from your G zone face up] to get the following ability until end of that battle.
"[V]: When this unit's attack hits, for each Flame Dragon heart card, choose 1 of your opponent's grade 2 or less rear-guards, and retire it. In addition, if there is 2 Flame Dragon heart cards, and your opponent's damage zone has 4 or less cards, deal your opponent 1 damage, and all trigger effects are nullified during that damage check."
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [Discard a grade 3 or greater Flame Dragon from your hand] to get [Power] +15000 / grade +1 / drive +1 and the following ability until end of turn, and draw a card.
"[V] [1/Turn]: At the end of the battle that this unit attacked a rear-guard, [discard 3 cards from your hand] to Stand this unit, and draw 3 cards."
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and put a Flame Dragon from among them into your hand.
RRR
Dragon Empire/Salamander/Kagero
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated. Then, if you have a Flame of Tranquility, Aermo in your drop zone, draw a card, and at the beginning of your next turn, discard a card from your hand.
RRR
Star Gate/Alien/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: If you have a Deletor heart card, [C-Blast (1)] and [retire 1 of your Deletor rear-guard] to delete your opponent's vanguard, choose 1 of your opponent's back row rear-guard, lock it, randomly choose 1 card from your opponent's drop zone, and vanish delete. Then, if there are 5 or more face down cards in your opponent's bind zone, draw a card. Furthermore, if there are 10 or more cards, choose 1 of your opponent's rear-guard, and retire it. In addition, if there are 13 or more cards, and your opponent has 4 or more cards in their damage zone, you win the game.
RRR
Zoo/Sylph/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)]: If your vanguard is a grade 3 or greater Ranunculus, this unit is regarded as a unit with the same card name as all your units.
[R] [GB (1)]: At the start of your main phase, if your vanguard is a grade 3 or greater Ranunculus, [return 1 card from your drop zone with the same card name as this unit into your deck] to return this unit to your hand.
[R]: Resist.
RRR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, if you have a Alfred heart card, [G Persona Blast] to unlock all of your locked cards, and this unit gets the following 2 abilities until end of turn.
"[V]: All of your rear-guards get [Power] +2000."
"[V] [GB (3)]: This unit gets [Power] +3000 for each of your rear-guards."
RR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V]: When placed, [C-Blast (2)] to ride a Alfred from your deck, and call this card from your soul.
[R]: When this unit's attack hits a vanguard, if your vanguard is a Alfred, [C-Charge (1)].
RR
United Sanctuary/Sylph/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a Diablo, you may draw a card. If you do, discard a card from your hand.
[Deck/Drop Zone]: If your vanguard is a Diablo, this card gets grade-1.
RR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V]: When placed, [C-Blast (2)] to ride a card with Overlord in its card name from your deck, and call this unit from your soul.
[R]: When your grade 4 or greater Overlord vanguard attacks, this unit gets [Power] +5000 until end of turn.
RR
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[R]: When your opponent's grade 2 rear-guard is placed, if your vanguard is a Seal Dragon, [C-Charge (1)]. Then, 1 of your other rear-guard gets [Power] +2000 for each of your opponent's grade 2 units until end of turn.
RR
Dragon Empire/Demon/Kagero
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: [S-Blast (1)] and [C-Blast (1)] to get 1 of your other units to get [Power] +4000 and the following ability until end of turn.
"[V/R]: When this unit attacks a vanguard, look at 5 cards from the top of your deck, put a grade 3 or greater Flame Dragon from among them into your hand."
RR
United Sanctuary/Giant/Royal Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a grade 3 Alfred, and it is in Stand, ride a Alfred from your deck, and that unit gets [Power] +5000 until end of turn.
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Alfred, [put 2 cards from your hand into your soul] to call 2 High Beast from your deck to [R] without an unit.
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: When your grade 1 rear-guard is placed, if your vanguard is a Diablo, your vanguard and this unit get [Power] +3000 until end of turn. Then, if that placed unit was Black Chain Spirit Dance Formation, Kahedin, [C-Charge (1)].
