Cardfight!! Vanguard ZERO:
TRY3 NEXT
[トライスリーNEXT]
[Global Edition] 1st September 2022 — 30th September 2022 (PST)
Feature:
- TRY3 NEXT is the 10th G Series Fighters Box Pickup series which is also the 31st Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- Further boosting to the clans: Royal Paladin, Gear Chronicle, Neo Nectar and Cray Elemental.
- Further boost to the Keyword: Brave, Time Leap and Bloom.
- Upon release, all players will be given new First Vanguards in their present boxes:
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: [C-Blast (1)] & [Put this unit into your soul], and at the beginning of this turn's battle phase, draw a card, and the brave abilities of your cards are active even if your hand has 4 or more cards until end of turn.
[R] [Brave]: [Rest this unit] to have one of your units get [Power] +3000 until end of turn.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your vanguard is an Alfred, [Put this unit into your soul] to have all of your front row units get [Power]+3000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)] [Brave]: For each of your other rear-guards with the brave ability, this unit gets [Power] +3000.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Put this unit into your soul] to have one of your rear-guards get boost until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
Dark Zone/Gear Dragon/Gear Chronicle
-/0/Boost/4000/1
[V]: When Smart Fender Dragon is ridden, look at 7 cards from the top of your deck, and add a Grey Exhaust Dragon or Throttle Caliber Dragon from among them to your hand.
[V]: When a unit other than Smart Fender Dragon rides this unit, call this unit..
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Dark Zone/Gear Dragon/Gear Chronicle
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Rest this unit] to have one of your other front row units get [Power] +2000 until end of turn.
[R] [GB (1)]: [Put this unit into your soul] to have one of your other front row units get [Power] +2000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
Zoo/Bioroid/Neo Nectar
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Rest this unit] to have 2 of your units be regarded as having each other's card names until end of turn.
[R] [GB (1)]: [C-Blast (1)] & [Put this unit into your soul] to put a card from your drop zone on the bottom of your deck. If that card had the bloom ability, draw a card.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR
Zoo/Bioroid/Neo Nectar
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: If your vanguard is a Musketeer, [C-Blast (1)] & [Put this unit into your soul] to look at 4 cards from the top of your deck, and call a Musketeer from among them. If you have another unit with the same card name as that unit, [C-Charge (1)], and the unit called by this effect gets [Power] +3000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R
Zoo/Dryad/Neo Nectar
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: [Rest this unit] to have one of your other front row units get [Power] +2000 until end of turn.
[R]: [Put this unit into your soul] to have one of your units get boost until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
:: Fighters Box Cardlist ::
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Brave]: When your unit attacks, that unit gets [Power] +3000 until end of that battle.
[V] [GB (3)]: When this unit attacks a vanguard, [C-Blast (1)] to call up to 3 cards from your deck with the brave ability, and for each unit called, discard 1 card.
GR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: At the beginning of your battle phase, [turn a card from your G zone face up], for each face up Holy Dragon, Luminous Hope Dragon in your G zone, until end of turn, this unit gets [Power] +10000, and all of your rear-guards with the brave ability get [Power] +1000.
[V] [Brave]: When this unit attacks, if you have a face up Holy Dragon, Luminous Hope Dragon in your G zone, call a grade 2 card from your deck. Then, if you have 3 or more face up cards with the brave ability in your G zone, this unit gets [Critical] +1 until end of that battle.
GR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, put 2 Chronojet with different names from your drop zone on the bottom of your deck.
[V] [GB (3)]: If you have a Chronojet heart card, [C-Blast (2)] to get [Critical] +1, call up to 2 Chronojet with different names from your deck, and they get the following ability until end of turn.
"[R]: When this unit's attack hits a vanguard, [put this unit and 1 other Chronojet rear-guards into your soul] to Stand your vanguard, and if you stood, draw 3 cards."
GR
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[G zone]: During your turn, if this card is face up, all of your front row Zodiac Time Beast get [Power] +1000.
