Sunday, April 22, 2012

Black & White Set 5:
Release Date: 09/05/2012
Cards in Set: 111



Features:

As you explore the darkness, the Pokémon TCG: Black & White—Dark Explorers expansion ushers in the return of the immensely powerful Darkrai-EX and a lineup of Darkness-type Pokémon, like Zoroark, Umbreon, and Sableye, to knock your opponent’s lights out! Playing with Trainer cards like Dark Patch, included in the expansion to help give Darkness-type decks an edge you’ll not only navigate the darkness, you’ll rule it!

The fifth Pokémon TCG: Black & White expansion also continues an impressive run of featuring Unova and non-Unova region Pokémon-EX cards, more powerful Pokémon that deliver devastating attacks to your opponents. Darkrai-EX is joined by Tornadus-EX, Kyogre-EX, Raikou-EX, and Groudon-EX, all featured as Pokémon-EX cards and rare Ultra full-art Pokémon-EX cards!

Key features of the new Pokémon TCG: Black & White—Dark Explorers expansion includes:
- Six more Pokémon-EX from the Unova region and beyond
- New strategies for Darkness-type Pokémon
- More than 100 cards, including three Shiny Secret rare cards
- More Restored Pokémon options
- First Eevee cards since the Pokémon TCG: HS—Undaunted
- Parallel foil card guaranteed in each booster pack


- Dark Explorers is the name given to the fifth main expansion of cards from the English Black & White Series of the Pokémon Trading Card Game. The Japanese release is the fourth of the BW era.
- Dark Explorers features Darkness-type Pokémon. Many of the Trainer cards benefit Darkness-type Pokémon. The set continues releasing Pokémon-EX cards, with Raikou-EX, Darkrai-EX, Tornadus-EX from the Japanese release, and Groudon-EX from Hail Blizzard currently confirmed.
- The Japanese release contains 76 cards: 7 of which are Secret cards, making it the largest Japanese expansion released during the BW era. In addition to the Pokémon-EX (Entei-EX, Raikou-EX, Darkrai-EX, and Tornadus-EX), the Ultra Rare cards are Shiny reprints of Gardevoir from Hail Blizzard (Next Destinies in English), Archeops from Red Collection (Noble Victories in English), and Pokémon Catcher from the White Collection (Emerging Powers in English).
- Much like Psycho Drive and Hail Blizzard, the artwork in the set features locations around the Unova region. For example, Sableye and Jolteon can be found in Chargestone Cave and Plusle and Minun are depicted in Mistralton City.
- Because the set contains many Stage 2 evolutionary families, Dark Rush also contains a reprint of Rare Candy. The set also contains two cards that were first released in English. Swoobat and Mandibuzz were pulled from this set and released in the English Emerging Powers expansion in August 2011 in order to complete their Pokémon families.
- What's out there in the darkness, waiting to be discovered? Play the Pokémon Trading Card Game: Black and White - Dark Explorers expansion and find them all! In addition to more Pokémon-EX like Tornadus-EX, Raikou-EX, and Groudon-EX, the shadows are filled with other exceptional surprises, like Darkrai-EX and a host of Trainer cards that will knock your opponent's lights out! When you play Black & White - Dark Explorers, you'll not only explore the darkness, you'll rule it!
- Vanillite and Vanillish, and Ducklett and Swanna are numbered incorrectly. As of the Black & White expansion, Pokémon have been numbered first by type, then by National Pokédex number within type. The official numbering misplaces Vanillite (number 582) and Vanillish (number 583) before Ducklett (number 580) and Swanna (number 581).
- Dark Explorers is the first expansion whose Prerelease promo was a Black Star Promo, specifically the BW Black Star Promos, instead of a card actually in the set. The Prerelease promo is Volcarona.
- Officially, the English release of the set contains 108 cards. Between alternate holofoils, promotional stamps, reverse holofoils, and Secret cards, the set contains 211 cards. A list of the non standard cards can be seen below:
29/108: Empoleon - Non Holo Shadows theme deck exclusive
52/108: Cofagrigus - Cracked Ice Holo Raiders theme deck exclusive.
66/108: Krookodile - Non Holo Raiders theme deck exclusive.
71/108: Zoroark - Cracked Ice Holo Shadows theme deck exclusive.