R
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When retired for a cost, if your vanguard is a Diablo, until end of turn, your vanguard gets [Power] +5000 and the following ability.
"[V]: When this unit's attack hits a vanguard, call a grade 1 from your deck. If there is a Black Chain Flame Dance Formation, Hoel rear-guard, the unit called with this effect gets [Power] +5000 until end of turn."
R
United Sanctuary/Elf/Shadow Paladin
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: While you are retiring rear-guards for a cost, retiring this unit may be regarded as retiring 2 rear-guards.
[R]: When this unit is retired for a cost, return this card to your deck.
R
Dragon Empire/Demon/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, [remove a grade 3 or greater Flame Dragon from your drop zone] to get the following ability.
"[R]: During your opponent's turn, this unit gets [Power] +5000."
R
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, if your vanguard is an Overlord, this unit gets [Power] +2000 and the following ability.
"[R]: When your grade 4 or greater vanguard attacks, this unit gets [Power] +5000 until end of turn."
R
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[R]: When this unit boosts, if your vanguard is a Seal Dragon, [C-Blast (1)] to have all of your opponent's units lose intercept until end of turn.
R
Dragon Empire/Flame Dragon/Kagero
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When placed, if your vanguard is a Seal Dragon, for each of your opponent's grade 2 units, [C-Charge (1)].
R
Star Gate/Alien/Link Joker
Trigger/0/Boost/4000/1
Critical / +5000
[R]: At the end of the battle that this unit boosted, if your opponent's vanguard is deleted, [return this unit to your deck] to [C-Charge (1)], randomly choose 1 card from your opponent's bind zone, and vanish delete.
R
Star Gate/Cyber Dragon/Link Joker
Trigger/0/Boost/4000/1
Critical / +5000
[R]: If your vanguard is a Star-vader, and your opponent has a locked card, [return this unit to your deck] to choose 1 of your opponent's back row rear-guard, and lock it.
R
Dark Zone/Gearoid/Gear Chronicle
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When put into your bind zone, [put this unit on the bottom of your deck] to draw 2 cards, and return a card from your hand to your deck.
R
United Sanctuary/Giant/Royal Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Alfred, [S-Blast (1)] and [C-Blast (1)] to unlock 2 of your locked cards, and 2 of your units gets [Power] +2000 until end of turn.
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [1/Turn]: When your rear-guards is placed by your card effects, if your vanguard is a Alfred, this unit gets [Power] +5000 until end of turn.
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: Resist.
[R]: All of your King of Knights, Alfred in the same column as this unit get [Power] +1000.
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [1/Turn]: When your rear-guards is placed by your card effects, if your vanguard is a Alfred, this unit gets [Power] +5000 until end of turn.
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When placed, [C-Blast (1)] to choose 1 of your opponent's grade 1 or less rear-guards, and retire it.
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R] [GB (1)]: When your grade 4 or greater vanguard attacks, [C-Blast (1)] to choose 1 of your opponent's grade 2 or less rear-guards, and retire it.
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[V/R]: During your turn, if you have a grade 3 or greater Flame Dragon in your hand, this unit gets [Power] +3000.
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Seal Dragon, and your opponent's vanguard is grade 2 or greater, [S-Blast (1)], at the beginning of your opponent's turn, your opponent to call a grade 2 from their hand to a [R] without an unit. If they cannot call, you draw a card.
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts a Flame Dragon, this unit gets [Power] +3000 until end of that battle.
:: Other Possible Cardlist ::
Note: The following Cardlist are the possible Cardlist, and might or might not be included in the set. And the card effect of the cards are based on the TCG, and is subjected to be changed in ZERO. CMD Singapore will update this when it is confirmed.
Star-vader, Chaosbringer (星輝兵 カオスブリンガー)
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: At the beginning of your opponent's main phase, if your opponent's has 2 or more locked cards, [C-Blast (1)] to ride a Star-vader, Chaos Breaker Dragon from your deck.
