Cardfight!! Vanguard ZERO:
- Brilliant Strike
[光輝迅雷]
Fighters Gacha Pickup
Duration:
[Japanese Edition] 1st February 2021 - 28th February 2021 (JPT)
[Global Edition] 1st May 2021 - 31st May 2021 (PDT)
Feature:
- Brilliant Strike is the 15th Fighters Gacha Pickup series introduced in Cardfight!! Vanguard ZERO.
- Features new support for the Clans: Royal Paladin, Kagero, Gold Paladin, Genesis, Narukami and Nova Grappler.
- Brilliant Strike
[光輝迅雷]
Fighters Gacha Pickup
Duration:
[Japanese Edition] 1st February 2021 - 28th February 2021 (JPT)
[Global Edition] 1st May 2021 - 31st May 2021 (PDT)
Feature:
- Brilliant Strike is the 15th Fighters Gacha Pickup series introduced in Cardfight!! Vanguard ZERO.
- Features new support for the Clans: Royal Paladin, Kagero, Gold Paladin, Genesis, Narukami and Nova Grappler.
- Further Boosting Limit Break and Cross Ride units.
- Further Boosting to "Яeverse" units!
- Further Boosting to "Яeverse" units!
- Banner Features: Broken Heart Jewel Knight, Ashlei "Яeverse", Dauntless Dominate Dragon "Яeverse", Salvation Lion, Grand Ezel Scissors, Omniscience Regalia, Minerva, Eradicator, Ignition Dragon and Immortal, Asura Kaiser
- Introducing a new Archetype for the clan Royal Paladin: Sanctuary of Light.
- Further Boosting to the Archetype for the Clans:
• Royal Paladin: Jewel Knight
• Kagero: Dauntless and Seal Dragon
• Gold Paladin: Ezel
• Genesis: Regalia
• Narukami: Eradicator
• Nova Grappler: Asura Kaiser
• Royal Paladin: Jewel Knight
• Kagero: Dauntless and Seal Dragon
• Gold Paladin: Ezel
• Genesis: Regalia
• Narukami: Eradicator
• Nova Grappler: Asura Kaiser
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[V]: When Sanctuary of Light, Little Storm is ridden, look at seven cards from the top of your deck, and put one Sanctuary of Light, Planetal Dragon or Sanctuary of Light, Determinator into your hand. If you didn't add, call this card.
[V]: When a card other than Sanctuary of Light, Little Storm is ridden, call this card.
R
United Sanctuary/Human/Gold Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When the attack this unit boosted an Ezel hits a vanguard, [C-Blast (1)] and [put this unit into your soul] to look at 4 cards from the top of your deck, call 2 cards as [Rest].
R
United Sanctuary/Noble/Genesis
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When this unit boosts, [S-Charge (1)].
R
Dragon Empire/Human/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When your opponent's rear-guard is retired by your card effect, [put this unit into your soul] to retire 1 of your opponent's rear-guards at random with priority to the back row.
R
Dragon Empire/Demon/Narukami
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to have 1 of your units get the following ability until end of battle.
"[V/R]: When your opponent's rear-guard is retired by your card's effect, this unit gets [Power] +3000 until end of turn."
:: Rate-Up Gacha Cardlist ::
United Sanctuary/Elf/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [C-Blast (1)] and [Lock 2 Jewel Knight rear-guards] to retire 1 of your opponent's front row rear-guards, and call a Jewel Knight from your deck.
[Cross Ride] Pure Heart Jewel Knight, Ashlei
RRR
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is an Ashlei, this unit gets [Power] +2000.
[R]: When this unit's attack hits a vanguard, if your vanguard is an Ashlei, 1 of your units gets [Power] +3000 until end of turn. In addition, if all cards in your deck are Jewel Knight, look at 3 cards from the top of your deck, and add a card to your hand.
RRR
United Sanctuary/Elf/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks a vanguard, [C-Blast (1)] and [put a rear-guard on the bottom of your deck] to call the top card of your deck. That unit gets [Power] +10000 until end of turn.
