Cardfight!! Vanguard ZERO:
Attack of the Raging World!? Resurrection Ninja Master NEO
[乱世襲来!?復活のニンジャマスターNEO]
Period:Attack of the Raging World!? Resurrection Ninja Master NEO
[乱世襲来!?復活のニンジャマスターNEO]
[Japanese Edition] 4th December 2020, 1 p.m. - 14th December 2020, 11.59 p.m. [JPT]
Features:
- Attack of the Raging World!? Resurrection Ninja Master NEO is a clan event in Cardfight!! Vanguard ZERO.
- This event features introducing Nubatama clan to the game.
- The event is similar to character fights, where you fight Ninja Master Master multiple times to get ? and Nubatama Coins.
- Instead of using stamina, event fight uses Challenge Ticket: Ninja Master Master, which can be farmed from Character Fights.
- ? (event currency drop) are then used to roll on the event-exclusive gacha, which only features Nubatama cards.
- This event features two gachas, one which only contains the new support, while the second contains only the old support.
- Very Hard fight is only available once per day, need 0 tickets to enter, and yields 10 ? per fight.
- Auto-fight and Quick Fight option is available, except in Very Hard mode, where there is no Quick Fight.
- All players receive these First Vanguards upon the start of the event.
Features:
- Attack of the Raging World!? Resurrection Ninja Master NEO is a clan event in Cardfight!! Vanguard ZERO.
- This event features introducing Nubatama clan to the game.
- The event is similar to character fights, where you fight Ninja Master Master multiple times to get ? and Nubatama Coins.
- Instead of using stamina, event fight uses Challenge Ticket: Ninja Master Master, which can be farmed from Character Fights.
- ? (event currency drop) are then used to roll on the event-exclusive gacha, which only features Nubatama cards.
- This event features two gachas, one which only contains the new support, while the second contains only the old support.
- Very Hard fight is only available once per day, need 0 tickets to enter, and yields 10 ? per fight.
- Auto-fight and Quick Fight option is available, except in Very Hard mode, where there is no Quick Fight.
- All players receive these First Vanguards upon the start of the event.
Dragon Empire/Warbeast/Nubatama
-/0/Boost/5000/1
[Forerunner] (When rode upon, move to [R])
[R]: When the attack boosted by this unit hits a vanguard, [S-Blast (2)] to put 2 cards from your opponent's bind zone into the drop zone.
R
Dragon Empire/Demon/Nubatama
-/0/Boost/4000/1
[Forerunner] (When rode upon, move to [R])
[R]: At the end of the battle this unit boosted a unit with [LB (4)], [put this unit into your soul] to draw a card.
:: Event Gacha Cardlist ::
Dragon Empire/Abyss Dragon/Nubatama
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When rode upon, until end of turn, your vanguard gets [Power] +10000, and choose one card at random from your opponent's hand, bind it. At the end of that turn, return that card from the bind zone to your opponent's hand. Then, at the end of your opponent's next turn, your opponent discards a card from their hand.
[V]: During your turn, if your opponent's hand has three or less cards, this unit gets [Power] +3000.
RRR
Dragon Empire/Warbeast/Nubatama
-/2/Intercept/9000/1
[V/R]: When placed, bind one of your opponent's rear-guards. At the end of that turn return that card from the bind zone to your opponent's hand.
RRR
Dragon Empire/Abyss Dragon/Nubatama
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)]: When this unit attacks a vanguard, [C-Blast (1)] to get [Power] +10000 until end of that battle and bind all of your opponent's rear-guards. At the end of that turn, return those cards from the bind zone to your opponent's hand.
[V]: When this unit's attack hits a vanguard, [S-Blast (2)] and [C-Blast (1)] to put two cards from your opponent's bind zone into the drop zone.
RR
Dragon Empire/Abyss Dragon/Nubatama
Trigger/3/Twin Drive!!/11000/1
[V] [LB (4)] [1/Turn]: If your opponent's hand has four or more cards, [C-Blast (1)] and [discard a card] to get [Power] +10000 until end of turn, and choose two cards at random from your opponent's hand, and bind them. At the end of that turn, return those cards from the bind zone to your opponent's hand.
[V]: When this unit's attack hits a vanguard, [S-Blast (2)] and [C-Blast (1)] to put two cards from your opponent's bind zone into the drop zone.
RR
Dragon Empire/Warbeast/Nubatama
-/1/Boost/6000/1
[Sentinel] (A total of 4 Sentinels may be put in the deck)
[Hand]: When the Vanguard is hit, and you lose if you do not guard, Perfect Guard is activated.
RR
Dragon Empire/Shadow Dragon/Nubatama
Trigger/3/Twin Drive!!/9000/1
[V]: During your turn, if your hand has more cards than your opponent's, this unit gets [Power] +3000.
[V/R]: When this unit's attack hits, [C-Blast (2)] to have your opponent discards a card from their hand at the start of their next turn.
R
Dragon Empire/Abyss Dragon/Nubatama
-/2/Intercept/9000/1
[R]: When your opponent’s card is bound, this unit gets [Power] +3000 until end of turn.
R
Dragon Empire/Shadow Dragon/Nubatama
-/1/Boost/7000/1
[R]: When the attack boosted by this unit hits, [C-Blast (2)] to have your opponent discards a card from their hand at the start of their next turn.
R
Dragon Empire/Shadow Dragon/Nubatama
-/1/Boost/7000/1
[R]: If your opponent's hand has three or more cards, [C-Blast (1)] and [put this unit into your soul] to choose a card at random from your opponent's hand, and bind it. At the end of that turn, return that card from the bind zone to your opponent's hand.
R
Dragon Empire/Demon/Nubatama
Trigger/3/Twin Drive!!/10000/1
[V] [LB (4)]: When this unit attacks a vanguard, it gets [Power] +5000 until end of that battle.
[R]: When this unit attacks a vanguard, it gets [Power]+2000 until end of that battle.
Dragon Empire/Demon/Nubatama
-/2/Intercept/10000/1
Dragon Empire/Warbeast/Nubatama
-/2/Intercept/8000/1
[V/R]: During your turn, if your hand has more cards than your opponent's, this unit gets [Power] +3000.
Dragon Empire/Warbeast/Nubatama
-/2/Intercept/8000/1
[V/R]: During your turn, if you have a unit with [LB (4)], this unit gets [Power] +3000.
Dragon Empire/Abyss Dragon/Nubatama
-/1/Boost/7000/1
[V/R]: [C-Blast (1)] to get [Power]+1000 until end of turn.