[V]: When placed, [C-Blast (1)] to choose 1 of your opponent's rear-guards in the back row, and lock it.
Disorder Star-vader, Iron (混濁の星輝兵 アイアン)
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Chaos, this unit gets [Power] +2000.
[R]: When placed, if your vanguard is a Chaos, and your opponent has a locked card, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and lock it.
Starholder Dragon (スターホルダー・ドラゴン)
Star Gate/Cyber Dragon/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit's attack hits a vanguard, [C-Charge (2)].
Turmoil Star-vader, Zinc (混迷の星輝兵 ジンク)
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R]: If your vanguard is a Chaos, and your opponent has a locked card, [put this unit into your soul] to [S-Charge (2)] and [C-Charge (2)].
Fiery March Colossus (烈火進撃の時空巨神)
Dark Zone/Gear Colossus/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks a vanguard, [C-Blast (1)] and [put 1 of your rear-guards on the bottom of your deck] to choose 1 of your opponent's rear-guards, puts that unit on the bottom of their deck, and until end of that battle, your opponent cannot guard with cards with the same grade as the unit put on the bottom of their deck with this effect from hand.
Breastflare Dragon (ブレストフレア・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [1/Turn]: When your opponent's rear-guard is put into their deck, [put 1 of your rear-guards on the bottom of your deck] to get [Power] +5000 / [Critical] +1 until end of turn.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to choose one1 of your opponent's grade 1 or less rear-guards, and put that unit on the bottom of your opponent's deck.
Classicgun Dragon (クラシックガン・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When placed, 1 of your unit gets the following ability until end of turn.
"[V/R] [Time Leap]: When this unit's attack hits a vanguard, time leap 1 of your other rear-guards."
Heavy Ironhammer Colossus (猛打鉄槌の時空巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [Time Leap]: When your drive check reveals a grade 3 card, time leap 1 of your rear-guards.
[V]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
Metalglider Dragon (メタルグライダー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When placed, [C-Blast (1)] to choose 1 of your opponent's grade 1 or less rear-guards, and puts that unit on the bottom of their deck.
Steam Battler, Kug-Bau (スチームバトラー ク・バウ)
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When your unit is placed from your bind zone, [C-Charge (1)].
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to get 1 of your rear-guards to get the following ability until end of turn.
"[R] [Time Leap]: At the end of the battle that this unit attacked a vanguard, time leap this unit."
Steam Fighter, Zimudar (スチームファイター ジムダール)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/10000/1
Clockfencer Dragon (クロックフェンサー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)] [Time Leap]: When placed from your hand, time leap 1 of your rear-guards.
History-maker Dragon (ヒストリーメーカー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)] [Time Leap]: When this unit attacks a vanguard, [C-Blast (1)] to time leap of your other rear-guards.
Lost City Dragon (ロストシティ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: When this unit is attacked, [C-Blast (1)] to return that attacking unit to your opponent's deck, and your opponent call a card that is grade-1 than that unit.
Twice-talented Gear Hound (文武両道のギアハウンド)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)] [Time Leap]: When your drive check reveals a grade 3 card, you may time leap this unit.
[R]: Resist.
Gear Goat Loitering in Ruins (遺跡に佇むギアゴート)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/8000/1
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +10000.
Steam Maiden, Balulu (スチームメイデン バルル)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/8000/1
[R] [GB (1)]: When put into your bind zone, [C-Blast (1)] to draw a card.
Steam Battler, Ul-gir (スチームバトラー ウル・ギル)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/8000/1
Cornerstone Gear Turtle (礎となるギアタートル)
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)] [Time Leap]: When your drive check reveals a grade 3 card, you may time leap this unit.
[R]: Resist.
Steam Maiden, Danish (スチームメイデン ダーニッシュ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When placed, choose 1 of your opponent's rear-guards, returns that unit to their deck, and your opponent call a card with grade-1 than that unit.
