Cardfight!! Vanguard ZERO:
- Blazing Perdition
[Global Edition] 1st October 2021 — 31st October 2021 (PDT)
Feature:
- Blazing Perdition is the 20th Fighters Gacha Pickup series introduced in Cardfight!! Vanguard ZERO.
- Features new support for the Clans: Genesis, Kagero, Link Joker, Bermuda Triangle and Aqua Force.
- Introducing new Archetype to the clan:
• Kagero: Perdition
- Features new support for the Archetypes:
• Genesis: Witch
• Link Joker: Star-vader
• Bermuda Triangle: Duo
• Aqua Force: Blue Storm
- Features new support for Legion.
United Sanctuary/Human/Genesis
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your vanguard is a Witch, [C-Blast (1)] and [put this unit into your soul] to look at 3 cards from the top of your deck, put 1 card into your soul from among them, put the rest into your drop zone, and 1 of your Witche gets [Power] +5000 until end of turn.
R
United Sanctuary/Human/Genesis
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to have 1 of your units get [Power] +3000 until end of turn.
Dragon Empire/Flame Dragon/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When an attack hits a vanguard during the battle that this unit boosted, if you are Legion, [C-Blast (1)] to retire all of your opponent's rear-guards in the same column as this unit, and put this unit into your soul.
[R]: Resist
Dragon Empire/Human/Kagero
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: When you Legion, this unit gets [Power] +5000.
Star Gate/Cyber Beast/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If you Legion, if your opponent has a locked card, [C-Blast (2)] and [put this unit into your soul] to lock 1 of your opponent's front row and back row rear-guards.
[R]: Resist
RR
Star Gate/Cyberoid/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When this unit boosts, and if your opponent has a locked card, this unit gets [Power] +3000 until end of that battle.
Star Gate/Cyber Fairy/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: When you Legion, this unit gets [Power] +5000.
Magallanica/Aquaroid/Aqua Force
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If you are Legion, [put this unit into your soul], and your vanguard gets the following ability until end of turn.
"[V]: When this unit attacks a vanguard, if it is the 4th battle of that turn or more, [C-Blast (1)] to draw a card, and retire 1 of your opponent's rear-guards."
[R]: Resist
R
:: Gacha Rate-Up Cardlist ::
United Sanctuary/Human/Genesis
Trigger/3/Twin Drive!!/11000/1
[LEGION] Black Snake Witch, Chicory
[V]: When this unit attacks, if this unit is Legion, [S-Blast (3)] to get [Power] +10000 and the following ability until end of turn.
"[V]: All of your front row Witch rear-guards get [Power] +5000."
[V] [1/Turn]: If you have another Witch in your middle column, [C-Blast (1)] to [S-Charge (3)].
RRR
United Sanctuary/Human/Genesis
Trigger/3/Twin Drive!!/11000/1
[LEGION] Witch of Golden Eagles, Jasmine
[V]: During the turn that this unit Legion, at the end of the battle that this unit attacked a vanguard, [S-Blast (3)] to look at 5 cards from the top of your deck, and add 2 Witch cards to your hand.
[V]: When placed, [C-Blast (1)] to [S-Charge (3)].
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGION] Perdition Dragon, Menace Laser Dragon
[V]: When this unit Legion, [C-Blast (1)] to choose 1 of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit.
[V]: When your opponent's rear-guard is retired by your card effect, [Power] +3000 until end of turn.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[LEGION] Perdition Dragon, Whirlwind Dragon
[V] [1/Turn]: If this unit is Legion, [C-Blast (2)] and [discard a card with the same name as your vanguard] to retire 2 of your opponent's grade 2 or less rear-guards. Then, if your opponent's damage zone has 4 or less cards, deal 1 damage to your opponent, and all trigger effects are nullified for that damage check.
[V]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +3000 until end of turn.
RRR
Star Gate/Cyber Dragon/Link Joker
Trigger/3/Twin Drive!!/11000/1
[LEGION] Companion Star-vader, Photon
[V]: When this unit Legion, [discard a Star-vader from your hand] to lock 1 of your opponent's front row and back row rear-guards.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
RRR
Star Gate/Cyber Dragon/Link Joker
Trigger/3/Twin Drive!!/11000/1
[LEGION] Flash Gun Star-vader, Osmium
[V]: If this unit Legion, [C-Blast (2)] and [discard a card from your hand] to lock 1 of your opponent’s rear-guard for each Star-vader in your middle column.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
RRR
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Star-vader, [C-Blast (2)] to lock 1 of your opponent's rear-guards.