[V] [1/Turn]: If you have a Zodiac Time Beast heart card, [C-Blast (1)] & [turn a card from your G zone face up] to return 1 of your grade 1 or greater rear-guards to your deck. Call up to 2 Zodiac Time Beast with grade -1 than that card.
GR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [S-Blast (1)] to return a 5 cards without trigger in total from your (RC) and drop zone to your deck. If you returned 5 cards, [S-Charge (1) / C-Charge (1)].
[V] [GB (2)]: When your rear-guard is placed, [C-Blast (1)] and [discard a card from your hand] to add up to 2 cards with the same card name as one of your units and the bloom ability from your deck to your hand.
GR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [Turn a card from your G zone face up] to choose the same number of your rear-guards as the number of face up cards in your G zone, and they get [Power] +2000 until end of turn. call from your deck for up to the same number of cards with the same card name as those units as the number of face up Governing Flower Princess, Selfina in your G zone, and they get boost until end of turn. If you called 2 or more, this unit gets [Critical] +1 until end of turn.
GR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [Brave]: When this unit attacks, all of your rear-guards get [Power] +5000 until end of turn.
[V]: At the beginning of your ride phase, you may call a card from your hand. That unit gets [Power] +5000 until end of turn.
[V]: When your G unit strides, you may call card from your hand. One of your units with the brave ability gets [Power] +5000 until end of turn. Then, you may put up to 2 grade 2 cards with the brave ability from your drop zone on the bottom of your deck.
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: During your turn, this unit gets [Power] +2000 for each of your rear-guards.
[V]: When placed, if you have a Swordsman of Light or Blaster in your soul, [S-Blast (1)] & [C-Blast (1)] & [discard a card from your hand] to call up to 2 Swordsman of Light or Blaster of different grades from your deck.
[V]: At the beginning of your ride phase, you may put a grade 2 or less Swordsman of Light or Blaster from your drop zone on the bottom of your deck.
RRR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: :When this unit attacks a vanguard, [S-Blast (1)] & [C-Blast (1)] to call a card with the brave ability from your deck, and that unit gets the following ability until end of turn.
"[R] [Brave]: When this unit's attack hits a vanguard, you may return this unit to your hand."
RRR
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[Hand] [GB (2)] [Brave]: When this card is activated as a Perfect Guard, if your vanguard is an Altmile, [S-Charge (1)]. Then, if your hand has 1 or less cards, draw a card.
RRR
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[G zone]: The cost for this card's stride may be also paid with "[C-Blast (1)] & [Bind a Gear Colossus or Zodiac Time Beast from your hand".
[V] [1/Turn]: [Turn a card from your G zone face up] to look at 5 cards from the top of your deck, bind 2 cards from among them, and for each card in your bind zone, this unit gets [Power] +2000 until end of turn. If your bind zone has 5 or more cards, then, [C-Charge (1)].
RRR
Dark Zone/Gearoid - Zodiac Timr Beast/Gear Chronicle
-/1/Boost/6000/1
[R]: If your vanguard is a Zodiac Time Beast, this unit gets intercept and can intercept from the back row.
RRR
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[Drop Zone] [GB (2)]: [Bind 1 other Steam Tamer, Arka and 1 Zodiac Time Beast with a trigger from your drop zone] to add this card to your hand, then discard 1 card from your hand.
RRR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: When your Musketeer rear-guard is placed by your card effect, [S-Blast (1), and that unit can attack from the back row until end of turn.
[V] [GB (2)]: When placed, if you have a Musketeer heart card, [Turn a Musketeer from your G zone face up] to get the following ability until end of turn.
"[V]: When your Musketeer rear-guard is placed, for each of your Musketeer rear-guards, that unit gets [Power] +2000 until end of turn."
RRR
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)] [Bloom]: When your rear-guard with the same card name as this unit is placed, [S-Charge (1) / C-Charge (1)].
[V]: At the end of your turn, you may call a card from your hand.
[V]: When your G unit strides, [S-Blast (1)] & [C-Blast (1)], and you may call a card from your hand. Call a card with the same card name as your rear-guard from your deck, and that unit gets boost until end of turn.
