Vanguard ZERO:
Clan Fight Challenge:
Genesis
Clan Fight Challenge:
Genesis
[クランファイトチャレンジ: ジェネシス]
Features:
- Genesis is the 6th Clan Fight Challenge in Vanguard ZERO.
- Complete event missions to get Packs, a Sleeve, and Skip Tickets.
:: Clan Fight Challenge Exchange Cardlist ::
United Sanctuary/Noble/Genesis
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When it attacks a vanguard, [S-Blast (6)] and [G Persona Blast], and until end of turn, this unit gets the following ability.
"[V]: At the beginning of your drive step, look at 4 cards from the top of your deck, put any number of them on the top of your deck in any order, and put the rest on the bottom of your deck in any order."
GR
United Sanctuary/Noble/Genesis
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, [S-Blast (3)] to look at 3 cards from the top of your deck, put a card from among them into your hand, and put the rest into your soul.
RRR
United Sanctuary/Noble/Genesis
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit attacks a vanguard, [S-Blast (3)] to get [Critical] +1 until end of that battle.
[V]: When your G unit stride, [S-Charge (3)], and until end of turn, your vanguard gets the following ability.
"[V] [1/Turn]: When your card is put into the drop zone from your soul, [C-Blast (1)] to call that card."
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
United Sanctuary/Angel/Genesis
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [S-Blast (3)] to get [Power] +4000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
RRR
United Sanctuary/Ghost/Genesis
-/2/Intercept/8000/1
[R] [GB (1)]: When placed, [C-Blast (1)] to [S-Charge (3)]. Then, if your soul have a Flying Lapwing, draw a card, and [C-Charge (1)].
RR
United Sanctuary/High Beast/Genesis
-/1/Boost/7000/1
[R]: When placed from hand, [discard a card from your hand] to add a grade 3 Fenrir from your deck to your hand.
[Hand]: While paying the cost for STRIDE, this card gets grade +2.
RR
United Sanctuary/Ghost/Genesis
-/1/Boost/6000/1
[R] [1/Turn] [GB (1)]: When a card is put into the drop zone from your soul, put that card on the bottom of your deck, and [C-Charge (1)].
RR
United Sanctuary/Noble/Genesis
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated. If there is a Goddess of Decline, Hel in your drop zone, [C-Charge (1)].
RR
United Sanctuary/Noble/Genesis
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [Put this unit into your soul] to give your vanguard to get the following ability until end of turn.
"[V] [1/Turn]: When a card other than Fetter of Leather, Leyding is put into the drop zone from your soul, [C-Blast (1)] to call that card."
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
United Sanctuary/Noble/Genesis
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your vanguard attacks, if it is a grade 3 or greater Fenrir, [put this unit into your soul] to draw a card, and your vanguards gets [Power] +5000 until end of that battle.
[Trigger Zone]: When this unit is revealed during damage check, draw a card.
RR
United Sanctuary/Noble/Genesis
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [S-Blast (6)] to gets [Power] +5000 / Critical] +1 until end of turn.
[V]: When placed, [C-Blast (1)] to [S-Charge (3)].
R
United Sanctuary/Noble/Genesis
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit's attack hits a vanguard, you may pay the cost. If you do, [S-Charge (3)]. Then, if your soul have a Goddess of the Hearth, Hestia, draw a card.
R
United Sanctuary/Noble/Genesis
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks a vanguard, if it is boosted, [C-Blast (1)] to [S-Charge (3)]. Then, if your card was put into the drop zone from your soul during this turn, draw a card.
R
United Sanctuary/Cosmo Dragon/Genesis
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: At the end of your turn, [return this unit to your deck] to return all of your cards other than Heal from your drop zone to your deck. If 10 or more cards were returned from your drop zone, draw a card.
R
United Sanctuary/Noble/Genesis
-/2/Intercept/9000/1
[R] [GB (1)]: When your card is put into the drop zone from your soul, this unit gets [Power] +1000 until end of turn.
United Sanctuary/Noble/Genesis
-/2/Intercept/8000/1
[R]: During your opponent's turn, this unit gets [Power] +5000.
United Sanctuary/Noble/Genesis
-/1/Boost/8000/1
United Sanctuary/Noble/Genesis
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts, [S-Charge (1)].
United Sanctuary/High Beast/Genesis
-/1/Boost/7000/1
[R] [GB (1)]: When a card is put into the drop zone from your soul, this unit gets [Power] +1000 until end of turn.