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Sunday, May 1, 2022

Cardfight!! Vanguard ZERO:
Absolute Judgement
[超極判]
Duration:
[Japanese Edition] 1st May 2022
 — 31st May 2022 (JPT)
[Global Edition] 1st July 2022 — 31st July 2022 (PST)

Feature:
Absolute Judgement is the 8th G Series Fighters Box Pickup series which is also the 29th Fighters Gacha’s Pickup series, introduced in Cardfight!! Vanguard ZERO.
- This is the first G Series that has 2 sides: Judgement and Blessing.
- Further boosting to the clans for the Side: JudgementRoyal Paladin, Link Joker and Gear Chronicle. and for the Side: Blessing: Pale Moon, Granblue, Bermuda △ and Neo Nectar.
- Introducing a new Keyword that is an exclusive to Royal Paladin: Brave (勇敢) and Neo Nectar: Bloom (開花).
- Further boosting to the keywords: Time Leap, Magia, Hollow and Harmony.

Keyword:
• Brave (勇敢) is an ability remains active, or it can be used, as long as the number of cards in your hand is 3 or fewer. You need to have 3 or fewer cards as soon as the event for the ability would occur, including the card itself when it is in the hand. If it activates successfully, then it will resolve even if the requirement is not met after being activated.
• Bloom (開花) is an ability only activates when another of your units who has same card name as the unit possessing it is placed on the specified circle. When it does, it allows you to perform the effects specified on it, such as power increase or getting new abilities (after paying any cost required).
Upon release, all players will be given new First Vanguards in their present boxes:
Resurgent Knight, Stius
(再起の騎士 スティウス)
United Sanctuary/Human/Royal Paladin
-/0/Boost/5000/1
[Forerunner(When rode upon, move to [R])
[R] [GB (1)] [Brave]: [Put this unit into your soul] to give 1 of your rear-guards [Power] +5000 and the following ability until end of turn.
"[R]: At the end of your turn, return this unit to your hand."
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RR


Marinngal
(まりんがる)
United Sanctuary/High Beast/Royal Paladin
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[R]: [Put this unit into your soul] and [Discard a card without trigger] to look at the top card of your deck, put it at the top or bottom of your deck and draw a card. If you have a face up card in your G zone, 1 of your units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.

Proton Kicker, Proton-striker
(陽子の蹴弾 プロトンストライカー)
Star Gate/Cyberoid/Link Joker
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[R]: [Put this unit into your soul] and [Discard a card without trigger] to look at the top card of your deck, put it at the top or bottom of your deck and draw a card. If you have a face up card in your G zone, 1 of your units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.

Entertain Messenger
(エンターテイン・メッセンジャー)
Dark Zone/Goblin/Pale Moon
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[R]: When rode upon, draw a card, then put a card from hand to soul.
[Soul]: When your G unit strides, call this card from soul, and [S-Charge (1)].
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R

Nightmare Doll, Pamela
(ナイトメアドール ぱめら)
Dark Zone/Workeroid/Pale Moon
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[R]: [Put this unit into your soul] and [Discard a card without trigger] to look at the top card of your deck, put it at the top or bottom of your deck and draw one. If you have a face up card in your G zone, 1 of your units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.

Seven Seas Apprentice, Nightrunner
(七海見習い ナイトランナー)
Magallanica/Vampire/Granblue
-/0/Boost/5000/1
[Forerunner(When rode upon, move to [R])
[Drop Zone]: At the beginning of your main phase, if your vanguard is a Seven Seas, [C-Blast (1)] and [put 4 cards from the top of the deck into the drop zone] to call this card at Rest. At the end of this turn, retire this unit.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R

Rookie Pirate, Gina
(新参海賊 ジーナ)
Magallanica/Vampire/Granblue
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[R]: [Put this unit into your soul] and [Discard a card without trigger] to look at the top card of your deck, put it at the top or bottom of your deck and draw one. If you have a face up card in your G zone, 1 of your units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.

Brand-New-PR♥ISM, Sapphire
(BN-PR♥ISM サファイア)
Magallanica/Mermaid/Bermuda △
-/0/Boost/5000/1
[Forerunner(When rode upon, move to [R])
[R]: When your grade 3 or higher PR♥ISM vanguard is placed, you may return another PR♥ISM rear guard to your hand. If you do, 1 of your other units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R

Colorful Smiling, Fratte
(多彩な笑み フラッテ)
Magallanica/Mermaid/Bermuda △
-/0/Boost/5000/1
[Forerunner(When rode upon, move to [R])
[R]: When the attack it boosted hits a vanguard, if your vanguard is a Raindear, [C-Blast (1)] and [put this unit into your soul] to return up to 1 of your rear guards to your hand, and call up to 2 cards from your hand to open [R].
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R

Wholehearted Dream, Meruru
(一途な夢 メルル)
Magallanica/Mermaid/Bermuda △
-/0/Boost/5000/1
[Forerunner(When rode upon, move to [R])
[Harmony]
[R] [GB (1)]: When your rear guard is returned to your hand, [put this unit into your soul] to [C-Charge (1)] and give your vanguard the following ability until end of turn.
"[V]: If this unit is in harmony, all units in your front row get [Power] +3000."
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R

Tiny Precious, May
(一粒の輝晶 メイ)
Magallanica/Mermaid/Bermuda △
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[R]: [Put this unit into your soul] and [Discard a card without trigger] to look at the top card of your deck, put it at the top or bottom of your deck and draw one. If you have a face up card in your G zone, 1 of your units gets [Power] +5000 until end of turn.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.

Saladada Familia
(サラダダ・ファミリア)
Zoo/Dryad/Neo Nectar
-/0/Boost/4000/1
[Forerunner(When rode upon, move to [R])
[Left or Right Column - R]: All of your other rear-guards in the same column as this unit get "[R]: Resist".
[Middle Column - R] [GB (1)]: [C-Blast (1)] and [Put this unit into your soul] to draw a card.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
R


:: Fighters Box Cardlist — SIDE: JUDGEMENT ::
Designated 12 Zodiac Time Beast Cards for the Card Effect of Deus Ex Machina, Demiurge:
Chronotherapy Hamster
(クロノセラピー・ハムスター)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/0/Boost/5000/1
Heal / +5000
[Hand]: When the vanguard is hit, and you lose if you do not guard, this card activates with 15000 shield guard.
(If it is possible to guard with one card, it activates before Perfect Guard)
R

Chronobeat Buffalo
(クロノビート・バッファロー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/1
[R]: If your vanguard or heart is a Zodiac Time Beas, this unit gets [Power] +2000.
R

Chronofang Tiger 
(クロノファング・タイガー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: While you are paying the cost for stride, you may have the cards you discard from hand get grade +3, and bind those cards. 
[VWhen placed, [bind 1 card from your hand] to choose 1 of your opponent's rear-guards, and put it on the bottom of the deck.
RRR

Chronovolley Rabbit
(クロノボレー・ラビット)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/0/Boost/5000/1
Critical / +5000

Chrono Dran
(クロノ・ドラン)
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R] [GB (1)]: When this unit is bound during your turn, [put this card into your soul] to call a grade 3 Chronojet from your deck. At the end of the battle that unit attacked or at the end of that turn, return that unit to your hand.
[R]: This unit cannot be retired by your opponent's card effects.
[First Player-Second Player Revision]: At the beginning of the first turn, draw a card. Active except in Story Fight and Challenge Fight.
RRR

Chronospin Serpent
(クロノスピン・サーペント)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/10000/1

Chronocharge Unicorn
(クロノチャージ・ユニコーン)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/6000/1
[R]: When placed, 1 of your other Zodiac Time Beast units gets [Power] +3000 until end of turn.

Chronodoze Sheep
(クロノドーズ・シープ)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/0/Boost/5000/1
Draw / +5000

Chronoclaw Monkey
(クロノクロウ・モンキー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard or heart is a Zodiac Time Beast, [C-Blast (1)] to get [Power] +5000 until end of turn.

Chronotimer Leghorn
(クロノタイマー・レグホン)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/0/Boost/5000/1
Stand / +5000

Chronoethos Jackal
(クロノエトス・ジャッカル)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, if your vanguard or heart is a Zodiac Time Beast, it gets [Power] +4000 until end of that battle.

