Fighters Gacha Pickup
- Binding Chains of the Black Rings
[黒輪縛鎖]
Duration:
[Japanese Edition] 1st November 2020 - 30th November 2020 (JPT)
[Global Edition] 1st February 2021 - 28th February 2021 (PST)
Feature:
- Binding Chains of the Black Rings is the 12th Fighters Gacha Pickup series introduced in Cardfight!! Vanguard ZERO.
- Introducing new clan to the set: Link Joker.
- Features new support for the Clans: Shadow Paladin, Gold Paladin, Narukami and Nova Grappler.
- Introducing Archetypes for the Clans:
- Upon release, all players will be given new First Vanguards in their present boxes:- Features new support for the Clans: Shadow Paladin, Gold Paladin, Narukami and Nova Grappler.
- Introducing Archetypes for the Clans:
• Shadow Paladin: Revenger
- Further Boosting to the Archetype for the Clans:
• Gold Paladin: Liberator
• Narukami: Eradicator
• Nova Grappler: Beast Deity
United Sanctuary/Human/Shadow Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If you have a grade 3 or greater vanguard, [C-Blast (1)] & [put this unit into your soul] to call a Blaster Dark Revenger from your deck.
RR
United Sanctuary/High Beast/Shadow Paladin
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: At the end of the battle this unit boosted a unit with [LB (4)], [put this unit into your soul] to draw a card.
United Sanctuary/Angel/Gold Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your vanguard is a Liberator, [put this unit into your soul] to get the following ability until end of turn.
"[V]: When your rear-guard is placed from your deck, this unit gets [Power] +3000 until end of turn."
Dragon Empire/Thunder Dragon/Narukami
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When your opponent's rear-guard is retired by the effect of your Eradicator, if your vanguard is a Vowing, [put this unit into your soul] to have your vanguard get [Power] +3000 / [Critical] +1 until end of turn.
R
Star Gate/Battleroid/Nova Grappler
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When this unit stands during your battle phase, it gets [Power] +3000 until end of turn.
R
Star Gate/Cyber Beast/Link Joker
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your opponent has a locked card, [C-Blast (1)] & [put this unit into your soul] to lock 1 of your opponent's rear-guards.
RR
Star Gate/Cyber Dragon/Link Joker
-/0/Boost/5000/1
[V]: When Gravity Ball Dragon is ridden, look at seven cards from the top of your deck, and add a Gravity Collapse Dragon or Schwarzschild Dragon to your hand. If you didn't add, call this card.
[V]: When a unit other than Gravity Ball Dragon rides this unit, call this card.
R
Star Gate/Cyberoid/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: When your opponent's rear-guard is locked by your card effect, return this card to your hand.
Star Gate/Cyberoid/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [C-Blast (1)] & [Put this unit into your soul] to look at five cards from the top of your deck, and put one grade 3 or greater into your hand.
Star Gate/Cyberoid/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to have one of your units get [Power] +3000 until end of turn.
Star Gate/Cyber Beast/Link Joker
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: At the end of the battle this unit boosted a unit with [LB (4)], [put this unit into your soul] to draw a card.
---------
United Sanctuary/Demon/Shadow Paladin
-/0/Boost/5000/1
Note: This card can only be generated by “Revenger, Dark Bond Trumpeter”.
United Sanctuary/Angel/Shadow Paladin
-/0/Boost/5000/1
Note: This card can only be generated by “Revenger, Dark Bond Trumpeter”.
United Sanctuary/High Beast/Shadow Paladin
-/0/Boost/5000/1
Note: This card can only be generated by “Revenger, Dark Bond Trumpeter”.
United Sanctuary/Angel/Shadow Paladin
-/0/Boost/5000/1
Note: This card can only be generated by “Revenger, Dark Bond Trumpeter”.
:: Gacha Rate Up Cardlist ::
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When a rode upon your vanguard get [Power] +10000 until end of turn, and call a grade 2 or less from your deck, and that unit gets [Power] +5000 until end of turn.
[V]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
RRR
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks, it gets the following ability until end of battle.