[R]: When placed from deck, [return this unit to your deck] to call Blaster Blade Liberator from your deck. If your deck has no Blaster Blade Liberator, add from drop zone.
[Cross Ride] Solitary Liberator, Gancelot
RRR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [C-Blast (2)], unlock all of your locked cards. Look at 4 cards from the top of your deck, call a card, and if you have exactly 5 rear-guards, this unit gets [Power] +10000 / [Critical] +1 until end of turn. [C-Charge (1)] at the end of that turn.
[V]: During your turn, this unit gets [Power] +1000 for each of your rear-guards.
[Cross Ride] Incandescent Lion, Blond Ezel
RRR
United Sanctuary/Noble/Genesis
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: When this unit attacks, it gets the following ability until end of battle.
"[V]: At the end of that battle, [S-Blast (3)] and [C-Blast (1)] and [discard 2 cards from your hand] to stand it, draw 2 cards, and get [Power] +5000 until end of turn."
[V] [S-Blast (3)] to get [Power]+5000 until end of turn.
[Cross Ride] Regalia of Wisdom, Angelica
RRR
United Sanctuary/Human/Genesis
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, [S-Blast (3)] to have your vanguard get [Power] +10000 until end of turn. Look at 4 cards from the top of your deck, and add 2 card to your hand.
[V]: When this unit attacks a vanguard, [S-Charge (1)], and it gets [Power] +1000 until end of battle.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [Lock a rear-guard] to get the following ability until end of turn.
"[V]: When your drive check reveals a grade 2 or less, retire 1 of your opponent's grade 1 or less rear-guards."
[V]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +5000 until end of turn.
[Cross Ride] Dauntless Drive Dragon
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, [C-Blast (1)] to have your vanguard get [Power] +10000 until end of turn. Retire 2 of your opponent's rear-guards at random, with priority to the back row. Then, if your opponent has 1 or less rear-guard, [C-Charge (1)].
[V]: During your turn, if you have more rear-guards than your opponent, it gets [Power] +3000.
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [C-Blast (3)], retire all rear-guards (including yours).
[V]: During your turn, this unit gets [Power] +2000 for each of open [R] (including yours).
[R]: When this unit is retired by your card effect, draw a card.
RRR
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: When your drive check reveals a grade 3 or a Samurai, this unit gets the following ability until end of battle.
"[V]: At the end of the battle, [C-Blast (2)] and [discard 2 cards from your hand] to stand this unit and one of your rear-guards, draw 2 cards, and this unit gets [Power] +10000 until end of turn."
[Cross Ride]: Asura Kaiser
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: If you have exactly 4 rear-guards, [S-Blast (1)] and [C-Blast (1)] to call any card from your deck to an empty [R].
[V/R]: When placed, unlock 1 of your locked cards.
RR
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: At the start of your battle phase, all of your Sanctuary of Light get [Power] +3000 until end of turn.
[V]: When placed, call a Sanctuary of Light from your deck.
[V]: If Sanctuary of Light, Determinator is in your soul, this unit gets [Power] +1000.
RR
United Sanctuary/Elf/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: At the start of your main phase, [C-Blast (1)] to call a Jewel Knight from your deck.
[V/R]: Your units with the ability "If you have 4 or more Jewel Knight rear-guards" require 1 less.
[V]: When this unit attacks a vanguard, it gets [Power]+3000 until end of battle.
RR
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/9000/1
[R]: When placed, if your vanguard is an Ezel, and your damage zone has 4 or less cards, put the top card of your deck into your damage zone face down. Return a random card, with priority to face down cards, from your damage zone to your deck at the end of the turn.
RR
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/7000/1
[R]: When placed, if your vanguard is an Ezel, and your damage zone has 4 or less cards, put the top card of your deck into your damage zone face down. Return a random card, with priority to face down cards, from your damage zone to your deck at the end of the turn.
RR
United Sanctuary/Elf/Gold Paladin
-/1/Boost/7000/1
[R]: When your Blaster Blade Liberator is placed in the same column as this unit, if your vanguard is a Liberator, [C-Charge (1)].