Chronodash Peccary
(クロノダッシュ・ペッカリー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/8000/1


Not part of the Fighter's Box; Can only be obtained as a Legion Mate:
Steam Knight, Puzur-Ili 
(スチームナイト プズル・イリ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, [S-Blast (1)] to prevent your opponent from guarding with grade 0 until the end of that battle.
R
Blazing Sword, Fides
(光輝の剣 フィデス)
United Sanctuary/Human/Royal Paladin
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: [Turn a card from your G zone face up] and [Discard a card from your hand] to perform the following 2 abilities.
• Call a grade 2 from your deck. If that unit has the brave ability, draw a card.
• [V] [GB (3)] [Brave]: When this unit attacks, if you have a face up Blazing Sword, Fides in your G zone, choose 1 of your opponent's rear-guards, retire it, and 2 of your units get [Power] +5000 until end of turn.
GR

Genesis Dragon, Flageolet Messiah
(創世竜 フラジオレット・メサイア)
Star Gate/Messiah/Link Joker
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks, [C-Blast (1)] and [turn a card from your G zone face up] to choose up to 2 locked cards for each face up Genesis Dragon, Flageolet Messiah in your G zone, and unlock them. If you unlocked, you may choose any number of your locked cards. During this turn's end phase, those cards cannot unlocked. Then, if you have 2 or more face up cards in your G zone, choose 1 of your opponent's locked card, and that card cannot be unlocked during your opponent's preceding battle phase. If you unlocked 3 or more cards with this effect, this unit gets [Critical] +1 until end of that battle.
GR

Chronodragon Gear Groovy
(クロノドラゴン・GG)
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: If you have a Chronojet heart, [G Persona Blast] to get all the auto ability from 2 face up Gear Dragon in your G zone. The [G Persona Blast] of those gained abilities are paid by "Turn a card with the same name as the original card name of the card that has that ability from your G zone face up".
and this unit gets all of the chosen abilities until end of turn.
[V] [GB (3)] [1/Turn]: [S-Blast (1)] and [Turn a card from your G zone face up] to get [Power] +5000 until end of turn.
GR

Chronotiger Rebellion
(クロノタイガー・リベリオン)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks, if you have a Chronofang heart, [S-Blast (1)] and [G Persona Blast] and [bind 1 of your rear-guards, and a card from your hand] to get drive +1 to for that battle, and draw a card.
[V] [GB (3)]: This unit gets [Critical] +1, and for every 2 cards in your bind zone, this unit gets Power] +5000.
GR

Deus Ex Machina, Demiurge
(機械仕掛けの神 デミウルゴス)
Dark Zone/Gear Colossus/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, if you do not have a face up Deus Ex Machina, Demiurge in G zone, put 1 each of the 12 Zodiac Time Beast into drop from outside of the deck.
[V] [1/Turn]:If your bind zone has 6 or more Zodiac Time Beast with different names, [G Persona Blast] to choose 1 of your opponent's rear-guards, and put it on the bottom of the deck.
[V]: [Put 12 face up Zodiac Time Beast with different card names from your bind zone into your drop zone] to put 12 cards from your drop zone on the top of your deck in any order, and this unit gets the following ability until end of turn.
"[V]: When this unit attacks, your opponent discard a grade 3 or greater card at random from their hand when activating Sentinel during that battle. If they do not discard, it does not activate."
GR

Interdimensional Dragon, Bind Time Dragon
(時空竜 バインドタイム・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)]: When this unit attacks, [S-Blast (1)] and [C-Blast (2)] and [bind any number of your rear-guards] and [G Persona Blast] to get [Power] +10000 and [Critical] +1 until end of that battle. Then, for every card in your bind zone, choose 1 of your opponent's rear-guards at random, with priority to the back row, and put it on the bottom of the deck. If you have Gear Beast heart, [S-Charge (2)] and [C-Charge (2)].
GR

Counteroffensive Knight, Suleiman
(反攻の騎士 スレイマン)
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [Brave]: (During both player's turns,) If your vanguard is a Altmile, this card gets [Power] +3000.
[R] [GB (1)]: When this unit attacks a vanguard, if your vanguard is a Altmile, [C-Blast (1)] and [discard a card from your hand] to call a grade 2 card other than Counteroffensive Knight, Suleiman from your deck, and that unit gets [Power] +2000 until end of turn.
RRR

Hope Keeper
(希望の守り手)
United Sanctuary/Angel/Royal Paladin
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[R] [GB (1)] [Brave]: When placed, this unit gets [Power] +2000 and the following ability until end of turn.
"[R]: At the end of your turn, [C-Blast (1)] to return this unit to your hand."
RRR

Metapulsar, Huang-long
(超刻龍 ファンロン)
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: At the end of the battle this unit attacked a vanguard, [C-Blast (1)] to add a grade 1 or higher card from your bind zone to your hand.
RRR

Chronofang Tiger
(クロノファング・タイガー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: While you are paying the cost for stride, you may have the cards you discard from hand get grade +3, and bind those cards. 
[V] When placed, [bind 1 card from your hand] to choose 1 of your opponent's rear-guards, and put it on the bottom of the deck.
RRR

Chronojet Dragon G
(クロノジェット・ドラゴン・G)
Dark Zone/Gear Dragon - Zodiac Time Beast/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V]: During your turn, for every two face up cards in your G zone, this unit gets [Power] +5000, and all of your Zodiac Time Beast rear-guards get [Power] +1000.
[V] [Time Leap]: When your Gear Dragon or Zodiac Time Beast G unit strides, you may call a card from your hand. You may time leap one of your rear-guards.
[V]: During the turn this unit was placed, it gets [Power] +3000.
RRR

Prospatheia Idea-drone
(全身全霊の理想巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: All cards in your hand get [Shield] +10000 and, when you use a card to guard, bind it.
[V] [GB (1)]: At the end of your turn, [C-Blast (1)] to bind a card from your drop zone. Then, bind 1 of your rear guards and, if you do, choose 1 of your opponent's rear-guards and put it on the bottom of their deck.
RRR

Square-one Dragon
(スクエアワン・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R]: [S-Blast (6)] and [C-Blast (4)] to put all your opponent's rear-guards on the bottom of their deck.
[V]: At the end of your turn, [S-Charge (1)].
[R]: When placed, [S-Blast (1)] to have this unit get grade-3 until end of turn.
RRR

Delayed Blazer Dragon
(ディレイドブレイザー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R]: When your other rear guard is placed from deck by the effect of your time leap ability, if your vanguard is a grade 3 or greater Chronojet, this unit gets [Power] +2000 until end of turn.
[R] [GB (1)] [Time Leap]: When placed, if your vanguard is a grade 4 or greater Chronojet, you may time leap 1 of your grade 2 rear-guards.
RRR

Steam Tamer, Nanni
(スチームテイマー ナニ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Chronofang, this unit gets [Power] +1000 for each card in your bind zone.
[Bind Zone] [GB (1)]: At the end of the battle your grade 4 Chronofang vanguard attacked, [S-Blast (1)] to call this card.
RRR

Steam Maiden, Mesh-kia
(スチームメイデン メスキア)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When placed from deck by the effect of your time leap ability, [Rest this unit] to draw a card, and 1 of your other units gets [Power] +4000 until end of turn.
RRR

Steam Keeper, La-ba'shim
(スチームキーパー ラバシム)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[R] [GB (1)]: When placed from deck by the effect of your time leap ability, [discard a card from your hand] to return this unit to your hand.
RRR

Model Knight, Orhan
 (規範の騎士 オルハン)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [Brave]: All units with the brave ability in your front row get [Power] +3000.
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and put a card with the brave ability from among them into your hand.
RR

Hopesong Angel
(ホープソング・エンジェル)
United Sanctuary/Angel/Royal Paladin
-/2/Intercept/8000/1
[R]: When placed, [S-Blast (1)] and [C-Blast (1)] to call a card with the brave ability from your deck.
RR

Headwind Knight, Selim
(逆風の騎士 セリム)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)] [Brave]: If your vanguard is a grade 3 or greater Altmile, this unit gets [Power] +3000.
[Deck]: If your vanguard is a grade 3 or greater Altmile, this unit gets grade +1.
RR

Soniccgal
(そにっくがる)
United Sanctuary/High Beast/Royal Paladin
-/1/Boost/7000/1
[R] [GB (1)] [Brave]: At the end of your turn, [retire this unit] to draw a card, and [C-Charge (2)].
RR