RRR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[LEGION] Duo Falling Heart, Quancy
[V]: When this unit Legion, return a card from your circle except [V] to your hand. If that card is a Duo, add a card with the same name as that unit from your deck to your hand.
[V]: When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power] +3000 until end of that battle.
RRR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[LEGION] Duo Lovely Devil, Vepar
[V] [1/Turn]: When your rear-guard is returned to your hand, if this unit is Legion, [C-Blast (2)] to add 2 cards with the same name as that unit from your deck to your hand, and this unit gets [Critical] +1 until end of turn. In addition, if you have 3 cards in your hand with the same name as your vanguard, [C-Charge (2)].
[V] [1/Turn]: [S-Blast (1)] to return 1 of your Duo rear-guards to your hand.
RRR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[LEGION] Blue Storm Marine General, Milos
[V]: At the end of the battle that this unit attacked, if this unit is Legion, [discard a card with the same name as your vanguard] to exchange the positions of all cards on your circles other than [V]. If it is the 4th battle of that turn or more, stand 2 of your rear-guards, and all of your front row rear-guards get [Power] +5000 until end of turn.
[V]: When this unit attacks a vanguard, if it is the 4th battle of that turn or more, it gets [Power] +5000 until end of that battle.
RRR
Magallanica/Tear Dragon/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[LEGION] Blue Storm Marine General, Starles
[V]: When this unit attacks a vanguard, if this unit is Legion and if it is the 4th battle of that turn or more, [C-Blast (1)] to draw a card, and it gets [Power] +5000 / [Critical] +1 until end that battle.
[V]: When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power] +3000 until end of that battle.
RRR
United Sanctuary/Human/Genesis
-/2/Intercept/9000/1
[Soul]: When this card is put into your drop zone, if your vanguard is a Witch, [C-Blast (1)] to call this card, and it gets [Power] +4000 until end of turn.
RR
United Sanctuary/Human/Genesis
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Perdition, [C-Blast (2)] to retire 1 of your opponent's rear-guards in the same column as this unit.
RR
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[R]: When you Legion, [C-Blast (1)] to retire 1 of your opponent's rear-guards in the same column as this unit.
Dragon Empire/Dragonman/Kagero
-/1/Boost/7000/1
[R]: When your opponent's rear-guard in the same column as this unit is retired by your card effects, if your vanguard is a Perdition, [S-Blast (1)] to [C-Charge (1)].
RR
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, [C-Blast (2)] and [discard a grade 3 card from your hand], your vanguard gets [Power] +10000 until end of turn, and lock 3 of your opponent's rear-guards.
[V]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
RR
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[LEGION] Dream Team, Dios
[V]: When your rear-guard is returned to your hand, if you are Legion, this unit gets [Power] +5000 until end of turn.
[V] [1/Turn]: [S-Blast (1)] and [C-Blast (1)] to return 1 of your rear-guard to your hand.
RR
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When this unit is returned to your hand, [C-Blast (1)] and [S-Blast (1)] to draw a card.
[R]: Resist
RR
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When this unit is returned to your hand, [C-Blast (1)] to add a card with the same name as your Duo unit from your deck to your hand. In addition, if you have 3 cards in your hand with the same name as your vanguard, [C-Charge (1)].
RR
Magallanica/Aquaroid/Aqua Force
Trigger/3/Twin Drive!!/11000/1
[LEGION] Blue Storm Marine General, Ianis
[V]: When this unit's drive check reveals a card with the same name as a vanguard, if you are Legion, [C-Blast (1)] to stand 2 of your rear-guards.
[V]: [C-Blast (1)] to gets [Power] +2000 until end of turn.
RR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if it is the 3rd battle of that turn or more, draw a card.
RR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R] [1/Turn]: At the end of the battle that this unit attacked a vanguard, if you are Legion, stand this unit, and gets [Power] -5000 until end of turn.
[R]: Resist
RR
Magallanica/Aquaroid/Aqua Force
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, if you are Legion, if it is the 1st battle of that turn, this unit gets [Power] +3000 until end of that battle. At the end of that battle, exchange this unit's position with your rear-guard in the same column.