Cardlist:
1/108
Bulbasur
Grass - HP60
Basic Pokémon
[G] Tackle (10)
[G][C][C] Razor Leaf (30)
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Common


2/108
Ivysaur
Grass - HP90
Stage 1 Pokémon (Evolves from Bulbasaur)
[G][C] Sleep Powder (2)
The Defending Pokémon is now Asleep.
Weakness: Fire (x2)
[G][G][C] Poison Powder (50)
The Defending Pokémon is now Poisoned.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 3
Uncommon


3/108
Venusaur
Grass - HP140
Stage 2 Pokémon (Evolves from Ivysaur)
Ability: Floral Scent
Once during your turn (before your attack), you may search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
[G][G][C][C] Poison Powder (70)
The Defending Pokémon is now Poisoned.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 4
Holographic Rare


4/108
Scyther
Grass - HP80
Basic Pokémon
[C][C][C] Air Slash (60)
Discard an Energy attached to this Pokémon.
Weakness: Fire (x2)
Resistance: -
Retreat: 1
Uncommon


5/108
Carnivine
Grass - HP90
Basic Pokémon
[G] Lure Poison
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The Defending Pokémon is now Poisoned.
[G][G][C] Spit Squall
Your opponent puts the Defending Pokémon and all cards attached to it to his or her hand.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Rare


6/108
Leafeon
Grass - HP90
Stage 1 Pokémon (Evolves from Eevee)
[C] Quick Attack (10+)
Flip a coin. If heads, this attack does 30 more damage.
[G][C] Energy Assist (40)
Attach a basi Energy card from your discard pile to 1 of your Benched Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Rare

7/108
Dwebble
Grass - HP60
Basic Pokémon
[G] Beat (10)
[G][C][C] Cut (30)
Weakness: Fire (x2)
Resistance: -
Retreat: 2
Common


8/108
Crustle
Grass - HP110
Stage 1 Pokémon (Evolves from Dwebble)
[G][C] Cut (30)
[G][C][C] Heavy Bullet (70)
Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fire (x2)
Resistance: -
Retreat: 3
Uncommon

9/108
Karrablast
Grass - HP60
Basic Pokémon
[C] Beat (10)
[C][C][C] Reckless Charge (40)
This Pokémon does 10 damage to iteself.
Weakness: Fire (x2)
Resistance: -
Retreat: 1
Common

10/108
Shelmet
Grass - HP60
Basic Pokémon
[G][G] Body Slam (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fire (x2)
Resistance: -
Retreat: 3
Common


11/108
Accelgor
Grass - HP90
Stage 1 Pokémon (Evolves from Shelmet)
[G] Hammer In (20)
[C][C] Deck and Cover (50)
The Defending Pokémon is now Poisoned and Paralyzed. Shuffle this Pokémon and all cards attached to it into your deck.
Weakness: Fire (x2)
Resistance: -
Retreat: -
Rare


12/108
Flareon
Fire - HP90
Stage 1 Pokémon (Evolves from Eevee)
[C] Sand-Attack (20)
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
[R][C][C] Fire Slash (60+)
You may discard a [R] Energy attached to this Pokémon. If you do, this attack does 30 more damage.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Uncommon


13/108
Entei-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fire - HP180
Basic Pokémon
[R][C] Fire Fang (30)
The Defending Pokémon is now Burned.
[R][R][C] Grand Flame (90)
Attach a [R] Energy card from your discard pile to 1 of your Benched Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 3
Holographic Rare (EX)

14/108
Torchic
Fire - HP50
Basic Pokémon
[R][C] Reckless Charge (30)
This Pokémon does 10 damage to itself.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common

15/108
Torchic
Fire - HP60
Basic Pokémon
[R] Peck (10)
[R][C] Live Coal (20)
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common

16/108
Combusken
Fire - HP80
Stage 1 Pokémon (Evolves from Torchic)
[C] Double Kick (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
[R][R][C] Flamethrower (70)
Discard an Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Uncommon

17/108
Blaziken
Fire - HP140
Stage 2 Pokémon (Evolves from Combusken)
[R][C] Blaze Kick (40+)
Flip a coin. If heads, this attack does 30 more damage. If tails, the Defending Pokémon is now Burned.
[R][R][C] Flamethrower (130)
Discard an Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Holographic Rare