Lady Battler of the Black Dwarf
(黒色矮星のレディバトラー)
Star Gate/Cyberoid/Link Joker
-/2/Intercept/9000/1
[R] [GB (1)] [1/Turn]: At the end of the battle this unit attacked, [C-Blast (1)] and [lock this unit] to give one of your units [Power] +5000 until end of turn.
RR

Deus Ex Machina, Ergos
(機械仕掛けの神 エルゴス)
Dark Zone/Gear Colossus/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit's attack hits a vanguard, look at 2 cards from the top of your deck, bind 1, put a card from your bind zone into your hand, then bind a card from your hand.
RR

Interdimensional Beast, Float-gear Hippogriff
(時空獣 フロートギア・ヒポグリフ)
Dark Zone/Gear Beast/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Time Leap]: When your drive check reveals reveals a grade 3, this unit gets [Power] +5000 until end of turn. Additionally, you can time leap 1 of your rear-guards.
RR

Thunderbolt Shockwave Colossus
(天雷衝撃の時空巨神)
Dark Zone/Gear Colossus/Gear Chronicle
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit is placed in your G zone, [C-Blast (1)] to turn a card in your G zone face down.
RR

Chronofang Tiger G
(クロノファング・タイガー・G)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: At the end of the battle it attacked, [S-Blast (1)] and [bind another rear guard] to choose 1 of your opponent's rear-guards, and put that unit on the bottom of their deck.
[V]: When your G unit strides, until end of turn, your vanguard gets the following ability.
"[V] [1/Turn]: [C-Blast (1)] to put a Chronofang Tiger from your deck on your [V] as a heart, and put a Chronofang Tiger G heart on the bottom of your deck."
RR

Ephemeral Wand Dragon
(イフェメラルワンド・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V] [GB (2)]: When this unit attacks, [S-Blast (1)] and [turn a Chronoscommand in your G zone face up] to grant this unit [Power] +10000 until the end of your opponent's next turn.
[V]: When your Chronoscommand G unit stride, [turn a card in your G zone face up] to give your vanguard [Power] +10000 until end of turn.
RR

Slow Divider Dragon
(ソロウディバイダー・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[LEGIONSteam Knight, Puzur-Ili
[V]: When you legion, [C-Blast (1)] and [put a card from your hand into your soul] to look at 5 cards from the top of your deck and add a card to hand. Then, choose an opponent's rear-guard with the same grade as that card and put it on the bottom of their deck.
[V]: When placed, put 2 cards from the top of the deck into the drop zone, and if both cards have the same grade, add one to hand.
RR

Diaperno Idea-drone
(強行突破の理想巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
-/2/Intercept/9000/1
[R]: When it attacks a vanguard, if your vanguard or heart is a Gear Colossus, [C-Blast (1)] to look at the top 2 cards of your deck and bind one. This unit gets [Power] +2000 and the following ability until end of that battle.
"[R]: When its attack hits, bind a card from your deck, then put 1 card from your bind zone into your drop zone. If the card bound with this effect is a Zodiac Time Beast, [C-Charge (1)]."
RR

Everchanging Gear Peacock
(有為転変のギアピーコック)
Dark Zone/Gear Colossus/Gear Chronicle
-/2/Intercept/9000/1
[R] [Time Leap]: When your opponent's rear-guard is put into their deck by your card effect, if your vanguard is a Chronoscommand, you may time leap 1 of your rear-guards.
RR

Quiet Sleep-calling Gear Tapir
(安眠を呼ぶギアタイパー)
Dark Zone/Gear Beast/Gear Chronicle
-/2/Intercept/9000/1
[R]: If your vanguard is a Gear Beast or Gear Colossus, [C-Blast (1)] and [bind a card from your drop zone] to choose 1 of your opponent's front row resting rear guards and put it on the bottom of their deck. This unit cannot stand during the start of your next turn.
RR

Parallel Barrel Dragon
(パラレルバレル・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[Bind Zone] [GB (1)]: [Rest 1 of your rear guards] to call this card, and it gets [Power] +4000 until end of turn.
RR

Steam Fighter, Agar
(スチームファイター アッガー)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed, [S-Blast (1)] to look at 4 cards from the top of your deck, put a card with the legion ability from among them into your hand, and put the rest in the drop zone.

Tick-away Dragon
(ティックアウェイ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)] [1/Turn]: When your rear guard is placed by the effect of your time leap ability, you may return a card from your drop zone to your deck.
RR

Steam Maiden, Ishme
(スチームメイデン イシュメ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[R]: If your vanguard is a Chronoscommand, and your opponent has 1 or less rear guards, this unit gets the following 2 abilities.
"[R]: This unit can attack your opponent's vanguard from the back row."
"[R]: When this unit attacks, it gets [Power] +5000 until end of that battle."
RR

Knight of Light Order
(ナイト・オブ・ライトオーダー)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)] [Brave]: When its attack hits a vanguard, [C-Blast (1)] to call a grade 2 card from your deck and, until end of turn, that unit gets [Power] +2000.
R

Shyngal
(しゃいんがる)
United Sanctuary/High Beast/Royal Paladin
-/2/Intercept/9000/1
[R] [GB (1)] [Brave]: When it attacks a vanguard, this unit gets [Power] +2000 and the following ability until end of turn.
"[R]: When its attack hits a vanguard, [C-Blast (1)] to draw a card at the end of turn."
R

Catharsis Vivid
(カタルシス・ビビッド)
United Sanctuary/Elf/Royal Paladin
-/2/Intercept/8000/1
[R] [Brave]: This unit gets [Power] +2000.
[R] [Brave]: During your opponent's turn, this unit gets [Power] +5000.
R

Knight of Ceremonies, Pil
(儀典の騎士 ピル)
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[R] [GB (1)] [Brave]: When it boosts a unit with the brave ability, until end of turn this unit gets [Power] +3000, and the boosted unit gets the following ability.
"[V/R]: When its attack hits a vanguard, [C-Blast (1)] to draw a card."
R

Knight of Powercharge
(ナイト・オブ・パワーチャージ)
United Sanctuary/Human/Royal Paladin
-/1/Boost/6000/1
[R] [GB (1)]: [Retire this unit] to bind any number of cards from your hand. At the end of your turn, return the cards bound with this effect to hand and draw a card.
R

Sarugal
(さるーがる)
United Sanctuary/High Beast/Royal Paladin
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)] [Brave]: When placed, this unit gets the following ability until end of turn.
"[R]: At the end of your turn, draw a card and return this unit to your deck."
R

Drill Monk of the Fierce Foot
(烈脚のドリルモンク)
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/11000/1
[V/R]: When placed, [lock 1 of your other rear-guards] to choose one of your opponent’s rear-guards at random by prioritizing the back row and lock it. If you do, choose one of your rear-guards in the same column as that unit and lock it.
[R] [GB (1)]: When this unit attacks a vanguard, choose one of your locked cards. If you do, this unit gets [Power] +2000 until end of turn, and that card cannot be unlocked during this turn's end phase.
R

Ergasia Idea-drone
(粉骨砕身の理想巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[V/R]: When its attack hits a vanguard, if your vanguard or heart is a Gear Colossus, draw a card, the bind a card from your hand.
[Drop Zone] [GB (1)]: When this card is bound, [C-Blast (1)] to bind a card from your deck.
R

Chronobeat Buffalo
 (クロノビート・バッファロー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/1
[R]: If your vanguard or heart is a Zodiac Time Beas, this unit gets [Power] +2000.
R

Extend Magne Dragon
(エクステンドマグネ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: If your opponent has 1 or less rear guards, this unit gets [Power] +2000.
[R]: When your opponent's rear-guard is put into their deck by your card effect, if there is a face up Chronoscommand in your G zone, this unit gets [Power] +2000 until end of turn.
R

Prompturret Dragon
(プロンプタレット・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R]: When this unit's attacks a vanguard, if you are in legion, it gets [Power] +2000 and the following ability until end of turn.
"[R]: When its attack hits, [S-Blast (1)] and [C-Blast (1)] to reveal the top card of your deck, add it to your hand, then choose an opponent's rear guard with the same grade as the card revealed and put it on the bottom of their deck."
R

Steam Knight, Mudar
(スチームナイト ムダル)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[Bind Zone] [GB (1)]: [S-Blast (1)] to call this card, and it gets [Power] +2000 until end of turn.
[R] [GB (1)] [Time Leap]: When this unit's attack hits a vanguard, [bind this unit face up] to [S-Charge (1)]. Then, you may time leap 1 of your rear-guards.
R

