- Character Fight:
Aichi & Majesty Lord Blaster Lv1
[キャラファイト:アイチ&マジェスティ・ロードブラスター Lv1]
Features:
- Character Fight: Aichi & Majesty Lord Blaster Lv1 is a game format designed to play alone by using your own deck, as well as 1-2 dice.
- For this post, the player's opponent is always referred as Aichi.
How to Play?
- Rules are the same as Standard Fight Rules while also follow their own settings.
Gift Counter/Force
- Aichi's vanguard gets [Power] +10000 equal to the number of counters.
Vanguard's Stats
- Grade 0 "Barcgal" / Power 6000
- Grade 1 "Wingal Brave" / Power 8000
- Grade 2 "Blaster Blade" / Power 10000
- Grade 3 "Majesty Lord Blaster" / Power 13000
- Ability 1: [V]: When this unit is dealt damage, it gets [Power] +10000 until end of turn.
- Ability 2: [V]: When this unit is attacking, player rolls a dice as many times equal to this unit's grade. Apply "Aichi & Majesty Lord Blaster's Attack" depending on the result of the die.
Turn Flow
- Player goes first, and the fight ends as soon as anyone has six damage. Aichi has no rear-guards nor trigger effects, etc.
(I) Player's turn:
- Stand Phase.
- Draw Phase.
- Ride.
- Call.
- Attack Phase (Attack → Dice's hit result → Drive Check).
- Player's turn ends.
(II) Aichi's turn:
- Grade +1 (Starting from grade 0 to 3 as maximum).
- Gift Counter +1 (Only available at grade 3).
- Attack Phase (Player's guard → Aichi's attack and dice roll. Attack so many times equal to the grade of the player's vanguard).
- Aichi's turn ends.
Dice Roll to Decide Aichi's Guard
- Roll a die and player's attack will hit or not depending on the result and according the power difference. You may only drive check after rolling the die.
- Power difference and hit result:
- 5000 : 1/3
- 6000-24000 : 1/3/5
- 25000 : 1/3/4/5
Dice Roll to Decide Aichi's Attack
- Aichi & Majesty Lord Blaster's Attack:
- 1: Retire one of opponent's rear-guards in the right column. Attack the vanguard and [Power] +10000 until end of turn.
- 2: Player chooses one of their own rear-guards and retires it. Attack the vanguard and [Power] +20000 until end of turn.
- 3: Retire one of opponent's rear-guards in the left column. Attack the vanguard and [Power] +10000 until end of turn.
- 4: Attack the vanguard.
- 5: If Aichi's damage is more than player's damage, he heals one damage. Attack the vanguard and [Power] +10000 until end of turn.
- 6: If Aichi's vanguard is grade 3, for the rest of the fight, its original [Critical] becomes 2 and [Power] becomes 18000. Roll a dice once again.