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: At the end of your turn, you may put 2 Musketeer without triggers from your drop zone on the bottom of your deck.
[V]: When your Musketeer G unit strides, your vanguard gets the following ability until end of turn.
"[V] [1/Turn]: [C-Blast (1)] & [Retire a Musketeer rear-guard] to look at 4 cards from the top of your deck, call 2 Musketeer from among them."
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR
Zoo/Forest Dragon/Neo Nectar
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[Hand]: When this card's Perfect Guard is activated, if your vanguard is a Ranunculus, at the start of your next turn, look at the top 5 cards of your deck, choose a card with the same name as one of your units and the bloom ability, and add it to your hand.
RRR
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks, [S-Blast (1)] to have one of your rear-guards get [Power] +5000 until end of turn. Then, choose any number of cards from your hand, and bind them face down. At the end of that turn, return those cards to your hand.
RR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Brave] [1/Turn]: [C-Blast (1)] to call a grade 2 card with the brave ability from your deck.
RR
United Sanctuary/Cosmo Dragon/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have a Alfred or Blaster heart card, [C-Blast (1)] to call a grade 2 or less Swordsman of Light or Blaster from your deck, and that unit gets [Power] +2000 until end of turn.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is an Altmile, one of your other units and this unit get [Power] +2000 until end of turn.
[R] [Brave]: When this unit's attack hits a vanguard, you may return this unit to your hand.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (2)] [Brave]: During your turn, all of the other front row units get [Power] +3000.
[R]: When placed due to a card effect, if your vanguard is an Altmile, this unit gets [Power] +3000 until end of turn. If you have a face up card in your G zone, you may discard a card from your hand. If you do, then this unit gets boost until end of turn.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When this unit attacks, [C-Blast (2)] to call a grade 2 card from your deck, and if that unit has the brave ability, that unit gets [Power] +3000 until end of turn.
RR
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[Hand]: While paying the cost for stride, if your vanguard is an Alfred, this card's grade gets +1.
[Drop Zone]: When this card is discarded for the cost of stride, if your vanguard is an Alfred, call this card, and draw a card.
RR
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V]: When this unit's attack hits a vanguard, you may ride a Chronojet as Rest from your deck. If you have Grey Exhaust Dragon in your soul, return this card from your soul to your hand.
[R]:When this unit's attack hits a vanguard, if you have Grey Exhaust Dragon in your [V] or soul, you may return this unit to your hand.
RR
Dark Zone/Gear DragonGear Chronicle
-/2/Intercept/9000/5000/1
[V]: When placed, you may call a Smart Fender Dragon as rest from your soul.
[V/R] [1/Turn]: When placed from your hand, time leap one of your other grade 2 rear-guards.
RR
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/5000/1
[R]: When this unit attacks a vanguard, if you have Grey Exhaust Dragon in your [V] or soul, it gets [Power] +2000 until end of that battle.
[R] [1/Turn]: [Return 2 Chronojet from your hand to your deck] to draw two cards.
RR
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/5000/1
[R] [GB (2)]: At the end of your turn, [C-Blast (1)] & [Retire this unit] to add 2 Chronojet with different card names from your deck to your hand.
[R]: When your Chronojet vanguard attacks, this unit gets [Power] +2000 until end of turn.
RR
Dark Zone/Gearoid - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/5000/1
[R]: When this unit attacks a vanguard, if you have a Zodiac Time Beast on your [V] or heart, it gets [Power] +2000 until end of that battle.
[R] [GB (1)] [Time Leap]:When your drive check reveals a grade 3 Zodiac Time Beast to [S-Blast (1)] to time leap this unit.
RR
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/5000/1
[R]: When placed from your deck due to time leap, this unit gets the following ability until end of turn.
"[R]: This unit cannot be put into your deck by card effects."
RR
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, [C-Blast (1)] to call a card from your hand, and that unit gets [Power] +5000 until end of turn. If that unit has the bloom ability, [S-Charge (1) / C-Charge (1)].