Steam Maiden, Limer
(スチームメイデン リメラ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R]: When placed, if you are in legion, [C-Blast (1)] to choose an opponent's grade 1 or greater rear guard and put it on the bottom of their deck.
R

Steam Maiden, Shag-kusa
(スチームメイデン シャクシャ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard is a Chronofang, [bind 1 of your other rear guards] to give this unit [Power] +3000 and boost until end of turn.
R

Faceless Knight, Sta
rda (フェイスレスナイト スターダ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/8000/1
[V/R]: If there are 2 or more cards in your bind zone, this unit gets [Power] +2000.
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +5000.
R

Gear Owl Perching at Nightfall
(薄暮に止まるギアオウル)
Dark Zone/Gear Beast/Gear Chronicle
-/1/Boost/7000/1
[R]: At the end of the battle it boosted a Chronoscommand vanguard, if there are no face up cards in your damage zone, [retire this unit] to [C-Charge (2)], and if the number of cards in your hand is 5 or less, draw a card.
R

Progress Second Dragon
(プログレスセコンド・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R]: This unit cannot be put into your deck by the effect of your Chronoscommand.
[R] [Time Leap]: When your opponent's rear-guard is put into their deck by your card effect, if your vanguard is a Chronoscommand, you may time leap this unit.
R

Voltaro Idea-drone
(紆余曲折の理想巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
-/1/Boost/7000/1
[R]: When this unit is bound, if your vanguard or heart is a Gear Colossus, and the number of cards in your bind zone is 4 or more, [put this unit into your soul] to [C-Charge (1)]. Then, if the number of cards in your bind zone is 6 or more, put a card from your bind zone into your hand, then bind a card from your hand.
R

Steam Hunter, Emen-bara
(スチームハンター エメンバーラ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[Bind Zone] [GB (1)]: If your vanguard is a Chronofang, [C-Blast (1)] to call this card, then choose 1 of your opponent's grade 1 or less rear-guards, and put it on the bottom of their deck.
R

Steam Maiden, Kullasina
(スチームメイデン クルラシナ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When placed, [return 1 card from your drop zone to your deck]. If you do, at the beginning of your opponent's next turn, they may return a card from their drop zone to their deck. If both players returned a card, [C-Charge (1)].
R

Steam Sniper, Lishma
(スチームスナイパー リシュマ)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/7000/1
[R] [Time Leap]: At the end of the battle it boosted a vanguard, [S-Blast (1)] and [discard a card from your hand] to time leap this unit.
[R] [GB (1)]: When placed from the bind zone, [C-Blast (1)] to draw a card.
R

Trumpeting Worker
(パラッパ・ワーカー)
Dark Zone/Workeoid/Gear Chronicle
-/1/Boost/7000/1
[R]: When your opponent's rear guard is put into their deck by your card effect, if you are legion, [put this card into your soul] to draw a card, [S-Charge (1)] and [C-Charge (1)].
R

Steam Fighter, Nanneya 
(スチームファイター ナンネア)
Dark Zone/Gearoid/Gear Chronicle
-/1/Boost/6000/1
[R]: When any player's card is bound, this unit gets [Power] +4000 until end of turn.
R

Rain Elemental, Pichan
(レインエレメンタル ピチャン)
-/Elemental/Cray Elemental
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, [C-Blast (1)], until end of turn, all of your opponent's rear guards in the same column as this unit lose "Resist", and cannot gain "Resist".
(This card can be used in all clans)
R

Knight of Persistence, Fulgenius
(貫徹の騎士 フルゲニウス)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [Brave]: When it attacks a vanguard, this unit gets [Power]  +5000 for each of your grade 2 rear-guards until end of that battle.
[V]: When placed, [discard one card from hand] to call a grade 2 card from your deck and, if that unit has the brave ability, you may return it to your hand at the end of turn.

Flash Zamber Dragon
(フラッシュザンバー・ドラゴン)
United Sanctuary/Cosmo Dragon/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)] [Brave]: This unit gets [Power] +1000 for each of your other rear-guards with the brave ability.

Knight of Mastery, Glenus
(熟達の騎士 グレヌス)
United Sanctuary/Human/Royal Paladin
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)] [Brave]: When this unit attacks a vanguard, it gets [Power] +4000 until end of turn.
[Deck] [Brave]: This unit gets grade -1.

Knight of Flight, Danius
(飛揚の騎士 ダニウス)
United Sanctuary/Human/Royal Paladin
-/2/Intercept/9000/1
[R] [Brave]: During your turn, this unit gets [Power] +1000 for each of your other rear-guards with the brave ability.
[R] [GB (1)] [Brave]: [C-Blast (1)] to give this unit [Power] +2000 and the following ability until end of turn.
"[R]: At the end of your turn, you may return another rear-guard with the brave ability to hand."

Knight of Influence, Ornas
(勢威の騎士 オーナス)
United Sanctuary/Human/Royal Paladin
-/1/Boost/7000/1
[R] [Brave]: When your other unit is placed in the same column as this unit, [S-Blast (1)] to give this unit [Power] +3000 until end of turn. If your vanguard is grade 4 or higher, it gets an additional [Power] +3000.

Lady Attacker of Vacuum Collapse
(真空崩壊のレディアタッカー)
Star Gate/Cyberoid/Link Joker
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +4000 until end of turn.
[R]: This unit cannot be locked by card effects.

Quick-accel Dragon
(クイックアクセル・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)] [Time Leap]: [S-Blast (1)] and [Bind this unit] to time leap 1 of your rear guards.

Steam Maiden, Imi
(スチームメイデン イミ)
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +4000 until end of turn.
[R]: When placed, you may have this unit get grade-1 until end of turn.

Steam Soldier, Gigil
(スチームソルジャー ギギル)
Dark Zone/Gearoid/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[R] [GB (1)] [Time Leap]: When its attack hits a vanguard, you may time leap 1 of your other rear-guards in the same column as this unit. The unit called from your deck by this ability is called to the [R] this unit is on.

Unbounded Colossus
(縦横無尽の時空巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
Trigger/3/Twin Drive!!/10000/1
[V/R] [Time Leap]: At the end of the battle your vanguard attacked, if the drive check did not reveal a trigger, [C-Blast (1)] to time leap 1 of your rear guards.

Chronospin Serpent
 (クロノスピン・サーペント)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/10000/1

Chronoclaw Monkey
 (クロノクロウ・モンキー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, if your vanguard or heart is a Zodiac Time Beast, [C-Blast (1)] to get [Power] +5000 until end of turn.

Drain-valve Dragon
(ドレインバルブ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)]: When placed, [S-Blast (1)] to give this unit and another of your units to get [Power] +2000 until end of turn. If this unit was placed from somewhere other than hand, this unit gets an additional [Power] +2000 until end of turn.

Furyminute Dragon
(フューリーミニッツ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/2/Intercept/9000/1
[R] [GB (1)] [Time Leap]: When its attack hits a vanguard, you may time leap 1 of your other rear-guards in the same column as this unit. The unit called from your deck by this ability is called to the [R] this unit is on.

Steam Soldier, Ur-zi
(スチームソルジャー ウージ)
Dark Zone/Gearoid/Gear Chronicle
-/2/Intercept/8000/1
[R]: If your G zone has a face-up Chronoscommand, and your opponent has 2 or less rear guards, this unit gets [Power] +5000.

Chronodash Peccary
 (クロノダッシュ・ペッカリー)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/8000/1

Alithinos Idea-drone (忠義一徹の理想巨兵)
Dark Zone/Gear Colossus/Gear Chronicle
-/1/Boost/7000/1
[R]: At the end of the battle it boosted a Gear Colossus, [put a card from your bind zone into the drop zone] and [retire this unit] to bind the top card of your deck, and [C-Charge (1)].

Causality Dragon
(コーザリティ・ドラゴン)
Dark Zone/Gear Dragon/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When placed, if your vanguard is a Chronojet, 1 of your other units gets [Power] +2000 and the following ability until end of turn.
"[V/R] [Time Leap]: When this unit's attack hits a vanguard, you may time leap 1 of your other rear-guards."