Steam Maiden, Melem (スチームメイデン メラム)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, you may have this unit get [Power] +4000 until end of that battle. If you do, at the end of that battle, return this unit to your deck, and call a grade 0 as Rest from your deck.
Steam Worker, Etana (スチームワーカー エタナ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When put into your bind zone, 1 of your units gets [Power] +5000 until end of turn.
Timebreak Dragon (タイムブレイク・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)] [Time Leap]: When placed from your hand, you may time leap 1 of your other rear-guards.
Gear Bat of Recasting (換骨奪胎のギアバット)
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/6000/1
[R]: When placed, [discard a card from your hand] to draw a card.
Gear Cat Meshing Cogs (噛み合わせるギアキャット)
Dark Zone/Gear Beast/Gear Chronicle
Trigger/0/Boost/4000/1
Stand / +5000
[R]: [Put this unit into your soul] to get 1 of your units to get [Power]+3000 until end of turn.
Cornflower Flower Maiden, Ines (矢車菊の花乙女 イーネス)
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)] [Bloom]: When your other Cornflower Flower Maiden, Ines rear-guard is placed, all of your Cornflower Flower Maiden, Ines rear-guards get the following ability until end of turn.
"[R]: At the end of turn, [put this unit on the bottom of your deck] to look at 5 cards from the top of your deck, and put a card with the bloom ability from among them into your hand."
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and put a card with the bloom ability from among them into your hand.
Greenshot Elf (グリーンショット・エルフ)
Zoo/Elf/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)] [Bloom]: When your other Greenshot Elf rear-guard is placed, all of your Greenshot Elf rear-guards gets [Power] +2000 and "Boost" until end of turn.
Maiden of Damask Rose (メイデン・オブ・ダマスクローズ)
Zoo/Dryad/Neo Nectar
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, [C-Blast (1)] to put a grade 3 or greater Maiden of into your hand.
Cropmaker Dragon (クロップメイカー・ドラゴン)
Zoo/Dryad/Neo Nectar
-/2/Intercept/8000/1
[R] [GB (1)]: When placed, [C-Blast (1)] to retire 1 of your other rear-guards with the bloom ability, call 2 cards with the same card name as that unit, and those units get [Power] +3000 until end of turn.
Af Roccoli (アフー・ロッコリー)
Zoo/Dryad/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: When an attack hits a vanguard during the battle that this unit boosted, [retire this unit] to search your deck for a card with the same card name as 1 of your rear-guard.
Maiden of Rambler (メイデン・オブ・ランブラー)
Zoo/Dryad/Neo Nectar
-/1/Boost/7000/1
[Hand]: While paying the cost for Stride, if your vanguard is a Maiden of, this card gets grade+1.
[Hand]: When this card is put into the drop zone from your hand for the cost of Stride, if your vanguard is a Maiden of, call this card, and draw a card.
Tomboy Elf (トムボーイ・エルフ)
Zoo/Elf/Neo Nectar
-/1/Boost/7000/1
[R] [1/Turn]: [Return a non-trigger card from your drop zone] to give 1 of your units with the bloom ability the following ability until end of turn.
"[V/R]: This unit gets [Power] +2000 for each of your other units with the same card name as this unit."
Cherry Blossom Blizzard Maiden, Lilga (桜吹雪の乙女 リルガ)
Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[R] [GB (1)] [Bloom]: When your other Cherry Blossom Blizzard Maiden, Lilga rear-guard is placed, [C-Blast (1)] to return all of your Cherry Blossom Blizzard Maiden, Lilga rear-guards to your hand.
Cosmos Pixy, Lizbeth (コスモスの妖精 リズベット)
Zoo/Sylph/Neo Nectar
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)] [Bloom]: When your other Cosmos Pixy, Lizbeth" rear-guard is placed, all of your Cosmos Pixy, Lizbeth rear-guards get the following ability until end of turn,
"[R] [GB (1)]: [Return this unit to your deck] to choose a non-trigger unit from your drop zone, return 4 cards with the same card name as that card from your drop zone to your deck, and draw a card."