Cardfight!! Vanguard ZERO:
Fighters Gacha
[Japanese Edition] 31st December 2019 - 1st April 2020
[Global Edition] 26th March 2020 - 30th June 2020
Features:
- Fighters Gacha is the 1st Fighters Gacha introduced in Cardfight!! Vanguard ZERO.
- Introduces the clan: Royal Paladin, Kagero, Oracle Think Tank and Nova Grappler.
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Rest this unit] to remove a [Critical] or [Stand] from your deck. If [Critical] was removed, call a Future Knight, Llew. If [Stand] was removed, call a Flogal.
RRR
United Sanctuary/Angel/Royal Paladin
-/0/Boost/6000/1
United Sanctuary/Elf/Oracle Think Tank
-/0/Boost/3000/1
[Forerunner] (When rode upon, move to [R])
[R]: At the end of the turn this unit boosted, draw a card, and return it with [Heal] to the deck.
RR
Dragon Empire/Dragonman/Kagero
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: [C-Blast (1)] and [Retire this unit] to add a grade 1 or less card from your deck to your hand.
RRR
Dragon Empire/Demon/Kagero
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to get one of your units to gets [Power] +3000 until end of turn.
R
Gattling Claw Dragon (ガトリングクロー・ドラゴン)
Dragon Empire/Flame Dragon/Kagero
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [C-Blast (1)] and [Put this unit into your soul] to retire one of your opponent's grade 0 rear-guards.
R
Dragon Empire/Dragonman/Kagero
-/0/Boost/6000/1
Star Gate/Battleroid/Nova Grappler
-/0/Boost/3000/1
[Forerunner] (When rode upon, move to [R])
[R]: At the end of the turn this unit boosted, draw a card, and return it with [Stand] to the deck.
RR
Following Cards are not obtainable except by the effect of Barcgal:
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/5000/1
United Sanctuary/Human/Royal Paladin
-/0/Boost/4000/1
[R]: If your vanguard is grade 1, [C-Blast (1)] and [put this unit, one Barcgal, and one Flogal into your soul] to ride Blaster Blade from the deck.
:: Gacha Cardlist ::
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: This unit cannot be boosted.
[V]: During your turn, this unit gets [Power] +2000 for each of your rear-guards.
[V/R]: [C-Blast (3)] to call a grade 2 or less card from your deck.
RRR
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: When this unit attacks a vanguard, it gets [Power] +3000 until end of battle.
[V/R]: [S-Blast (4)] to have 3 of your rear-guards get [Power] +5000 until end of turn.
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/9000/1
[V]: If your soul has Blaster Blade, [C-Blast (2)] to get [Power] +5000 / [Critical] +1 until end of turn.
[Hand]: [Return this card to your deck] to put one Blaster Blade from your deck into your hand.
RRR
United Sanctuary/Noble/Oracle Think Tank
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, if your hand has 2 or more cards, this unit gets [Power] +4000.
[V]: At the start of your main phase, [S-Charge (1)], look at the top card of your deck, and put it on the top or bottom of your deck.
[V/R]: When this unit's attack hits, [S-Blast (6)] and [C-Blast (4)] to draw five cards.
RRR
United Sanctuary/Ghost/Oracle Think Tank
-/2/Intercept/8000/1
[R]: During the battle this unit attacked, your opponent's sentinel does not activate.
RRR
United Sanctuary/Elf/Oracle Think Tank
-/1/Boost/6000/1
[V/R]: When placed, look at the top card of your deck, and put it on the top or bottom of your deck.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/11000/1
[V/R]: [C-Blast (3)] to get [Power] +5000 / drive -2 and the following ability until end of turn.
"[V/R]: When this unit's attack hits a rear-guard, stand it.".
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: When your opponent's rear-guard is retired by your card effect, [Power] +3000 until end of turn.
[V/R]: [S-Blast (4)] to retire one of your opponent's rear-guards.
RRR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V]: All of your opponent's units lose their intercept.
RRR
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/11000/1
[V]: When your drive check reveals a grade 3, stand 1 of your rear-guards.
RRR
Ultimate Lifeform, Cosmo Lord (究極生命体 コスモロード)
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V/R]: [Rest 1 of your rear-guards] to have this unit get [Power] +3000 until end of turn.
RRR
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/11000/1
[V/R]: Restraint (This unit cannot attack)
[V/R]: [C-Blast (1)] to lose "Restraint".
[V]: When this unit is boosted, it gets [Power] +5000 until end of battle.
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: When placed, call one Blaster Blade from your soul.