Chronoethos Jackal 
(クロノエトス・ジャッカル)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/7000/1
[R] [GB (1)]: When this unit attacks a vanguard, if your vanguard or heart is a Zodiac Time Beast, it gets [Power] +4000 until end of that battle.

Steam Fighter, Attab
(スチームファイター アッタブ)
Dark Zone/GearoidGear Chronicle
-/1/Boost/7000/1
[R]: When this unit is bound, 2 of your units get [Power] +2000 until end of turn.

Steam Maiden, Muti
(スチームメイデン ムティ)
Dark Zone/GearoidGear Chronicle
-/1/Boost/7000/1
[R]: When it boosts a Chronofang, [S-Blast (1)] and [put a card from your bind zone into your drop zone] to give the boosted unit [Power] +3000 until end of turn.

Zippy Zippy Worker
(バリバリ・ワーカー)
Dark Zone/WorkeroidGear Chronicle
-/1/Boost/7000/1
[R]: When placed, you may have this unit get grade +1 or grade -1 until end of turn.

Chronocharge Unicorn
 (クロノチャージ・ユニコーン)
Dark Zone/Gear Beast - Zodiac Time Beast/Gear Chronicle
-/1/Boost/6000/1
[R]: When placed, 1 of your other Zodiac Time Beast units gets [Power] +3000 until end of turn.

Meow Meow Worker
(ニャンニャン・ワーカー)
Dark Zone/Workeroid/Gear Chronicle
-/1/Boost/6000/1
[Bind Zone] [GB (1)]: At the end of your turn, if your vanguard is a Chronofang, [put this card into your drop zone] to draw a card, then discard a card.

*********

:: Fighters Box Cardlist — Side: Blessing ::
Carnivorous Megatrick, Prana
(獣花の大奇術 プラーナ)
Dark Zone/Human/Pale Moon
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Magia] [1/Turn]: [C-Blast (1)] and [Turn a card from your G zone face up] and [Put a card from your hand into your soul] to call any number of cards with the magia ability from your soul as number of face up cards in your G zone. At the end of that turn, put the called units into your Soul.
[G zone]: If there are 2 or more face up Carnivorous Megatrick, Prana in your G zone, change the effect of your unit's magia ability with "put the called units into your soul" to "you may put any of the called units into your soul".
GR

Tempest-calling Pirate King, Goauche
(あらしをよぶを呼ぶ海賊王 ガッシュ)
Magallanica/Vampire/Granblue
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] and [G Persona Blast] to put 5 cards from your soul into your drop zone. For each card put, call 1 card from your drop zone. For each face up card in your G zone, those units get [Power] +1000 until end of turn.
GR

Celebrate Voice, Lauris
(祝福の歌声 ローリス)
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [Turn a card from your G zone face up] to return the any number of your rear-guards to your hand up to the number of face up cards in your G zone.
Additionally, this unit gets the following 2 abilities until end of turn.
"[V]: When this unit attacks a vanguard, if all of your units are in harmony, choose 3 of your units to get [Power] +5000, and this unit gets [Critical] +1 until end of turn."
"[V]: At the end of the battle this unit attacked a vanguard, if you have 2 or more face up Celebrate Voice, Lauris in your G zone, Stand 1 of your rear-guard with the harmony ability. Then, if you have 3 or more face up, Stand 1 in addition."
GR

Frontier Star, Coral
(フロンティアスター コーラル)
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When this unit attacks, [C-Blast (1)] and [turn a card from your G zone face up] to [S-Charge (1)], and you may return up to the same number of your rear-guards as the number Coral in your soul to your hand. This unit gets [Power] +5000 for each unit returned by this effect until end of turn. If there are 2 or more face up Frontier Star, Coral in your G zone, draw a card, call 2 cards from your hand, and at the end of that turn, you may put up to 2 grade 2 or lower Coral on the bottom of your deck.
GR

PR♥ISM-Image, Sunshine Vert
(PR♥ISM-I サンシャイン・ヴェール)
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [LB (4)]: When this unit attacks, if you have PR♥ISM heart card, this unit gets the following ability until end of that battle.
"[V]: At the end of the battle, [G Persona Blast] and [discard 3 cards from your hand], and you may return up to 2 of your PR♥ISM rear-guards to your hand. Then, put this unit into your G zone face up, ride a grade 3 PR♥ISM from your hand, if you rode, draw 2 cards."
[V]: When placed, you may put a Vert, Rosa and Clear each from your drop zone into your deck.
GR

Flower Princess of Balmy Breeze, Ilmatar
(薫風の花乙姫 イルマタル)
Zoo/Bioroid/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [GB (2)] [1/Turn]: [C-Blast (1)] and [G Persona Blast] to draw a card, choose 1 of your rear-guards that has the bloom ability, and all of your units with the same card name as the unit chosen gets the following ability until end of turn.
"[V/R]: When this unit's attack hits a vanguard, draw a card."
Additional, at the beginning of this turn's battle phase, if you have 3 or more rear-guards with the bloom ability, this unit gets [Critical] +1, and 1 of your rear-guards can attack from the back row.
GR

Curtain Call Announcer, Mephisto
(終演を告げる者 メフィスト)
Dark Zone/Demon/Pale Moon
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [Magia] [1/Turn]: [Turn a card from your G zone face up] to get the following ability until end of turn.
"All your units get [Power] +1000 for each face up Curtain Call Announcer, Mephisto in your G zone."
Additionally, for every 2 cards with the magia ability face up in your G zone, call a card from your soul, and those units get [Power] +5000 until end of turn. At the end of that turn, put the units called with this effect into your soul.
RRR

Nightmare Doll, Catherine
(ナイトメアドール きゃさりん)
Dark Zone/Workeroid/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V]: All of your Nightmare Doll, Alice rear-guards get [Power] +1000 and the following ability.
"[R]: At the end of the battle this unit attacked, if the attack did not hit, [C-Blast (1)] and [put this unit into your soul] to call another Nightmare Doll, Alice from your soul."
[V]: When placed, put any 1 card from your deck into your soul.
RRR

Hoop Master
(フープ・マスター)
Dark Zone/Human/Pale Moon
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[Hand] [Magia]: When this card is activated as a sentinel, if there is another Hoop Master in your drop zone, at the beginning of your next turn, you may call a card from your soul. At the end of that turn, put that unit into your soul.
RRR

Seven Seas Master Swordsman, Slash Shade
(七海剣豪 スラッシュ・シェイド)
Magallanica/Ghost/Granblue
-/2/Intercept/9000/1
[Drop Zone]: When your Seven Seas vanguard attacks, [C-Blast (1)] and [retire a grade 1 or greater Seven Seas rear guard] to call this card.
RRR

PR♥ISM-Promise, Princess Labrador
(PR♥ISM-P プリンセス・ラブラドル)
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V] [1/Turn]: If you have PR♥ISM heart card, [G Persona Blast] to draw a card, until end of turn, have 2 of your rear guards get [Power] +5000 and the following ability.
"[R]: At the end of the battle this unit attacked or boosted, you may return it to your hand."
[V]: When placed, you may put a Labrador, Celtic and Leyte each from your drop zone onto the bottom of your deck.
RRR

Brand-New-PR♥ISM, Garnet
(BN-PR♥ISM ガーネット)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks a vanguard, you may call up to 3 PR♥ISM from your hand.
[V] [LB (5)]: If you called 3 PR♥ISM by this card's ability, this unit gets drive +1 until end of turn, and draw a card.
[V]: When your rear-guard is returned to your hand from [R], [C-Blast (1)] to have one of your units get [Power] +5000 until end of turn.
RRR

Peaceful Voice, Raindear
(ピースフルボイス レインディア)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[Harmony]
[V] [1/Turn]: When your drive check reveals a grade 3, you may put a card from your hand into your soul. If you did, you may return one of your rear-guards to your hand. Then, if Velvet Voice, Raindear is in your soul or trigger zone, this unit gets drive +1 until end of turn, and draw a card.
[R]: At the end of the battle your drive check revealed a Raindear, if your vanguard is rest, and this unit is stand, [C-Blast (2)] to put this unit on [V], and change it to your vanguard. It gets drive-1 until end of turn, and draw a card.
RRR

Sparkle in Her Heart, Spica
(胸に秘めた煌めき スピカ)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[Harmony]
[V/R] [GB (1)]: During your battle phase, when your other rear-guard is placed, that unit and this unit get [Power] +2000 until end of turn.
[V/R]: When this unit attacks a vanguard, if this unit is in harmony, [S-Blast (1)] and [C-Blast (1)] to return 1 of your other rear guards in harmony to your hand, and call a card other than Spica from your hand.
RRR