RR
Zoo/Forest Dragon/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Bloom]: When your other rear-guard with the same card name as this unit is placed, that unit and this unit get [Power] +8000 until end of turn.
RR
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits, if your vanguard is a Musketeer, and you have another unit with the same card name as this unit, [C-Blast (1)] to draw a card.
RR
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R]: If your vanguard is a Musketeer, the cost for your G unit's stride may be also paid with "[Retire this unit]".
[Hand]: While paying the cost for stride, if your vanguard is a Musketeer, this card gets grade+2.
RR
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [Bloom]: When your other rear-guard with the same card name as this unit is placed, if your vanguard is grade 3 or greater, 2 of your units get [Power] +4000 until end of turn.
[R] [GB (1)]: At the beginning of your main phase, if your vanguard is a Ranunculus, [Put a card without triggers from your drop zone on the bottom of your deck] to return this unit to your hand.
RR
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [Bloom]: When your other rear-guard with the same card name as this unit is placed, [S-Blast (1)] & [Rest this unit] to [C-Charge (1)], and have 2 of your units get [Power] +4000 until end of turn.
[R] [GB (1)]: When this unit attacks, if your vanguard is a Ranunculus, this unit gets [Power] +2000 until end of that battle.
RR
Zoo/Bioroid/Neo Nectar
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When placed by your Musketeer's card effect, [C-Charge (2)].
[Trigger Zone]: When your damage check reveals this card, draw a card.
RR
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)]: When placed from your deck, if your vanguard is an Alfred, this unit gets [Power] +5000 until end of turn.
[R]: When this unit attacks a vanguard, if you have an Acute Knight, Paris rear-guard, it gets [Power] +2000 until end of that battle.
R
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +10000.
R
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R]: When this unit boosted a unit with the brave ability and the attack hits a vanguard, [C-Blast (1)] & [Retire this unit] to call a card with the brave ability from your deck.
R
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: When placed, this unit gets [Power] +2000 until end of turn.
[Deck] [Brave]:This card's grade gets +1.
R
United Sanctuary/Giant/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)]: [Rest this unit] & [Discard a card from your hand] to have one of your rear-guards, until end of turn, gets [power] +4000 and the following ability.
"[R]: At the end of your turn, draw a card."
R
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/7000/1
[V/R]: When placed, [S-Charge (1)].
R
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[R] [GB (1)]: When your grade 2 rear-guard with the brave ability is retired during your turn, [S-Blast (1)] & [Retire this unit] to return that card to your hand.
R
United Sanctuary/Giant/Royal Paladin
-/1/Boost/5000/1
[R]: When placed, [S-Blast (2) to draw a card.
R
United Sanctuary/Sylph/Royal Paladin
Trigger/0/Boost/4000/1
Critical / +5000
[R]: When your grade 3 Alfred vanguard attacks, [Put this unit into your soul] to [C-Charge (2)].
R
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V]: When this unit rides a Zodiac Time Beast, [S-Blast (1)] & [C-Blast (1)] to choose one of your opponent's rear-guards at random by prioritizing the back row, and put it on the bottom of their deck.
[R] [GB (1)]: When this unit's attack hits a vanguard, if you have a Zodiac Time Beast on your [V] or heart, [C-Blast (1)] to choose one of your opponent's rear-guards, and put it on the bottom of their deck.
R
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R]: When placed, [S-Blast (1)] to have one of your other grade 2 or greater rear-guard's grade get -1 until end of turn. Then, that unit gets following ability.
"[R] [Time Leap]: When this unit's attack hits a vanguard, [C-Blast (1)] to time leap this unit."
R
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When placed during your battle phase, [C-Blast (1)] to get [Power] +4000 until end of turn. Then, you may exchange position with one of your other Zodiac Time Beast rear-guards.
R
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When placed, [C-Blast (1)] to return 2 cards from your bind zone to your deck. If you returned 2 cards, draw a card, and [S-Charge (1)].
R
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[V]: If you have a Chic Folk Dracokid in your soul, this unit gets [Power] +3000.