"[V]: At the end of that battle, [Retire 3 Revenger rear-guards] to ride a Revenger, Raging Form Dragon from your hand, and draw 2 cards. Your vanguard gets [Power] +10000 until end of turn."
[V]: [Retire 3 Revenger rear-guards] to add a Revenger, Raging Form Dragon to hand.
[V]: When this unit attacks a vanguard, this unit gets [Power] +3000 until end of battle.
RRR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[V/R]: When this unit is placed, if your vanguard is a Revenger, [C-Blast (2)] to retire one of your opponent's rear-guards.
RRR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/11000/-/1
[V] [LB (4)]: [C-Blast (2)] to call the top card of your deck to an open [R]. This effect is repeated until there are no open [R].
[V]: When placed, it gets the following ability until end of the next turn.
"[V]: Your Liberator rear-guards can not be retired by your opponent's card effects and does not lose intercept."
[V]: When this unit attacks, [put a Liberator rear-guard on the bottom of your deck] to get [Power] +5000 until end of that battle.
RRR
Dragon Empire/Thunder Dragon/Narukami
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [C-Blast (1)] & [Lock 2 Eradicator rear-guards] to get [Power] +10000 until end of turn, and retire two of your opponent's rear-guards at random, with priority to the back row.
[V]: During your turn, if you retired three or more of your opponent's rear-guards by your card effect, this unit gets [Critical] +1.
[Cross Ride]: Eradicator, Vowing Sword Dragon
RRR
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: [C-Blast (2)] & [Lock a rear-guard] & [Discard 2 Beast Deity from your hand] to get the following ability until end of battle.
"[V] [1/Turn]: At the end of the battle that this unit attacked, stand this unit, and draw 2 cards."
[V]: When your drive check reveals a grade 3 or higher Beast Deity, this unit gets [Power] +5000 until end of turn.
[Cross Ride]: Beast Deity, Ethics Buster
RRR
r
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When your drive check reveals a grade 2 or lower Beast Deity, stand one of your rear-guards. If you didn't stand, one of your rear-guards gets [Power] +5000 until end of turn.
[V]: When this unit is boosted, it gets [Power] +3000 until end of that battle.
[Cross Ride]: Beast Deity, Ethics Buster
RRR
Star Gate/Cyber Dragon/Link Dragon
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [C-Blast (3)] & [Persona Blast] to lock 3 of your opponent's rear-guards, and get [Power] +10000 / [Critical] +1 until end of turn.
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: [C-Blast (3)] & [Persona Blast] to lock 3 of your opponent's rear-guards, and get [Power] +10000 / [Critical] +1 until end of turn.
[V]: When placed, [C-Blast (1)] to add a Schwarzschild Dragon into your hand.
[V]: If you have Gravity Collapse Dragon in your soul, this unit gets [Power] +1000.
RRRStar Gate/Cyber Dragon/Link Dragon
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: At the beginning of your battle phase, all of your front row get [Power] +3000 for each of your opponent's locked cards. Then, if your opponent has three or more locked cards, draw a card.
[V]: [C-Blast (1)] to lock one of your opponent's rear-guards in the back row.
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: At the beginning of your battle phase, all of your front row get [Power] +3000 for each of your opponent's locked cards. Then, if your opponent has three or more locked cards, draw a card.
[V]: [C-Blast (1)] to lock one of your opponent's rear-guards in the back row.
RRR
Star Gate/Cyber Dragon/Link Dragon
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, [C-Blast (1)] and until end of turn, your vanguard gets [Power] +10000 and lock a rear-guard from your opponent's front row and back row.
[V]: When it attacks a vanguard, it gets [Power] +3000 until end of that battle.
RRR
United Sanctuary/Human/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When this unit attacks a vanguard, [Retire a Revenger rear-guard] to get [Power] +5000 / [Critical] +1 until end of that battle.
[V]: When this unit attacks a vanguard, it gets [Power] +3000 until end of that battle.
RR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[V/R]: When placed, if your vanguard is a Revenger, [C-Blast (1)] to call a grade 1 or less Revenger from your deck to another [R] in the same column as this unit.
RR
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Revenger, this unit gets [Power] +3000.