[R] [1/Turn]: If your vanguard is legion, [C-Blast (1)] to have this unit ignore Intercept when attacking, if it is the 1st battle of that turn, until end of turn.
RR
Magallanica/Aquaroid/Aqua Force
-/1/Boost/7000/1
[R]: At the end of the battle this unit boosted, if you are Legion, exchange the positions of 2 of your rear-guards.
RR
Magallanica/Mermaid/Aqua Force
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
United Sanctuary/Human/Genesis
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Witch, this unit gets [Power] +3000.
R
United Sanctuary/Human/Genesis
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is a Witch, [C-Blast (1)] to [S-Charge (3)], and this unit gets [Power] +3000 until end of turn.
R
Dragon Empire/Dragonman/Kagero
Trigger/3/Twin Drive!!/10000/1
[LEGION] Perdition Mage, Asticah
[V]: When this unit attacks a vanguard, if you are Legion, this unit gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: When your vanguard's drive check reveals a grade 3 card, [C-Blast (2)] to retire 1 of your opponent's rear-guards in the same column as this unit.
R
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: When placed, [C-Blast (2)] to retire 1 of your opponent's rear-guards in the same column as this unit.
R
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Perdition, this unit gets [Power] +3000.
R
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[V/R]: During your turn, if your opponent does not have any rear-guards in the same column as this unit, this unit gets [Power] +3000.
R
Star Gate/Cyber Dragon/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V]: When placed, [C-Blast (1)] and [S-Blast (1)] to add 1 Star-vader, Garnet Star Dragon from your deck.
[V]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/10000/1
[LEGION] Bomber Star-vader, Magnesium
[V]: When this unit attacks a vanguard, if this unit is Legion, this unit gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, this unit gets [Power] +2000 until end of that battle.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if your vanguard is a Star-vader, [C-Blast (1)] to prevent 1 of your opponent’s locked card from being unlocked during their next end phase.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: At the start of your turn, [C-Blast (1)] and [put this unit into your soul] to lock a rear-guard unlocked during your opponent's preceding end phase.
R
Star Gate/Cyber Fairy/Link Joker
-/1/Boost/7000/1
[R]: When placed, if your opponent has a locked card, you may discard a card from your hand. If you discarded, draw a card.
R
Star Gate/Cyberoid/Link Joker
-/1/Boost/6000/1
[R] [1/Turn]: When your opponent's rear-guard is locked by your card effect, if your vanguard is a Star-vader, you may discard a card from your hand. If you discarded, draw a card.
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When it is returned to your hand, if your are Legion, [S-Charge (1)] and [C-Charge (1)].
R
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[R]: When this unit's attack hits a vanguard, if your are Legion, [C-Blast (1)] to draw a card.
R
United Sanctuary/Human/Genesis
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Witch, this unit gets [Power] +3000.
Dragon Empire/Human/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks a vanguard, [S-Blast (1)] to get [Power] +3000 until the end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Dragon Empire/Winged Dragon/Kagero
-/2/Intercept/8000/1
[R]: During your turn, if you are Legion, this unit gets [Power] +4000.
Dragon Empire/Dragonman/Kagero
-/1/Boost/7000/1
[R]: When your opponent's rear-guard in the same column as this unit is retired by your card effects, this unit gets [Power] +3000 until end of turn.
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Perdition, this unit gets [Power] +3000.
Dragon Empire/Winged Dragon/Kagero
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if you are Legion, this unit gets [Power] +4000 until end of that battle.
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks a vanguard, you [C-Blast (1)] to gets [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Cyber Beast/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks a vanguard, you [S-Blast (1)] to gets [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: During your turn, if your opponent has a locked card, this unit gets [Power] +3000.
Star Gate/Cyber Beast/Link Joker
-/2/Intercept/8000/1
[R]: During your turn, if you are Legion, this unit gets [Power] +4000.
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your opponent has a locked card, this unit gets [Power] +3000.
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to gets [Power] +1000 until end of turn.
Star Gate/Cyber Beast/Link Joker
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if you are Legion, this unit gets [Power] +4000 until end of that battle.
Star Gate/Cyber Beast/Link Joker
-/1/Boost/5000/1
[R]: When placed, [S-Blast (1)] to get 1 of your other units gets [Power] +5000 until end of turn.
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if you are Legion, this unit gets [Power] +4000 until end of that battle.