18/108
Torkoal
Fire - HP90
Basic Pokémon
[C] Flame Cloak (10)
Flip a coin. If heads, attach a [R] Energy card from your discard pile to this Pokémon.
[R][C][C] Heat Blast (60)
Weakness: Water (x2)
Resistance: -
Retreat: 2
Uncommon


19/108
Heatmor
Fire - HP90
Basic Pokémon
[C] Hot Lick (10+)
If the Defending Pokémon is Durant, this attack does 50 more damage.
[R][C][C] Firebreathing (50+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Rare

20/108
Larvesta
Fire - HP80
Basic Pokémon
[C][C] Ram (20)
[R][R][C] Flare (40)
Weakness: Water (x2)
Resistance: -
Retreat: 3
Common

21/108
Larvesta
Fire - HP60
Basic Pokémon
[R][C] Super Singe (10)
The Defending Pokémon is now Burned.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common


22/108
Volcarona
Fire - HP110
Stage 1 Pokémon (Evolves from Larvesta)
Ability: Scorching Scales
Put 4 damage counters instead of 2 on your opponent's Burned Pokémon in between turns.
[R][C][C] Burning Wind (70)
You may discard an Energy attached to this Pokémon. If you do, the Defending Pokémon is now Burned.
Weakness: Water (x2)
Resistance: -
Retreat: 3
Holographic Rare


23/108
Slowpoke
Water - HP70
Basic Pokémon
[C] Big Yawn
Both this Pokémon and the Defending Pokémon are now Asleep.
[W][C] Shot in the Dark (20)
Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: Lightning (x2)
Resistance: -
Retreat: 3
Common

24/108
Slowbro
Water - HP100
Stage 1 Pokémon (Evolves from Slowpoke)
Ability: Airhead
If you have 2, 4, 6 Prize cards left, this Pokémon can't attack.
[W][C] Lazy Headbutt (80)
This Pokémon is now Alseep.
Weakness: Lightning (x2)
Resistance: -
Retreat: 3
Uncommon


25/108
Vaporeon
Water - HP110
Stage 1 Pokémon (Evolves from Eevee)
[C] Muddy Water (20)
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[W][C][C] Spiral Drain (60)
Heal 20 damage from this Pokémon.
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Uncommon


26/108
Kyogre-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Water - HP170
Basic Pokémon
[W][C] Smash Turn (30)
You may switch this Pokémon with 1 of your Benched Pokémon.
[W][W][C] Dual Splash
This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning (x2)
Resistance: -
Retreat: 4
Holographic Rare (EX)

27/108
Piplup
Water - HP60
Basic Pokémon
[W] Fury Attack (10x)
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Common

28/108
Prinplup
Water - HP80
Stage 1 Pokémon (Evolves from Piplup)
[C] Razor Wing (20)
[W][C][C] Fury Attack (30x)
Flip 3 coins. This attack does 30 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Uncommon


29/108
Empoleon
Water - HP140
Stage 2 Pokémon (Evolves from Prinplup)
Ability: Diving Draw
Once during your turn (before your atack), you may discard a card from your hand. If you do, draw 2 cards.
[W] Attack Command (10x)
Does 10 damage times the number of Pokémon in play (both yours and your opponent's).
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Holographic Rare


30/108
Glaceon
Water - HP90
Stage 1 Pokémon (Evolves from Eevee)
[C] Quick Attack (10+)
Flip a coin. If heads, this attack does 30 more damage.
[W][C] Reflect Energy (40)
Move an Energy card attached to this Pokémon to 1 of your Benched Pokémon.
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Rare


31/108
Tympole
Water - HP60
Basic Pokémon
[W][C] Spiral Drain (20)
Heal 20 damage form this Pokémon.
Weakness: Grass (x2)
Resistance: -
Retreat: 1
Common


32/108
Palpitoad
Water - HP80
Stage 1 Pokémon (Evolves from Tympole)
[W][C] Bubble Beam (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Grass (x2)
Resistance: -
Retreat: 2
Uncommon


33/108
Vanillite
Water - HP50
Basic Pokémon
[C] Double Spin (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Common


34/108
Vanillish
Water - HP70
Stage 1 Pokémon (Evolves from Vanillite)
[W] Triple Spin (20x)
Flip 3 coins. This attack does 20 damage times the number of heads.
[W][C][C] Frost Breath (50)
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Uncommon


35/108
Ducklett
Water - HP60
Basic Pokémon
[W][C] Water Pulse (20)
The Defending Pokémon is now Asleep.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Common