RR
United Sanctuary/Noble/Genesis
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [S-Blast (6)] to look at threes cards from the top of your deck, add 1 to your hand and put the rest on top of your deck in any order.
[V]: When placed, put 3 cards with the same card name as 1 of your rear-guards from your drop zone or your deck into your soul, with priority to drop zone.
[V]: When this unit attacks a vanguard, [S-Charge (1)], and it gets [Power] +1000 until end of battle.
RR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks a vanguard, it gets [Power] +5000 for each of your opponent's grade 2 rear-guards until end of battle. If your opponent has 2 or more grade 2 rear-guards, it also gets [Critical] +1.
[V/R]: When placed, unlock 1 of your locked cards.
RR
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Dauntless, this unit gets [Power] +3000.
RR
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [C-Blast (2)] to draw a card.
RR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [C-Blast (2)] and [Discard 2 Eradicator from your hand], retire all rear-guards (including yours). If 3 or more were retired, this unit gets [Critical] +2 until end of turn.
[V]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +3000 until end of turn.
[R]: When this unit is retired by your card effect, draw a card.
RR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When your drive check reveals a grade 3, [C-Blast (1)] to retire 1 of your opponent's front row rear-guards, and get [Power] +5000 until end of battle.
[V/R]: When placed, unlock 1 of your locked cards.
RR
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[R]: When your grade 3 vanguard is placed, [put this unit into your soul], retire 1 of your opponent's rear-guards in the front row.
RR
United Sanctuary/Human/Genesis
-/1/Boost/7000/1
[R]: When placed, give your vanguard the following ability until end of the next turn.
"[V]: During your opponent's turn, activated perfect guards and your retired rear-guards are placed in the soul instead of the drop zone."
RR
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [C-Blast (1)] to have 3 of your rear-guards get [Power] +5000 until end of turn.
[V/R]: When placed, unlock 1 of your locked cards.
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[V]: If Sanctuary of Light, Little Storm is in your soul, this unit gets [Power] +1000.
[V]: When placed, if Sanctuary of Light, Little Storm is in your soul, call a Sanctuary of Light from your deck.
R
United Sanctuary/Elf/Royal Paladin
-/1/Boost/7000/1
[R]: [Remove an Ashlei from your drop zone] to have 1 of your Ashlei get [Power] +5000 until end of turn.
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[R]: When your grade 3 Ezel vanguard is placed, [C-Blast (1)] to call the top card of your deck.
R
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: [Remove 1 Gancelot from your drop zone] to have 1 of your Gancelot get [Power] +5000 until end of turn.
R
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is an Ezel, this unit gets [Power] +3000.
R
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[R]: When the attack that this unit boosted a unit with [LB (4)] hits a vanguard, [C-Blast (2)] to draw a card.
R
Goddess of Law, Justitia (掟の女神 ユースティティア)
United Sanctuary/Noble/Genesis
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [S-Blast (3)] to have 3 of your rear-guards get [Power] +5000 until end of turn.
[V/R]: When placed, unlock 1 of your locked cards.
R
United Sanctuary/Battleroid/Genesis
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When this unit attacks a vanguard, [S-Blast (6)] to stand all of your Myth Guard rear-guards.
[V]: [C-Blast (3)] to put up to 6 Myth Guards with different card names from your deck into your soul. (You can put 5 or less.)
R
United Sanctuary/Noble/Genesis
-/2/Intercept/9000/1
[Soul]: When this card is put into your drop zone, your vanguard gets the following ability until end of turn.
"[V]: When this unit attacks a vanguard, retire 1 of your opponent's rear-guards."
R
United Sanctuary/Noble/Genesis
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is an Regalia, this unit gets [Power] +3000.
R
United Sanctuary/High Beast/Genesis
-/1/Boost/7000/1
[R]: [Remove 1 Regalia of Wisdom, Angelica or Omniscience Regalia, Minerva from your drop zone] to have 1 of your Regalia of Wisdom, Angelica or Omniscience Regalia, Minerva get [Power] +5000 until end of turn.