RR
United Sanctuary/Salamander/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: During your turn, if you have two or more grade 3 units, [Power] +3000.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[V/R]: When placed, [C-Blast (2)] to retire one of your opponent’s grade 2 or greater rear-guards.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[V/R]: When placed, [C-Blast (2)] to call one High Beast from your deck.
RR
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and activation conditions are met, Perfect Guard is activated.
RR
United Sanctuary/Noble/Oracle Think Tank
Trigger/3/Twin Drive!!/10000/1
[V]: During your turn, if your hand has two or more cards, [Power] +4000.
[V]: When placed, return all of your rear-guards to your hand.
RR
United Sanctuary/Battleroid/Oracle Think Tank
Trigger/3/Twin Drive!!/10000/1
[V]: When this unit's attack hits, [C-Blast (2)] to draw two cards and return one card to your deck.
[R]: When this unit's attack hits, [C-Blast (2)] to draw one card.
RR
United Sanctuary/Angel/Oracle Think Tank
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [C-Blast (2)] to draw one card.
RR
United Sanctuary/Elf/Oracle Think Tank
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and activation conditions are met, Perfect Guard is activated.
RR
Dragon Empire/Warbeast/Kagero
Trigger/3/Twin Drive!!/10000/1
[V]: When its drive check reveals a grade 3, retire one of your opponent's grade 1 or less rear-guards.
RR
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: During your turn, if the number of rear-guards your opponent has is two or less, [Power] +3000.
RR
Dragon Empire/Demon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: [C-Blast (4)] to get [Power] +3000 / [Critical] +1 until end of turn.
[V/R]: [Put one Dragon Knight, Aleph, Embodiment of Armor, Bahr, and Embodiment of Spear, Tahr from your soul, into your drop zone] to turn all cards in your damage zone face up.
RR
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[V/R]: When placed, [C-Blast (2)] to retire 1 of your opponent's grade 2 or less rear-guards.
RR
Dragon Empire/Dragonman/Kagero
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and activation conditions are met, Perfect Guard is activated.
RR
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/9000/1
[R]: When the drive check reveals a grade 3, stand this unit.
RR
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [C-Blast (2)] to draw one card.
RR
Star Gate/Battleroid/Nova Grappler
-/1/Boost/7000/1
[R]: When the drive check reveals a grade 3, stand this unit.
RR
Star Gate/Battleroid/Nova Grappler
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and activation conditions are met, Perfect Guard is activated.
RR
United Sanctuary/Salamander/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: When the drive check reveals a grade 3, [Power]+5000 until end of that battle.
R
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V]: At the start of your main phase, [S-Charge (1)], and [Power] +2000 until end of turn.
[V/R]: When this unit's attack hits, [S-Blast (6)] and [C-Blast (4)] to retire all of your opponent's rear-guards.
R
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[V]: When the drive check reveals a grade 3, [Power] +5000 until end of that battle.
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[R]: When placed, [C-Blast (1)] to get one of your High Beast to get [Power] +4000 until end of turn.
R
United Sanctuary/Elf/Royal Paladin
-/1/Boost/7000/1
[R]: [Rest this unit] to discard a card from your hand, and draw a card.
(You cannot activate this if your hand does not have a card)
R
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/7000/1
[R]: [C-Blast (1)] and [Put this unit into your soul] to add 1 Soul Saver Dragon from your deck to your hand.
R
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[R]: During your main phase, when your card is put into your soul, this unit gets [Power] +3000 until end of turn.
R
United Sanctuary/Human/Oracle Think Tank
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
United Sanctuary/Workeroid/Oracle Think Tank
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit's attack hits, you may discard a card. If you discarded, draw a card.
R
United Sanctuary/Human/Oracle Think Tank
-/2/Intercept/8000/1
[V/R]: During your turn, if the number of cards in your hand is three or greater, [Power] +3000.
R
United Sanctuary/High Beast/Oracle Think Tank
-/2/Intercept/8000/1
[V/R]: When this unit's attack hits a vanguard, [S-Blast (2)] to draw a card.
R
United Sanctuary/Human/Oracle Think Tank
-/1/Boost/7000/1
[V/R]: When this unit is placed, look at the top card of your deck, and put that card on top of your deck.
R
United Sanctuary/High Beast/Oracle Think Tank
-/1/Boost/7000/1
[V/R]: When placed, all players draw a card.
R
United Sanctuary/High Beast/Oracle Think Tank
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2)] to draw a card.
R
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[R]: [Retire this unit] to retire one of your opponent's grade 3 rear-guards.