Miracle Twintail, Wyz
(ミラクル・ツインテール ウィズ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[Harmony]
[R] [GB (1)]: At the end of your turn, if this unit is in Harmony, [discard a card from your hand] to return this unit to your hand.
RRR

Arboros Dragon, Ain Soph Aur
(アルボロス・ドラゴン “創聖樹”)
Zoo/Forest Dragon/Neo Nectar
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[V]: When placed, if you have an Arboros heart card, [S-Blast (1)] to get the following 2 abilities until end of turn.
"[V]: When this unit attacks, call a card with the same card name as one of your rear-guards from your deck."
"[V]: All of your front row Arboros get [Power] +5000."
RRR

Cherry Blossom Blizzard Maiden, Lilga
(桜吹雪の乙女 リルガ)
Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[Sentinel(A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, if you lose by not guarding, perfect guard is activated.
[R] [GB (1)] [Bloom]: When your other rear-guards named Cherry Blossom Blizzard Maiden, Lilga is placed, [C-Blast (1)] and return this unit to your hand.
RRR

Artilleryman 
(アーチィラリーマン)
Dark Zone/Human/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)]: When your rear-guard is put into your soul during your turn, you may put that unit into the drop zone. If you do, choose and opponent's rear-guard with the same grade as that unit, retire it, and increase this unit's [Power] by the original [Power] of the card put into the drop zone until end of turn.
RR

Nightmare Doll, Ginny
(ナイトメアドール じにー)
Dark Zone/Workeroid/Pale Moon
-/2/Intercept/9000/1
[R]: When placed, [put this unit into your soul] to call a Nightmare Doll, Alice from your soul.
RR

Silver Thorn Magician, Clemens
(銀の茨の奇術師 クレメンス)
Dark Zone/Human/Pale Moon
-/2/Intercept/9000/1
[R]: During your turn, if your vanguard is a Luquier, this unit gets [Power] +2000.
[R]: When this unit's attack hits a vanguard, if your vanguard is a Luquier, [C-Blast (1)] and [put this card into your soul] to call a card from your soul other than Silver Thorn Magician, Clemens.
RR

Nightmare Doll, Leslie
(ナイトメアドール れすりー)
Dark Zone/Workeroid/Pale Moon
-/1/Boost/7000/1
[R] [1/Turn]: When your rear-guard Nightmare Doll, Alice is put into soul, stand this unit.
RR

Bale the Ghostie
(お化ばけのべいる)
Magallanica/Ghost/Ghost
-/1/Boost/7000/1
[R] [GB (1)]: When placed from your drop zone, this unit gets [Power] +2000 until end of turn.
[R]: When retired during your battle phase, if your vanguard is a grade 3 or greater Nightrose, [return this unit to your deck] to [C-Charge (1)].
RR

Seven Seas Helmsman, Nightcrow
(七海操舵手 ナイトクロウ)
Magallanica/Vampire/Ghost
-/1/Boost/7000/1
[Drop Zone]: If your vanguard is a Seven Seas, [retire a Seven Seas rear guard other than Seven Seas Helmsman, Nightcrow] to call this card.
RR

Flying Mermaid, Frederica
(空飛ぶ人魚姫 フレデリカ)
Magallanica/Mermaid/Bermuda △
G/4/Triple Drive!!!/15000+/1
[STRIDE]
[Harmony]
[V]: When this unit's attack hits a vanguard, [turn a card from your G zone face up] to return 1 of your rear guards in harmony to your hand, and call a card from your hand. Then, 1 of your rear guards gets the following ability until end of turn.
"[R]: If this unit is in harmony, it gets [Power] +5000."
RR

Active Pink, Larana
(桃色の朝星 ララナ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When this unit attacks a vanguard, if your vanguard is a Coral, it gets [Power] +2000 until end of that battle.
[Soul]: If your vanguard is a grade 3 or greater Coral, [C-Blast (1)] to add this card to your hand, call this card, and [S-Charge (1)].
RR

Inspect Sisters, Robel
(見守る姉 ロペル)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Trigger Zone]: If your vanguard is a Raindear, this card's grade gets +1.
[R]: When this unit's attack hits a vanguard, if your if your vanguard is a Raindear, [S-Blast (2)] and [return this unit to your deck] to draw 2 cards.
RR

Prestige, Cetia
(正統派 セティア)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[V/R] [1/Turn]: [Rest another rear guard in harmony] to get [Power] +5000 and the following ability until end of turn.
"[R] [GB (1)]: When this unit's attack hits a vanguard, [S-Charge (1)]. Then, you may return 1 of your other rear guards to your hand."
RR

PR♥ISM-Promise, Princess Celtic
(PR♥ISM-P プリンセス・ケルト)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[V/R]: When this unit's attack hits a vanguard, if your vanguard is a PR♥ISM, [C-Blast (1)] to return 1 of your other rear guards to your hand. If you do, draw a card.
RR

Wonder Frill, Nanoka
(ワンダーフリル ナノカ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[R]: When this unit's attack hits a vanguard, if this unit is in harmony, [C-Charge (1)]. Then, you may return this unit to your hand.
RR

Admire Successor, Lyrica
(情憬の紡ぎ手 リリカ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[V/R]: When placed, look at 5 cards from the top of your deck, and add a Coral from among them into your hand. If you do, put a card from your hand into your soul.
[Soul]: If your vanguard is a grade 3 or greater Coral, [put a grade 2 or greater card from your hand into your soul] to add this card into your hand, call this card, and 1 of your other units gets [Power] +2000 until end of turn.
RR

Dash Sisters, Rabel
(猛進する妹 ラペル)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[Trigger Zone]: If your vanguard is a Raindear, this card's grade gets +2.
[R]: When your drive check reveals a grade 3, if your vanguard is a Raindear, [return this unit to your deck] to draw a card, and [C-Charge (1)].
RR

PR♥ISM-Promise, Princess Leyte
(PR♥ISM-P プリンセス・レイテ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[R]: When this unit is returned to your hand, if your vanguard is a PR♥ISM, [C-Charge (1)], and 1 of your units gets [Power] +5000 until end of turn. During this turn, you cannot normal call PR♥ISM-Promise, Princess Leyte. (You can superior call)
RR

Cornflower Flower Maiden, Ines
(矢車菊の花乙女 イーネス)
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)] [Bloom]: When your other Cornflower Flower Maiden, Ines rear-guard is placed, all of your Cornflower Flower Maiden, Ines rear-guards get the following ability until end of turn.
"[R]: At the end of your turn, [put this unit on the bottom of your deck] to look at 5 cards from the top of your deck, and add a card with the bloom ability from among them to your hand."
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] to look at 5 cards from the top of your deck, and add a card with the bloom ability from among them to your hand.
RR

Summer's Height Flower Maiden, Marjukka
(盛暑の花乙女 マルユッカ)
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V] [GB (1)] [1/Turn]: When your rear-guard with the bloom ability is chosen by your opponent's card effect, draw a card.
[V] [Bloom] [1/Turn]: When your other Summer's Height Flower Maiden, Marjukka rear guard is placed, until end of turn, 1 of your other unit gets [Power] +3000, and if the chosen unit is Sunwheel Maiden, Rauni, it gets the following ability.
"[R]: When this unit's attack hits a vanguard, draw a card."
RR

Maiden of Damask Rose
(メイデン・オブ・ダマスクローズ)
Zoo/Dryad/Neo Nectar
-/2/Intercept/9000/1
[R]: When this unit's attack hits a vanguard, if your vanguard is a Maiden of, [C-Blast (1)] to add a grade 3 or greater Maiden of into your hand from your deck.
RR

Sunwheel Maiden, Rauni
(日車の乙女 ラウニ)
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[V] [GB (1)] [Bloom]: When your other Sunwheel Maiden, Rauni rear guard is placed, all of your Summer's Height Flower Maiden, Marjukka rear guards get the following ability until end of turn.
“[R]: This unit gets [Power] +1000 for each of your units with the bloom ability.”
[R/Deck]: This card is also regarded as Summer's Height Flower Maiden, Marjukka.
RR