R
Dragon Empire/Noble/Kagero
Trigger/3/Twin Drive!!/10000/1
[V]: When this unit attacks a vanguard, if the battle opponent's [Power] is 12000 or greater, this unit gets [Power] +10000 until end of that battle.
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
R
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Dauntless, this unit gets [Power] +3000.
R
Dragon Empire/Human/Narukami
Trigger/3/Twin Drive!!/10000/-/1
[V/R]: When this unit's attack hits a vanguard, [C-Charge (1)].
R
Dragon Empire/Human/Narukami
-/1/Boost/6000/1
[R]: When the attack that this unit boosted a unit with [LB (4)] hits a vanguard, [C-Blast (2)] to draw a card.
R
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/9000/1
[R]: During your battle phase, when your unit stands, if your vanguard is an Asura, this unit gets [Power] +3000 until end of turn.
R
Star Gate/Battleroid/Nova Grappler
-/Boost/7000/1
[R]: During your battle phase, when your unit stands, if your vanguard is an Asura, this unit gets [Power] +3000 until end of turn.
R
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, this unit gets [Power] +4000.
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[R]: When this unit's attack hits a vanguard, one of your units gets [Power] +3000 until end of turn.
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power]+4000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[V]: If Sanctuary of Light, Planet Lancer is in your soul, this unit gets [Power] +1000.
[V]: When rode upon by a grade 2 other than Sanctuary of Light, Determinator, look at 7 cards from the top of your deck, and ride Sanctuary of Light, Determinator.
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/9000/1
[V/R]: When an attack by another of your Liberator units hits a vanguard, [C-Blast (1)] to get [Power] +5000 until end of turn.
United Sanctuary/Giant/Gold Paladin
-/2/Intercept/8000/1
[R]: When your grade 3 vanguard placed, this unit gets [Power] +10000 until end of turn.
United Sanctuary/Elf/Gold Paladin
-/2/Intercept/9000/1
[R]: When your Blaster Blade Liberator rear-guard is placed, if your vanguard is a Liberator, this unit gets [Power] +5000 until end of turn.
United Sanctuary/Human/Gold Paladin
-/1/Boost/7000/1
[R]: When placed, [discard a grade 3] to add a Solitary Liberator, Gancelot from your deck to your hand.
United Sanctuary/Battleroid/Genesis
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, this unit gets [Power] +4000.
United Sanctuary/Battleroid/Genesis
-/2/Intercept/9000/1
[R]: When your Myth Guard, Denebola is put into the drop zone from your soul, this unit gets [Power] +3000 until the end of turn.
United Sanctuary/Battleroid/Genesis
-/2/Intercept/8000/1
[V/R]: During your turn, if you have Myth Guard, Sirius in your soul, this unit gets [Power] +3000.
United Sanctuary/Battleroid/Genesis
-/1/Boost/7000/1
[R]: When your Myth Guard, Achernar is put into the drop zone from your soul, this unit gets [Power] +3000 until the end of turn.
United Sanctuary/Battleroid/Genesis
-/1/Boost/6000/1
[V/R]: During your turn, if you have Myth Guard, Orion in your soul, this unit gets [Power] +3000.
Dragon Empire/Human/Kagero
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, this unit gets [Power] +4000.
Dragon Empire/Human/Kagero
-/2/Intercept/8000/1
[R]: When your grade 3 vanguard is placed, this unit gets [Power] +10000 until end of turn.
Dragon Empire/Human/Kagero
-/1/Boost/6000/1
[R]: When this unit boosts a Dauntless, [S-Blast (1)] to gets [Power] +4000 until end of that battle.
(It does not activate if the boosted [Power] is equal to or greater than battle opponent's)
Dragon Empire/Human/Narukami
-/2/Intercept/8000/1
[R]: When your grade 3 vanguard is placed, this unit gets [Power] +10000 until end of turn.
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[R]: When your opponent's rear-guard is retired by your card's effect, [S-Blast (1)] to have another of your units get [Power] +3000 until end of turn.
Dragon Empire/Winged Dragon/Narukami
-/1/Boost/6000/1
[R]: [Rest this unit] to have another of your units get [Power] +2000 until end of turn.