36/108
Swanna
Water - HP90
Stage 1 Pokémon (Evolves from Ducklett)
[W] Healing Pirouette
Heal 30 damage from each of your Pokémon.
[W][W][C] Incessant Peck (60+)
Flip a coin until you get tails. This attack does 20 more damage for each heads.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Rare


37/108
Jolteon
Lighting - HP90
Stage 1 Pokémon (Evolves from Eevee)
[C] Electrigun (20+)
You may discard a [L] Energy attached to this Pokémon. If you do, this attack does 40 more damage.
[L][C][C] Pin Missle (40x)
Flip 4 coins. This attack does 40 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: -
Uncommon

38/108
Raikou-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Lightning - HP180
Basic Pokémon
[L][C] Thunder Fang (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[L][L][C] Volt Bolt
Discard all [L] Energy attached to this Pokémon. This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon).
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Holographic Rare (EX)

39/108
Plusle
Lighting - HP60
Basic Pokémon
[C] Tag Draw
Shuffle your hand into your deck. Then, draw 4 cards. If Minun is on your Bench, draw 4 more cards.
[L] Positive Ion (20+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


40/108
Minun
Lighting - HP60
Basic Pokémon
[C] Negative Ion
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).
[L] Electrishower
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


41/108
Joltik
Lighting - HP30
Basic Pokémon
[C] Ram (10)
[C][C] Bug Bite (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


42/108
Joltik
Lighting - HP30
Basic Pokémon
[L] Static Sock (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


43/108
Galvantula
Lighting - HP80
Stage 1 Pokémon (Evolves from Joltik)
[L] Quick Turn (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
[L][C] Electrisilk (30+)
If the Defending Pokémon has 0 Retreat Cost, this attack does 40 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Rare


44/108
Tynamo
Lighting - HP40
Basic Pokémon
[C] Charge Beam (10)
Attach an Energy card from your discard pile to this Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


45/108
Tynamo
Lighting - HP40
Basic Pokémon
[C] Spark (10)
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


46/108
Eeletrik
Lighting - HP90
Stage 1 Pokémon (Evolves from Tynamo)
[C] Headbutt (20)
[L][L][C] Shock Bolt (80)
Discard all [L] Energy attached to this Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Uncommon


47/108
Eelektross
Lighting - HP140
Stage 2 Pokémon (Evolves from Eeletrik)
[L][C][C] Suction Heal (40)
Heal from this Pokémon the same amount of damage did to the Defending Pokémon.
[L][L][C][C] Slurp Shakedown
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 60 damage to that Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Holographic Rare


48/108
Espeon
Psychic - HP90
Stage 1 Pokémon (Evolves from Eevee)
Ability: Solor Revelation
Prevent all effects of your opponent's attack, except damage, done to each of your Pokémon that has any Energy attached to it.
[P][C][C] Psy Report (60)
Your opponent reveals his or her hand.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Rare

49/108
Slowking
Psychic - HP90
Stage 1 Pokémon (Evolves from Slowbro)
[P] Psy Bolt (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[P][C][C] Hand Press (50+)
If you have more cards in your hand than your opponent, this attack does 30 more damage.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Rare

50/108
Woobat
Psychic - HP50
Basic Pokémon
[P] Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused.
[P][C] Heart Stamp (20)
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Common


51/108
Yamask
Psychic - HP60
Basic Pokémon
[C] Astonish (10)
Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
Weakness: Darkness (x2)
Resistance: -
Retreat: 1
Uncommon

52/108
Cofagrigus
Psychic - HP100
Stage 1 Pokémon (Evolves from Yamask)
[C][C] Chuck (40x)
Discard as many Pokémon Tool cards as you like from your hand. This attack does 40 damage times the number of cards you discarded.
[P][P] Lock Up (40)
The Defending Pokémon can't retreat during your opponent's next turn.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 4
Rare


53/108
Aerodactyl
Fighting - HP90
Restored Pokémon (Put this card onto your Bench only with the effect of Old Amber Aerodactyl)
Ability: Ancient Scream
Your Pokémon's attack do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
[C][C][C] Wing Attack (40)
Weakness: Grass (x2)
Resistance: -
Retreat: 1
Rare