[R]: If you have a Chic Folk Dracokid in your [R] or soul, this unit gets [Power] +1000 / grade +1.
R
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: [C-Blast (1)] to choose one of your Musketeer units. Look at 7 cards from the top of your deck, and call a card with the same card name as that unit from among them.
[R]: When this unit's attack hits a vanguard, if your vanguard is a Musketeer, [S-Blast (1)] & [Retire this unit] to [C-Charge (1)], and one of your other Musketeer units gets [Power] +5000 until end of turn.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)] [Bloom]: When your other rear-guard with the same card name as this unit is placed, 2 of your Charming Maiden, Nicola rear-guards get [Power] +4000 until end of turn.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R]: During your turn, if you have 2 or more other units with the bloom ability, this unit gets [Power] +2000.
[R] [GB (1)]: When this unit's attack hits a vanguard, if you have 2 or more other units with the bloom ability, [C-Blast (1)] to look at 5 cards from the top of your deck, and add a card with the bloom ability from among them to your hand.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[V/R]: When your other Musketeer rear-guard is placed, if you have 3 or more other Musketeer units, this unit gets [Power] +2000 until end of turn. Then, if you have a face up Musketeer in your G zone, the unit that was placed gets [Power] +4000 until end of turn.
R
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)] [Bloom]: When your other rear-guard with the same card name as this unit is placed, this unit gets the following ability until end of turn.
"[R]: When this unit attacks, if your vanguard is a Ranunculus, it gets [Power] +10000 until end of that battle."
R
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)]: When an attack this unit boosted hits a vanguard, [S-Blast (1)] & [Retire this unit] to call a card with the same card name as one of your units from your deck. If that unit has the bloom ability, that unit gets [Power] +4000 until end of turn.
R
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [Bloom]: When your other rear-guard with the same card name as this unit is placed, [S-Blast (1)] to have 3 of your rear-guards, until end of turn, get [Power] +2000 and the following ability.
"[R] [GB (1)]:When this unit boosts a unit with the bloom ability, it gets [Power] +2000 until end of that battle."
R
Zoo/Dryad/Neo Nectar
-/1/Boost/6000/1
[R] [GB (1)]: [Return this unit to your deck] to call a card with the same card name as one of your units other than Maiden of Sweet Berry from your deck.
R
-/Elemental/Cray Elemental
-/2/Intercept/9000/1
[R]: The cost of all units' (Including yours) Legion ability becomes [Return 4 cards without triggers from your drop zone to your deck].
(This card can be used in all clans)
R
-/Elemental/Cray Elemental
-/2/Intercept/9000/1
[R] [GB (1)]: When placed from your hand, if you have 3 or less cards in your damage zone, and a card was not put into your damage zone during this turn and your opponent's previous turn, [S-Charge (1) / C-Charge (1)], and deal 1 damage to yourself.
(This card can be used in all clans)
R
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [Brave]: When this unit attacks a vanguard, [C-Blast (1)] to get [Power] +5000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[R] [1/Turn]: If a unit was called this turn due to an effect from your Alfred vanguard, [S-Blast (1)] to call a grade 1 or greater card from your deck to another [R] in the same column as this unit.
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [Brave]: When your rear-guard placed from your deck, this unit gets [Power] +5000 until end of turn.
[R] [GB (1)] [Brave]: When placed, this unit gets [Power] +3000 until end of turn.
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: When your other rear-guard is placed due to the effect of your card, if your vanguard is an Alfred, this unit gets [Power] +5000 until end of turn.
[Deck]: If your vanguard is an Alfred, this card's grade gets -1.
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When your other grade 2 or greater rear-guard is placed, this unit gets [Power] +3000 until end of turn.
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[R] [GB (2)] [Brave]: When placed, this unit gets [Power] +6000 until end of turn.
[R] [Brave]: When placed, [S-Blast (1)] to get the following ability until end of turn.
"[R]: At the end of your turn, return this unit to your hand."
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/10000/1
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [Brave]: (During both turns,) This unit gets [Power] +2000.