R
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
[V]: When the drive check reveals a grade 3, [Power] +5000 until end of that battle.
R
Dragon Empire/Flame Dragin/Kagero
Trigger/3/Twin Drive!!/10000/1
[V]: At the start of your main phase, [S-Charge (1)], and [Power] +2000 until end of turn.
[V/R]: [S-Blast (6)] and [C-Blast (4)] to retire three of your opponent's rear-guards.
R
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[V]: [Move one Iron Tail Dragon and Gattling Claw Dragon into your soul] to ride one Blazing Flare Dragon from your deck, and draw a card.
R
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[V]: [Move one Embodiment of Armor, Bahr and Embodiment of Spear, Tahr into your soul] to ride one Embodiment of Victory, Aleph from your deck, and draw a card.
R
Dragon Empire/Gillman/Kagero
-/1/Boost/7000/1
[R]: [Rest this unit] to discard a card from your hand, and draw a card.
(You cannot activate this if your hand does not have a card)
R
Dragon Empire/Dragonman/Kagero
-/1/Boost/6000/1
[R]: [C-Blast (1)] and [Put this unit into your soul] to retire one of your opponent's grade 1 rear-guards.
R
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
R
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V]: When your rear-guard's attack hits a vanguard, [C-Charge (1)].
[V]: When its attack hits a vanguard, [C-Blast (2)] to stand one of your rear-guards.
R
Star Gate/Warbeast/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V/R]: When its attack hits a vanguard, [C-Blast (2)] to stand one of your other rear-guards.
R
Star Gate/Alien/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V]: At the start of your main phase, [S-Charge (1)] and [C-Charge (1)].
[V/R]: When this unit's attack hits, [S-Blast (6)] and [C-Blast (4)] to stand all of your units.
R
Star Gate/Alien/Nova Grappler
-/2/Intercept/9000/1
[R]: When placed, [C-Charge (1)].
R
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/7000/1
[V/R]: When placed, reveal the top card of your deck. If that card is grade 2 or less, call that card. If it is not, shuffle your deck.
R
Star Gate/Alien/Nova Grappler
-/1/Boost/7000/1
[R]: [Rest this unit] to discard a card from your hand, and draw a card.
(You cannot activate this if your hand does not have a card)
R
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/9000/1
[V/R]: During your turn, if you have more rear-guards than your opponent, [Power] +3000.
United Sanctuary/Human/Royal Paladin
-/2/Intercept/10000/1
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[V/R]: During your turn, if the number of cards in your hand is greater than your opponent's, this unit gets [Power] +3000.
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[V/R]: During your turn, if you have more rear-guards than your opponent, this unit gets [Power] +3000.
United Sanctuary/Giant/Royal Paladin
-/2/Intercept/8000/1
[V/R]: During your main phase, when your card is put into your soul, this unit gets [Power] +3000 until end of turn.
United Sanctuary/Salamander/Royal Paladin
-/2/Intercept/8000/1
[V/R]: During your turn, if you have two or more grade 3 units, this unit gets [Power] +3000.
United Sanctuary/Giant/Royal Paladin
-/1/Boost/8000/1
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to get [Power] +1000 until end of turn.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/7000/1
[R]: When it boosts Blaster Blade, it gets [Power] +3000 until end of that battle.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[V/R]: When this unit attacks, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[R]: When it boosts Alfred, [S-Blast (1)] to get [Power] +4000 until end of that battle.
(It does not activate if the boosted [Power] is equal to or greater than battle opponent's)
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[R]: When placed, choose another one of your units, it gets [Power] +2000 until end of turn.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[R]: When it boosts, if you have two or more grade 3 units, this unit gets [Power] +3000 until end of that battle.
United Sanctuary/Battleroid/Oracle Think Tank
Trigger/3/Twin Drive!!/10000/1
[V/R]: [C-Blast (2)] to get [Power] +4000 until end of turn.
United Sanctuary/Battleroid/Oracle Think Tank
-/2/Intercept/10000/1
United Sanctuary/Battleroid/Oracle Think Tank
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [S-Charge (1)].
United Sanctuary/Human/Oracle Think Tank
-/2/Intercept/9000/1
[V/R]: When this unit attacks, [discard a card from your hand] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Human/Oracle Think Tank
-/2/Intercept/8000/1
[V/R]: During your turn, if the number of cards in your hand is greater than your opponent's, this unit gets [Power] +3000.