RR
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[R]: When your Blaster Dark Revenger is placed in the same column as this unit, if your vanguard is a Revenger, [C-Charge (1)].
RR
United Sanctuary/Human/Shadow Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
United Sanctuary/Human/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When this unit attacks a vanguard, it gets [Power] +5000 until end of that battle.
[V]: When this unit's attack hits a vanguard, Counter Blast (1) to call the top card of your deck to an open [R].
RR
United Sanctuary/Human/Gold Paladin
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [C-Blast (2)] to draw a card.
RR
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/7000/1
[R]: When the attack this unit boosted a Blaster Blade Liberator hits a vanguard, look at three cards from the top of your deck, and call a Liberator from among them as [Rest].
RR
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, if your vanguard is a Beast Deity, [C-Blast (1)] to stand one of your other rear-guards.
RR
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When it attacks a vanguard, it gets [Power] +5000 until end of that battle.
[V]: When placed, [C-Blast (2)] to lock 1 of your opponent's rear-guards.
RR
Star Gate/Cyber Dragon/Link Joker
-/2/Intercept/9000/1
[V]: If you have a Gravity Ball Dragon in your soul, this unit gets [Power] +1000.
[V]: When placed, if you have a Gravity Ball Dragon in your soul, lock one of your opponent's rear-guards.
RR
Star Gate/Cyber Beast/Link Joker
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [C-Blast (2)] to draw a card.
RR
Star Gate/Cyber Dragon/Link Joker
-/2/Intercept/9000/1
[V]: When this unit's attack hits a vanguard, lock one of your opponent's rear-guards.
RR
Star Gate/Cyberoid/Link Joker
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks a vanguard, [retire a rear-guard] to get [Power] +10000 until end of that battle.
R
United Sanctuary/Elf/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
United Sanctuary/Human/Shadow Paladin
-/2/Intercept/10000/1
R
United Sanctuary/Human/Shadow Paladin
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Revenger, this unit gets [Power]+3000.
R
United Sanctuary/Angel/Gold Paladin
-/2/Intercept/9000/1
[R]: When placed from your deck, if your vanguard is a Liberator, two of your other units get [Power] +2000 until end of turn.
R
United Sanctuary/Human/Gold Paladin
-/2/Intercept/8000/1
[R]: When placed from your deck, [C-Charge (1)] and [S-Charge (1)].
R
Dragon Empire/Thunder Dragon/Narukami
-/2/Intercept/9000/1
[R]: When your grade 3 Eradicator vanguard is placed, [C-Blast (1)] to retire one of your opponent's rear-guards at random by prioritizing the back row.
R
Star Gate/Battleroid/Nova Grappler
-/1/Boost/7000/1
[Front Row - R]: During your turn, if your vanguard is a Beast Deity, this unit gets [Power] +3000.
R
Star Gate/Battleroid/Nova Grappler
-/1/Boost/7000/1
[R]: When this unit stands during your battle phase, if your vanguard is a Beast Deity, [C-Blast (1)] to stand one of your other rear-guards.
R
Star Gate/Cyber Beast/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/10000/1
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R]: When your opponent's rear-guard is locked by your cards, it gets [Power] +3000 until end of turn.
R
Star Gate/Cyberoid/Link Joker
-/2/Intercept/8000/1
[R]: If your opponent has a locked card, this unit gets [Power] +3000.
R
Star Gate/Cyber Fairy/Link Joker
-/2/Intercept/8000/1
[R]: When this unit's attack hits a vanguard, if your opponent has a locked card, lock one of your opponent's rear-guards.
R
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R]: When your opponent's rear-guard is locked by your cards, it gets [Power] +3000 until end of turn.
R
Star Gate/Cyber Dragon/Link Joker
-/1/Boost/7000/1
[V]: If you have a Micro-hole Dracokid in your soul, this unit gets [Power] +1000.
[V]: When a grade 2 other than Gravity Collapse Dragon rides this unit, look at seven cards from the top of your deck, and ride a Gravity Collapse Dragon.
R
Star Gate/Cyberoid/Link Joker
-/1/Boost/7000/1
[R]: When placed, if your opponent has two or less rear-guards, you may discard a card. If you do, draw a card.