[R]: When placed, if your hand has one or less cards, this unit gets [Power] +4000 until end of turn.
United Sanctuary/Human/Royal Paladin
-/2/Intercept/8000/1
[R] [GB (1)] [Brave]: When placed, increase the power of one of your other units with the brave ability in the same column as this unit until end of turn. The power increase is this unit's current power.
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [Brave]: When placed due to a card effect, if your vanguard is an Altmile, this unit gets [Power] +5000 until end of turn.
United Sanctuary/Giant/Royal Paladin
-/1/Boost/7000/1
[R]: When placed, if your vanguard is an Alfred, [Rest this unit] to have 2 of your units get [Power] +4000 until end of turn.
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/6000/1
[R] [GB (1)] [1/Turn]: [C-Blast (1)] to have one of your rear-guards with the brave ability get boost until end of turn.
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: During your turn, this unit gets [Power] +1000 for each of your other Zodiac Time Beast units.
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed from your deck, you may have this unit get [Power]-2000 until end of turn. If you do, this unit gets boost until end of turn.
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/8000/1
[R] [GB (1)]: When placed, this unit gets the following ability until end of turn.
"[R]: At the end of your turn, [put this unit on the bottom of your deck] to put one of your opponent's grade 1 or greater rear-guards on the bottom of their deck."
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/8000/1
[V/R]: When this unit attacks a vanguard, if you have more rear-guards than your opponent, for each rear-guard you have more, this unit gets [Power] +2000 until end of that battle.
Dark Zone/Workeroid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: [Rest this unit] to have all of your other units in the same column and row get [Power] +2000 until end of turn. During your next stand phase, this unit cannot stand.
[R]: [Rest two of your other rear-guards] to stand this unit.
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)]: When placed from hand, this unit gets the following ability until end of turn.
"[R]: At the end of the battle that your unit attacked a vanguard, [Put this unit into your soul] & [Put one of your other rear-guards on the bottom of your deck] to stand one of your Zodiac Time Beast rear-guards."
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V/R] [Bloom]: When your other rear-guard with the same card name as this unit is placed, this unit gets [Power] +6000 until end of turn.
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V/R] [Bloom]: When your other rear-guard with the same card name as this unit is placed, all of your units with the bloom ability get boost until end of turn.
[V] [1/Turn]: When your rear-guard is placed, if you have another unit with the same card name as that unit, this unit gets [Power] +3000 until end of turn.
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When your other grade 2 or greater rear-guard is placed, this unit gets [Power] +3000 until end of turn.
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/10000/1
[R]: [C-Blast (1)] & [Retire this unit] to call a card with the same card name as one of your units other than Knight of Development, Rallye from your deck.
Zoo/Dryad/Neo Nectar
-/2/Intercept/10000/1
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [GB (1)] [Bloom]: When your other rear-guard with the same card name as this unit is placed, 3 of your units get [Power] +2000 until end of turn. If your vanguard is a Ranunculus, then, this unit gets boost until end of turn.
Zoo/Forest Dragon/Neo Nectar
-/2/Intercept/8000/1
[R] [Bloom]: When your other rear-guard with the same card name as this unit is placed, your vanguard gets [Power] +8000 until end of turn.
Zoo/Dryad/Neo Nectar
-/1/Boost/7000/1
[R]: When this unit boosts an Avoca Doze, it gets [Power] +5000 until end of that battle.
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R]: During your turn, this unit gets [Power] +1000 for each of your other Crested Ibis Color Valkyrie, Nelly rear-guards.
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [1/Turn]: [S-Blast (1)] to have this unit be also regarded as a unit with the same card name as one of your other units until end of turn.
Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[R] [GB (1)]: When this unit boosts, it gets [Power] +3000 until end of that battle.
Zoo/Dryad/Neo Nectar
-/1/Boost/6000/1
[R]: When your grade 1 or greater unit with the bloom ability is placed, [C-Blast (1)] to put a card with the same card name as that unit from your drop zone on the bottom of your deck. If you do, this unit gets [Power] +3000 until end of turn.