54/108
Groudon-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fighting - HP180
Basic Pokémon
[F][C] Tromp (20)
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[F][F][C] Giant Claw (80+)
If the Defending Pokémon already has 2 damage counters on it, this attack does 40 more damage.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 4
Holographic Rare (EX)

55/108
Drilbur
Fighting - HP70
Basic Pokémon
[F][F] Scratch (30)
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 2
Common

56/108
Excadrill
Fighting - HP120
Stage 1 Pokémon (Evolves from Drilbur)
[F] Tunnel Strike
This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[F][F] Dig Uppercut (50)
Put a card from your discard pile into your hand.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 3
Rare

57/108
Excadrill
Fighting - HP120
Stage 1 Pokémon (Evolves from Drilbur)
[F][C][C] Reinforced Drill (50+)
If this Pokémon has a Pokémon Tool card attached to it, this attack does 30 more damage.
[F][C][C][C] Mach Claw (70)
This attack's damage isn't affected by Resistance.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 4
Rare


58/108
Timburr
Fighting - HP60
Basic Pokémon
[C] Low Kick (10)
[F][C][C] Hammer In (30)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common

59/108
Gurdurr
Fighting - HP80
Stage 1 Pokémon (Evolves from Timburr)
[C] Low Kick (20)
[F][C][C] Steel Swing (60x)
Flip 2 coins. This attack does 60 damage times the number of heads.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Uncommon

60/108
Umbreon
Darkness - HP100
Stage 1 Pokémon (Evolves from Eevee)
[C][C] Shadow Drain (30)
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
[D][C][C] Slashing Strike (80)
This Pokémon can't use Slashing Strike during your next turn.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Uncommon

61/108
Umbreon
Darkness - HP100
Stage 1 Pokémon (Evolves from Eevee)
[C] Confuse Ray (20)
The Defending Pokémon is now Confused.
[D][C][C] Shadow Shutdown (60)
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Uncommon


62/108
Sableye
Darkness - HP70
Basic Pokémon
[C] Confuse Ray (10)
Flip a coin. If heads, the Defending Pokémon is now Confused.
[D] Junk Hunt
Put 2 item cards from your discard pile into your hand.
Weakness: -
Resistance: -
Retreat: 1
Uncommon

63/108
Darkrai-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Darkness - HP180
Basic Pokémon
Ability: Dark Cloak
As long as this Pokémon is in play, all of your Pokémon with any [D] Energy attached to them have no retreat cost.
[D][D][C] Night Spear (90)
Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Holographic Rare (EX)

64/108
Sandile
Darkness - HP70
Basic Pokémon
[C] Sand Diving
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent's next turn.
[D][C][C] Corkscrew Punch (40)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Common

65/108
Krokorok
Darkness - HP90
Stage 1 Pokémon (Evolves from Sandile)
[C][C] Mud-Slap (30)
[D][D][C][C] Corkscrew Punch (70)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
Uncommon


66/108
Krookodile
Darkness - HP150
Stage 2 Pokémon (Evolves from Krokorok)
[D][C][C] Dark Clamp (60)
The Defending Pokémon can't retreat during your opponent's next turn.
[D][D][C][C] Confidence (40x)
Does 40 damage times the number of Prize cards you have taken.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
Holographic Rare

67/108
Scraggy
Darkness - HP60
Basic Pokémon
[D][C] Rising Lunge (10+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common

68/108
Scrafty
Darkness - HP60
Stage 1 Pokémon (Evolves from Scraggy)
[C][C] Headbutt (30)
[D][D][C] Crushing Blow (70)
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Rare


69/108
Zorua
Darkness - HP50
Basic Pokémon
[D] Ascension
Search your deck for a card that evolves from this Pokémon and put onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.
[C][C] Scratch (20)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common

70/108
Zorua
Darkness - HP60
Basic Pokémon
[C] Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[D][C] Shadow Bind (20)
The Defending Pokémon can't retreat during your opponent's next turn.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common

71/108
Zoroark
Darkness - HP100
Stage 1 Pokémon (Evolves from Zorua)
[C][C] Beat Down (20x)
Does 20 damage times the number of [D] Pokémon you have in play.
[D][D] Dark Rush (20x)
Does 20 damage times the number of damage counters on this Pokémon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Rare