United Sanctuary/Battleroid/Oracle Think Tank
-/1/Boost/8000/1
United Sanctuary/Human/Oracle Think Tank
-/1/Boost/6000/1
[V/R]: When this unit attacks, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Sylph/Oracle Think Tank
-/1/Boost/6000/1
[R]: When an attack this unit boosted hits, you may discard a card. If you discarded, draw a card.
United Sanctuary/Angel/Oracle Think Tank
-/1/Boost/6000/1
[V/R]: When you draw a card, [Power] +1000 until end of turn.
United Sanctuary/Sylph/Oracle Think Tank
-/1/Boost/6000/1
[R]: When it boosts an vanguard, if the number of cards in your hand is three or more, [Power] +4000 until end of that battle.
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/10000/1
Dragon Empire/Flame Dragon/Kagero
Trigger/3/Twin Drive!!/9000/1
[V/R]: During your turn, if the number of rear-guards you have is greater than your opponent's, this unit gets [Power] +3000.
Dragon Empire/Human/Kagero
-/2/Intercept/10000/1
Dragon Empire/Human/Kagero
-/2/Intercept/9000/1
[V/R]: When your opponent's rear-guard is retired by your card effect, this unit gets [Power] +3000 until end of turn.
Dragon Empire/Flame Dragon/Kagero
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, [S-Charge (1)].
Dragon Empire/Winged Dragon/Kagero
-/2/Intercept/8000/1
[V/R]: During your turn, if you have more rear-guards than your opponent, this unit gets [Power] +3000.
Dragon Empire/Winged Dragon/Kagero
-/2/Intercept/8000/1
[V/R]: This unit can attack a unit in the back row opposite it.
Dragon Empire/Demon/Kagero
-/1/Boost/8000/1
Dragon Empire/Dragonman/Kagero
-/1/Boost/7000/1
[R]: When an opponent's rear-guard retires due to the skill of one of your cards, this unit gets [Power] +3000 until end of turn.
Dragon Empire/Human/Kagero
-/1/Boost/7000/1
[R]: When it boosts Chain-attack Sutherland, this unit gets [Power] +3000 until end of that battle.
Dragon Empire/Flame Dragon/Kagero
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to get [Power] +1000 until end of turn.
Dragon Empire/Winged Dragon/Kagero
-/1/Boost/7000/1
[R]: When it boosts Wyvern Strike, Tejas, this unit gets [Power] +3000 until end of that battle.
Dragon Empire/Human/Kagero
-/1/Boost/6000/1
[V/Front Row - R]: During your turn, if the number of rear-guards your opponent has is two or less, this unit gets [Power] +3000.
Dragon Empire/Dragonman/Kagero
-/1/Boost/6000/1
[R]: When this unit boosts a vanguard, if the number of rear-guards your opponent has is two or less, this unit gets [Power] +4000 until end of that battle.
Dragon Empire/Winged Dragon/Kagero
-/1/Boost/6000/1
[V/R]: When this unit attacks, [S-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Battleroid/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V/R]: [C-Blast (2)] to get [Power] +4000 until end of turn.
Star Gate/Alien/Nova Grappler
Trigger/3/Twin Drive!!/10000/1
[V/R]: When placed, [C-Charge (1)].
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/10000/1
Star Gate/Battleroid/Nova Grappler
-/2/Intercept/8000/1
[V/R]: During your turn, if you have more rear-guards than your opponent, this unit gets [Power] +3000.
Star Gate/Battleroid/Nova Grappler
-/1/Boost/8000/1
Star Gate/Warbeast/Nova Grappler
-/1/Boost/7000/1
[V/R]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
Star Gate/Battleroid/Nova Grappler
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to get [Power] +1000 until end of turn.
Star Gate/Alien/Nova Grappler
-/1/Boost/7000/1
[R]: When placed, [C-Charge (1)].
Star Gate/Warbeast/Nova Grappler
-/1/Boost/7000/1
[R]: When it stands during your battle phase, it gets [Power] +3000 until end of turn.
Star Gate/Battleroid/Nova Grappler
-/1/Boost/7000/1
[R]: When it boosts King of Sword, this unit gets [Power] +3000 until end of that battle.
Star Gate/Workeroid/Nova Grappler
-/1/Boost/7000/1
[R]: When a vanguard's attack that it boosted hits a vanguard, [C-Charge (1)].
Star Gate/Battleroid/Nova Grappler
-/1/Boost/6000/1
[R]: [C-Blast (1)] to stand this unit.
Star Gate/Alien/Nova Grappler
-/1/Boost/6000/1
[R]: When an attack it boosted hits, stand this unit.