Warden of Arboros, Airi
(アルボロスの親衛 アイリ)
Zoo/Bioroid/Neo Nectar
-/2/Intercept/9000/1
[R] [1/Turn]: If your vanguard is a grade 3 or greater Arboros, [C-Blast (1)], until end of turn, this unit gets [Power] +2000, and one of your other rear-guards additionally gets the same card name as this unit.
[ [C-Blast (1)]]: When this unit's attack hits a vanguard, [return a unit without trigger from your drop zone to the deck] to look at 5 cards from the top of your deck, and add an Arboros from among them into your hand.
RR

Chastity Maiden, Launa
(貞節の乙女 ラウナ)
Zoo/Bioroid/Neo Nectar
-/2/Intercept/8000/1
[R]: When its attack hits a vanguard, [S-Blast (1)] and [C-Blast (1)] to add a card with the same card name as a card in your hand other than a sentinel from your deck to your hand.
RR

Barking Dragon Tamer
(バーキング・ドラゴン・テイマー)
Dark Zone/Human/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V]: When placed, [S-Blast (1)] and [C-Blast (1)] and [discard a card from your hand] to retire all your rear-guards. For each card retired by this effect, choose one of your opponent’s rear-guards at random by prioritizing the back row and retire it. For each card retired by this effect, this unit gets [Power] +1000 until end of turn, and you cannot normal call this turn.
R

Bad Eater Clown
(悪食ピエロ)
Dark Zone/Ogre/Pale Moon
-/2/Intercept/8000/1
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +10000.
R

Unycicle Tumbler
(ユニサイクル・タンブラー)
Dark Zone/Human/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)]: When placed from soul, this unit gets [Power] +2000 until end of turn. Then, if it was placed due to the effect of your magia ability, it gets the following ability until end of turn.
"[R]: When its attack or the attack it boosted hits, [S-Blast (1)] to [C-Charge (1)]."
R

Silver Thorn Assistant, Dixie
(銀の茨のお手伝い ディクシー)
Dark Zone/Succubus/Pale Moon
Trigger/0/Boost/4000/1
Critical / +5000
[R]: If your vanguard is a Luquier, [return this unit to your deck] to call a Silver Thorn from your soul.
R

Seven Seas Dragon Undead, Prisoner Dragon
(七海不死竜 プリズナー・ドラゴン)
Magallanica/Skeleton/Granblue
Trigger/3/Twin Drive!!/11000/1
[Drop Zone]: When your Seven Seas vanguard attacks, [C-Blast (1)] and [retire a Seven Seas rear-guard] to call this card.
R

Seven Seas Pillager, Nightspinel
(七海暴掠 ナイトスピネル)
Magallanica/Vampire/Granblue
-/2/Intercept/9000/1
[R]: When your other Seven Seas rear guard is placed from the drop zone, this unit gets [Power] +2000 until end of turn.
[Drop Zone]: [Discard 1 Seven Seas from your hand] to call this card to an open [R].
R

Dragon Corrode, Cemetery Dragon
(腐蝕竜 セメタリー ドラゴン)
Magallanica/Zombie/Granblue
-/2/Intercept/8000/1
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +10000.
R

Witch Doctor of the Seven Seas, Raistutor
(七海呪術師 レイスチューター)
Magallanica/Demon/Granblue
-/1/Boost/7000/1
[R]: [Rest this unit] to put the top card of your deck into the drop zone and, if that card is a Seven Seas, call a card with the same grade as that card from the drop zone to an open [R]. At the end of the turn, retire that unit.
R

Cody the Ghostie
(お化ばけのこーでぃ)
Magallanica/Ghost/Granblue
Trigger/0/Boost/4000/1
Critical / +5000
[Drop Zone]: When your rear guard that is not a Ghostie is retired, [C-Blast (1)] to call this unit to an open [R].
R

Whitely Noble, Fantine
(白き淑女 ファンテーヌ)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[Harmony]
[R] [GB (1)]: [Rest this unit] to move this unit to an open [R] and stand it.
[R]: If this unit is in harmony, [C-Blast (1)] to give another unit [Power] +3000 until end of turn.
R

Brilliant Ocean, Elly
(ブリリアントオーシャン エリー)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[R] [GB (1)]: If this unit is in harmony, it gets [Power] +2000 for each sentinel in your drop zone.
[R]: During your opponent's turn, if there is a sentinel in your drop zone, this unit gets [Power] +5000.
R

Magical Charge, Vita
(元気の魔法 ウィータ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[Harmony]
[R] [GB (1)]: At the beginning of your main phase and at the end of your turn, [S-Blast (1)] to return this unit to your hand, and call a grade 1 or lower card from your hand to an open [R]. If your vanguard is grade 4 or greater, [C-Charge (1)].
R

Shyness Laguna, Lapla
(シャイネス・ラグーナ ラブラ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When your drive check reveals a grade 3, if your vanguard is a Raindear, [S-Blast (1)] and [C-Blast (1)] to call a card from your hand to an open [R], and this unit and that unit get [Power] +2000 until end of turn.
R

Intellect Polish, Sena
(インタレクト・ポリッシュ セーナ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[Harmony]
[V/R]: If this unit is in harmony, it gets [Power] +2000.
[R] [GB (1)]: During your opponent's turn, this unit gets [Power] +5000.
R

Garland Blossom, Ayna
(高峰の大輪 アイナ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[Harmony]
[R] [GB (1)]: When this unit becomes in harmony, choose one of your other units and give it the harmony ability until end of turn.
[R] [GB (1)]: [C-Blast (1)] and [Rest this unit] to give all units in harmony in the same column and row as this unit [Power] +5000 until end of turn.
R

Piping Hot, Suifa
(熱々娘 スイファ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[R]: Your Velvet Voice, Raindear in the same column as this unit get [Power] +1000.
[Back Row - R]:  At the end of the battle your vanguard attacked, if your vanguard is a Raindear and your drive check revealed a grade 3, move this unit to an open [R] in the same column as this unit, stand it and it gets [Power] +4000 until end of turn.
R

PR♥ISM-Image, Sunshine Clear
(PR♥ISM-I サンシャイン・クリア)
Magallanica/Mermaid/Bermuda △
-/0/Boost/4000/1
Critical / +5000
[R]: When this unit is returned to your hand, if your vanguard is a PR♥ISM, [C-Blast (1)] and [return 1 PR♥ISM-Image, Sunshine Clear from your hand to your deck] to call 1 grade one or higher Vert, Rosa or Clear from your deck.
R

Jump on the Water! Amelie
(水面にジャンプ! アメリ)
Magallanica/Mermaid/Bermuda △
-/0/Boost/4000/1
Stand / +5000
[Harmony]
[R] [GB (1)]: If this unit is in harmony, [put this unit into soul] to draw a card and give 1 of your units [Power] +2000 until end of turn.
R

Arboros Compost Dragon
(アルボロス・コンポスト・ドラゴン)
Zoo/Forest Dragon/Neo Nectar
Trigger/3/Twin Drive!!/11000/1
[V/R]: When this unit's attack hits a vanguard, if your vanguard is an Arboros, [C-Blast (2)] to draw a card for each of your units with the same card name as this unit.
R

Cropmaker Dragon
(クロップメイカー・ドラゴン)
Zoo/Forest Dragon/Neo Nectar
-/2/Intercept/8000/1
[R] [GB (1)]: When placed, [C-Blast (1)] to choose one of your rear guards with the bloom ability, retire it, and call two units with the same name as that unit from your deck to open [R], and until end of turn those units gets [Power] +3000.
R

Hydrangea Knight
(ハイドランジアナイト)
Zoo/Bioroid/Neo Nectar
-/2/Intercept/8000/1
[R] [1/Turn] [Bloom]: When your other Hydrangea Knight rear guard is placed, this unit gets [Power] +3000 and the following ability until end of turn.
"[R]: When this unit's attack hits a vanguard, call a card with the same card name as one of your rear-guards from your deck."
R

Pleasant-sound Maiden, Imarlute
(快音の乙女 イマルート)
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)] [Bloom]: When your other Pleasant-sound Maiden, Imarlute rear-guard is placed, this unit gets [Power] +2000 and the following ability until end of turn.
"[R] [GB (1)]: When its attack or the attack it boosted hits a vanguard, if you have 2 or more Pleasant-sound Maiden, Imarlute rear guards, draw a card. Then, if you have 4 or more rear guards with the bloom ability, [C-Charge (1)]."
R

Cosmos Pixy, Lizbeth
(コスモスの妖精 リズベット)
Zoo/Sylph/Neo Nectar
Trigger/0/Boost/4000/1
Stand / +5000
[R] [GB (1)] [Bloom]: When your other Cosmos Pixy, Lizbeth rear-guard is placed, give all your Cosmos Pixy, Lizbeth rear guards the following ability until end of turn.
"[R]: [Return this unit to your deck] to choose a card without trigger from your drop zone, return any number of cards with the same name from your drop zone to your deck, and if you returned, draw a card."
R

Praised Evil Tamer, Mireille
(礼賛の悪霊使い ミレイユ)
Dark Zone/Human/Pale Moon
Trigger/3/Twin Drive!!/11000/1
[V] [Magia]: When placed, [C-Blast (1)] to call a grade 1 or lower card from your soul. At the end of that turn, put that unit into your soul.
[R] [Magia]: When placed from soul, this unit gets [Power] +2000 until end of turn. If it was placed due to the effect of your magia ability, it gets an additional [Power] +2000.