72/108
Bisharp
Darkness - HP90
Stage 1 Pokémon (Evolves from Pawniard)
[D][C] Slash (30)
[D][C][C] Fury Cutter (30+)
Flip 3 coins. If 1 of them is heads, this attack does 10 more damage. If 2 of them are heads, this attack does 30 more damage. If all of them are heads, this attack does 60 more damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Rare

73/108
Vullaby
Darkness - HP60
Basic Pokémon
[D] Whirlwind (10)
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon


74/108
Escavalier
Metal - HP90
Stage 1 Pokémon (Evolves from Karrablast)
[M] Joust (30)
Before doing damage, discard a Pokémon Tool attached to the Defending Pokémon.
[M][M][C] Calvary Lance (70)
During your opponent's next turn, this Pokémon has no Weakness.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Rare


75/108
Klink
Metal - HP60
Basic Pokémon
[C][C] Smash Turn (20)
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Common


76/108
Klang
Metal - HP80
Stage 1 Pokémon (Evolves from Klink)
[C][C] Charge Beam (20)
Flip a coin. If heads, attach an Energy card from your discard pile to this Pokémon.
[M][C][C] Vice Grip (50)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Uncommon


77/108
Klinklang
Metal - HP140
Stage 2 Pokémon (Evolves from Klang)
[C] Metal Blast (20+)
Does 20 more damage for each [M] Energy attached to this Pokémon.
[M][M][C][C] Lock Gear (60)
Draw cards until you have 6 cards in your hand.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
Holographic Rare


78/108
Pawniard
Metal - HP60
Basic Pokémon
[C][C] Scratch (20)
[M][M][C] Metal Claw (40)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1
Common


79/108
Bisharp
Metal - HP100
Stage 1 Pokémon (Evolves from Pawniard)
[C][C] Aerial Ace (20+)
Flip a coin. If heads, this attack does 20 more damage.
[M][M][C] Metal Claw (80)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Rare


80/108
Chansey
Colorless - HP100
Basic Pokémon
[C] Sing
The Defending Pokémon is now Asleep.
[C][C][C] Double-Edge (60)
This Pokémon does 30 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Common


81/108
Chansey
Colorless - HP100
Basic Pokémon
[C][C] Continuous Tumble (30x)
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Common

82/108
Blissey
Colorless - HP130
Stage 1 Pokémon (Evolves from Chansey)
Ability: Softboiled
Once during your turn, you may flip a coin. If heads, heal 30 damage from your Active Pokémon.
[C][C][C] Double-Edge (90)
This Pokémon does 60 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Holographic Rare

83/108
Eevee
Colorless - HP60
Basic Pokémon
[C] Surprise Attack (20)
Flip a coin. If tails, this attack does nothing.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common

84/108
Eevee
Colorless - HP50
Basic Pokémon
[C] Smash Kick (10)
[C][C] Tail Whap (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


85/108
Chatot
Colorless - HP70
Basic Pokémon
[C] Tone-Deaf (10)
Flip a coin. If heads, the Defending Pokémon is now Confused.
[C][C] Peck (30)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon


86/108
Lillipip
Colorless - HP50
Basic Pokémon
[C] Tackle (10)
[C][C] Take Down (30)
This Pokémon does 10 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


87/108
Herdier
Colorless - HP80
Stage 1 Pokémon (Evolves from Lillipup)
[C] Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[C][C] Tackle (30)
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Uncommon

88/108
Stoutland
Colorless - HP130
Stage 2 Pokémon (Evolves from Herdier)
[C][C][C] Special Fang (40)
If this Pokémon has any Special Energy attached t it, this atack does 40 more damage.
[C][C][C][C] Ferocious Bellow (60)
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Rare

89/108
Haxorus
Colorless - HP140
Stage 2 Pokémon (Evolves from Fraxure)
[C][C][C] Guillotine (60)
[C][C][C][C] Stunning Uppercut (80)
Flip 2 coins. If both of them are heads, the Defending Pokémon is now Paralyzed. If both of them are tails, this attack does nothing.
Weakness: -
Resistance: -
Retreat: 3
Holographic Rare


90/108
Tornadus-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Colorless - HP170
Basic Pokémon
[C][C] Blow Through (30+)
If there is any Stadium card in play, this attack does 30 more damage.
[C][C][C] Power Blast (100)
Flip a coin. If tails, discard an Energy attached to this Pokémon.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare (EX)


91/108
Cheren
Trainer - Supporter
Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
Uncommon