R
United Sanctuary/Golem/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[R]: When your grade 3 vanguard is placed, this unit gets [Power] +10000 until end of turn.
United Sanctuary/Abyss Dragon/Shadow Paladin
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When this unit attacks a vanguard, it gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
United Sanctuary/Golem/Shadow Paladin
-/2/Intercept/8000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +4000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Shadow Paladin
-/2/Intercept/8000/1
[V/R]: During your turn, if you have unit with [LB (4)], this unit gets [Power] +3000.
United Sanctuary/High Beast/Shadow Paladin
-/2/Intercept/8000/1
[V/R]: During your turn, if you have less rear-guards than your opponent, this unit gets [Power] +3000.
United Sanctuary/Demon/Shadow Paladin
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to get [Power] +1000 until end of turn.
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if you have less rear-guards than your opponent, it gets [Power] +4000 until end of that battle.
United Sanctuary/Elf/Shadow Paladin
-/1/Boost/6000/1
[R]: When this unit boosts Revenger, Raging Form Dragon, [S-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if the boosted [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Shadow Paladin
-/1/Boost/6000/1
[R]: When this unit boosts a unit with [LB (4)], it gets [Power] +3000 until end of that battle.
United Sanctuary/Giant/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, if you have more rear-guards than your opponent, this unit gets [Power] +3000.
[R]: During your turn, if you have more rear-guards than your opponent, this unit gets [Power] +1000.
United Sanctuary/Salamander/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, this unit gets [Power] +4000.
United Sanctuary/High Beast/Gold Paladin
Trigger/3/Twin Drive!!/10000/1
[R]: When this unit's attack hits a vanguard, one of your units gets [Power] +3000 until end of turn.
United Sanctuary/High Beast/Gold Paladin
-/2/Intercept/8000/1
[V/R]: [C-Blast (2)] to get [Power] +4000 until end of turn.
United Sanctuary/High Beast/Gold Paladin
-/1/Boost/6000/1
[R]: [Rest this unit] to have another of your units get [Power] +2000 until end of turn.
Dragon Empire/Human/Narukami
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to get [Power] +1000 until end of turn.
Dragon Empire/Demon/Narukami
-/1/Boost/6000/1
[R]: When this unit boosts vanguard, if your opponent's damage zone has three or more cards, it gets [Power] +4000 until end of that battle.
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/10000/1
[R]: When your grade 3 vanguard is placed, this unit gets [Power] +10000 until end of turn.
Star Gate/Cyber Golem/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When this unit attacks a vanguard, it gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, it gets [Power] +2000 until end of that battle.
Star Gate/Cyber Beast/Link Joker
-/2/Intercept/8000/1
[V/R]: During your turn, if you have a unit with [LB (4)], this unit gets [Power] +3000.
Star Gate/Cyber Beast/Link Joker
-/2/Intercept/8000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +4000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Cyber Beast/Link Joker
-/2/Intercept/8000/1
[R]: When placed, if you have four or less cards in your damage zone, put the top card of your deck into your damage zone face down. At the end of that turn, return a card from your damage zone to your deck at random, prioritizing face down.
Star Gate/Cyberoid/Link Joker
-/1/Boost/8000/1
Star Gate/Cyberoid/Link Joker
-/1/Boost/6000/1
[R]: When the attack this unit boosted hits, you may discard a card. If you do, draw a card.
Star Gate/Cyber Beast/Link Joker
-/1/Boost/6000/1
[R]: When placed, if you have four or less cards in your damage zone, put the top card of your deck into your damage zone face down. At the end of that turn, return a card from your damage zone to your deck at random, prioritizing face down.
Star Gate/Cyber Beast/Link Joker
-/1/Boost/6000/1
[R]: When this unit boosts a unit with [LB (4)], it gets [Power] +3000 until end of that battle.
Star Gate/Cyberoid/Link Joker
-/1/Boost/6000/1
[R]: When this unit boosts a Star-vader, Nebula Lord Dragon, [S-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if the boosted [Power] is equal to or greater than battle opponent's)