Redstar Dualhorn
(レッドスター・デュアルホーン)
Dark Zone/Chimera/Pale Moon
-/2/Intercept/9000/1
[R] [GB (1)]: When placed from soul, this unit gets [Power] +2000 until end of turn.
[R] [GB (1)] [Magia]: When placed from soul due to the effect of your magia ability, [S-Blast (1)] to call a card from your soul to another [R] in the same column as this unit. At the end of that turn, put that unit into your soul.

Magical Boxtreamer
 (マジカルボックス・トリマー)
Dark Zone/Human/Pale Moon
-/2/Intercept/8000/1
[V]: At the beginning of your turn, if three or more cards were put into your damage zone during the last turn, [C-Blast (1)] to [S-Charge (1)], and call up to 5 cards from your soul.

Nightmare Doll, Juliet
(ナイトメアドール じゅりえっと)
Dark Zone/Workeroid/Pale Moon
-/1/Boost/7000/1
[R] [GB (1)]: When this unit boosts, [S-Charge (1)].

Silver Thorn Magician, Colette
(銀の茨の奇術師 コレット)
Dark Zone/Human/Pale Moon
-/1/Boost/7000/1
[R]: When placed, if your vanguard is a Luquier, [S-Charge (1)], and, if the card put into the soul is a Silver Thorn, this unit gets [Power] +3000 until end of turn.

Carl the Ghostie
(お化けのかーる)
Magallanica/Ghost/Granblue
-/2/Intercept/8000/1
[Drop Zone]: When placed in the drop zone from your deck, [C-Blast (1)] to call this unit to an open [R].

Witch Doctor of the Seven Seas, Raisruler
(七海呪術師 レイスルーラー)
Magallanica/Demon/Granblue
-/2/Intercept/8000/1
[R]: When placed, if your vanguard is a Seven Seas, [C-Blast (1)] to call a card from the drop zone, and that unit gets [Power] +5000 until end of turn. At the end of the turn, retire that unit.

Ring Arpeggio, Mikoto
(響き渡る琴の音 ミコト)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[R] [GB (1)]: When placed, you may call a grade 1 or lower card from your hand to another [R] in the same column as this unit.
[R]: When this unit is returned to your hand, [C-Blast (1)] to return a unit in your back row to your hand.

Skillful Performer, Minori
(本格技巧 ミノリ)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/11000/1
[V/R] [GB (1)]: When this unit attacks, [C-Blast (1)] to get [Power] +3000 until end of that battle.
(It does not activate if its [Power] is equal to or greater than battle opponent's)

Splash Daughter, Rachel
(水滴の愛娘 レイチェル)
Magallanica/Mermaid/Bermuda △
Trigger/3/Twin Drive!!/10000/1
[Harmony]
[V]: When this unit becomes in harmony, [C-Blast (2)] to return 1 of your rear guards to hand, and this unit gets [Power] +6000 until end of turn.

PR♥ISM-Image, Sunshine Rosa
(PR♥ISM-I サンシャイン・ローザ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/9000/1
[R]: When your other rear guard is returned to hand, if you have a unit with [LB (4)], [S-Blast (1)] to give this unit and another unit [Power] +3000 until end of turn.

Artless Charmy, Wakana
(素朴な魅力 ワカナ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[Harmony]
[R] [GB (1)]: When this unit is returned to your hand, [S-Blast (1)] to, until end of turn, give all units in your front row [Power] +1000 for each card with the harmony ability in your hand.

One-stroke Art, Carla
(一筆の技芸 カーラ)
Magallanica/Mermaid/Bermuda △
-/2/Intercept/8000/1
[Harmony]
[R] [GB (1)]: When this unit attacks a vanguard, if this unit is in harmony, it gets [Power] +4000 until end of that battle.
[R]: If Tidal Art, Marie is in the same column as this unit, this unit gets [Power] +2000.

Brand-New-PR♥ISM, Emeral
(BN-PR♥ISM エメラル)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[R]: When this unit is returned to your hand during your battle phase, if your vanguard is a PR♥ISM, return up to 2 PR♥ISM rear guards to your hand. If you returned 1 or more, choose 1 of your units and it gets [Power] +5000 until end of turn.

Mini Recital, Nakuru 
(プチットリサイタル ナクル)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[Harmony]
[V/R]: If this unit is in harmony, [C-Blast (1)] to give it [Power] +2000 until end of turn.

Monotone Innocence, Yuka
(白と黒の清浄 ユカ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/7000/1
[Harmony]
[V/R]: During your turn, if this unit is in harmony, all other units in the same row as this unit get [Power] +1000.

New Song Debut, Altey
(新曲お披露目 アルティ)
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[R]: When this unit is returned to your hand, choose 2 of your units and they get [Power] +2000 until end of turn.

Tidal Art, Marie
(波立つ芸術 マリー)
Magallanica/Mermaid/Bermuda △
-/1/Boost/6000/1
[Harmony]
[R] [GB (1)]: If this unit is in harmony, [S-Blast (1)] to give another unit in the same column as this unit [Power] +4000 until end of turn.
[R]: If One-stroke Art, Carla is in the same column as this unit, this unit gets [Power] +2000.

Battle Maiden of the South Wind, Plume
(南風の戦乙女 プルム)
Zoo/Bioroid/Neo Nectar
Trigger/3/Twin Drive!!/10000/1
[V/R] [GB (1)]: When this unit attacks a vanguard, it gets [Power] +4000 until end of turn.
[V/R] [Bloom]: When your other Battle Maiden of the South Wind, Plume rear guard is placed, this unit gets additionally the same card name as one of your other units until end of turn.

Greenshot Elf
(グリーンショット・エルフ)
Zoo/Elf/Neo Nectar
-/2/Intercept/9000/1
[V/R] [GB (1)] [Bloom]: When your other Greenshot Elf rear guard is placed, all of your Greenshot Elf rear guards get [Power] +2000 and boost until end of turn.

Pure Maiden, Katrina
(純潔の乙女 カトリーナ)
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[R] [GB (1)] [Bloom]: When your other Pure Maiden, Katrina rear guard is placed, if your vanguard is a grade 3 or greater Ranunculus, all your Pure Maiden, Katrina rear guards get [Power] +4000 until end of turn.

Screen of Arboros, Aila
(アルボロスの直衛 アイラ)
Zoo/Bioroid/Neo Nectar
-/1/Boost/7000/1
[V]: [Put an Arboros Dragon, Ratoon from your rear guard into your soul] to add 1 Arboros Dragon, Branch or Arboros Dragon, Timber from your deck to your hand. If you add an Arboros Dragon, Branch, you may ride it.

Tomboy Elf
(トムボーイ・エルフ)
Zoo/Elf/Neo Nectar
-/1/Boost/7000/1
[R] [1/Turn]: [Return a card without trigger from your drop zone to your deck] to give a unit with the bloom ability the following ability until end of turn.
"[V/R]: This unit gets [Power] +2000 for each other rear guard with the same name as this unit."

Bittergourd in Chanpuru
(ゴーヤ・イン・チャンプルー)
Zoo/Bioroid/Neo Nectar
-/1/Boost/6000/1
[R] [GB (1)] [Bloom]: When your other Bittergourd in Chanpuru rear-guard is placed, [retire this unit] to give 4 of your rear guards [Power] +4000 until end of turn.