92/108
Dark Claw
Trainer - Item
Pokémon Tools: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to is a [D] Pokémon, this Pokémon's attacks do 20 more damage to the Defending Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


93/108
Dark Patch
Trainer - Item
Attach a [D] Energy card from your discard pile to 1 of your Benched [D] Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


94/108
Enhanced Hammer
Trainer - Item
Discard a Special Energy attached to the Defending Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


95/108
Hooligans Jim & Cas
Trainer - Supporter
Flip a coin. If heads, choose three cards from your opponent's hand without looking, and shuffle them back into his or her deck.
You may play only 1 Supporter card during your turn (before your attack).
Uncommon


96/108
N
Trainer - Supporter
Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.
You may play only 1 Supporter card during your turn (before your attack).
Uncommon

97/108
Old Amber Aeodactyl
Trainer - Item
Look at the bottom 7 cards of your deck. You may reveal an Aerodactyl you find there and put it onto your Bench. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


98/108
Professor Juniper
Trainer - Supporter
Discard your hand and draw 7 cards.
You may play only 1 Supporter card during your turn (before your attack).
Uncommon

99/108
Random Receiver
Trainer - Item
Reveal cards from your deck until you reach a Supporter card. Put that card into your hand, and shuffle the cards you revealed into your deck.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


100/108
Rare Candy
Trainer - Item
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon


101/108
Twist Mountain
Trainer - Stadium
Once during each player's turn, that player may flip a coin. If heads, that player may play a Restored Pokémon from their hand onto their Bench.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Uncommon


102/108
Ultra Ball
Trainer - Item
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon

103/108
Entei-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fire - HP180
Basic Pokémon
[R][C] Fire Fang (30)
The Defending Pokémon is now Burned.
[R][R][C] Grand Flame (90)
Attach a [R] Energy card from your discard pile to 1 of your Benched Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 3
Holographic Rare (Full-Art)

104/108
Kyogre-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Water - HP170
Basic Pokémon
[W][C] Smash Turn (30)
You may switch this Pokémon with 1 of your Benched Pokémon
[W][W][C] Dual Splash
Choose 2 of your opponent's Pokémon. This attack does 50 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Lightning (x2)
Resistance: -
Retreat: 4
Holographic Rare (Full-Art)

105/108
Raikou-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Lightning - HP180
Basic Pokémon
[L][C] Thunder Fang (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[L][L][C] Volt Bolt
Discard all [L] Energy attached to this Pokémon. This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon).
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Holographic Rare (Full-Art)

106/108
Groudon-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fighting - HP180
Basic Pokémon
[F][C] Stamp (20)
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[F][F][C] Giant Claw (80+)
If the Defending Pokémon already has 2 damage counters on it, this attack does 40 more damage.
Weakness: Water (x2)
Resistance: Lighting (-20)
Retreat: 4
Holographic Rare (Full-Art)

107/108
Darkrai-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Darkness - HP180
Basic Pokémon
Ability: Dark Cloak
As long as this Pokémon is in play, all of your Pokémon with any [D] Energy attached to them have no retreat cost.
[D][D][C] Night Spear (90)
Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Holographic Rare (Full-Art)

108/108
Tornadus-EX
(When Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Colorless - HP170
Basic Pokémon
[C][C] Sweep Through (30+)
This attack does 30 more damage if there is a Stadium card in play.
[C][C][C] Power Blast (100)
Flip a coin. If tails, discard an Energy attached to this Pokémon.
Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare (Full-Art)


109/108
Gardevoir
Psychic - HP110
Stage 2 Pokémon (Evolves from Kirlia)
Ability: Psychic Mirage
Each basic [P] Energy attached to your [P] Pokémon provides [P][P] Energy. You can't apply more than 1 Psychic Mirage Ability at a time.
[P][P][C][C] Mind Shock (60)
This attack's damage isn't affected by Weakness or Resistance.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Holographic Rare (Secret Rare)


110/108
Archeops
Fighting - HP130
Stage 1 Pokémon (Evolves from Archen)
Ability: Ancient Power
Each player can't play any Pokémon from his or her hand to evolve his or her Pokémon.
[F][F][C] Rock Slide (60)
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grass (x2)
Resistance: -
Retreat: 2
Holographic Rare (Secret Rare)


111/108
Pokémon Catcher
Trainer - Item
Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Holographic Rare (Secret Rare)