Imaginary Gift Markers (V-GM)
[English Edition]
V-GM/000EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0001EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0002EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0004EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
Aichi Sendou (V-TD01)
V-GM/0005EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SP
Aichi Sendou (V-TD01)
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
Toshiki Kai (V-TD02)
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SP
Toshiki Kai (V-TD02)
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SCR
Unite! Team Q4 (V-BT01)
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SCR
Unite! Team Q4 (V-BT01)
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
Unite! Team Q4 (V-BT01)
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
Unite! Team Q4 (V-BT01)
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
Box Topper of Unite! Team Q4 (V-BT01)
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
Box Topper of Unite! Team Q4 (V-BT01)
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
Box Topper of Unite! Team Q4 (V-BT01)
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
Box Topper of Unite! Team Q4 (V-BT01)
V-GM/0016EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
Box Topper of The Destructive Roar (V-EB01)
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
Box Topper of The Destructive Roar (V-EB01)
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
Box Topper of The Destructive Roar (V-EB01)
V-GM/0019EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0020EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0021EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0022EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0023EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0024EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
V-GM/0025EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SCR
V-GM/0026EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
V-GM/0027EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
V-GM/0028EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SCR
V-GM/0029EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
V-GM/0030EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
V-GM/0031EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
V-GM/0032EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SP
V-GM/0033EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0034EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0035EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0036EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0037EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0038EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0039EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0040EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0041EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0042EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0043EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0044EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0045EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0046EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0047EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0048EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0049EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0050EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0051EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0052EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0053EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0054EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0055EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0056EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0057EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0058EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0059EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0060EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0061EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0062EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0063EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0064EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SCR
V-GM/0065EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
V-GM/0066EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
V-GM/0067EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0068EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0069EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0070EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0071EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0072EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
SCR
V-GM/0073EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
V-GM/0074EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
V-GM/0075EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
SCR
V-GM/0076EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
SCR
V-GM/0077EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0078EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0079EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0080EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0081EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0082EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0083N
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0084EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0085EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0086EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0087EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0088EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0089EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
VDR
V-GM/0090EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
C / RRR
V-GM/0091EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0092EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0093EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0094EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0095EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0096EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0097EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0098EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0099EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0100EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0101EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0102EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0103EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0104EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0105EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0106EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0107EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0108EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0109EN
V-GM/0110EN
V-GM/0111EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
V-GM/0112EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
V-GM/0113EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
V-GM/0114EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
IGR
V-GM/0115EN
Imaginary Gift: Protect
When acquired, add this marker to your hand! (You can only call it to [G])
CONT: Sentinel
AUTO [G]: When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.
IGR
V-GM/0116EN
Imaginary Gift: Accel
When acquired, put this marker as a new front row [R], and the unit on this [R] gets [Power] +10000 during your turn! (Add it to the left of your front row’s left [R] first, then to the right of your front row’s right [R]. After that, alternate between left and right)
IGR
V-GM/0117EN
Imaginary Gift: Force
When acquired, put this marker on your [V] or [R], and the unit on this circle gets [Power] +10000 during your turn! (You may put in on the same circle. The [Power] stacks too)
IGR
V-GM/0118EN